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Programmer Sues VU Games Over Excessive Work Hours

eToychest writes "According to Reuters, a video game programmer has sued Vivendi Universal Games, claiming he and his colleagues were regularly forced to work extra hours and denied overtime pay. The suit, filed Monday in Los Angeles Superior Court, is one of many filed against companies in the state in recent months, as employees seek to be classified as overtime-eligible to obtain compensation for working more than 8 hours a day or 40 hours a week. The suit seeks payment of back overtime wages plus other damages. This comes the recent announcement that the company said it would cut more than one-third of its staff, excluding Blizzard. Of the things mentioned in the suit, the complaints include no overtime compensation, and employees being ordered to falsify timesheets to indicate they worked shorter days." This report is especially interesting in light of the recent IGDA 'Quality Of Life' survey for game developers.

39 of 106 comments (clear)

  1. Mmm... by smileyy · · Score: 4, Funny

    Wholly unregulated capitalism combined with high unemployment rates! The best way evar to disenfranchise the worker.

    --
    pooptruck
  2. Re:Last time I checked by Mattcelt · · Score: 4, Insightful

    Are you kidding? If the option is "work overtime or lose your job", how many people are going to quit? How many are in a financial position to do so?

    Don't forget too, that we're in a recovery period in the US economy right now, and a lot of these violations occurred during the recent past where jobs - and especially game programming jobs! - were very hard to come by.

    Would you quit your job with no other job prospects and little or no savings just because you didn't want to work some overtime?

    Employers have much more power than you apparently think.

  3. the problem is... by thebdj · · Score: 5, Interesting

    Many times when this occurs the employees in question are salaried employees. People who make a flat monthly rate are a bit harder to pay overtime for than your standard hourly employee. Also you will find that places will usually explain to those people that they may be required to work extra hours and perform overtime and this is usually seen in their pay.

    Something I would really like to know is if any employers actually pay their salaried workers a bit more knowing they will have to work overtime or if they manage ways to pay overtime or give them extra time off for working the overtime. While quitting may not always be an option as finding a replacement job is not always easy, it is still available as a way to get out of these types of bad situations.

    In reality it may come down to forcing states to once again rework labor laws. Since in almost every state salaried workers are exempt from overtime pay they can become slave labor and while some companies may seemingly be able to get away with this, it isn't good for the people they have working for them. While removing the exemption may cost some companies more money, the smart ones will simple hire more workers to lower the overtime load since that would be cheaper than paying someone to work 60+ hours a week every week.

    --
    "Some days you just can't get rid of a bomb."
    1. Re:the problem is... by mkohel · · Score: 5, Informative
      If I recall my employment law class correctly, just being salaried is not enough to make you exempt from overtime. Of course this probably differs state to state. Heres a link http://www.ewin.com/articles/exneot.htm
      If an employee does not meet even one of the criteria, he or she is not exempt (non-exempt) from the provisions of the law. ....

      Exempt Professional Employees are those employed in a bona fide professional capacity whose primary work requires knowledge of an advanced type in a field of science or learning customarily acquired through a prolonged course of intellectual instruction and study, as distinguished from a general academic education and from training in the performance of routine mental, manual or physical processes;

      and/or work that is original and creative in character in a recognized field;

      and whose work requires discretion or judgment in its performance; and work which is predominantly intellectual and varied in character and is of such character that the output produced cannot be standardized in relation to a given period of time;

      and who does not devote more than 20% of his time to nonexempt activities;

      and who is compensated at the rate of $1,150 a month.

    2. Re:the problem is... by TykeClone · · Score: 3, Insightful

      With benefits and stuff, the breakeven is probably more around 70 hours (what you pocket is less than half of what you cost a company).

      --
      A fine is a tax you pay for doing wrong and a tax is a fine you pay for doing all right.
    3. Re:the problem is... by DeadEye · · Score: 5, Informative

      What I've often been told (and I am a game programmer working on a major PS2 title) is that "the compensation for your overtime was built into your salary". Of course, they only tell you that after it becomes an issue, not when you are negotiating contracts. In the end, it's the video game industry, and as much as people would like to compare the video game industry with the movie industry, one thing they actually have in common is that they simply would not be possible without the dedication and passion the developers put into them. There is nothing particularly smart or revolutionary about the business end of those industries, it's all in the "little" people who actually do the work. Long story short, you have to want to do it, and it will be hell at times.

      --
      -- let me burn you let me burn you let me burn you -Front 242
    4. Re:the problem is... by Alizarin+Erythrosin · · Score: 3, Insightful

      While removing the exemption may cost some companies more money, the smart ones will simple hire more workers to lower the overtime load since that would be cheaper than paying someone to work 60+ hours a week every week.

      In my case, it's cheaper for us to have our techs work 8 hours a day 7 days a week to push product out than it is to hire another person. Once you factor in benefits, training, paperwork, HR overhead, and all that jazz the cost of a new hire is cheaper.

      When I switched from contract to full time employee, I requested a bump in pay to compensate for the fact that I would no longer get time and a half over 40 hours. I was flat out denied. I lose about $800 a month now because of it. I happen to know how much the contract agency was charging the company (I was replacing somebody so they brought me in through a contract agency to train). If they would have given me half the difference per hour extra, it would have actually been more then I was requesting.

      --
      There are only 10 kinds of people in this world... those who understand binary and those who don't
    5. Re:the problem is... by Creepy · · Score: 2, Insightful

      Wow - you didn't know that before hand? I suppose having had two salaried parents made me more aware of it earlier in life.

      The whole idea of salaried workers is to avoid unplanned budgeting expenses and so overtime is built into the base pay. Unfortunately, it leads to far too much abuse, especially in the tech industry. Far too many of us are _expected_ to work more than 40 hours a week, which is just wrong unless they tell you in advance (e.g. you'll get $80k, but you'll work 50+ hour days every week).

    6. Re:the problem is... by MrBigInThePants · · Score: 2, Funny

      Well it is nice to see you guys all lubed up and ready for your employers, both presant and future. Keep making excuses for your employer and remember to never make waves!
      Man, if you swallow HR dogma that well, I would hire you and make you work for peanuts and fruit skins...

      The whole idea of salaried workers in IT is that they are deparate fools who end up taking a shafting by a insanely capitalist government. Overtime is NOT worked into the salary, they pay them a standard wage (just enough to lure them in) and the enourmous overtime is just "expected". You can tell this because their contracts completely lack any overtime rules other than "no money for you monkey boy". Then they make the little "rats in a maze" feel they are being rewarded for this by giving out "Pats on the back"(TM) and only giving raises and promotions to people who averaged 95 hours a week. Further perpetuating this trend.

      But don't worry, the little rats are loved and well looked after...until of course (as in this case) the profit margin is in danger, then they will sack you without a second thought.

      GO CAPITALISTS GO!!! WOOHOO! BUSH FOREVER!

      Note: Yes I work in IT. Yes I worked in a similar job to this above. (not in games) Although I was far too valuable to fire, as I am sure many of us are. I have a much better job now (in IT) and I get paid more...go figure.

  4. Re:Last time I checked by Sheetrock · · Score: 3, Insightful
    The sad thing is, while the game industry can be compared to the movie industry in terms of dollars many game programmers are virtually sweatshop workers.

    Success stories like Sierra or iD or Lord British are yesterday's news. Today the money is earned by the programmer and taken by the publisher. Maybe the music industry would be a smarter comparison than the movie industry. Business is able to take the lion's share from the talent once again because a good product is nothing without advertising and distribution.

    --

    Try not. Do or do not, there is no try.
    -- Dr. Spock, stardate 2822-3.




  5. Re:Last time I checked by b0r0din · · Score: 4, Interesting

    Of course he can quit. That isn't the point of the article. The point is that the managers of the company were forcing non-exempt employees to work more time than they reported. It's ILLEGAL. Furthermore, IANAL, but I bet it qualifies as tax fraud as well.

    Now, if these programmers were salaried, exempt, employees, the managers would be in a better position. But this wasn't the case.

    The simple fact of the matter is that labor laws require employers to pay overtime to non-exempt employees. If the employee is right and managers were 'tweaking' the hours, it's illegal, and give the guy filing the suit credit, he had the balls to point it out.

