Come to think of it, there's nothing that DSP can't do. You don't need a microphone...Just some XML (HAHA) software that does the filtering directly off the wire.
Maybe take the audio output, run it through a filter that detects ghettoly low bass frequencies, and take away the realyl low bass frequency, amp it up, and apply it to the electromagnetically controlled suspension.
To detect the frequencies, all u need to do pretty much is have a coil that resonates at those ghetto frequencies, (come to think of it, that's also called a microphone) which induces current....which is put through an amplifier....which...u get the idea. It would be tuned NOT to catch the mids and highs.
Amp can be one of those 600W babies that power rock concerts. Except it doesn't drive a speaker...*evil laugh*.
There is lots of possibility for a good set of movies here, simply because they don't eventually tie into episodes 4,5,6. By turning up the creativity meter, coupled with the new freedom, Lucas can direct something good. But if it's done superficially....let's not go into that. I think the main problem with episodes 1,2,3 was that Lucas tried too hard to imitate the style of 4,5,and 6 and at the same time include "modernized" elements (like Jar Jar).
It will be interesting to see just what the storyline is. Episode 4 5 6 built up to an epic scale that I would like to see continue. Lucas should shed the old-scifi of Star Wars so far and roughen it up some more (like in the many cool Star Wars novels). Although I don't think they will base 7 8 9 on books...I can almost smell the canon/non-canon flame wars and moaning...
Gotcha there, dude. There are drawbacks to releasing games touted as "old school" and "revolutionary" at the same time. Doom 3 had mostly old school dynamics and formula, with revolutionary graphics and feel, and I personally feel that these elements were as well done as they could be. Time for me to face facts: I guess the world is divided into 101 groups: people like me who think Doom 3 is the FPS king, people who didn't execute well with Doom 3's formula (getting tired after the first 20 or 30 minutes, as you say), people who bash Doom 3 for greater Intellectual Dick Size (TM), people who know binary, and people who don't.
You should be proud. Simply the amount of work you guys put into the game is apparent, no matter the subjective opinion of the end product. Doom 3 is meant to be a retelling of Doom 1, no? Even then, lots of games need twice the details and elements per square meter to match a Doom 3 level. Yes, id software has gained lots of experience with the creation of Doom 3.
I am also happy with how the game runs--your technical direction also shows through every moment of the game. I now know what you mean by the word "polish."
Though it's sad that Doom 3 is probably going to mark the end of the old-school shooter, judging from some of the reactions here. If they would only make a Painkiller sequel...
Give id credit for their work, guys. From every moment I'm in the game I see the considerable amount of work put into every square meter of the level. I got the game today, and I can say that this is the most complete, engrossing, and well-executed FPS I have ever played. Its lack of innovation, instead of making me dislike the game (new wheels don't have to be invented to make a great game!) makes me want to strangle all other FPSes to at least get them to the level of Doom 3. Judging from the more negative reviews of the game, the main cause of the feelings is more overly high expectations than anything else--did you really expect (Doom 3 > FPS > shooting at lots of AI bots) to return true? I didn't. But, in my opinion, iD has taken a very tired, though tried and true, formula and made it so the formula wasn't so easy to see. Repetitive play? When the individual elements that are being repetitive are greater than the sum of their parts, it gives you a high--a reason to go on to the next room, a reason to press the quick load key. It's like repeatedly doing very well in Counterstrike and proving time and time again to the rival clan memebr who thinks he owns you that he is t3h nub. Far Cry had a similar level of repetitiveness, but it didn't feel creative, it didn't give me the sense of chaos and unending mayhem that Doom 3 does. You scream repetition, but I gladly agree with you. Just not with "Doom 3 sucking."
A game can be hugely innovative, executing the most ambitious of design docs--but all of this falls flat without sufficient Little Things That Add Up (TM). It makes me feel as if people are bashing Doom 3 because when they are playing, they aren't really "playing" it--they spend so much time looking for the big picture (Doom 3 is just another FPS) that they miss those little things.
If you want to play Doom 3, and if the resolution is what people make it out to be, you'd need a flame-spitting video card of death (with racing stripes, N2O and neon lights of course) to get that kind of draw rate.....
*punchline*Doom 3 by Email, anyone?*/punchline*
And I've never heard of a 4-head video card. Perhaps you could strap two dual-display, overclocked-above-melting-point-of-tungsten Matroxes and use the Alienware proprietary card combiner thing to get results.
