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Spider-Man 2 Game Goes Spider-Man Theft Auto?

Thanks to IGN Xbox for its review of Treyarch/Activision's new Spider-Man 2 console game, debuting simultaneously alongside the recently Slashdot-reviewed movie. The fairly positive review suggests: "What Treyarch has done... is to blend in that nearly unattainable addiction so inherent in Neversoft's Tony Hawk's Pro Skater series and meld it with Spider-Man's web slinging in a Grand Theft Auto-style open city." However, the reviewer tempers this praise with comments on "dull repetition of the Hero missions... and the boss fights range from stupid to incredibly annoying", and GameSpy shows similar barely-reserved enthusiasm, noting a returning Bruce Campbell "is perfect as the narrator", and praising the "fantastic web-slinging and the huge city environment", whereas GameSpot is a little more tepid, arguing the game "bites off a little more than it can chew with its attempt at an open-ended design." [It's also worth noting the "kid friendly, intentionally simplified control scheme"-toting PC version of Spider-Man 2 is almost completely different from the console versions.]

11 of 35 comments (clear)

  1. GTA-style open city/open-ended games by Senator+Bozo · · Score: 5, Insightful
    like Mafia, Privateer, Freelancer or Elite have never worked for me. In reality, your possibilities are very limited and the randomly generated missions are almost always mind-numbingly repetitive.

    I will always choose a game with an excellent, but short (20h) story and scripted missions over an "open-ended" one with a dynamic universe until they come up with a mission generator and good enough AI to create decent missions.

    1. Re:GTA-style open city/open-ended games by KDR_11k · · Score: 3, Interesting

      Many open-ended games have a story you can follow if you don't want to run around doing random stuff. I know that GTA, Mafia and Freelancer are games out of your list that have stories (not sure about Privateer). Freelancer sucks a bit in this respect since they force you to make a certain amount of money in between missions.

      You live in the past if you believe open ended games only have random missions.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    2. Re:GTA-style open city/open-ended games by ObsessiveMathsFreak · · Score: 4, Interesting

      I agree. This is a problem with modern freeroamers. It's rather tragic that the designers give you so much space to play around in, but nothing to do in it. Once you've finished all the missions in GTA, the game kind of loses it's shine. The same with, Jak2 and True Crime, very tragicly in the latter's case as the world it gave you was so HUGE!

      This problem does go all the way back to Elite. Even the "jobs" of Frontier First encounters didn't offer much once the main missions were over. There was simply no real incentive to play anymore.

      This is becoming more unforgivable. I think game designers should come up with, at least, more sophisticated random mission generators. The missions should be based on some kind of randomly generated 'super' subplot. Like a gang gaining power, or a war breaking out in FFE for example. Essentially what I think would be best was if the world/universe 'evolved' around you, organically, with you being directly, but not overly easily, able to influence the outcomes.

      This might sound like a tall order, but given the sophistication of simulations nowadays, I don't think it is beyond the capabilities of programmers. Maybe companies don't want this as such a game would distract the player from all those new purchaces?

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      May the Maths Be with you!
    3. Re:GTA-style open city/open-ended games by devilsadvoc8 · · Score: 3, Insightful

      Maybe a solution to the lame random mission is some connectivity to a larger db of missions. Until AI can generate an interesting random mission other than a fedex type, human thought is required. The developer should have the framework for random missions available for the game to go out and get. Maybe one based on current events or just something new. If they create a db of several hundred of these things (they don't have to be THAT deep), the playability increases dramatically.

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      B O R I N G
  2. Killing playability: by tod_miller · · Score: 3, Funny

    [..]Spidey can beat up thugs like nobody's business, though he can't actually harm innocents or their cars, in case you were wondering.[..]

    Oh man! That sucks! Just the fun of webbing a subway full of commuters to justify all the bad press about me would be fun!

    Oh I forgot, I am not Spiderman. ;-)

    Or a good game of pedestrian skittles always helps while away a quite day crimefighting... geroonimo! :-)

    --
    #hostfile 0.0.0.0 primidi.com 0.0.0.0 www.primidi.com 0.0.0.0 radio.weblogs.com
  3. I'm a little skeptical about the game by hal2814 · · Score: 3, Insightful

    "What Treyarch has done... is to blend in that nearly unattainable addiction so inherent in Neversoft's Tony Hawk's Pro Skater series and meld it with Spider-Man's web slinging in a Grand Theft Auto-style open city."

    When watching a preview for a movie, I have discovered that the more other movies are mentioned the worse the movie being advertised will be. For example, there were a lot of crappy sci-fi movies coming out directly after the Matrix saying things like "If you liked the Matrix, you'll definately love [insert movie title here]." It is almost garaunteed that this movie will be bad. I have also discovered that even good movies that mention other movies are not as good as the movies they mention. For example, I remember the Bourne Identity comparing a car chase scene to one in the French Connection. While Bourne Identity was decent, it was no French Connection.

    While this is a review of the game rather than something paid for directly by the company producing the game, I am still weary seeing two other games mentioned in such a small space when describing the Spider-Man game. At worst the game will be crap. At best it will not be as good as Tony Hawk or GTA.

    1. Re:I'm a little skeptical about the game by nukem1999 · · Score: 4, Funny

      At worst the game will be crap. At best it will not be as good as Tony Hawk or GTA
      You mean the game will fall somewhere between horrible and perfect? WHAT A DARING PREDICTION!

      On a more serious note, the game is great, I highly recommend it.

  4. Tony Hawk??? by iainl · · Score: 4, Insightful

    Since the game involves neither skateboards nor memorising streams of button combinations to pull high-scoring tricks, what does it have to do with the Tony Hawk games? Writing 'a catchy, replayable game' without using the strange reference would have been less weird.

    --
    "I Know You Are But What Am I?"
    1. Re:Tony Hawk??? by Anonymous Coward · · Score: 4, Interesting

      They share some DNA.

      The original PS1 Spidey games (based on the comic, before the movie) were from Neversoft and used the THPS engine.

      In fact, in one of the Tony Hawk games they added Spidey as an unlockable skater. His uber-special was "Does whatever a Spider Can", which had him doing some crazy flips then bringing his board back to him via web line.

      They're diverged somewhat since then, but having played all of them I can still feel the Tony Hawk engine in there somewhere... just in the way it controls.

      Of course, the PS1 never had the muscle for the city levels... so the plot revolved around Doc Ock releasing some poison fog that hovered around street level and killed you if you ventured too far off the beaten path.

  5. Freedom by g0bshiTe · · Score: 4, Insightful

    I think the thing that set THPS series and GTA apart from other games, was the ability to explore the environments freely. Gaming manufacturers are hopping on a wagon now.

    freely explorable 3d environment + great graphics = $$$$$$$$$$$

    That seems to be the equation they are using to bill these games. What lured me into the GTA world was not that you could beat up John Q and take his car, though I have to admit it is quite fun and works out frustrations. It was the fact that after the game gets old, you can breathe life back into it because of the scalability. Anyone have a Land Speeder from Star Wars in GTA? I do. I think it poor planning that you cannot attack citizens throughout the game. They could have made, maybe someone will make, a vigilante patch where you could. The idea of acting like Spidey swinging from buildings and such will part many suckers from their money. This game is one that will at least get the rents from me, but I don't think I'll buy it anytime soon. Especially after reading some reviews of it. Perhaps when it hits the discount $9.99 bin @ BlockBuster I'll take the plunge and buy it, untill then I'll stick with my modable PC games.

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    I am Bennett Haselton! I am Bennett Haselton!
  6. Boss fights by metamatic · · Score: 4, Insightful
    the boss fights range from stupid to incredibly annoying

    Don't all boss fights range from stupid to incredibly annoying?

    I can't think of a more stale, worn-out cliché than the "boss fight".

    --
    GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak