Videogame Speed Running Speeds Up A Notch
Radix37 writes "The PlanetQuake-hosted Speed Demos Archive, dedicated to 'trying to complete a videogame in the fastest time possible', has been updated with an improved speedrun of Half-Life in 0:45:45, over 5 minutes faster than the previous run - some more crazy level-skipping shortcuts were added to cut the time by so much, and there's very detailed commentary from the creator. The Metroid Prime record was recently dropped to 1 hour 4 minutes from 1:17 by a lot of new tricks and exploits, too. Also of note, recent improvements on Super Metroid, on Metroid Zero Mission, and, interestingly, on Super Mario 64 (including a glitch collecting 'only 16 stars' instead of 70) have been impressive."
If you enjoy speed runs you should check out the game N. It's free, and it was practically made for awesome speed demos. Your replay is recorded for every best run through every level, and the top 20 runs of every level (and episode, which is a collection of 5 levels) are saved online and downloadable in game. Trust me, its worth checking out.
WANNAWIKI Wannawiki WannaWiki WANNAWIKI!
John Carmack had a quote I liked when talking about how they slowed down the pace of DOOM3 because, "It would be a shame to just have you running past all of this hard work at a hundred miles per hour..."
another site for speed demos. The difference (big difference) is that they seed videos from games running on emulators (most, if not all, of the Speed Demos Archive videos are recorded directly from the TV).
Except from the site: These are movies of various console games being played extraordinarily using an emulator as a tool to get over humanly limits such as "skill" and "reaction".
But it's interesting anyway.
I guess this just makes no since to me, but I would much rather play slow and make sure I get to kill every monster, see every corner on every level (expecially well designed games) even tryn to make sure i take as least amount of damage as possible. Or even Finding that one special hidden place, that takes 2 weeks looking around heh.... U get the idea.
:)
I mean some of my most favorite games are the ones with what seems like unlimited content (like Privateer and such).
Id much rather seem movies of some one clearn all the levels perfect then this
I can't really garner much respect for those sorts of people. It just doesn't seem that interesting to me. In the same way, someone who finds a place where they can't be hit by anything and then proceeds to kill a million enemies, I don't consider them a skilled player either, really.
People who complete the game as intended, but do it in the quickest time, I might find that a little more impressive, but I guess it's hard to judge what's an "exploit" and what isn't.
Random and weird software I've written.
A contest for speedrunning Halo for Xbox has just concluded, with a total time of 2:15:15. It's probably possible to do better, this was the first real attempt at it.
The time on both Earth and the spaceship would appear normal from each point of view; that's relativity.
But compared to each other in terms of a round trip by the spacecraft eventually returning to Earth's reference frame (the only way to compare them, really), the spaceship will be arbitrarily slower. So hiking off in a spaceship is indeed the wrong thing to do if you want to break time records. Remember, in the twin paradox, it is the twin who goes into space that comes back young; that can't happen unless he's the one experiencing slow time.
(Actually, it suffices to jush put Earth in the spaceship.)
You can get the opposite effect if the spaceship exceeds the speed of light; the equations say that then time will indeed "speed up" relative to the rest of the universe, ironically eating the "advantage" of going FTL in the first place. There is no evidence this is anything more than an amusing mathematical diversion, though. (Note, this does not refer to "warp drives", where the ship is techncally stationary and space moves, this is refering to an actual tachyonic space ship. It may be written in a sci-fi context but this article from a PhD in cosmology might help.)
Quake done Quick are, IMO, still the best speed runs ive watched, especially Quake done Quick with a Vengence (full run through all 4 episodes on nightmare in 12:23)
http://www.planetquake.com/qdq/
Think about it for a second, seriously, instead of replying off the cuff. 50 years of science fiction ought to give you a clue. If you can travel to a star 20 light-years away in a month your time, but it takes 20 years (and change) to the guy on earth, the guy on earth sees the guy it the spaceship going slower and slower, not faster and faster. Otherwise, to the guy in the spaceship, it would take longer than 20 years and even slower-than-light travel would be impossible.
Think, McFly, think. It is the guy on Earth living at a hummingbirds pace. The guy on the spaceship has the distinction of playing the slowest ever video game.
I don't get to say this often on this site, but I am unequivicably correct and if you disagree, you are simply wrong.
Come on, I'm sure you can shave a few seconds off of that.
Rob
They're posting the videos of each level on Mondays, Wednesdays and Fridays over the next few weeks--the contest just finished. The first level has already been posted and is an impressive piece of work.
The BitTorrent for the Pillar of Autumn video is here.
-Geoff
Basically, Retro changed some things to make it harder for people to sequence break (what the fuck Retro has against them I don't know,) by adding a few more walls that require Power Bombs to get through and not allowing you to dash when locked onto something with the scan visor (which makes a trick that gets you the space jump boots right after you land on Tallon IV MUCH harder.) This was also done to the Japanese and NTSC Player's Choice versions.
FilePlanet is indeed very Full these last weeks ... gamespy doesn't seem to care either. But that's why there's also an archive.org link with no lines or registration bull.
Speed Demos Archive - Lots of speed runs!