Tecmo Upgrades Ninja Gaiden Via Xbox Live
joinder writes "IGN is reporting at that Tecmo will be releasing an freely downloadable upgrade of Ninja Gaiden via Xbox Live, including 'improved AI' and 'full 360 degree control of the [in-game] camera', as well as new enemies, bosses, and weapons. As far as I know, this is the first time such wholesale gameplay and content changes have been made on a console title - fortunately, the Ninja Gaiden upgrade is free if you have Xbox Live. Could this be a symbol of a positive trend to come, or a negative one that would equate to the bugfix/patch crazy world of the PC gaming world?"
I thought Microsoft would only allow patches that directly influenced online gaming perfomance?
;)
(Of course, I could be wrong)
(Though very unlikely, I rule!)
The reason why console games are so vigourously play tested is because once you make a playable disc or cartridge on a system, there's no such thing as a do over.
This will probably only encourage laziness on the part of some x-box designers.
Alcohol, Tobacco and Firearms should be the name of a store, not a government agency.
'full 360 degree control of the [in-game] camera'
Dear god... make it so, make it so!
The funky camera in Ninja Gaiden is perhaps the hardest aspect of the game for me (admitely, I haven't got very far in the game) and I constantly wish for "Super Mario Sunshine"-like camera control. Screw the first person view, it's not that useful anyway.
No sig
Thief had a problem with their difficulty settings and they were able to patch it on the PC, but not for Xbox. Why? Because Microsoft wouldn't allow them to patch something that does not affect Xbox Live play.
However, here comes Ninja Gaiden patching something that does not affect Xbox Live play, but bundling it in with new content.
Could the creators of Thief just make new content and then just put the difficulty patch in with it, to get Microsoft's approval? Or did they perhaps not code the game with additional content in mind?
1) Developers make a great game
2) Have developers not include all the features
3) After the game has been released and sold well, have developer release the extra features and levels etc which are only available through XBox Live
4) People will want those extras and will get XBox Live
5) Profit
GENIUS!
[/conspiracy theory]
Left 4 Dead Gaming Group - http://www.l4dgg.com
If the network were free, I'd have less of a problem with this. But XBL isn't free.
People without paid network access have no means of obtaining these patches. Tecmo sure ain't shipping patch CDs. Even Microsoft themselves provide multiple distribution formats for their countless Windows and Office patches, but not here. And all of a sudden, Xbox owners without XBL are second-class citizens who are missing out on more than just network access by foregoing the monthly MS tithe. Bad precedent, but miraculously, nobody will ever notice.
Put another way, the application of XBL changes. The application of Xbox is to play games. The app of the remote control is to enable DVD playback. The app of XBL is to provide online competition, cooperation, and communication. But now, XBL is a patch delivery system as well. And what happens when Xbox owners who don't have XBL (and weren't previously interested) start to see it as such? They get XBL. What does that make this? Paid patching, that's what. Now, what happens when Microsoft starts seeing paid patching as a revenue stream (thereby making its use as a selling point to publishers quite attractive to MS)? QA goes down, because both pubs and MS will see post-shipment bugfixing as nothing but a good thing - MS gets XBL subs, pubs can be lazier and can meet ship dates by shipping buggier code. Welcome to Windows gaming, console fans. How stupid we've been these nigh 20-30 years.
Here's a solution: charge developers a hefty fee for doing any of these patches. A very hefty fee. It'll still be cheaper and easier than a recall, but it won't encourage anyone to release a bajillion patches per game.
If you get nervous, just remember that there are a few billion other people who don't really give a damn.
I absolutly cannot believe all the negativity. Tecmo, in an effort to both add replay value to an extremely popular title & address user complaints (camera mostly), is releasing a free add on for Ninja Gaiden and all that everybody can do is insult both Tecmo & Microsoft? I don't uderstand. What should Tecmo have done? "Fixed" the "problems" before release? How are new enemies & weapons a problem? The camera, maybe, but I dare any user on this board to name 1 third person action game that has a flawless camera - especially a game that moves as fast as Ninja Gaiden already does. Had Tecmo offered to give every body who owned Ninja Gaiden $100 would you all still cry foul? What do you people want?
Better AI for Ninja Gaiden enemies?
For god sake's! those damn thing's are hard as nails as it is! what are they going to do now? trace me up in every corner of the map? steal my credit card number? lookup my home address?
(please link the obligated penny arcade reference)
Go ahead MOD my day!
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Well, if ANYONE remembers, Dead or Alive 3 was upgraded via the Official Xbox Magazine (before Xbox Live was in place). I still have the disc, I paid $10 for the mag just to get the upgrade. I hope there's a way to upgrade Ninja Gaiden via the magazine, too, cause I don't have Live (nor will I ever get Live).