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3D Realms' Miller On Movie To Game Conversions

Thanks to The Hollywood Reporter for its interview with 3D Realms' Scott Miller about turning films into good videogames, in which "the man of many game credits -- including 'Duke Nukem 3D' and 'Max Payne' -- and many opinions" argues: "Look, movies and TV are storytelling media. And while games can be a storytelling medium, they are really about interactivity and gameplay. What makes a movie or a TV series successful may or may not make for a good interactive experience." He goes on to discuss the top movie licenses: "The absolute best IP is 'Star Wars.' It has the whole idea of the Force, which translates well into gameplay. It also has a very compelling universe to explore... Then comes 'Lord Of The Rings'... and then James Bond because of all the gimmicks he uses. Then there's Indiana Jones. If I were to make a game based on Indiana Jones, I'd focus on his whip, which can be his unique gameplay hook." Miller also muses: "I'm on the fence with 'The Matrix.' It does have a unique gameplay hook, but 'Max Payne' beat it to the punch with the whole slow-mo bullet thing."

3 of 21 comments (clear)

  1. Re:Say again?? by Anonymous Coward · · Score: 1, Informative

    Max Payne: 2001
    Enter the Matrix: 2003

    I think he was referring to the slow-mo bullet thing in games.

  2. A clarification by SuperMo0 · · Score: 3, Informative

    He's not referring to the movie coming out before the game when he says Max Payne beat Matrix.

    He's referring to the fact that Max Payne stuck it in a GAMING FORM before Enter The Matrix came out.

  3. Sorry, but you're wrong: by CaseM · · Score: 2, Informative

    The complete quote:

    The absolute best IP is "Star Wars." It has the whole idea of the Force, which translates well into gameplay. It also has a very compelling universe to explore. I don't see LucasArts ever running out of steam with that IP; they can milk that one forever.

    Then comes "Lord Of The Rings" ... and then James Bond because of all the gimmicks he uses. Then there's Indiana Jones. If I were to make a game based on Indiana Jones, I'd focus on his whip, which can be his unique gameplay hook. Follow that with "Star Trek" to a lesser extent. And then there's "Alien." I'm on the fence with "The Matrix." It does have a unique gameplay hook, but "Max Payne" beat it to the punch with the whole slow-mo bullet thing.


    It's quite obvious, in context, that he's talking about which movie IP is or has become useful as viable gaming IP, in which case he's clearly just wrong.