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Sony Endorsing Open Graphics Format For PS3

News for nerds writes "At the tech talk as part of the forthcoming SIGGRAPH 2004 conference on August 11th, an open graphics file format for the interactive 3D [videogame] industry called COLLADA will be unveiled by Sony Computer Entertainment. COLLADA is supported by major 3D toolchain companies including Alias, Criterion, Discreet, Emdigo, Novodex, Softimage and Vicarious Visions. If you combine this with the recent news that Sony has joined Khronos Group to support OpenGL/ES, OpenMAX, OpenVG and OpenML, it seems evident that Sony is quietly fighting back against the loudly trumpeted Microsoft XNA (/. coverage) with its plan of an open game development platform."

33 of 191 comments (clear)

  1. My head hurts by pHatidic · · Score: 5, Funny

    I don't get it, which link am I supposed to click on to figure out what this story is about? All I see is "blah blah blah" and I have no idea what this is even about.

    1. Re:My head hurts by pHatidic · · Score: 5, Funny

      Oh and did I mention that I work for Sony designing PS3 and I still don't understand what this is about.

    2. Re:My head hurts by FiloEleven · · Score: 3, Funny

      > Hey man I was on a role there

      This is either a brilliant pun or a spelling error. My guess is the latter.

  2. Seems logical by Anonymous+Crowhead · · Score: 4, Insightful

    Sony has a vested interest in making it easier and cheaper for companies to develop games.

    1. Re:Seems logical by endx7 · · Score: 3, Insightful

      That way the market can be flooded with low quality games that suck, because anyone can do it.

      Or, it becomes cheaper, but you still have to go through Sony to license your game to publish it on the PS3. That would cut out poor games that could hurt the PS3's image (and because of open standards, like OpenGL (well, it has a published API at least), even if you don't get it on PS3, you can still release it on other platforms, like the PC).

    2. Re:Seems logical by lambent · · Score: 4, Insightful

      The original days of video games were full of poor quality games that everyone had the ability to make. Many people now regard this as the great halcyon days of gaming, and look back with fondness and regret.

      Personally, i'd rather pay 5$ a piece for 10 mediocre games, then pay 50$ for the latest must-have-super-franchise-sequel-seen-everything-b efore-but-this-time -it's-new-we-promise deal.

      Openness and well documented specs will benefit everyone. Just because there will be more lower quality games (not disputing this), doesn't mean that you won't still get to blow your wad on Super Mario 8 and Sonic 12 Adventure Battle or whatever it is.

    3. Re:Seems logical by stratjakt · · Score: 5, Insightful

      PSX and PS2 already have plenty of low-quality games. That was Sony's battle-plan. While Nintendo has had a history of not rubber-stamping things, sending games back to the developers for polishing, Sony focused on "fill the shelves". It worked for them.

      Ie; quantity vs quality. AFAIK, it's much harder to get your game approved for market for Gamecube or Xbox than it is for Sony. Go down to the used game shop and just look at the stacks and stacks of pure crap in the PS2 and PSX bins. "Hooters Racing" comes to mind. Yeah, lets take this horse-turd joke of a racing game, stick in a couple still publicity photo's of Hooters girls, and make some bucks.

      I'm not saying every PS2 game is shit, some are great. I'm just saying that the "bury 'em in titles" philosophy has worked well for them in the past.

      When you walk into Best Buy and the PS2 section is twice the size of the Xbox and GCN sections, that makes a big impact on your average shopper.

      It's also how gameboy buried all of it's competition over the years.

      --
      I don't need no instructions to know how to rock!!!!
    4. Re:Seems logical by UnknownSoldier · · Score: 4, Informative

      > Is that why the PS2 is an absolute horror to program for (as seen by the poor-looking games that come out on it)?

      Partially.

      It's a multi-processor machine - It has (only) 7 "cpus".

