Specs For id's Next Game After Doom 3 Calculated
jvm writes "Since my current PC is beefy enough to play Doom 3, I began planning for id Software's next game, the one that will come out _after_ Doom 3, so I've worked out the release date and minimum system requirements. It looks like a 3GHz processor and 1.5Gb of RAM just won't cut it in 2007, although the hard disk requirement doesn't hurt too much. Where's this information coming from? From id Software's past game requirements, a couple of exponential and linear models, and some pretty graphs. Start saving for that upgrade now! (Slashdot recently covered the Doom 3 system requirements.)"
I paid over $3000 for a P-90w/64mb of ram back when it was the top of the line... now you can get a top of the line computer for roughly half that. The bleeding edge price of computer hardware has been dropping steadily, so by the time we need all that computing power, it'll cheap enough to own.
-Christopher Wu
http://www.christopherwu.net/
Well, for what it matters I've always found ID to make the best performing games for their minimum requirements. I had a 233mhz for running Quake 3 and that was even low for back when it was released, but it still ran and well I must say (30fps or so, with low res options).
Just think what Half-Life (3?), or any other major FPS's requirements will be at the time.
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PC gaming died when GL code was added to Quake, it's a one-trick pony. Now consoles are eating its lunch (you can see it in the sales). Expect further fragmentation if Linux continues to make inroads. Is there a killer app on the horizon that will come into its own when this kind of power becomes available? I can't even see Longhorn needing this kind of ridiculous power.
Yes, it's slowed down.
What about graphical requirements? That's a big piece of the picture that's missing from these calculations.
But i think something that's being left out is the fact that all of these new releases are based on new engines each time.
Each set of ID games listed.. (D1-3 Q1-3 etc.) Are all based on entirely new engines created for the respecive games (except for doom2).
In recent interviews about the new ID game, they all said that their new game in the works would utilize an enhanced D3 engine, not an entirely new coded one (like RTCW uses an enhanced q3 engine). They also said that since they have the engine already, release time wont take remotely near as long as it did for D3.
This is the same for Quake4, which I would assume, uses the D3 engine as well.
...I'll have something to run on my Longhorn system.
I don't really think Id is being unreasonable, since the specs are well below the Macintosh I bought last year.
:)
A 3.16GHz x86 is only a smidge (if that) faster than a 64-bit 2GHz PPC970. And I've got dual...
1.6GB of RAM... well, I've only got 1.5GB right now - but I've got space for 8GB.
3GB of disk... I think I've still got 50GB or so free on my main 250GB SATA drive... and then there's the second 250GB SATA drive...
I wonder how many FPS I can get on it running at 1920x1200.
He isn't taking into account the correct variables.
... 2 years. Different engine.
... 5 years. Different engine.
It depends utterly on what tech id uses.
Doom -> Doom 2. Took 1 year apart. Why? Same engine.
Doom2 -> Quake
Quake 3 -> Doom 3
So if, as rumored, id Project X uses the same engine (or a mildly improved one), we'll probably see it 2005, 2006 at the latest.
Not 2007