We are officialy one Big Step Closer to those hellish, giant video screens in Minority Report (slow OLED display technology growth allowing). I imagine a 140 inch screen will turn some 3D artists' heads, because when I work in 3Ds max I always wish the screen was bigger so I wouldn't have to squint my eyes/zoom in extensively.
It would be interesting if they tried more unconventional vehicles. Berkeley's motorcycle was a good idea (very very efficient), but it just couldn't balance right. Maybe a tricycle design is in order? Like those 666 mile per gallon freakshows? Or a car that can flip over and still run (like some of those fancy toy RC cars)?
I hope there will be teams who will think it's worth it to do a really radical design: we might see some strange and exciting stuff on the battlefield later on.
....And for God's sake don't let another bunch of high school kids wreck another SUV. I know that high school kids need experience so they can permanently be geeks/nerds//.ers, but start them out with something simpler. Was that team last place or something? Ah well, experience is the ultimate profit.
British, perhaps they could have balanced that motorcycle better by tacking a dummy rider where the seat was. It could then shift from side to side, balancing out the bike. I'm not sure the bike's shape lets it be ridden without a rider of some sort.
This is another sign that America, a strong research-and-development nation, needs to get with the times: NASA needs more funding. We need to channel more money from Kerry and Bush's campaign accounts into space travel and propulsion research. I really hope this stirs up the US space program, and if not, China's space program. The steps that China has taken in space travel prove that more than just the Russians can cobble something together. The next step is an International Base on the moon, with the ISS a staging area.
Colonization of outer space objects will be noticed worldwide. It will suck mindshare, for a good reason. And given the current geopolitical climate, it can't be done a president too soon.
However, there still needs to be some kind of policing system in place for users submitting to the dbase. You don't want people abusing the statistics.
Hmm, that's an issue. Users who post to the database must police themselves, and give an honest answer as to whether they 100% will not buy the thing they downloaded. Or, to fix things up, they could just also have running totals, graphs and charts, etc of:
-People who downloaded it and think it sucks so they aren't buying it
-People who downloaded it and think it's good enough that they BOUGHT it
-People who downloaded it and think they would buy it if it wasn't available for download
Sort of keeping track of who likes what not only in terms of votes with dollars, but votes with downloads. Music bigwigs should pay up for this kind of data. They're lucky they're getting it through the community.
As for me, the problem is more...uh...parental. My parents would never buy Cradle of Filth, Marilyn Manson, or Slayer for me, so...
But now, I have disposable income, so I can get stuff like that.
And just as a side note, classical music is hard to find on file sharing services. I buy lots of classical music for its musical value, but it doesn't show up that much on Kazaa etc... iTunes helps, though.
First, the BMX bike. I like how Rockstar lets you do stunts with the bike and lets you go fast--making cars less relevant and thus making gameplay more varied. And damn--three different CITIES? with highways conneting them? San Andreas is going to be a boatload of depth.
The new carjacking scheme probably will piss off some people, but I think it's a case of realism building on, not detracting from, gameplay. When I played Vice City it was always too easy to get a really nice car, and it took out the sense of reward that you filched a good ride from someone by taking the right opportunities.
And even if the engine is the same, they have added mroe polygonal complexity, which should satisfy the graphics crowd. Though I don't know how the PS2 is going to handle the added draw stress. The lighting system also distances San Andreas from the previous two games.
But I'm off-put by the gym stuff: Your character should be able to work up his strength primarily by actual fighting (especially with the new personal combat system). Please, let's not have someone mashing a button for 30 minutes and consider that a workout. Insert joke here.
As for me, I'll be playing the Turkey Punching arcade game for hours on end. Did anyone think that game within a game was clever?
Who knows? Maybe there will be a mod to port doom 1 and 2 into doom 3 ingame arcade. You take the WAd files and...
There is always using public computers or proxies to post. Admittedly this is in the "pointless hack" stage and should be expanded greatly in order for us to see the statistical impacts of file sharing.
I'm not sure about this. If they also kept a running total of, say, the people who downloaded something, used it, and DIDN'T buy it, then this would be more useful. There would then be a net gain or loss because of file sharing.
If it turns out to be a gain, then we need to all go over to RIAA and tell them to shove it.
If it turns out to be a loss, then we need o all go over to RIAA and tell them to write off all Top 40 artists and emphasize independent bands.
Perhaps the next step for this is to project the movie from the car onto the road or the sky (good cloud cover allowing). Then the MPAA will really get ticked off.
You have drive by shootings, drive by screenings, and finally a drive-along screening, with either a car or a helicopter showing the movie.
You can't burn in stuff onto a projector screen, at least not with normal ones...