      You think multi-threading is hard with 2 cpus?! Try keeping the EE (main cpu), VU0, VU1 (the 2 vector units, with 4K and 16K of RAM respectively, used for physics, and transorms, respectively), the GPU, and shuttingling data from the IOP to main ram, and IOP to the SPU, ALL in sync, *without* data stalls. Gee, you think this is trivial? ;-)

      > Having Linux (which the PS2 does) doesn't seem to have made development any easier.
      I'm not aware of any professional game developer using linux on the PS2. It already has it's own propiertary OS - you don't need a more bloated one. Every K counts, when you only got 40 megs total RAM.

      You only have 4 megs of VRAM (video). After reserving memory for the screen (640x480), double-buffered, and a z-buffer, you only have ~ 2 megs left. Guess we'll have upload textures every bloody frame. Shit, how come we're out of main memory?! Fortunately none of the sound data has to even touch main memory.

      > The developers that don't have a huge budget can't afford to make PS2 games, they flock to Xbox.
      Dev kits are expensive whatever route you go.

      One of the factors is that the XBox is way easier to develop fore. Most PC developers can easily get a handle on the 733 Mhz + GeForce 3.

      --
      The evolution & supposed pre-ancient history of man is a crock...
      One of the many proofs that something intelligent existed long BEFORE man supposed came into being:
      Progression of "apparent" history of "man" - Hominidae is 3 millions years old
      Geological Time Frames perspective
      A machined 3D relief map 120-million years old in a 1-ton stone, with inscriptions. WTF?!

  3. Sony Who? by inkdesign · · Score: 3, Informative

    Sony... Open Format... Did the wires get crossed here or what?

  4. Truly amazing... Well, kind of amazing by drinkypoo · · Score: 4, Interesting

    Sony, known for pushing proprietary interfaces, is backing open standards. Pure pragmatism at its finest - Microsoft is pushing a closed standard, Sony wants to fight Microsoft, and the only effective way to do that is to be the opposite of Microsoft. Hence, make it as easy as possible to port games to the PS3. Of course, Microsoft is making it as easy as possible to port Windows games to Xbox, but that's just more lock-in as we have all come to know and hate it.

    This is great news for everyone, because a giant like sony supporting open standards can only be good for us, so long as they don't pull a microsoft-like embrace and extend. So far though, Sony has been pretty good about that, choosing instead to create their own completely separate competiting formats when they want to try to kill a technology, which is infinitely preferable in my mind.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    1. Re:Truly amazing... Well, kind of amazing by stratjakt · · Score: 5, Insightful

      This has little to do with wanting to "fight microsoft". The PSX brand already dominates, and MSFT really isn't a threat.

      This is just Sony listening to developers, who didn't care for the PS2 dev kits and all the wacky proprietary calls.

      The focus inside the industry really isn't on ports, it never has been. Ports, by rule of thumb, sell very poorly. Are you going to buy Doom 3 for Xbox and PC? Given the choice of one or the other, which would you choose? So would I.

      From the developers perspective, it's good to get your game to the widest possible audience. That means, if practical, PS2, PC, XBOX, and GCN.

      But, Sony (and MSFT or Nintendo for that matter) thrive on *excusive* titles. Believe me, Halo sold more Xboxes than probably every other Xbox title combined. Ditto MGS or GTA3 for PS2. Nintendo's stable of exclusive titles is well known.

      Anyhow, Sony picking library A over B has shit all to do with competing with Microsoft, embracing RMS's values, or any of that. It was just a decision they made based on feedback from their first tier developers.

      --
      I don't need no instructions to know how to rock!!!!
    2. Re:Truly amazing... Well, kind of amazing by cmdr_beeftaco · · Score: 4, Funny

      Sony has obviously ripped a page out of The Art of War(tm). Your enemy's enemy is your friend's friend. Likewise your friend's enemy is your enemy's friend. Furthermore the enemy of your enemy is the friend of your friend. Please remember though your enemy is not your friend.

  5. Finally... by dan_sdot · · Score: 4, Funny

    ...I will get to start my development of "Al Michaels: 2005". I will completely obliterate my competition!
    Time to put in my letter of resignation for the current job...

  6. Collada? by artemis67 · · Score: 4, Funny

    Does it come with a little paper umbrella?

