Digital Praise Takes Up Christian Gaming Cause
Thanks to GameSpot for its article discussing the formation of a new Christian videogame developer, Digital Praise, formed to create a "planned line of non-offensive games." CEO Tom Bean notes: "Digital Praise is founded on the principle that fun, exciting computer games don't need to be flooded with violence, sex, hate or images of horror", and the company's official press release discusses "development on two games based on the Adventures in Odyssey radio theater series", arguing: "As long as new game titles are top quality - offering exciting game play and high production value - we believe that interactive Christian games will skyrocket in popularity much like Christian music did 15 years ago."
"As long as new game titles are top quality - offering exciting game play and high production value - we believe that interactive Christian games will skyrocket in popularity much like Christian music did 15 years ago."
Well, if that is their baseline for success -- we can only hope.
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From the press release:
:p
"Digital Praise is committed to releasing fun, exciting game titles that promote virtues and family values like forgiveness, tolerance and kindness, rather than the violent and sexual behavior that is the mainstay of most popular computer games today."
This single sentence implies two things:
- most games today actively promote violent and/or sexual behaviour;
- any kind of violent and sexual behaviour is a bad thing.
Starting with the second point, I think that we can all agree that this is utter nonsense. Violence and sexual behaviour are facts of life, and are two of the things which most actively define ourselves and our surroundings. Apparently it refers to the 'turning the other cheek', and the 'no sex before marriage/sex is solely for reproductive purposes' parts of fundamentalistic Christian beliefs.
Moving on, I'm guessing that even a game like the Sims is considered to be offensive by certain people. FPSs are violent by nature, but it would be ridiculous to state that the violence in this type of games promotes more violence (looking at the crime statistics for the US, the number of crimes committed since the introduction of Doom in the early '90s has sharply decreased, and never can a criminal act be directly attributed to a game).
Besides, there are already plenty of games which are totally PC and 'lots of fun'. They're called children's games
Anyway, those smug, fundamentalistic Christian types never seem to change, so this press release isn't exactly news, or even mildly shocking. With a couple of minor adaptations you could turn it into a press release regarding Christian music.
Site & blog: http://www.mayaposch.com
The words "niche market" come to mind. They are obviously targeting a very specific audience: people who want to play games, but who want to feel safe and moral while doing so.
I would posit that the vast majority of us who play games with violent or sexual content do so for the following reasons:
1. They're fun.
2. Normal, being a relative term, people can't do the things in meat space that they can do in computer games. They like that. They feel free. They get to step outside the boundaries for a bit.
3. Fragging helps to release tension. Sure, you would really like to go after Phil at the office with a rail gun, because he fucked up again and really made you angry. Go splatter some bots instead. You won't end up in either the electric chair or strapped to a gurney with a needle in your arm that is about to deliver to your bloodstream some chemicals of a very dubious and harmful nature.
4. A lot of geeks, nerds, dweebs, dorks, and whatever term you choose were kicked around a lot when they were younger. Violent games are a way for them to kick back in a manner that, while cathartic, is not harmful to others.
I suppose most of these points are intertwined.
There are already a great deal of fun games available that are non-violent, non-sexual, and non-Christian. I submit, for example, games like Enigmo, Text Twist, the wiley veteran Tetris, UpLink, etc. These are but a few examples.
I think that this company is merely using the tired argument that violent games lead to violent behavior. If anything, I would argue the opposite. I, for one, have become so jaded by violence in the news that I really don't care anymore. Some more soldiers exploded in Iraq again today. Some more Jews killed some more Palestinians. Some more Palestinians killed some more Jews. I've heard and read it so many times that I don't even care anymore.
This company just wants to offer alternatives that disseminate Christian values, which, I think, is not necessarily wrong. More power to them. However, I do believe that their market share will be rather slim and limited to Christian fundamentalists.
SiO2
Here are a bunch of people who are saying we don't like the current crop of games for a number of reasons. So instead of protesting and trying to make it so that others can't play they are going to make their own games. In a free country this is exactly what people should do. One of the points of free software is that people can take it and make it better, for whatever value of better they happen to want. Even if its something that is totally un insteresting to you and me.
If these folks want to make their games power to them. Remember in the USA fundemtalist christains are a very large number of people.
Erlang Developer and podcaster
It is a shame that it takes a group as descredited as any religious organization (don't start me on this one, just my opinion OK?) to tackle excesive violence and demeaning or exploitatve sex stereotypes.
I, being a non religious person, am sick and tired of games whose only aim is to brutalize as many characters as possible in the worst possible way.
I think game designers have a moral responsibility towards society, specially having in mind that many of their "customers" are impressionable young persons, I am not saying that there should not be ultraviolent, sexually explicit or politically incorrect games, the point I am trying to make is that game developpers seem to think that without at least one of the above they can't sell.
It is a testament to how wrong they are how Tetris, Pac Man, Myst, SimCity and other games like thes are perhaps the most successful in all time,
IANAL but write like a drunk one.
All of that being said, I don't really like they way this company seems to be headed. Christian music has become to popular, to the point it is often difficult to tell the difference between sacred and secular. It is my entrenched belief that once you cannot see the line anymore, it isn't there. Christian games should strive be the best out there, not the most popular. Christians these days often lose sight of it not being about money. You do what you are called to do, not because it is easy or popular but because you were called. You needs will be met, and by that I don't mean your need to drive a Lexus and live in a 3000+ sq. ft home. (unless of course it is a generational home or something similar).
Christian games can be fun, exciting challenging etc. All to often, however, they are cheesy, shoddily made, or quite droll. The Christian life isn't some go stick your head in the sand way of living (though again some have made it that). People forget that it is a Christian world view that shaped Tolkien's works and yet I would argue that there are a fair number of
In any case I will leave you with the following quote ascribed to CS Lewis regarding one of the many conversations he and JRR Tolkien had on issues of myth, storytelling and its effects"
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So the games won't be based on bible stories then?
Free as in mason.