Come to think of it, there's nothing that DSP can't do. You don't need a microphone...Just some XML (HAHA) software that does the filtering directly off the wire.
Maybe take the audio output, run it through a filter that detects ghettoly low bass frequencies, and take away the realyl low bass frequency, amp it up, and apply it to the electromagnetically controlled suspension. To detect the frequencies, all u need to do pretty much is have a coil that resonates at those ghetto frequencies, (come to think of it, that's also called a microphone) which induces current....which is put through an amplifier....which...u get the idea. It would be tuned NOT to catch the mids and highs. Amp can be one of those 600W babies that power rock concerts. Except it doesn't drive a speaker...*evil laugh*.
There is lots of possibility for a good set of movies here, simply because they don't eventually tie into episodes 4,5,6. By turning up the creativity meter, coupled with the new freedom, Lucas can direct something good. But if it's done superficially....let's not go into that. I think the main problem with episodes 1,2,3 was that Lucas tried too hard to imitate the style of 4,5,and 6 and at the same time include "modernized" elements (like Jar Jar). It will be interesting to see just what the storyline is. Episode 4 5 6 built up to an epic scale that I would like to see continue. Lucas should shed the old-scifi of Star Wars so far and roughen it up some more (like in the many cool Star Wars novels). Although I don't think they will base 7 8 9 on books...I can almost smell the canon/non-canon flame wars and moaning...
Gotcha there, dude. There are drawbacks to releasing games touted as "old school" and "revolutionary" at the same time. Doom 3 had mostly old school dynamics and formula, with revolutionary graphics and feel, and I personally feel that these elements were as well done as they could be. Time for me to face facts: I guess the world is divided into 101 groups: people like me who think Doom 3 is the FPS king, people who didn't execute well with Doom 3's formula (getting tired after the first 20 or 30 minutes, as you say), people who bash Doom 3 for greater Intellectual Dick Size (TM), people who know binary, and people who don't.
Oh well. Guess I'd better get working on a mod.
You should be proud. Simply the amount of work you guys put into the game is apparent, no matter the subjective opinion of the end product. Doom 3 is meant to be a retelling of Doom 1, no? Even then, lots of games need twice the details and elements per square meter to match a Doom 3 level. Yes, id software has gained lots of experience with the creation of Doom 3.
I am also happy with how the game runs--your technical direction also shows through every moment of the game. I now know what you mean by the word "polish."
Though it's sad that Doom 3 is probably going to mark the end of the old-school shooter, judging from some of the reactions here. If they would only make a Painkiller sequel...
Give id credit for their work, guys. From every moment I'm in the game I see the considerable amount of work put into every square meter of the level. I got the game today, and I can say that this is the most complete, engrossing, and well-executed FPS I have ever played. Its lack of innovation, instead of making me dislike the game (new wheels don't have to be invented to make a great game!) makes me want to strangle all other FPSes to at least get them to the level of Doom 3. Judging from the more negative reviews of the game, the main cause of the feelings is more overly high expectations than anything else--did you really expect (Doom 3 > FPS > shooting at lots of AI bots) to return true? I didn't. But, in my opinion, iD has taken a very tired, though tried and true, formula and made it so the formula wasn't so easy to see. Repetitive play? When the individual elements that are being repetitive are greater than the sum of their parts, it gives you a high--a reason to go on to the next room, a reason to press the quick load key. It's like repeatedly doing very well in Counterstrike and proving time and time again to the rival clan memebr who thinks he owns you that he is t3h nub. Far Cry had a similar level of repetitiveness, but it didn't feel creative, it didn't give me the sense of chaos and unending mayhem that Doom 3 does. You scream repetition, but I gladly agree with you. Just not with "Doom 3 sucking."
A game can be hugely innovative, executing the most ambitious of design docs--but all of this falls flat without sufficient Little Things That Add Up (TM). It makes me feel as if people are bashing Doom 3 because when they are playing, they aren't really "playing" it--they spend so much time looking for the big picture (Doom 3 is just another FPS) that they miss those little things.
If you want to play Doom 3, and if the resolution is what people make it out to be, you'd need a flame-spitting video card of death (with racing stripes, N2O and neon lights of course) to get that kind of draw rate.....
*punchline*Doom 3 by Email, anyone?*/punchline*
And I've never heard of a 4-head video card. Perhaps you could strap two dual-display, overclocked-above-melting-point-of-tungsten Matroxes and use the Alienware proprietary card combiner thing to get results.
