Thief Deadly Shadows 1.1 Patch Fixes AI
Lemmus writes "A patch for the PC version of Thief: Deadly Shadows is now available. The patch fixes the AI skill level being reset whenever a level is reloaded, the major bug previously reported in a post at Slashdot Games. This is apparently the only thing that the patch fixes, so users with other problems have to wait for another patch. Although Ion Storm warns against installing the patch on installations with user-modified .ini files, most users don't seem to be having any trouble with it."
http://www.petitiononline.com/t3editor/petition.ht ml
If you like the game, sign on up. The community will do the rest.
Well?
if you have a modded xbox, you can copy the game to hdd, and just edit the DEFAULT.ini file so that the AI settings for normal mode are equal to whatever difficulty you want (it is also fun to boost the numbers a little more than the highest difficulty settings)...this is the same workaround that was possible on the pc i know this isn't a possibility for most people though since it requires a modchip, hopefully they will create an updated gamedisc and let us send our old ones in (or at the very least, fix the game for all those in EU and UK so they don't have to deal with the problem.
Although Ion Storm warns against installing the patch on installations with user-modified .ini files, most users don't seem to be having any trouble with it.
.ini-files are the only ones who seem to have problems with this patch.
In fact, users with modified
SIG: TAKE OFF EVERY 'CAPTAIN'!!
Be nice if they'd change the default away from running as well. What sort of thief runs everywhere in preference to walking or creeping? (Fixable with some minor ini tweaking, but still).
I've just got Thief3 a few days ago and I must say... this is one of the most immersive games i've played in a LONG time.
;) an order of scale greater. The story is very detailed and downright creepy at some points.
;) There are more ways than that and prolly ways I can't even think of.
I played Splinter Cell and had a lot of fun, but the level of immersion in Thief3 was (still is, i'm scared to play some part here
The game isn't perfect, there are glitches here and there (sometimes shadowing problem or getting stuck in the world), but in the whole, the graphics, the maps and the sound are very immersive. You actually feel a part of the world!
Also, finally when you look DOWN, you see your body and legs!! It may seem a stupid feature, but it really adds to the feeling that you really are there and not just a spirit floating like in most other games.
Not only that, but there are so many ways to solve each area... u can be stealthy, you can kill the guard, make noise to make them go away, blow out the light with a water arrow, knock the guard out, shoot moss arrows to run on noisy floor and obviously to climb on various stuff and just get where they can't see you. Oh! u can also throw a flashbomb and make them blind for a while
I told a friend of mine started playing it that I get scared by it (sometimes so much that I'm urged to play 3rd person, to see if someone comes from behind). He said "what's so scary about the game?", I told him: "keep playing". hehehe...
This game isn't in the mainstream of games which is why I didn't really bother aquiering the two first titles, but now I can completly understand the large communities behind this game series.
^_^
Thats the one. Generally known as "The Cradle", since that's actually its (nick)name, and doesn't really spoil anything for people who aren't there yet.
;)
And yes, its by far the freakiest, weirdest, and most creative level in all of Thief 3. The ending is a real teeth-clencher too. Enjoy!
Well, the difficulty changes only after loading. Saving isn't a problem.
However, travelling across a level divide and back again will lower the AI difficulty as well. Most levels require you to do this.
With the patch, you can still play the game using the self-enforced no-load rule. Other ways to increase difficulty include:
Playing without being seen
+ without ko/killing anyone
+ and not dousing any lights
+ using thiefbot to increase AI difficulty even higher than expert (and have it remain high even in the city)
If it puts Eidos or Ion Storm out of business, we should be unhappy. If it convinces them that the risks of working with the X-Box platform are not worth the rewards, I'll be jumping for joy. Virtually every stupid little problem with DX2 and a lot of the changes for the worse between T2 and T3 ('scuse me, T:DS) are due to the dumbing down of the game for X-box. This would have been a much better game if it had been PC only. It does the claustrophobic side well, but count on no more agoraphobic levels (like the rooftop mission in T2) while X-box compatibility is an issue. It is my profound and feverent hope that the X-box version loses money. Just not enough to put the company under...
"Convictions are more dangerous enemies of truth than lies."
have you noticed console games don't need patches? I mean, I think they test a lot better because they KNOW they can't update them. with PC, I think there must be a mentality of "oh, well, we can always make them download a patch".
Well, first off, some of the PC game patches have to do with hardware incompatibility issues. A problem that a fully-specced and documented closed system console doesn't usually have. How much testing can a company do for their PC releases? If you write a game to DirectX 8 spec, shouldn't it work on all DirectX 8 compatible video cards without having to create a patch so it can work with Brand X video card? Then there's Windows Update's potential for creating ever changing OS incompatibilities...
Granted, something as stupid as this Thief bug should have been caught in playtesting, but bugs are here to stay no matter what.
As far as console games being better tested, I have 3 PS2 games (I'm not much of a console player since my 2600 died years ago) and two of them have annoying bugs. Simpsons Hit & Run crashes occassionally for no reason (not a fun game if your reflexes were post-adolescent when "The Simpsons" were shorts on the Tracy Ullman Show, btw), while the camera in Dynasty Warriors 4 has gotten stuck and left me looking at a blank screen.
Here come da fudge!
I got this yesterday and have been playing a bit. I really like how there are always different ways to do the same thing. Like in one early level you can ring the church bell to get the high priest to leave his room. Or just sneak in like I did, or throw a flash bomb or gas grenade to steal the item. And yes I did pay for it, it's certainly worth the bucks.