  7. Good for them... by Fux+the+Penguin · · Score: 4, Insightful

    If Sony (or any other company) releases free development environments then they should be applauded because at least it gives anyone the opportunity of turning a good idea into a tangible game or piece of software.

    The problem I have is with the game companies themselves because making money from games and having a constant supply of good quality games are mutually exclusive.

    For starters, I don't understand why there is a necessity to constantly re-invent the wheel and create gaming engines from scratch just about each time a new game is released. Surely it would be better to throw out the source code to current gaming engines to the Internet community to see what enhancements get added as a result - sure, keep the level design, textures, etc. for a specific commercial game that uses that engine under wraps so that, as a game company, you can make money from it.

    One advantage that consoles have over a PC is that developers for a console platform must constantly "push the envelope" to get the console to do more and more as time goes on - this, in turn, creates better, more efficient coding. On the PC, the expectation is that users simply upgrade hardware to meet the requirements of a new game, no games developers get long enough with a particular, say, graphics chipset to fully understand what they can get it to do and, as a result, we, the end users, end up with sloppily coded games that need constant upgrades to get them to work properly.

    My point is that we need a return to the good old days of the Commodore 64, ZX Spectrum & Amiga when it was possible for "bedroom programmers" to create good quality games. Sure, games were much smaller then but that's why game development environments like XNA, SDL, etc. exist now in order to cut down the development times. What would really put games development back into the hands of single programmers or small groups of game designers, is having access to the core engines as well so that the most important aspect of game design, the initial good idea for a game design, can become tangible much easier.

    Incidentally, I don't, for one minute, expect this to happen because there are far too many concerns about making money (which is why money and good games are mutually exclusive in my view) but it would be good to see the games buyers become a lot more discerning when it comes to purchasing games.

    Sure, we all own games that we feel were worth the money and that provide us with good entertainment but I guarantee most game players have spent far more money on disappointing games than good ones.

    1. Re:Good for them... by clandestine_nova · · Score: 5, Insightful
      For starters, I don't understand why there is a necessity to constantly re-invent the wheel and create gaming engines from scratch just about each time a new game is released.
      I don't know about you, but in my programming experience, I tend to want to craft things myself - for the experience of it, plus the fact that I understand my coding more than anyone else's, obviously.

      As to why they are doing it, I haven't got a damn clue. Perhaps something to do with licenses, since there currently isn't any XBox/PS2/GC open source engine, is there?
      --
      Discworld.
    2. Re:Good for them... by cubicledrone · · Score: 3, Insightful

      For starters, I don't understand why there is a necessity to constantly re-invent the wheel and create gaming engines from scratch just about each time a new game is released.

      Because it is easier to spend $umpty million than it is to green light an original idea.

      Sure, games were much smaller then but that's why game development environments like XNA, SDL, etc. exist now in order to cut down the development times.

      Which is then replaced with $umpty million for art work, levels, monster designs, etc. (note no story, characters or anything that might require a WRITER).

      Sure, we all own games that we feel were worth the money and that provide us with good entertainment but I guarantee most game players have spent far more money on disappointing games than good ones.

      Agreed.

      --
      Business isn't willing to pay for products, innovation and careers, so we get brands, mortgage commercials and layoffs.
    3. Re:Good for them... by k98sven · · Score: 4, Insightful

      My point is that we need a return to the good old days of the Commodore 64, ZX Spectrum & Amiga when it was possible for "bedroom programmers" to create good quality games.

      It's not gonna happen. (Not that you seem to believe it yourself)

      The first movies were made by the Lumiere brothers, who invented the projector.

      The first photograph was unincidentally taken by Niepce who unsurprizingly was the inventor of the first camera.

      It follows naturally that the first computer games were written by computer hobbyists and programmers.

      I believe however, that the day of programmers as the major creative force in computer games is over. Like the cinematograph and the camera, the computer has been accepted as an artists' tool and computer games as a medium. It's part of the entertainment industry now. And with that comes the high-budget, polished productions that cost money and bars the entry of amateurs.

      Sure, now and then a small independent film made on grainy 16mm film unexpectedly breaks through and receives a cult following, and I expect something similar for amateur computer games in the future.

