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3D Realms' Miller On Movie To Game Conversions

Thanks to The Hollywood Reporter for its interview with 3D Realms' Scott Miller about turning films into good videogames, in which "the man of many game credits -- including 'Duke Nukem 3D' and 'Max Payne' -- and many opinions" argues: "Look, movies and TV are storytelling media. And while games can be a storytelling medium, they are really about interactivity and gameplay. What makes a movie or a TV series successful may or may not make for a good interactive experience." He goes on to discuss the top movie licenses: "The absolute best IP is 'Star Wars.' It has the whole idea of the Force, which translates well into gameplay. It also has a very compelling universe to explore... Then comes 'Lord Of The Rings'... and then James Bond because of all the gimmicks he uses. Then there's Indiana Jones. If I were to make a game based on Indiana Jones, I'd focus on his whip, which can be his unique gameplay hook." Miller also muses: "I'm on the fence with 'The Matrix.' It does have a unique gameplay hook, but 'Max Payne' beat it to the punch with the whole slow-mo bullet thing."

21 comments

  1. Wasn't the matrix out before max payne? by Toxygen · · Score: 0

    The movie I mean. I know it's two different mediums, but I'm pretty sure that max payne bullet time was inspired by the matrix bullet time. The matrix game might not have come until later, but props for the concept gotta go to the movie, not an (admittedly good) game built around an inspired gimmick.

    1. Re:Wasn't the matrix out before max payne? by Mitleid · · Score: 2, Interesting

      I think it'd be safe to assume that Miller is talking about things from a gameplay perspective, rather than which franchise came first. While it's true the film The Matrix was released a few years before Max Payne, as far as integrating bullet-time and whatnot into a video game Max Payne did that first. So, I guess technically he's right...

      Either way, I get sick of hearing these guys talk; both Broussard and Miller. They credit themselves as innovators every chance they get, and overall just sound like arrogant bastards. To their credit, the only game of theirs I've been extremely impressed with have been Max Payne 2, as I thought Duke3D was a gimmick and just got plain tired of that after a while. And Shadow Warrior, well, that was just Shadow Warrior. I still cannot fathom WHY people are still interested in Duke Nukem Forever; I personally felt Duke's 15 minutes were up a long time ago, and I'm a little puzzled by his continuing appeal.

      --

      --
      Is it me, or did it just get fatter in here?
    2. Re:Wasn't the matrix out before max payne? by SuperMo0 · · Score: 1

      The game itself isn't appealing, the fact that it has almost no chance of coming out and is still backed by 3DRealms is. People wonder why Miller still has a job, and enjoy listening to him babble on while having no real remaining credibility.

    3. Re:Wasn't the matrix out before max payne? by Anonymous Coward · · Score: 0

      Max Payne had been in development from before the Matrix had been seen at all, let alone Matrix's bullet-time. Parallel evolution, possibly, but one did not inspire the other.

      Of course, Matrix was not necessarily the first movie to use bullet-time. (Anyone up for a web scavenger hunt? First movie to use bullet-time, go!)

  2. Say again?? by CaseM · · Score: 2, Funny

    but 'Max Payne' beat it to the punch with the whole slow-mo bullet thing.

    *ahem*
    The Matrix: 1999
    Max Payne: 2001

    Of course, when you're living a lie from day to day "working" on Duke Nukem Forever, I imagine it gets a little hard to sort fact from fiction.

    1. Re:Say again?? by Professor+Cool+Linux · · Score: 1

      ah i get it....

      Duke Nukem Forever
      DNF== Did Not Finish!!!!

    2. Re:Say again?? by Anonymous Coward · · Score: 1, Informative

      Max Payne: 2001
      Enter the Matrix: 2003

      I think he was referring to the slow-mo bullet thing in games.

    3. Re:Say again?? by airjrdn · · Score: 1

      According to George B (3DR) they were working on the slow motion bullet thing before the movie ever came out. He posted it in their forums (and probably elsewhere).

    4. Re:Say again?? by Moofie · · Score: 1

      Hmmm...I wonder if the movie producers were working on the slow motion bullet thing before the movie ever came out. What an astonishing thought.

      --
      Why yes, I AM a rocket scientist!
  3. A clarification by SuperMo0 · · Score: 3, Informative

    He's not referring to the movie coming out before the game when he says Max Payne beat Matrix.

    He's referring to the fact that Max Payne stuck it in a GAMING FORM before Enter The Matrix came out.

    1. Re:A clarification by SuperRob · · Score: 1

      Why are we paying attention to someone who hasn't even shipped their arguably best known game? Put your mouth where your gold master is!

