Thief Deadly Shadows 1.1 Patch Fixes AI
Lemmus writes "A patch for the PC version of Thief: Deadly Shadows is now available. The patch fixes the AI skill level being reset whenever a level is reloaded, the major bug previously reported in a post at Slashdot Games. This is apparently the only thing that the patch fixes, so users with other problems have to wait for another patch. Although Ion Storm warns against installing the patch on installations with user-modified .ini files, most users don't seem to be having any trouble with it."
Thief 3 Editor Petition
If you're at all familiar with Thief 1/2, you'll know that there is a great community that to this day makes Thief 2 missions.
The Akamai attack, while huge is all speculation- there's nothing really 'concrete' to report; save that it happened, or seemed to happen... Also the attack only lasted two hours, those were all probabally contributing factors to an Akami story not being accepted (and maby, just maby, all the submitters made really bad posts!).
That said- I think an Akamai story should have made post. But Thief 3 is a great game in a lineage of great games, your ignorance to its existance is, I apologise, irrelivant. Its important to nerds, so it makes slashdot (as I agree that the Akamai story should have)
Background: The Thief engine was used sucessfuly in thief 1 and thief 2, which were first person shooters that focused NOT on combat, and killing (in fact your charecter would loose against individual opponents quite easily), but on stealth, guile and tricking the (very inteligent) AI. The same theif engine was used in System shock 1 and 2 (with some modifications to allow for level gaining), since you've never heard of thief I won't expect you to have heard of those either; they were one of the first FPS/RPG hybrid games, and focused on a very intence storyline; that was, damned horrifying to play- Another hallmark of both thief and system shock, perhaps an artifact of an eninge that dose not focuse on combat, is that they are SCARY to play- your heart beats faster, and you find yourself holding your breath, wondering if that enemy will miss you. Or in system shock, you turn the corner only to walk head on to some horrid mutant beastie that will drop you in a few seconds unless you think fast- NOW!
They are very good games, and thief three represents what could possibly represent a resurection of the 'thief type' engine, allowing for more 'thinking FPS' games. I kinda wish that the Bethsheda softworks guys would license the morrowind engine/editor for that same reason.
-Millions of Monkeys, Millions of typewriters, 6 hours of sorting through faeces encrusted pages to find: This post
You should see the mess that Ubisoft has made of this 3rd installment of Rainbow six. Crappy Unreal build, released when still beta, and about 6 patches so far, 3 of which actually caused more problems then they rectified. Plus there is zero response to any community issues from the Devs.... Practically a primer in how NOT to release games and treat your customers.....
Because there is no way to patch the XBox version, an updated gamedisk is going to be re-released, according to the Through The Looking Glass Forum Admin (who I can only assume is a reliable source). It is currently unknown whether or not people who bought the unpatched version will be able to trade the game in.
The first release of Thief was accepted by Eidos - this is pretty rare in the games industry. Usually the publisher will ask for revisions / fixes etc and wait for a new copy.
Having played the game and having hung out on TTLG.com, this is pretty much the only major problem anyone has reported - and it isn't game breaking or anything. You can still play fine.
And it does only affect those playing on Expert difficulty. All in all, it's a very polished game. Ignore what people are saying about Invisible War (which I liked btw) - it's a very different game.
you mean this story?
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Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
You can set the difficulty level when you accept the mission (in the briefing). The difficulty level only changes when you (1) save mid-game, (2) reload from that save.
One of my friends has been telling me that he absolutely loves this bug because it's more challenging. He's been playing on a hard difficulty level - the catch being that in order to play it that way, he has to get through an entire level without saving. This can take two or three hours! He says that he's been enjoying it greatly because the pressure to not mess up adds so much tension.
Technically, it was the Dark engine used in those games, not the "Thief engine". It's also fair to note that the latest Thief game is based on the Deus Ex 2 engine (which in turn is ultimately based on Epic's Unreal engine, as with so many other games these days).
System Shock 2 was based on the Dark engine (IIRC, it shipped between Thief 1 and Thief 2), but System Shock 1 certainly was not. Thief shipped in 1998, while System Shock 1 shipped in 1994. Graphically, System Shock is akin to Doom or Marathon.
This is no side effect. It's good game design. The Dark engine pulled this off very well, since it was purpose-designed especially for that feel (developed for Thief, and put to excellent use in SS2), but SS1 was able to pull of that creepy feeling just as well.
The Thief and System Shock series have always been closer to cult classics than mainstream, and I don't expect Thief 3 to change that much. However, the proliferation of stealth games these days with the Metal Gear Solid series, Splinter Cell, and even Manhunt (below the snuff film exterior, the game is another 3rd person stealth game) owe a lot to Thief (Splinter Cell's light meter is straight out of Thief 1 circa 1998), and their success is only good news for the Thief franchise.
Now let's see System Shock 3, please!
...fall mainly on the plain. Seriously, about the only noteworthy bugs which remain are: an uncommon savegame crash which ruins the saved games, forcing user to start over. Not common, but should be fixed anyway. A sound bug which when leaning into a door to listin in on an adjacent room causes the sounds present in 'Garrets' room to die down...thats not the bug part; the bug is that the sound level does not come back immediately when 'Garret' is done listening at the door. This can cause some wierdness, and possibly an exploit or two. These are the most noticable bugs. More are likely present. But, all in all I am having fun with this game. I hope you do too. (and sign that Editor Petition!)
Hate to ruin/spoil it for you, but climbing gloves don't make escape easy /at/all/. They are highly limited in their use (unfortunately) and can't be used like you would imagine them, such as climing around things or onto extended ledges. As such, except for a few specific purposes in the game, they are virtually useless.
Overall, however, I'm very pleased with T:DS. Best $35 I've spent in a long time.
There's a lot of help out there for that - try Dromed Central and Komag's Introductory Tutorial. There's also the Editors' Guild at TTLG.
They fixed that in the Greatest Hits version. My copy is at 100%.