      But the days when a guy sitting in his basement could produce a major computer game hit is simply over.

    4. Re:Good for them... by mikael · · Score: 3, Interesting

      For starters, I don't understand why there is a necessity to constantly re-invent the wheel and create gaming engines from scratch just about each time a new game is released.

      Because programmers enjoy the challenge of pushing metal to the limit. And for those people who have the skills and experience to do such work, companies are willing to pay extremely good money. Whenever a team finishes a project, everyone already knows at least ten things they could do better or would like to add to improve the title.
      Plus rewriting an engine from scratch helps keep a clean, while getting rid of any crufty glue code that may have crept in during the previous project. Not forgetting that the hardware is constantly changing. Look at the evolution of the OpenGL extensions: from matrix blending to vertex programs and from register combiners to fragment programs.

      Most of the major titles reuse their development tools (racing titles, sports) and just add new features. Audio, image and compression libraries only need to be written once.

      My point is that we need a return to the good old days of the Commodore 64, ZX Spectrum & Amiga when it was possible for "bedroom programmers" to create good quality games. Sure, games were much smaller then but that's why game development environments like XNA, SDL, etc. exist now in order to cut down the development times.

      "Bedroom programmers" haven't gone away, they're writing open source games. If you have a Linux system, have a look at all the open-source games available (either under kde-toys or at freshmeat.org).

      --
      Vintage computer adverts: http://www.vintageadbrowser.com/computers-and-software-ads
    5. Re:Good for them... by aardwolf204 · · Score: 4, Interesting

      If Sony (or any other company) releases free development environments then they should be applauded because at least it gives anyone the opportunity of turning a good idea into a tangible game or piece of software.

      The problem I have is with the game companies themselves because making money from games and having a constant supply of good quality games are mutually exclusive.


      Thats what Sony does. While Nintendo has fewer games their quality meets Nintendo's standards. Sony will let just about anyone create a game for the PSX, and thats what made it wildly popular. Independent labels (ok, not bedroom programmers) were able to get into a market with the big guys and thats where we saw innovation. Then again, among the hundreds of games for the PSX we're going to have a ton of crap. You've got to take the good with the bad.

      For starters, I don't understand why there is a necessity to constantly re-invent the wheel and create gaming engines from scratch just about each time a new game is released.

      Most PC games license engines. A few years ago there were really only a copule of engines being used for FPS style games at least. I cant count how many games I've played on the Quake3 engine.

      Surely it would be better to throw out the source code to current gaming engines to the Internet community to see what enhancements get added as a result

      id gives the source away to its older games. If it didnt, the amazing port of Quake to Pocket PC would not be possible. I cant wait for the source to quake 3 to be released!

      My point is that we need a return to the good old days of the Commodore 64, ZX Spectrum & Amiga when it was possible for "bedroom programmers" to create good quality games.

      "Bedroom programmers" are still able to make good games, but not by themselves anymore, and they're not really games, they're called mods, or TC's and they're one of the things that will get your foot in the door in the gaming industry. Take a look at the wildly popular Half-Life mod Counter-Strike. I know tons of people who bought HL just for this mod, which started as a hobby project by a VT student (someone correct me if it was another university).

      Incidentally, I don't, for one minute, expect this to happen because there are far too many concerns about making money

      If you want to make games, then by all means do so. Nobody is expecting you to code away an awesome engine, draw fantastic graphics and models, and design interesting levels all by yourself. Get the doom3 SDK when it comes out and spend a week RTFMing and experimenting. Get on a project or start your own, maybe it will get popular, maybe it will be mentioned on slashdot, maybe you'll get picked up by a game company, I dont know, but I do know that complaining on slashdot about how its not like the old days isnt going to get you very far.

      but I guarantee most game players have spent far more money on disappointing games than good ones.

      Thats why theres suprnova and usenet. Its called try before you buy. or just buy the game and if it sucks take it back and say you didnt agree to the EULA. I played Call of Duty, which was awesome. Finished it and wanted more WWII action, so i bought metal of honor, big waste of money, took it back, said i didnt agree, no questions.

