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DAoC To Ameliorate Level Grind With Giveaways

Thanks to an anonymous reader for pointing to a 'State Of The Game' statement for PC MMO Dark Age Of Camelot, courtesy developers Mythic Entertainment, explaining that "We want to go even farther [to accommodate casual MMO gamers] and we will do so over the next few weeks." The "Gift of the Realm" system for the MMO is then explained, in which: "At certain time intervals... players will be able to go to their trainer and receive special rewards for their character. These rewards will include a new experience level as well as gold on a weekly basis. These changes are designed to help the casual as well as the new player succeed more quickly in DAoC." Could this be a solution to help reduce the grind in many MMOs? Update: 07/30 16:05 GMT by S : A commenter points to further details in a follow-up post from Mythic's Matt Firor.

2 of 32 comments (clear)

  1. The problem with DAOC by johnkoer · · Score: 4, Interesting

    One of the problems with DAOC is the new leveling grinds they keep adding with every expansion pack. All of these new grinds add benefits to lvl 50 characters, so even though you thought you were done grinding, every new expansion pack adds more grinding for all. If you started a brand new character today on a brand new account without knowing anyone on the server, I would hate to see the amount of gameplay it would take to get you to a lvl 50 with nice armor, a few artificats and a ML 10.

  2. Re:everybody to level 60 by fraxas · · Score: 2, Interesting

    It's not 1d4 magic missiles. It's never *been* 1d4 magic missiles.

    MMOs have always basically equated character power with the time the player's spent playing the game. Not in terms of player skill -- rather, it's a simple question of "I've spent 30 hours and you've spent 50 hours so you win".

    What Mythic has done here is to reduce the pain the 30-hour people have to endure when they inevitably encounter the 50-hour people. And that's absolutely huge.