    Of course they fail to point out the other side of the matter, which is that maybe the managers were doing this because they were being squeezed by the higher ups who were putting pressure on them to farm the work out to India or something. I guess time will tell.

  6. Salaried employees don't get overtime. by the_skywise · · Score: 4, Interesting

    I worked at a pizza place while going to college. The managers there regularly worked 60 hour weeks for their salary. 9 hours to manage the business plus about 2-3 hours afterwards to handle closing and settling up the paperwork and bills for the night then dropping the cash off at the bank.

    Salaried employees aren't paid x dollars for y time of work. They're paid x dollars to do a JOB.

    I worked in the game industry too. Yeah, it was a sweatshop at times. It was also a LOT of fun. The sweatshop attitude wasn't entirely management's fault. They wanted a game in 12 months. We wanted a GREAT game and would regularly spend the extra time coding and experimenting to get the best result. Then, of course, we'd slip and management would hold us to our time. Then we'd get pissed at management and management would get pissed at us and the death march would begin.

    The point is that it's not all "evil" management's fault. (Sometimes it is, but not always). But ultimately, the choice to work 80 hour work weeks lies with the individual, not the company.

    1. Re:Salaried employees don't get overtime. by Z0mb1eman · · Score: 2, Insightful

      >Salaried employees aren't paid x dollars for y time of work. They're paid x dollars to do a JOB.

      And if a salaried employee consistently works more efficiently and finishes his JOB early, does he get to take that time off or does he simply get more work?

      --
      ClutterMe.com - easiest site creation on the Net. Just click and type.
  7. Re:What is wrong with these people? by xenocide2 · · Score: 4, Insightful

    The problem is, how often do you take time off to play a round of golf? If the company's doing their job viciously, never. Game companies especially, are not kind in the hours dept. They're typically understaffed and over worked. Once a game ships, you might get a week, or perhaps a month, off. Or you might complete Myst 3 and find yourself fired because your bosses aren't competent enough to keep the work coming in at a regular pace.

    Basically, employers too often want to work a salaried employee like an hourly without the hassle of overtime.

    --
    I Browse at +4 Flamebait

    Open Source Sysadmin

  8. Re:What is wrong with these people? by gl4ss · · Score: 2, Interesting

    **
    Salaried, nonexempt employees are not paid for their hours, they're paid to get a job done, regardless of the time it takes. That can mean working extra hours in the crunch time, or taking off a couple hours early on Friday to play golf.
    **

    That's all nice and good. IF the job is even possible to do in the timeframe, which means that you'd be doing extra hours for the crunch time that would last all year long from year to year.

    of course, this might shed some light into some issues why some games are done so stupidly(a multi million game that's just bad because some few little things are done so badly).

    --
    world was created 5 seconds before this post as it is.
  9. Re:It's about time ... but by sfjoe · · Score: 3, Insightful

    The way I see it. You can complain, win your court case, lose your job, ask people if they'd like fries with that.
    or
    You can work your long hours and take every ounce of free time for yourself during the day, just making sure to do a bit of a better job than everyone else.


    Another possibility is to band together with other IT workers, domestic as well as international, and demand fair pay for a day's work.
    A unified group voice is the only counter to the dollars that management has at their disposal to throw around at election time. For me, I prefer to not be a sheep.

    --
    It's simple: I demand prosecution for torture.
  10. I also work in the game industry by LordZardoz · · Score: 4, Insightful

    And I somewhat disagree with your statement.

    No one gets in the game industry to make great cash on an 'easy' job. Those that try usually quit when they realize how hard it is. And more money can generally be made doing other programming work, at least before mass outsourcing of such non-game work became common.

    So yes, Game programmers typically make games because they want to, first and foremost.

    Now, some people are workaholics, and would do the 80 hour thing, or near to it, by choice. But not everyone. Scheduling is pushed by the publishers, and management agree to it, and the programmers have to deal with it.

    If a game company schedules a project assuming all staff will want to work 14 hour days for 3 and 4 month stretches, the game will suck.

    Now, if a project starts to go bad and you start to have to work a death march that the employees were not told to expect at the outset, then the employer has breached the agreement. Salary is not a commission. Salary is "Perform Task X over time Y for amount of Cash Z". If they change the nature of X or Y, then Z should also change.

