Birth of the iPod
b00le writes "There's a little story over at Wired about the genesis of the iPod from the point of view of Ben Knauss, a former senior manager at PortalPlayer, the company Apple Computer approached to help develop its player.
There's some nice gossip about The Steve's involvement in the project, the extreme secrecy and so on, but for me, the kicker comes at the end: 'Knauss stayed on until near the end of the iPod's development, but quit shortly before it was released because he had no confidence it would be a success. "It was probably a mistake, but then you have to go with what you think at the time," he said.'
"
No kidding, he's not alone.
Here's what our very own illustrious CmdrTaco said at the time, " No wireless. Less space than a nomad. Lame."
Slashdot Moderation: From positive to terrible in 2 "insightful" posts.
I guess it would be easy to make fun of him now. Let us however not forget that one first reaction to the unveiling of the iPod read "No wireless. Less space than a nomad. Lame.
Hank! White!
...that IBM had an idea which incorporated bluetooth headphones, makes me wonder why Apple didn't do it, and that was in 2001! But don't get on at me for how it would effect the ipod's battery life, the ipod *could* be a little bigger to take a bigger battery and then we could all be happy.
Jonathanjk.com
This is not meant to offend, I am really curious..
Obviously the iPod is very popular, but for the life of me I don't see what makes it different from other mp3 players. For those of you who shelled out the big cash for this thing, what makes it so special? Why sets the iPod apart aside from slick marketing?
A lot of techs i know have blown off the iPod and are currently using another device to provide portable storage and audio playback. The iRivers are incredibly popular amoung 'i.t. people'. I know a lot of folks rave on about Creative's products as well. I personally like the Neuros.
From a tech standpoint the iPod lacks some functionality, or has too high a price point for many of us. But from marketing, fashion, and the MTV crowd it is the "it" thing to own. No one can predict these things though. "It" just happens. Like a $45 trucker hat.
This guy also had the iTunes Music Store thought up as well.
"Tony's idea was to take an MP3 player, build a Napster music sale service to complement it, and build a company around it," Knauss said.
So much for the adage 'slow and steady wins the race.' I wonder how much money this guy lost in bonuses and stock options by giving up early.
I found this particularly interesting:
Knauss said at one of the first meetings with PortalPlayer, Fadell said, "This is the project that's going to remold Apple and 10 years from now, it's going to be a music business, not a computer business."
I think the reason that the iPod has succeeded so well is due to the fact that any bonehead can pick one up and play music. It's about as intuitive as it can be.
I also would have liked to see their prototypes - I'm always interested in taking a look at a particular product's development. A company I used to work for had a relationship with one of the design offices at Motorola and they had some weird bits there from aborted projects or concepts.
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As an organization get larger, (enough to afford a $3 million conference room) the costs of promoting any ideology or technology get larger until they become insurmountable.
That's when some fool with more brains that money eats the lunch of some bigger fool with more money than brains.
Innovations come from without, not from within.
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Seems the RIAA decided to change Apples mind about it.... who wants to guess they would have refused to do the iTunes Music Store without it having DRM and probably wanted something stronger than what Apple gave them.
"Slashdot, where telling the truth is overrated but lying is insightful."
I lived in California between 1991 and 2000 and frequently showed my friends (some who worked for Apple and others who were well connected patent attorneys) drawings of conceptual hardware devices my company was (is) planning. Plus, a drawing of a computer of the future I designed and won and award for in 1982 (yes, '82). My 'scroll wheel' was identical to the iPods, button in the middle etc. I refer to the first generation iPod scroll wheel, not the excellent new clickable one in the 4G ipod and iPod mini. I have no proof my idea was stolen, but am fairly sure it was as the few people I showed it to reacted in that way that says "Hmmm..." But you know what, congrats to Apple for actually making the thing. For that is what counts.
O'WONDERWe're working on it.
It's excruciatingly unpleasant to work with Jobs; that's widely known.
One of endless examples:
By Andy Hertzfeld, on how he was inducted into the original Macintosh team:
I'd like to know much more about the iPod story.
During the Apple Newton development, one programmer was so stressed, that he shot himself!
Best Buy can have you arrested
Ben was fired from PPI, he did not quite. I was where for over 2 years, know the inside on what really happened. Two main reasons why he was fired: * Incompetence: He didn't know how to run a development team and people who where on the firmware team at PPI didn't trust him * Apple (what we called by the code name 'BandPass' at the time) did not trust him and could not work with him. He really angered a lot of people at Apple and almost cost PPI chances at building the iPod for them. He was mainly fired from PPI for this reason alone, since BandPass was are best (and only) customer who would ship at the time.
i disagree. there's a difference between a system's capability to do something, and a system's potential to do something better.
as an OPERATING system, i.e., not the 3rd party games/software, mac os is more advanced. this is impossible to contest. quartz extreme, UNIX underpinnings, aqua, usability studies, and prepackaged, more featureful, bundled software (iLife, Mail, Safari) don't lie.
windows just like many other oses can get you from point a to point b, and if your application happens to be a game you're pretty much going to need windows. but does that mean windows has some inherent superior game development apis? not really. coreaudio, openal, opengl and many other libraries on the mac are equivalent to directx. that's a product of market share and mind share, not of a system's potential.
here's another analogy that might clear things up: at the end of the day, if you could run all your windows software on mac os x, on your x86 box, would you honestly actually use windows over os x considering all the advantages the base system has? i'm willing to bet the vast majority would switch if the barrier to entry were 0. of course that's not the case, so for now we have the market friction inbetween the two OSes like a wedge carving out the "audio/video/style" people who cherish the platform (for different reasons) and the necessity folk who just want something that runs word and their games.
- tristan
You left out the part where Steve Jobs refined the physical design, and Apple designed the user interface, which are the parts of the equation that nobody else in the industry has gotten right.
If it were Microsoft, they'd have listened to the guy's pitch, thrown him out on his ear without a nickel, and then organized a tiger team to re-implement what they thought the guy was trying to do. And they'd implement it poorly.
Why yes, I AM a rocket scientist!