GTA San Andreas Dripfeeds More Info To Eager Public
Thanks to GameSpot for its updated preview of Rockstar's ravenously awaited Grand Theft Auto: San Andreas. The article first gets down to basics, explaining: "The state of San Andreas will feature three main cities, each inspired by real-life locales. The city of Los Santos is based on Los Angeles, San Fierro is derived from San Francisco, and Las Venturas will mirror the glitz of Las Vegas", before delving into new mechanics like character strength ("You'll be able to visit one of several gyms spread throughout San Andreas so that you work out to stay in peak physical health"), and comments on audio that lend credence to a rumored partial tracklisting of recent ("Despite San Andreas' superficially hip-hop trappings, the game's soundtrack will feature a full range of early '90s music".) IGN PS2 also has a new hands-on preview, including fresh info on customizable in-game tattoos ("[designed by] Mister Cartoon... [featuring] gang names, guns, and women.")
I'm starting to wonder if Rockstar will ever create something to replace the GTA3 engine. Their graphics are starting to fall behind. Each game they bring out just looks like new maps, skins and missions for GTA3.
Even though they have been quite on it, has there been any word on Rockstar releasing it on CD like they did with Vice City? Last time with Vice City they let it be known in advance, but with a few months away for GTA SA they sure haven't said much.
I think they did a good job on the Vice City CDs, Rockstar's picks were a lot better then the those crummy "Hitz of the year XYZ" compilation CDs.
I really don't enjoy playing Grand Theft Auto games because they're too violent... because of this, I kept wondering what made the games so compelling that they were these huge uber-best-sellers.
Then I got a copy of Simpsons: Hit and Run, which is basically the exact same play-style as GTA games, but without any violence. Now I get it, it's pretty damned fun, very forgiving if you fail a mission, and really easy to just pick up and play even if you only have a few minutes.
Comment of the year
As a company, Rockstar is smart to release San Andreas on the same graphics engine and gameplay style. Going along with the "If it aint broken, dont fix it" theroy has proven successful in the past/present (Tony Hawk anyone)? The game play in that game has been virtually identical, with some added tricks. I expect San Andreas to be no different. I own both GTA3 and GTA:VC, and aside for some different moves and cars, the gameplay and graphics are exactly the same. And seeing how again, PS2 will be the flagship base for release, this wont change much (although expect it to be ported to PC and possibly XBox in the near future). If you liked the original GTA3/VC games, you'll probably play this too, just don't expect any changes to graphics or gameplay. Of course, if you didnt like the gameplay, you wouldn't be aquiring this game now would you :)
"Control the media, control the mind". -xtachyonx
So when will GTA get realistic events like parking tickets, license revocation for reckless driving, and hordes of lawyers that would descend upon you should you as much as scratch the paint on another car?
First, the BMX bike. I like how Rockstar lets you do stunts with the bike and lets you go fast--making cars less relevant and thus making gameplay more varied. And damn--three different CITIES? with highways conneting them? San Andreas is going to be a boatload of depth.
The new carjacking scheme probably will piss off some people, but I think it's a case of realism building on, not detracting from, gameplay. When I played Vice City it was always too easy to get a really nice car, and it took out the sense of reward that you filched a good ride from someone by taking the right opportunities.
And even if the engine is the same, they have added mroe polygonal complexity, which should satisfy the graphics crowd. Though I don't know how the PS2 is going to handle the added draw stress. The lighting system also distances San Andreas from the previous two games.
But I'm off-put by the gym stuff: Your character should be able to work up his strength primarily by actual fighting (especially with the new personal combat system). Please, let's not have someone mashing a button for 30 minutes and consider that a workout. Insert joke here.
You have to eat to keep up energy levels, workout to keep fit, what's the point of all this? What else will they add, pets to keep your character happy? Maybe add jobs and marriages, decorations for your house.
Oh ya! And maybe you can steal cars and stuff if they still have time before christmas to add it in...
Poor GFX will adversely effect the gameplay
Had R*North looked at the recent competition (Notably DRIV3R, True Crime and Enter the Matrix) they would be aware that gameplay without GFX to match is worthless. If they fail to get that balance right again, they could be looking at a disaster.
R*North need to move with the times, develop technology and make everything great, not just the Goodfella's/Casino styled gameplay.
Save your money kids, go buy a copy of DRIV3R, True Crime or Enter the Matrix.