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Digital Praise Takes Up Christian Gaming Cause

Thanks to GameSpot for its article discussing the formation of a new Christian videogame developer, Digital Praise, formed to create a "planned line of non-offensive games." CEO Tom Bean notes: "Digital Praise is founded on the principle that fun, exciting computer games don't need to be flooded with violence, sex, hate or images of horror", and the company's official press release discusses "development on two games based on the Adventures in Odyssey radio theater series", arguing: "As long as new game titles are top quality - offering exciting game play and high production value - we believe that interactive Christian games will skyrocket in popularity much like Christian music did 15 years ago."

5 of 180 comments (clear)

  1. Bad Analogy Time? by Eros · · Score: 5, Funny

    "As long as new game titles are top quality - offering exciting game play and high production value - we believe that interactive Christian games will skyrocket in popularity much like Christian music did 15 years ago."

    Well, if that is their baseline for success -- we can only hope.

    -- The Great Satan, Dark Lord Of The Underworld

    1. Re:Bad Analogy Time? by Landaras · · Score: 5, Insightful

      I know you are (sucessfully) making a joke, but I'll go ahead and respond.

      I do agree that the quoted individual did mispeak a bit. I believe Christian music has significantly gained credibility in recent years, but I wouldn't describe it as "skyrocketing" and I disagree with his history.

      Christian music was HORRENDOUS for a very long period of time. The musicians had a heart for God, but not an aptitude for writing lyrics or music.

      Originally the genre was nothing more than the equivalent of hymns or thinly-veiled theology set to not always competently played music. Obviously this brought a lot of deserved ridicule.

      I put 1995 as the year that Christian music started to not suck.

      That year the self-titled Jars of Clay disc debuted (along with it the song Flood), as well as dcTalk's Jesusfreak. Both displayed expert musical skill along with lyrics that actually MEANT SOMETHING to listeners.

      Fast forward to today, and it's not unusual to hear about overtly Christian artists having secular success. Switchfoot (and their Meant to Live) is the current poster child for this.

      But I think the biggest impact is in the bands that you aren't aware are Christian, which I (and others) call "Christian-influenced."

      2001's most played radio song (as determined by Broadcast Data Services) was Lifehouse's Hanging by a Moment .

      Lifehouse is comprised of Christians, write on Christian ideas and themes (many of their songs can be properly interpreted as worship), but also intentionally allow their music to be correctly interpreted secularly.

      They don't compromise their Christian roots and beliefs, while not beating non-Christians over the heads with the Jesus Stick.

      Bringing this back to gaming (since this is the games section of Slashdot), I believe Digital Praise will be successful if and only if they are able to produce games that are as technically credible and enjoyable to the player as that which is currently on the market.

      It's great to focus on God and attempt to glorify Him. But in order to have impact in the world at large, you have to have relevance as well.

      Christian music (eventually) learned this lesson. We'll see if Christian gaming does.

      - Neil Wehneman

  2. A Couple of Issues by Hungus · · Score: 5, Interesting
    Label me what you will, Mac Freak, BSD Zealot, Rolemaster 2nd Apologist, Grey Hat, Young Earth Creationist, Bad Typist Speller, and Poor Grammarian. (I just figured I would get it out of the way). On top of all that (or rather underlying it) I am an Evangelical Christian of the Reformed Tradition with Jewish roots. Oh, and I love radio dramas, and as a subset Adventures in Odyssey.

    All of that being said, I don't really like they way this company seems to be headed. Christian music has become to popular, to the point it is often difficult to tell the difference between sacred and secular. It is my entrenched belief that once you cannot see the line anymore, it isn't there. Christian games should strive be the best out there, not the most popular. Christians these days often lose sight of it not being about money. You do what you are called to do, not because it is easy or popular but because you were called. You needs will be met, and by that I don't mean your need to drive a Lexus and live in a 3000+ sq. ft home. (unless of course it is a generational home or something similar).

    Christian games can be fun, exciting challenging etc. All to often, however, they are cheesy, shoddily made, or quite droll. The Christian life isn't some go stick your head in the sand way of living (though again some have made it that). People forget that it is a Christian world view that shaped Tolkien's works and yet I would argue that there are a fair number of /.'rs who enjoy the works yet do not have a similar belief. In my mind it should be the same with Christian games. In the end, games for me are about story telling and use such to challenge the mind and soul.

    In any case I will leave you with the following quote ascribed to CS Lewis regarding one of the many conversations he and JRR Tolkien had on issues of myth, storytelling and its effects"
    "Now the story of Christ is simply a true myth: a myth working on us the same way as the others, but with this tremendous difference that it Really happened: and one must be content to accept it in the same way, remembering that it is God's myth where the others are men's myths; i.e. the Pagan stories are God expressing Himself through the minds of the poets, using such images as He found there, while Christianity is God expressing Himself through what we call 'real things' ... namely, the actual incarnation, crucifixion, and resurrection."
    --
    Bad Panda! No Bamboo for you! In matters of importance ACs will not be responded to. Want to say something critical,OK
  3. Stories? by LittleBigLui · · Score: 5, Insightful

    "Digital Praise is founded on the principle that fun, exciting computer games don't need to be flooded with violence, sex, hate or images of horror"


    So the games won't be based on bible stories then?
    --
    Free as in mason.
  4. Re:Here we go again... by nathanh · · Score: 5, Insightful
    Appropriate signoff for your fast food philosophy. You know nothing about life. You choose flings over marriage? You will die a bitter death. You will never know love.

    Spot the loving and caring Christian.