Specs For id's Next Game After Doom 3 Calculated
jvm writes "Since my current PC is beefy enough to play Doom 3, I began planning for id Software's next game, the one that will come out _after_ Doom 3, so I've worked out the release date and minimum system requirements. It looks like a 3GHz processor and 1.5Gb of RAM just won't cut it in 2007, although the hard disk requirement doesn't hurt too much. Where's this information coming from? From id Software's past game requirements, a couple of exponential and linear models, and some pretty graphs. Start saving for that upgrade now! (Slashdot recently covered the Doom 3 system requirements.)"
I paid over $3000 for a P-90w/64mb of ram back when it was the top of the line... now you can get a top of the line computer for roughly half that. The bleeding edge price of computer hardware has been dropping steadily, so by the time we need all that computing power, it'll cheap enough to own.
-Christopher Wu
http://www.christopherwu.net/
Well, for what it matters I've always found ID to make the best performing games for their minimum requirements. I had a 233mhz for running Quake 3 and that was even low for back when it was released, but it still ran and well I must say (30fps or so, with low res options).
Just think what Half-Life (3?), or any other major FPS's requirements will be at the time.
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Ridiculous power? Where I work, we are buying 3.4Ghz P4s with 4 Gigs of RAM for all of our engineers. Granted, I work at a memory manufacturer so the RAMs easy to come by, but we're only paying about $1K for the machines themselves. So I don't think its a stretch at *all* to say that in '07, a top-of-the-line machine from today will be the minimum reqs for a top-of-the-line game then. That's the "thing" about computers: today's overpowered monster is tomorrow's weakling.
Oh, and the speed of the machine has jack-all to do with making original games or not. If you can make an original game for a 1Mhz C64, or an Apple II, or a 286, then you can make one for any desktop machine in use today.
What about graphical requirements? That's a big piece of the picture that's missing from these calculations.
...I'll have something to run on my Longhorn system.