Spider-Man 2 Game Goes Spider-Man Theft Auto?
Thanks to IGN Xbox for its review of Treyarch/Activision's new Spider-Man 2 console game, debuting simultaneously alongside the recently Slashdot-reviewed movie. The fairly positive review suggests: "What Treyarch has done... is to blend in that nearly unattainable addiction so inherent in Neversoft's Tony Hawk's Pro Skater series and meld it with Spider-Man's web slinging in a Grand Theft Auto-style open city." However, the reviewer tempers this praise with comments on "dull repetition of the Hero missions... and the boss fights range from stupid to incredibly annoying", and GameSpy shows similar barely-reserved enthusiasm, noting a returning Bruce Campbell "is perfect as the narrator", and praising the "fantastic web-slinging and the huge city environment", whereas GameSpot is a little more tepid, arguing the game "bites off a little more than it can chew with its attempt at an open-ended design." [It's also worth noting the "kid friendly, intentionally simplified control scheme"-toting PC version of Spider-Man 2 is almost completely different from the console versions.]
Many open-ended games have a story you can follow if you don't want to run around doing random stuff. I know that GTA, Mafia and Freelancer are games out of your list that have stories (not sure about Privateer). Freelancer sucks a bit in this respect since they force you to make a certain amount of money in between missions.
You live in the past if you believe open ended games only have random missions.
Justice is the sheep getting arrested while an impartial judge declares the vote void.
Perhaps Rockstar have a Euro-Patent on free roaming crime games. They might sue like Sega tried to sue Fox with Crazy Taxi & Simpsons Road Rage
There are places where the networks are not touching,and there are places where they are-Boeing's Lori Gunter
I agree. This is a problem with modern freeroamers. It's rather tragic that the designers give you so much space to play around in, but nothing to do in it. Once you've finished all the missions in GTA, the game kind of loses it's shine. The same with, Jak2 and True Crime, very tragicly in the latter's case as the world it gave you was so HUGE!
This problem does go all the way back to Elite. Even the "jobs" of Frontier First encounters didn't offer much once the main missions were over. There was simply no real incentive to play anymore.
This is becoming more unforgivable. I think game designers should come up with, at least, more sophisticated random mission generators. The missions should be based on some kind of randomly generated 'super' subplot. Like a gang gaining power, or a war breaking out in FFE for example. Essentially what I think would be best was if the world/universe 'evolved' around you, organically, with you being directly, but not overly easily, able to influence the outcomes.
This might sound like a tall order, but given the sophistication of simulations nowadays, I don't think it is beyond the capabilities of programmers. Maybe companies don't want this as such a game would distract the player from all those new purchaces?
May the Maths Be with you!
They share some DNA.
The original PS1 Spidey games (based on the comic, before the movie) were from Neversoft and used the THPS engine.
In fact, in one of the Tony Hawk games they added Spidey as an unlockable skater. His uber-special was "Does whatever a Spider Can", which had him doing some crazy flips then bringing his board back to him via web line.
They're diverged somewhat since then, but having played all of them I can still feel the Tony Hawk engine in there somewhere... just in the way it controls.
Of course, the PS1 never had the muscle for the city levels... so the plot revolved around Doc Ock releasing some poison fog that hovered around street level and killed you if you ventured too far off the beaten path.
Of course it's not as good as Tony Hawk. Of course it's not as good as GTA. It's not even close to being the same game as either of those two - it's a completely different experience and in it's own right, it's a lot of fun to play.
It is actually quite appropriate, and more than the reviewers seem to know. I picked Spider-Man 2 up on a tip from a comic book nerd friend (the kind that hates everything) and I found my favorite part is the races. It lays out a path for you to follow within a certain amount of time. It records the time for you to try to beat later. Some are super hard and I probably won't ever beat them. The races require complex button presses to complete since they require alot of moves together, swing-wallrun-orbit-swing sorta like kickflip-manual-grind, etc. I'm really diggin it, even more than the story.
So in short the "streams of button combinations to pull" fast times in races is there. I don't think the reviewers were playing these that much since they seem to only get dismissive mentions, and thats too bad. I really havent felt this way about being challenged for my gaming skill since THPS2. I played so late last night that I was late for work this morning.