  4. Sick of this... by Turn-X+Alphonse · · Score: 1

    Why is it only now "games can have stories?". I remember games having stories before it became some popular PSX fad.

    I'm sure alot of people remember old Amiga RPGs and such. Stories in games isn't new, it's just the major companies have finally caught on that they can make money from more then explosions and sex.

    Nice to see a hobby I've enjoyed for 15 years be degraded to "OMG THE MATRIX COULD BE USED AS A STORY!".

    Thank you money, remind me to thank you one day..

    --
    I like muppets.
  5. Give a little, take a little. by MMaestro · · Score: 3, Insightful
    The absolute best IP is 'Star Wars.' It has the whole idea of the Force, which translates well into gameplay.

    Yeah, we all saw how well the world reacted when the first few Jedis began appear in SWG. People dropped everything to become the next Darth Vader/Yoda/Luke Skywalker/Darth Maul/Unknown Jedi #1432 who supposedly was the super Jedi on some forgotten planet and was now back from retirement to collect phat loot. Whatever roleplaying was in that game was lost the moment developers caved in and made it (relatively) easy to become/remain a Jedi.

    Then again to be fair the Star Wars franchise has had its moments : Tie Fighter, Star Wars Rouge Squadron, (yes those two didn't really have the Force put in but what about) Star Wars KOTOR which is considered to be the best game Star Wars game and Jedi Knight 2.

  6. It's not a toy, It makes real cupcakes by I+judge+you · · Score: 2, Interesting
    as far as integrating bullet-time and whatnot into a video game Max Payne did that first

    If you ignore the many games that did it before. Like, say, Perfect Dark.

    But you are dead write about how damn annoying those tards Broussard and Miller are.

    And Max Payne 2 sucked hugely.

    1. Re:It's not a toy, It makes real cupcakes by Dehumanizer · · Score: 1

      No, it didn't. It's a great game.

      --
      The Tlog - a technology blog
    2. Re:It's not a toy, It makes real cupcakes by Brakz0rz · · Score: 1

      Holy crap, if MP2 sucked what do you think is a good game?

      --
      "Man will never be free until the last king is strangled with the entrails of the last priest." - Denis Diderot
    3. Re:It's not a toy, It makes real cupcakes by DeadScreenSky · · Score: 1

      Maybe they just don't like games that are massively repetitive, boring, really short, and filled with inane storyline sequences mixed with some pretty bad writing.

      It did have some okay graphics, though.

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
  7. Sorry, but you're wrong: by CaseM · · Score: 2, Informative

    The complete quote:

    The absolute best IP is "Star Wars." It has the whole idea of the Force, which translates well into gameplay. It also has a very compelling universe to explore. I don't see LucasArts ever running out of steam with that IP; they can milk that one forever.

    Then comes "Lord Of The Rings" ... and then James Bond because of all the gimmicks he uses. Then there's Indiana Jones. If I were to make a game based on Indiana Jones, I'd focus on his whip, which can be his unique gameplay hook. Follow that with "Star Trek" to a lesser extent. And then there's "Alien." I'm on the fence with "The Matrix." It does have a unique gameplay hook, but "Max Payne" beat it to the punch with the whole slow-mo bullet thing.


    It's quite obvious, in context, that he's talking about which movie IP is or has become useful as viable gaming IP, in which case he's clearly just wrong.

  8. The WHIP? by m0rphin3 · · Score: 2, Interesting

    "If I were to make a game based on Indiana Jones, I'd focus on his whip, which can be his unique gameplay hook."

    What's this guy on about? Does every game really need some kind of arcade-y 3d element with simple interactivity? (Whak-A-Rat, anyone?)

    In case he didn't notice, several Indy games have already been made. I'll cherish those old adventure games for several years to come, _because_ of the great storytelling, but I dropped Max Payne once I'd beat it.

    --
    for great justice
  9. I dont know... by Anonymous Coward · · Score: 0

    ..but I have never seen the music industry give interviews to music one hit wonders on the state of the industry!

  10. Does anyone pay attention to 3DR anymore? by airjrdn · · Score: 1

    I used to be a HUGE fan, and I mean big. I waited until around 2 years ago to finally give up hope but I've given up. In all honesty I really don't think Duke will ever ship. I'm no longer even convinced that they're working on it. Unfortunately (for 3DR) this conclusion makes myself and many others no longer even pay attention to 3DR staff news/comments.

    I'd wish them luck but I don't think it would help at this point.