We are officialy one Big Step Closer to those hellish, giant video screens in Minority Report (slow OLED display technology growth allowing). I imagine a 140 inch screen will turn some 3D artists' heads, because when I work in 3Ds max I always wish the screen was bigger so I wouldn't have to squint my eyes/zoom in extensively.
It would be interesting if they tried more unconventional vehicles. Berkeley's motorcycle was a good idea (very very efficient), but it just couldn't balance right. Maybe a tricycle design is in order? Like those 666 mile per gallon freakshows? Or a car that can flip over and still run (like some of those fancy toy RC cars)?
I hope there will be teams who will think it's worth it to do a really radical design: we might see some strange and exciting stuff on the battlefield later on.
....And for God's sake don't let another bunch of high school kids wreck another SUV. I know that high school kids need experience so they can permanently be geeks/nerds//.ers, but start them out with something simpler. Was that team last place or something? Ah well, experience is the ultimate profit.
British, perhaps they could have balanced that motorcycle better by tacking a dummy rider where the seat was. It could then shift from side to side, balancing out the bike. I'm not sure the bike's shape lets it be ridden without a rider of some sort.
This is another sign that America, a strong research-and-development nation, needs to get with the times: NASA needs more funding. We need to channel more money from Kerry and Bush's campaign accounts into space travel and propulsion research. I really hope this stirs up the US space program, and if not, China's space program. The steps that China has taken in space travel prove that more than just the Russians can cobble something together. The next step is an International Base on the moon, with the ISS a staging area.
Colonization of outer space objects will be noticed worldwide. It will suck mindshare, for a good reason. And given the current geopolitical climate, it can't be done a president too soon.
Agreed.
However, there still needs to be some kind of policing system in place for users submitting to the dbase. You don't want people abusing the statistics.
Hmm, that's an issue. Users who post to the database must police themselves, and give an honest answer as to whether they 100% will not buy the thing they downloaded. Or, to fix things up, they could just also have running totals, graphs and charts, etc of:
-People who downloaded it and think it sucks so they aren't buying it
-People who downloaded it and think it's good enough that they BOUGHT it
-People who downloaded it and think they would buy it if it wasn't available for download
Sort of keeping track of who likes what not only in terms of votes with dollars, but votes with downloads. Music bigwigs should pay up for this kind of data. They're lucky they're getting it through the community.
As for me, the problem is more...uh...parental. My parents would never buy Cradle of Filth, Marilyn Manson, or Slayer for me, so...
But now, I have disposable income, so I can get stuff like that.
And just as a side note, classical music is hard to find on file sharing services. I buy lots of classical music for its musical value, but it doesn't show up that much on Kazaa etc... iTunes helps, though.
First, the BMX bike. I like how Rockstar lets you do stunts with the bike and lets you go fast--making cars less relevant and thus making gameplay more varied. And damn--three different CITIES? with highways conneting them? San Andreas is going to be a boatload of depth.
The new carjacking scheme probably will piss off some people, but I think it's a case of realism building on, not detracting from, gameplay. When I played Vice City it was always too easy to get a really nice car, and it took out the sense of reward that you filched a good ride from someone by taking the right opportunities.
And even if the engine is the same, they have added mroe polygonal complexity, which should satisfy the graphics crowd. Though I don't know how the PS2 is going to handle the added draw stress. The lighting system also distances San Andreas from the previous two games.
But I'm off-put by the gym stuff: Your character should be able to work up his strength primarily by actual fighting (especially with the new personal combat system). Please, let's not have someone mashing a button for 30 minutes and consider that a workout. Insert joke here.
As for me, I'll be playing the Turkey Punching arcade game for hours on end. Did anyone think that game within a game was clever? Who knows? Maybe there will be a mod to port doom 1 and 2 into doom 3 ingame arcade. You take the WAd files and...
There is always using public computers or proxies to post. Admittedly this is in the "pointless hack" stage and should be expanded greatly in order for us to see the statistical impacts of file sharing.
I'm not sure about this. If they also kept a running total of, say, the people who downloaded something, used it, and DIDN'T buy it, then this would be more useful. There would then be a net gain or loss because of file sharing. If it turns out to be a gain, then we need to all go over to RIAA and tell them to shove it. If it turns out to be a loss, then we need o all go over to RIAA and tell them to write off all Top 40 artists and emphasize independent bands.
Perhaps the next step for this is to project the movie from the car onto the road or the sky (good cloud cover allowing). Then the MPAA will really get ticked off. You have drive by shootings, drive by screenings, and finally a drive-along screening, with either a car or a helicopter showing the movie.