      Now dont get me wrong, im not encouraging piracy, just dont waste your hard earned cash on crap, its common sense. support the developers and become one if you so wish. I for one will be buying doom3 the day it comes out. I'm not going to bother with a demo, I'm not going to pirate it, I'm going to *proudly* display my box on top of my monitor. I dont need to try before I buy, its id, its going to rock.

      --
      Im dreaming ofa big bndwdth, That can resist the /.crowd.May ur days b merry & bright & may al
    6. Re:Good for them... by Archibald+Buttle · · Score: 4, Insightful

      For starters, I don't understand why there is a necessity to constantly re-invent the wheel and create gaming engines from scratch just about each time a new game is released. Surely it would be better to throw out the source code to current gaming engines to the Internet community to see what enhancements get added as a result - sure, keep the level design, textures, etc. for a specific commercial game that uses that engine under wraps so that, as a game company, you can make money from it.


      Two URLs for you:
      http://www.renderware.com/
      http://www.idsof tware.com/business/technology/

      Many games are based on the Renderware engine from Criterion. They were just bought by EA this week.

      Many other games are based on the Doom and Quake engines from id.

      There are other gaming engines besides those offered by Criterion and id - physics engines, particle engines, rendering engines...

      Many game developers don't feel the need to write their own wizzy engine. Grand Theft Auto 3 and its sequels are all based on Renderware, for example. In fact there are several hundred games in development right now that use Renderware.

  8. So, where does this actually fit in? by jcr · · Score: 3, Interesting

    Is this something along the lines of a graphics metafile format for 3d, or does it go beyond that?

    -jcr

    --
    The only title of honor that a tyrant can grant is "Enemy of the State."
  9. Speedier game releases, lower development costs? by scowling · · Score: 5, Interesting

    One of the major issues (or so I've read) about developing games for the PS1 and PS@ has been that they're difficult and expensive to develop for. Hopefully this will decrease development times with some form of cooperative graphics system, and thereby reduce costs and speed production.

    The additional upside to this is that decreased development costs is good for the bottom line, which would decrease the likelihood that any given game publisher will go out of business, seeing as how they seem to die off with alarming regularity. And the upshot of this is that longer-lived publishers tend to increase the quality of their products over time thanks to experience.

    Or maybe they'll just blow the money on ale and whores.

    --
    www.kitchengeek.com -- Nosh for
  10. More open standards on the way.... by Kenneth+Stephen · · Score: 3, Informative

    Just wanted to point out that the w3C recently published their intention to have a finger in this pie. With this, they hope to be able to support graphic formats that are representable in XML - notably SVG.

    --

    There is no such thing as luck. Luck is nothing but an absence of bad luck.

  11. Ok by cubicledrone · · Score: 4, Funny

    In other news, the average cost of developing a console video game today reached $50 million, not counting the all new renderfarm. Developers complained that 18 months was still too long to spend setting up their "next generation workflow paradigms." A completely new graphics engine was then moved into development, prompting a long, drooling yawn from the gaming press. Management refused to comment and moved on to the salad course.

    Redemption XII: Soaked in Money: The Curse: $Random Noun: The Sequel was delayed indefinitely to make use of the new graphics format. Management was unavailable for comment as they were busy opening another package of croutons.

    --
    Business isn't willing to pay for products, innovation and careers, so we get brands, mortgage commercials and layoffs.
  12. Been done before (1995!) by Bram+Stolk · · Score: 4, Insightful

    It has al been done before... in 1995!

    It was called
    keystone back then.

    --
    Bram Stolk http://stolk.org/tlctc/
  13. Re:Speedier game releases, lower development costs by Klar · · Score: 5, Informative

    My school has an upper year course for designing PS2 games, and currently it is very hard to get into. They have to keep a small number of people in the class due to the large costs involved in purchasing an SDK and console. Also, from what I have heard, the programming for PS2 is difficult because it uses assembly with multiple processors/gpu's. Hopefully this new open source side will lead to easier access to the development side, increasing programers and allow for more people to get in the industry.