    My boss compensates for overtime. Lord knows we have to work it, but it is ultimately compensated. Perhaps your company just is not as good as mine?

    END COMMUNICATION

    1. Re:I also work in the game industry by Phronesis · · Score: 4, Informative
      The article states that the employees were paid for a 40 hour week, and used time cards, which management pressured them to falsify in order to understate actual hours worked. If the employees held exempt salaried positions, then time cards would not have been necessary.

      The problem here seems to be that management wanted it both ways---they wanted to hire the employees as hourly, not salaried workers, but not to pay them for all the hours worked. There would be no grounds for a lawsuit if management had been upfront about this being a salaried, unlimited hours position.

  11. Re:What is wrong with these people? by GoofyBoy · · Score: 2, Interesting

    >That can mean working extra hours in the crunch time, or taking off a couple hours early on Friday to play golf.

    If you are doing the later, I'm sure that someone higher up would love to know about this. Either they would like to give you more work or they don't need you at all.

    >Do these people really WANT to be hourly employees?

    Because it enforces equal work for equal pay.

    --
    The surprise isn't how often we make bad choices; the surprise is how seldom they defeat us.
  12. As a european to the americans, O_O by SmallFurryCreature · · Score: 5, Interesting
    I can't believe some of the posts. You are not paid to work 40 hours you are paid to get a job done? What the fuck?

    Imagine this attitude in a factory. You are charged with screwing X into Y and half way down your shift something somewhere breaks and the entire line grinds to a hault. Well obviously lost production, what happens then in america or according to these posters? You don't get paid? You have to work unpaid overtime to make up for the lost time?

    All I can say is thank god for unions in europe then, real unions.

    There are basically 3 kinds of jobs

    • Pure per hour work, think plumbers and such. No such thing as overtime. Imagine if that was true, your plumber could just charge you 100% extra saying he was on overtime :)
    • basic worker, you get a X hour contract and are expected to do your job during those hours minus breaks. Extra hours get paid extra.
    • Fixed pay, higher positions can have this. Anyone from movie stars to directors get a fixed amount but are supposed to do the job that needs to be done regardless of hours.

    It is up to the boss to ensure in all cases that the person they employ actually performs as desired during the working hours but if there is simply to much work for the number of hours then this is not the problem of the employee in the first two salary situations.

    Of course now the questions is where these programmers belong. Are they no different from a person working the assembly line or are they a director level employee.

    Funny thing is that despite huge differences in working attitude around the world it seems impossible to say wich way is the right way. Japan was at one time a leader and look at them now. America had the assembly line and the highly paid worker with a car and freestanding house but recent news stories suggest america is no longer able to keep that up either.

    Europe is to fragmented to make any real conslusions. My own country holland is amazingly well balanced with work in every field from farming to high tech stuff so we tend to feel fluctuations less then say detroit in the US when the car market shifted (we lost daf cars and it was news but it means a few thousand job losses not an entire city going down the shitter).

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:As a european to the americans, O_O by servognome · · Score: 2, Interesting

      In the US there are strict rules about who gets salary and who doesn't.
      People like you described who screw X into Y are non-exempt hourly workers. They are more like extensions of the machines on the assembly line, they are not allowed to use their own judgement, they are just performing a specific task, usually exactly according to a written specification (if the company follows ISO rules). If the assembly line breaks down, they still just sit idle but get their hourly wage. Companies get into alot of trouble for unpaid overtime
      Salaried employees are those whose job functions are more intellectual and difficult to quantify. How many hours does it take to design a new widget? You get your salary no matter how many hours you work, the only exceptions are personal absences, or medical absence where the company has an alternate compensation plan (ie short term disability plan). So if I go to work one hour a day each week, I still get my full salary.
      In my work at least, if you are scheduled for more than 12 hours (ie supervising 12-hour shift workers) then you are given overtime for the extra scheduled hours because your job expectation exceeds the 40 hour work week.
      Programmers, should be salaried employees, but they also should have insight and input into resourcing expectations. I'm an R&D engineer, and part of my job is to estimate how many hours it will take to complete a project I am given. Of course I have a knowledgable manager, so I can't go way over on my estimate. Programmers if they are exempt should have the same input. In the end it works out best, since management has a good grasp on resourcing, and the employee works a good amount of hours. I usually work between 45-50 hours because I set an aggressive schedule. Of course there are those 80-85 hour weeks because of the unexpected, but I am never in one of those constant 70-80 week grinds.

