Digital Praise Takes Up Christian Gaming Cause
Thanks to GameSpot for its article discussing the formation of a new Christian videogame developer, Digital Praise, formed to create a "planned line of non-offensive games." CEO Tom Bean notes: "Digital Praise is founded on the principle that fun, exciting computer games don't need to be flooded with violence, sex, hate or images of horror", and the company's official press release discusses "development on two games based on the Adventures in Odyssey radio theater series", arguing: "As long as new game titles are top quality - offering exciting game play and high production value - we believe that interactive Christian games will skyrocket in popularity much like Christian music did 15 years ago."
I know you are (sucessfully) making a joke, but I'll go ahead and respond.
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I do agree that the quoted individual did mispeak a bit. I believe Christian music has significantly gained credibility in recent years, but I wouldn't describe it as "skyrocketing" and I disagree with his history.
Christian music was HORRENDOUS for a very long period of time. The musicians had a heart for God, but not an aptitude for writing lyrics or music.
Originally the genre was nothing more than the equivalent of hymns or thinly-veiled theology set to not always competently played music. Obviously this brought a lot of deserved ridicule.
I put 1995 as the year that Christian music started to not suck.
That year the self-titled Jars of Clay disc debuted (along with it the song Flood), as well as dcTalk's Jesusfreak. Both displayed expert musical skill along with lyrics that actually MEANT SOMETHING to listeners.
Fast forward to today, and it's not unusual to hear about overtly Christian artists having secular success. Switchfoot (and their Meant to Live) is the current poster child for this.
But I think the biggest impact is in the bands that you aren't aware are Christian, which I (and others) call "Christian-influenced."
2001's most played radio song (as determined by Broadcast Data Services) was Lifehouse's Hanging by a Moment
Lifehouse is comprised of Christians, write on Christian ideas and themes (many of their songs can be properly interpreted as worship), but also intentionally allow their music to be correctly interpreted secularly.
They don't compromise their Christian roots and beliefs, while not beating non-Christians over the heads with the Jesus Stick.
Bringing this back to gaming (since this is the games section of Slashdot), I believe Digital Praise will be successful if and only if they are able to produce games that are as technically credible and enjoyable to the player as that which is currently on the market.
It's great to focus on God and attempt to glorify Him. But in order to have impact in the world at large, you have to have relevance as well.
Christian music (eventually) learned this lesson. We'll see if Christian gaming does.
- Neil Wehneman
My legal education, in nifty podcast format
So the games won't be based on bible stories then?
Free as in mason.
Spot the loving and caring Christian.