3D Realms' Miller On Movie To Game Conversions
Thanks to The Hollywood Reporter for its interview with 3D Realms' Scott Miller about turning films into good videogames, in which "the man of many game credits -- including 'Duke Nukem 3D' and 'Max Payne' -- and many opinions" argues: "Look, movies and TV are storytelling media. And while games can be a storytelling medium, they are really about interactivity and gameplay. What makes a movie or a TV series successful may or may not make for a good interactive experience." He goes on to discuss the top movie licenses: "The absolute best IP is 'Star Wars.' It has the whole idea of the Force, which translates well into gameplay. It also has a very compelling universe to explore... Then comes 'Lord Of The Rings'... and then James Bond because of all the gimmicks he uses. Then there's Indiana Jones. If I were to make a game based on Indiana Jones, I'd focus on his whip, which can be his unique gameplay hook." Miller also muses: "I'm on the fence with 'The Matrix.' It does have a unique gameplay hook, but 'Max Payne' beat it to the punch with the whole slow-mo bullet thing."
I think it'd be safe to assume that Miller is talking about things from a gameplay perspective, rather than which franchise came first. While it's true the film The Matrix was released a few years before Max Payne, as far as integrating bullet-time and whatnot into a video game Max Payne did that first. So, I guess technically he's right...
Either way, I get sick of hearing these guys talk; both Broussard and Miller. They credit themselves as innovators every chance they get, and overall just sound like arrogant bastards. To their credit, the only game of theirs I've been extremely impressed with have been Max Payne 2, as I thought Duke3D was a gimmick and just got plain tired of that after a while. And Shadow Warrior, well, that was just Shadow Warrior. I still cannot fathom WHY people are still interested in Duke Nukem Forever; I personally felt Duke's 15 minutes were up a long time ago, and I'm a little puzzled by his continuing appeal.
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Is it me, or did it just get fatter in here?
If you ignore the many games that did it before. Like, say, Perfect Dark.
But you are dead write about how damn annoying those tards Broussard and Miller are.
And Max Payne 2 sucked hugely.
"If I were to make a game based on Indiana Jones, I'd focus on his whip, which can be his unique gameplay hook."
What's this guy on about? Does every game really need some kind of arcade-y 3d element with simple interactivity? (Whak-A-Rat, anyone?)
In case he didn't notice, several Indy games have already been made. I'll cherish those old adventure games for several years to come, _because_ of the great storytelling, but I dropped Max Payne once I'd beat it.
for great justice