      --
      D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
    2. Re:As a european to the americans, O_O by drinkypoo · · Score: 2
      Not at all. The minimum wage is a tip of the hat to reality, and it needs to be around. I'm torn on the issue of unions because they seem to so frequently be abused, but on the other hand, slavery is illegal for a reason, and labor without labor unions is the next best thing really. For companies, that is.

      Actually I think the minimum wage should be a little less minimum, but I know people hate paying taxes.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  13. Re:What is wrong with these people? by Colazar · · Score: 5, Informative
    How you can be a non-exempt programmer is beyond me, but that's a different issue.

    There's a checklist on conditions that you have to meet to be exempt (which I don't remember all of off the top of my head), but the gist of it boils down to this: you can't be exempt unless you have control.

    To be exempt you really have to be a manager (supervise other people) or have near-complete control over how and when you do your job. It is very difficult to *compell* overtime from an exempt employee--it may end up being necessary logistically to get the job done, but that is employee's decision, *not* the employer's. Special circumstances can over-ride this, of course, but if there are "special circumstances" a good percentage of the time, then those circumstances aren't really very special anymore, and the job has probably been mis-classified.

    --
    He decided to just watch the government, and kind of scale it down to size, and run his life that way. --Laurie Anderson
  14. Yup I noticed this as well by SmallFurryCreature · · Score: 4, Interesting
    They call it being flexible, you being able to start early, leave late, work weekends and be on call. Of course when you need a morning off to visit the dentist all hell breaks loose.

    It sounds nice but in reality there are very few workplaces where the flexibilty goes both ways.

    You should try suggesting that if you stayed late that the next day you will be in late. Most bosses don't even seem to get the concept. I did work at one place that was fun and had amazingly long hours (so long I even just stayed overnight rather then spend more time travelling home then sleeping) but after a while I realized that while I had more money coming in I had far far more going out (pizza, late night shopping, etc) then doing regular 40hr work.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

  15. Re:Last time I checked by Colazar · · Score: 4, Informative
    The point is that the managers of the company were forcing non-exempt employees to work more time than they reported. It's ILLEGAL. Furthermore, IANAL, but I bet it qualifies as tax fraud as well.

    Absolutely it is tax fraud. Payroll tax fraud. They didn't pay FICA or FIT on any of those unreported wages, and that'd be at least 30% of the gross value of the wages. That's one reason the government tends to come down very heavy on these kinds of things--it's costing them serious money.

    Don't ever mess with payroll taxes, by the way. As a company, you can get away with not paying your bills, or not paying your employees, or even not paying the bank. But if you ever miss paying your payroll tax deposit, they will throw you under the jail.

    --
    He decided to just watch the government, and kind of scale it down to size, and run his life that way. --Laurie Anderson
  16. Re:What is wrong with these people? by Detritus · · Score: 2, Interesting

    At my last job, I was a salaried exempt employee. That's what they told me. I didn't get paid for overtime. Fair enough, I'm on a salary. What pissed me off was that if I worked less than 8 hours, my pay was reduced accordingly, as if I was paid an hourly wage. They wanted it both ways.

    --
    Mea navis aericumbens anguillis abundat
  17. Just wanted to throw this out... by DaveJay · · Score: 3, Interesting

    I've read forums about things like this before, where companies pressure employees to falsify timesheets.

    Often, the response from many is "so what, most if not all companies do that" or something similar.

    I just wanted to say that the company I currently work for as a programmer started using timesheets, and from day one to now, at all levels, with no exceptions (and I work over 50 hours a week on a regular basis, sometimes over 60) it has always been clearly stated:

    "Do NOT falsify your timesheets. If you worked 80 hours last week, write it down. If we don't track time accurately, we don't know if you're all being overworked, and we won't realize we need to hire more people. So BE ACCURATE and don't hide the fact that you're working longer hours."

    It should be no surprise, then, to learn that we not only survived the dot-bomb years, but we're growing so fast worldwide we can't find enough qualified people to fill the openings we're creating every day, even though we're hiring a LOT of people.

    There's a lesson in there somewhere. ;)

  18. Glad Someone Has Finally Done This by Anonymous Coward · · Score: 5, Interesting

    I've worked for a bunch of game companies including Origin, Ion Storm, and elsewhere. And I'm here to tell you, they are _not_ fun: they are the equivalent of 19th century sweatshops. Most places I worked, myself and other programmers routinely turned in 80-100 work weeks -- not because we were excited or invested in our job, but because we were told point blank that we would be fired otherwise. There is practically _no_ compensation. Most managers sneer at the idea of comp days, and the number of folks who've received bonuses or royalties that equalled the amount of time they put into a project is pretty minimal.

    Managers, of course, come and go as they please and don't seem to understand why everyone is so unhappy with the situation. Because, well, isn't this a fun place to work? Don't they buy you dinner when you stay late and take you to see that "Star Wars" film? And hey, you get to have action figures on your desk! The fact that your hourly pay works out to be less than the guys in QA is never mentioned.

    And to that guy who thinks that this is just the price you pay in order to take off on Friday and "play golf," you're obviously misinformed. No one gets to say "Hey, I'm done for the day, how about a round of frisbee?"; if you don't have work to do, you're instructed to find work to do.

    If the joy of making computer games allows you to overlook these issues, then honestly, more power to you. But to act like this guy is somehow biting the hand that feeds him is simply uninformed and ludicrous. I have no idea how the legal rulings will play out, but I wish him all the best. Maybe if one of these companies gets scared, then the rest will preemptively adapt normal business practices (like just about everywhere else), act like grown-ups, and then they really might be fun places to work.
    --
    Lewis

    1. Re:Glad Someone Has Finally Done This by AltaMannen · · Score: 2, Informative

      I sympathise with you on these issues but I think the situation has become far better than it used to be. Sure, some places may still treat their employees like a cowfarm in california, especially if you work at the only videogame company in the country (like the one in Norway, which is _NOT_ a privilege to work in) but where I have been the last five years or so have all been very careful to keep employees satisfied even if they have to do months of crunch-time and comp-time is common (it may not be more than 10% of time invested but it adds up at the end). If you work in an unfair situation in the game industry you really should start to look around, you might not find anything right away but staying and complaining sends the wrong signal to oppresive employers. And remember that you don't have to wait for your game to get finished to leave, it just helps a little to have one more finished game on your resume. Your manager will probably tell you that you won't get another job in the industry if you do so but that is the smelliest bullshit ever.

    2. Re:Glad Someone Has Finally Done This by DeepHurtn! · · Score: 2, Interesting
      The fact that your hourly pay works out to be less than the guys in QA is never mentioned.

      I did a stint in QA once, and I saw that happening. I became buddies with one of the audio designers, and for large chunks of the project he would sleep in his soundroom instead of going home and generally work crazy hours. Before long us peons in QA were working crazy hours too -- but we were getting paid doubletime! I felt bad hanging out with the guy when I knew I was getting paid more per hour than he was, even though I was essentially providing unskilled labour compared to him...

      Devs got to order from nicer restaurants, though. I'm sure that went a long way towards making up for it. /sarc

    3. Re:Glad Someone Has Finally Done This by Psychochild · · Score: 4, Interesting

      I worked at 3DO while it was still in business, and I have similar stories to tell.

      I think the trick is that game developers originally wanted to stay long hours because they legitimately enjoyed their jobs and wanted to make the best creative efforts they could. While working on Meridian 59 at 3DO, I came in on holidays to put in extra hours to improve it as much as possible. (I loved the game so much that I now own Meridian 59.)

      However, I think it evolved into something that was just assumed by managers and worked into the schedule. On the last project I worked on at 3DO (before quitting, mind you) we were told to put in long hours by our managers. The word "fired" wasn't necessarily used, but there was a strong element of peer pressure at work. We were given 6 months to finish a game that realistically should have taken about three times that. Of course, we slipped a few weeks and were blamed for that. We were supposed to ship one day before my birthday, but since we slipped my request for time off on my birthday was denied, even though all my assigned work was done and there wasn't enough time on schedule for me to pick up a new task. (It shouldn't come as a surprise that I was never able to use any vacation time while I was working at 3DO, and when I quit I was maxxed out on accumulated time.)

      As a footnote: I got the last laugh, though, because even though that game was universally panned by critics, the obligatory "good things" that every game review has to include focused on the sound and the map, things I did the programming for!

      Anyway, this issue is one of the reasons why I own my own company now. I still have to work long hours, but at least I'm doing it for my own benefit instead of for the benefit of someone else that profits off of my long hours.

      It'll be interesting to see what happens with this lawsuit. Given the number of companies that do require people to put in the long, hard hours to complete projects, this could have far-reaching effects if it goes against Vivendi.

      Have fun,

      --
      Brian "Psychochild" Green
      MMO developer's blog
  19. Why isn't this on the front page? by ObsessiveMathsFreak · · Score: 2, Insightful

    This story possibly has reprecussions for the entire IT industry. Just because it concerns a game company down't mean it should be restricted to the games section.

    There are plenty of programmers who have been forced to pull an all nighter while the boss goes home to count his stock options.

    --
    May the Maths Be with you!
  20. Saskatcewan Laws by Nos. · · Score: 3, Interesting
    I went through something similar with an employer not that long ago. I was a salaried employee, supposedly meaning no overtime. However, if I had to miss an hour of work for a doctor's appointment or something, I was docked an hours worth of pay.

    After a month or so of this, we started talking to the labour board, and guess what, doesn't matter if we're salaried, we are eligible for overtime for every hour past 40 in a week that we work. Considering that last month I had been averaging about 70 hours a week (not at my own choice), I ended up taking home a lot more than I usually did, and suddenly, they weren't pushing us to work overtime so much. Might have had something to do with the fact that they probably blew their salary budget for the next few months. Also interesting is the fact that in our labour code, you cannot force and employee to work more than 4 hours per week unless it is an unforseen emergency. I don't think an approaching, or past deadline would qualify.

    In case your wondering, they did try and designate us as professional employees, and thus get away from paying overtime. However, there are precious few positions/professions that qualify. Programmer, Network/Systems Analsyt, etc. do not qualify.

  21. Re:Last time I checked by BenEnglishAtHome · · Score: 4, Insightful
    Don't ever mess with payroll taxes, by the way. As a company, you can get away with not paying your bills, or not paying your employees, or even not paying the bank. But if you ever miss paying your payroll tax deposit, they will throw you under the jail.

    I wish you were correct. I really do.

    The bad thing about not paying your payroll taxes is this: You're keeping your business running by stealing from your employees. As a business owner, the employee contribution to payroll taxes (known as the "trust fund" portion of the taxes) ISN'T YOUR MONEY! It's money that's been earned by your employees but that they let you hold onto because you've promised to send it in to the government on their behalf. (See? That's why it's called "trust fund" money; your employees trust you to send *their* money to the govt.)

    If you don't pay your payroll taxes, you're a thief. Plain and simple.

    If you ever hear that your employer is in trouble to non-payment of payroll taxes, look for another job immediately. Your destiny in your current position is too highly influenced by a lying crook.

    Now, as for your "under the jail" comment - it's just not true. Employers can get pretty darn delinquent on payroll taxes before the IRS notices. When they do notice, you can drag out the collection process to a ridiculous degree thanks to the neutering the agency got as a result of all that bogus testimony to Congress back in 1998. The resulting statute, RRA98, provides so many mandatory administrative reviews and expanded taxpayer rights (rights to throw a monkey wrench into the machinery of legitimate tax collection, that is) that a smart lawyer can buy you ages before the government comes and shuts you down.

    It happens eventually, but that "throw you under the jail" comment is a tad overstated.

    Pity, that.

  22. Re:What is wrong with these people? by Colazar · · Score: 2, Insightful
    From what I recall (my brief visit to DOL found nothing except the forthcoming changes to the FLSA) is that you were exempt if you were: Professional (engineer, programmer, etc)

    I'm a non-exempt professional in a usually-exempt profession (CPA). Just being professional is not enough. It's one of the indicators that there's a *good chance* that you are exempt, but you still have to meet the other criteria. But companies get nailed for this all the time by making assumptions. Every place I've worked has been nailed on this. (But always before I was there.)

    It's always been a benefit for me, because they've then had to be extra careful with how they treat their employees. When I've been exempt, I've had true autonomy to control my work hours and location. And when I've been non-exempt (like now) I've gotten compensated for the overtime I've worked.

    --
    He decided to just watch the government, and kind of scale it down to size, and run his life that way. --Laurie Anderson
  23. Ah, but... by Mongoose+Disciple · · Score: 2, Informative

    Try to explain (especially to an HR person) during an interview why you haven't been working for a year.

    At 9 out of 10 interviews, "Because the economy is shitty and I didn't want to work in sweatshop-like conditions." isn't going to cut it. They'll smile, nod, figure there's something wrong with you that you're not admitting, and quietly circular-file your resume.

  24. Re:high unemployment? by Poseidon88 · · Score: 3, Informative

    That's a national rate. In the last couple years, some states have had rates as high as 8.5%, and that's only counting the people who applied for unemployment benefits. Add in the homeless and people who just decided to live off their savings for a while, and I imagine you'd probably break that double-digits barrier. Not sure what this has to do with the story, though. All too often, these days, employers are trying to cut costs by hiring fewer people to do more work, and not compensating them for the extra time. I think a win in this case would be a great breakthrough for the software industry, where such situations are almost a way of life.

  25. Am I the only one? Not! by Tojosan · · Score: 2, Informative

    I know I'm not the only programmer out there that isn't a total slave. :)
    The normal routine where I work is about 50 hours a week for a non manager programmer. Sometimes less, sometimes more. Mostly not on the more side. I believe we are fairly compensated for our time too.

    Of course everyone is assigned in a group and thus stuck supporting a small range of apps and new development. Maybe this helps but it also limits your future opportunities.

    Overall I'm betting lots of programmers aren't getting the raw deal we see here. And trust me, I'm enough of a devotee to my off time that when it gets back to 60 hour weeks, I'll be looking for a new job.

    Be well,
    Tojosan

  26. Re:Last time I checked by th3space · · Score: 2, Interesting

    Your comparison between the movie industry and the video game industry was a valid one, just not in the way you were going with it.

    Movies have several levels of people involved with getting one made and distributed...and so do video games, now that it's a multi-billion dollar a year industry. Games, like movies, have actors, directors, producers, sound engineers, etc...but instead of the programmers being the stars, they're actually more akin to the lighting department, the set designers, the wardrobe consultants, grips and cameramen. They are just as important in the making of the game, but ultimately will have their work overlooked by the majority of the viewing public. John Q. Gamer probably won't care one way or another if Steven H. Programmer worked on this title or that title...only the fan-boys and hardcore gamers care about things like that.

    The stars of the games are no longer even the games themselves, or the characters...more and more the stars are people whose agents advised them that they ought to capitalize on the resounding success of the game industry...Vin Diesel, Jet Li, entire casts from movies providing the voice work and mo-cap for their digitized counterpart.

    Is this fair to the programmers? Should they be relegated to a supporting role? Well, movie studios and media conglomerates are snatching up publishing studios like they're friggin' Pokemon...gotta catch 'em all...so this is just the way things are working out in the industry, fair or not. It doesn't surprise me in the least that this happened at VU...they're making games the way they make movies. The only hope for programmers to continue to be able to get the respect and compensation that they deserve is by unionizing...and that may be around the corner if things keep moving in the direction they've been headed in for the past couple of years.

    For good or for ill, video games grew up...and while we may not have any more Sierras or iDs or Origins...we're getting slick, stylized, polished games the likes of which we could've only dreamed of back in the day.

    Back to the topic...getting jerked around on your pay is pretty crap...but this Pandora's Box could have all kinds of consequences that the plaintiff(s) hadn't anticipated...like not having to worry about finding programming work anymore, since it will have all been shipped out in the name of financial stability.

    --
    "How like you to drag your keyboard to a gun fight." - Aaron Bedard (BANE)