Female Playboy Game Designer Takes 'High Road'
Thanks to Warcry.com for its three-part interview with Playboy: The Mansion lead developer Brenda Brathwaite. She discusses the Sims-like gameplay of the multi-platform title in development at Cyberlore, arguing: "I think I have an advantage as a heterosexual woman in that Playboy just wasn't part of my past: I was able to approach it from a brand-new angle... I can flip through those magazines and not have it effect me in the same way that it would clearly affect a heterosexual male." She concludes: "We go through and take a comparatively high road with this game, and show you a little of what it takes to build the Playboy empire, and what has happened historically. That was the challenge."
That could be ruined by heaping on T&A instead of gameplay, it was this one.
Smart move putting a woman in charge. Actually gives me hope.
So long as there's a still a "threesome in a hot tub" feature:)
If the game has T&A... It will sell... Highroad, angles or storyline aside...
flinging poop since 1969
Good to know that she thinks that it is impossible for me to dispassionately look at pornographic images. Jeesh.
That must be why the porn industry is run by gay guys and hetro women !
There are places where the networks are not touching,and there are places where they are-Boeing's Lori Gunter
Running a railroad sounds even more boring. The Railroad Tycoon series rocks. I think you need to expand your gaming horizons a bit.
I play the new Playboy game for it's intuitive game play and exciting plot twists...
I don't play it for the nude scenes... really...
-- $G
I can flip through those magazines and not have it effect me in the same way that it would clearly affect a heterosexual male.
Right, women can handle magazine images and models much better then men. Really, they won't think their breasts are too small, thighs too fat, stomach not toned enough. No way, it's not like it might help them along the path to an eating disorder or anything. Yup, most women sure aren't effected by the pictures...
She discusses the Sims-like gameplay of the multi-platform title in development at Cyberlore, arguing: "I think I have an advantage as a heterosexual woman in that Playboy just wasn't part of my past: I was able to approach it from a brand-new angle... I can flip through those magazines and not have it effect me in the same way that it would clearly affect a heterosexual male." She concludes: "We go through and take a comparatively high road with this game, and show you a little of what it takes to build the Playboy empire, and what has happened historically. That was the challenge."
Duh. I'll tell you what it takes to build the Playboy empire -- a lot of affected heterosexual males flipping through those magazines. That's why this game is going to stink -- you have to know your customer.
"Lawyers are for sucks."
- Doug McKenzie
The woman has been designing D&D type games for 20 years. I think if she's been in the industry that long; she should know what she is doing.
Actually I could care less about how Play Boy attempts to build a game. Before I ever read Play Boy, I thought that it would be 90% pictures of nude women. I was wrong it was more like 5-10% pictures of nude women. The other 90%-95% was filled with interviews, articles, and ads.
Let's face it, Play Boy, is a main stream product that is designed with pleasing the wife and/or girl friend in mind.
She thinks that being a woman gives her an edge because she wouldn't be turned on where most straight men would. I personally think that the folks that would be turned on would get over it if not the first day then in the first week. There is nothing sacred about the female body that makes it turn men on every time.