  14. nes by CzarMike · · Score: 4, Funny

    meanwhile, nintendo has recently discovered full-size cds

  15. Pity Us Poor Mac Users... by DLWormwood · · Score: 5, Funny
    Here were are now... On the one hand, Sony's backing the various "Open??" media standards that's been used as a key part of the Mac OS. And on the other, Microsoft is rumored to being using POWER (that is, IBM PowerPC) derived CPUs and ATI hardware for the next XBox.

    And yet we Mac users, who've had both for ages now, are out in the cold in the gaming market.

    Tanj. (There Ain't No Justice.)

    --
    Those who complain about affect & effect on /. should be disemvoweled
  16. What about other infrastructure pieces? by Mr+Pippin · · Score: 3, Interesting

    DirectX (and XNA) detail more than just graphics.

    You also have sound, storage management, process control, peripheral access (joysticks, etc.), and communications (broadband, dialup, etc).

    To truly be an open standard, all of above need to be addressed.

    And of course, once the above are agreed upon, deploying those same games on Linux becomes possible, without any added significant development costs.

    (I specifically did not mention content protection)

  17. Simple.... by Elmdor · · Score: 4, Informative

    --Sony is trying to leverage existing open standards (OpenGL/ES) for engine development, and create a standard for middleware & engine communication. This allows Sony to spend less $$$ on internal development costs, eases 2nd & 3rd party development costs, thus allowing for easier porting of games. --This also could help development houses wary of the new EA/Criterion merger, and make new middleware products like RenderWare to be more easily accepted. --Open standards should mean more $$$ spent on better game-play, and could mean more innovation too. --This does NOT mean ps3 dev. kits will be opensouce, or even cheap... With opensouce or cheap kits, Sony would loose $$$, and their stock holders do not like that. --This does NOT mean that idie game companies can now make ps3 games... although it helps if they ever want to port from pc (opengl/es :) --This does NOT mean a lot of things, but is a step forward, in a common interest of Microsoft rivals/haters/many /.ers

  18. Sony and Microsoft by AztecL0B0 · · Score: 5, Insightful

    For anyone who has posted ideas about how Sony is doing this in order to fight Microsoft, I'd like to suggest to reconsider. Microsoft is NOT the 800 lb. gorilla in the cosole market. NOT even close. It holds 2nd place in the US ONLY and is 3rd world wide. The ONLY reason it has fared this well it is because it sells a PC for $150. If you have kept up with the specifications for the Xbox2, you know that it will not be as powerful as the first Xbox was at its time; therefore, it will lose some of its mass appeal. I own all 3 consoles and Halo, but one or 5 good titles do NOT make a console. Look at Dreamcast, granted, Sega had other problems as well, but their original lineup was impressive. Xbox2 must have a superb lineup in order to stay a close 3rd in world wide sales. Sony is trying to appeal to developers and correct its mistakes with the PS2 (difficulty in programming). I prefer Nintendo over the other 2 consoles, but I am realistic. I know it won't beat out PS3 and I am sure Microsoft won't be a real contender. Microsoft will not keep on throwing money after 9 years. By that time they will have lost 4 billion dollars, with a B.

    --
    Susanna: NO! A si NO. Octavio: Pos...entonces como?
  19. What the hell are you talking about? by SuperKendall · · Score: 4, Insightful

    Sony, known for pushing proprietary interfaces, is backing open standards.

    Sony the freaking GAME MAKER is not all proprietary. Take a look at what they did provide on the PS2:

    Linux port
    Standard DVD player (if they had done what the gamecube did piracy would have been harder)
    Bog-standard USB ports
    Standard Firewire port.

    Seems like they were doing pretty good to me! Yeah I would have liked to see them use CF cards for game saves (or even thier own memory sticks - how many memory formats does the world need)? But they did better than any other console maker at supporting standards already, this is just another step in that direction. I don't think it's fair to label Sony the company as a whole with the brush of proprietary formats.

    And as a sidenote all the sony vidcams use standard firewire and standard tapes. Even the laest Sony camera uses CF cards (and memory sticks)! Sony is waking up.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley