Spider-Man 2 Game Goes Spider-Man Theft Auto?
Thanks to IGN Xbox for its review of Treyarch/Activision's new Spider-Man 2 console game, debuting simultaneously alongside the recently Slashdot-reviewed movie. The fairly positive review suggests: "What Treyarch has done... is to blend in that nearly unattainable addiction so inherent in Neversoft's Tony Hawk's Pro Skater series and meld it with Spider-Man's web slinging in a Grand Theft Auto-style open city." However, the reviewer tempers this praise with comments on "dull repetition of the Hero missions... and the boss fights range from stupid to incredibly annoying", and GameSpy shows similar barely-reserved enthusiasm, noting a returning Bruce Campbell "is perfect as the narrator", and praising the "fantastic web-slinging and the huge city environment", whereas GameSpot is a little more tepid, arguing the game "bites off a little more than it can chew with its attempt at an open-ended design." [It's also worth noting the "kid friendly, intentionally simplified control scheme"-toting PC version of Spider-Man 2 is almost completely different from the console versions.]
I will always choose a game with an excellent, but short (20h) story and scripted missions over an "open-ended" one with a dynamic universe until they come up with a mission generator and good enough AI to create decent missions.
Since the game involves neither skateboards nor memorising streams of button combinations to pull high-scoring tricks, what does it have to do with the Tony Hawk games? Writing 'a catchy, replayable game' without using the strange reference would have been less weird.
"I Know You Are But What Am I?"
At worst the game will be crap. At best it will not be as good as Tony Hawk or GTA
You mean the game will fall somewhere between horrible and perfect? WHAT A DARING PREDICTION!
On a more serious note, the game is great, I highly recommend it.
I think the thing that set THPS series and GTA apart from other games, was the ability to explore the environments freely. Gaming manufacturers are hopping on a wagon now.
freely explorable 3d environment + great graphics = $$$$$$$$$$$
That seems to be the equation they are using to bill these games. What lured me into the GTA world was not that you could beat up John Q and take his car, though I have to admit it is quite fun and works out frustrations. It was the fact that after the game gets old, you can breathe life back into it because of the scalability. Anyone have a Land Speeder from Star Wars in GTA? I do. I think it poor planning that you cannot attack citizens throughout the game. They could have made, maybe someone will make, a vigilante patch where you could. The idea of acting like Spidey swinging from buildings and such will part many suckers from their money. This game is one that will at least get the rents from me, but I don't think I'll buy it anytime soon. Especially after reading some reviews of it. Perhaps when it hits the discount $9.99 bin @ BlockBuster I'll take the plunge and buy it, untill then I'll stick with my modable PC games.
I am Bennett Haselton! I am Bennett Haselton!
Don't all boss fights range from stupid to incredibly annoying?
I can't think of a more stale, worn-out cliché than the "boss fight".
GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak