Storytelling For MMO Games Discussed
Thanks to GameRifts for its interview with television and videogame scriptwriter Lee Sheldon regarding the state of writing/story in online gaming. Sheldon, who has most recently worked on Cyan's URU: Ages Beyond Myst, is asked "Do you see good, even epic story lines, becoming a core feature of MMORPGs in the future?", and responds: "Yes, and sooner rather than later... The big question of course is whether [developers will] continue to spend all their money on high quality art and programming and treat the writing as a hobby anyone can do. Without the same commitment to quality as in the other elements that make up an MMORPG the writing will continue to fail miserably."
One of the main reasons I keep going back to playing certain single-player RPG's like Fallout, Betrayal at Krondor, Planescape: the Torment and Baldur's Gate is the excellent storyline, worthy of any movie. Maybe if any MMORPG had a good storyline, I would check it out ...
As long as we keep seeing users screaming "I l337! Looser! I am l337! You n00b!", i don't think there will be room for any type of immersion and storytelling.
Party member: "Shall we attack the castle now?"
You: "We shall rest here until darkness fall. We will attack after the darness has stroke."
Party member: "Yes sir."
Someone a mile away: "I l337! Looser! I am l337! You n00b!"