DOOM 3 Final Video Trailer Released
Ant writes "A new Doom 3 Final Video Preview/Trailer is now out. It is about 42.5 MB big, 2.5 minutes long, and in Quicktime format. Download it from here (direct link and BitTorrent link), FilePlanet (an account required), or FileShack (an account required)."
I haven't tried, so posting Anon :
"f you step through the iD logo, there's a pic of the original doom 3 dude for 2 frames"
Here's some in-game screenshots from a guy who managed to get his hands on it already.
Doom3 Pix
--Less Thinkin', More Drinkin'...
Is Bittorrent the only thing that goes FASTER as it gets slashdotted, or are there other examples of this?
who | grep -i blond | date cd ~; unzip; touch; strip; finger; mount; gasp; yes; uptime; umount; sleep
"Anticipation, after all... is everything"
But seriously, I am impressed with how cinematic the game looks. I'm hoping the opening sequence will be playable, like the Halflife pre-event stuff, it looks like a real nice tension builder the action kicks off.
If construction was anything like programming, an incorrectly fitted lock would bring down the entire building...
So I've just BT'ed the movie and - well - quite honestly, from this new (and, I admit) short sneak preview, I am underimpressed.
Of course I realised that Doom3 was gonna be Old Skool stlyee, but until I saw this clip of prolongued in-game footage, I didn't realise just how 'run backwards through tight corridors shooting at things' is was likely to be.
Answer (given this trailer) is: a huge, big amount of very lots.
Call me a traitor but I'm much more looking forward to HL2 with it's human militia, Eastern European country setting and all-round greater immersion.
I'll give D3 a warez bash and purchase it if I'm still playing after Day 3 (really, I will), but I have a feeling it may be rather short-lived on my hard disk (not to mention the fact that I'm gonna have to endure it on my laptop (pretty sexy, but still...) as I'm away on business for the first half of next week).
Oh timing - you cruel, cruel fate (possibly).
Just watched the trailer. The lighting effects are excellent... best I've seen in a game so far. Monsters also look superb, in terms of both design and animation. Enviroment in general is pretty spiffy... I like the writing on the walls in blood.
On the down-side, I think the weapon effects, particularly the plasma gun, really do look quite lame. Certainly no better than what we've already seen in UT2k4, if not slightly worse.
Also, the trailer gives me some cause to worry about the gameplay. As I understand it, the idea was that this would be a game that would play heavily on the "fear" aspect, and I find constant combat to be a huge fear-negating factor. I'll be upset if the gameplay does turn out to be "just another fps". Of course, it's perfectly possible that they thought they needed to show constant combat in the trailer and that this isn't representative of the full game.
Back in the day before video cards had texture memory, resolution was directly (root-icly?) related to your video memory. So a 640x480x16(bit colour) required 614400bytes of memory - a 1mb card. 1920x1200x32 would require 9216000bytes, or a 9mb card. This is the "frame buffer" - something writes to that buffer, and something else (a DAC) converts it to video. Some video cards had (have?) multiple frame buffers to allow for quickly switching, well, frames. There are other factors limiting resolution, of course - DAC quality, for one. But as most "frame buffer" only cards had upgradable memory, it is the memory that is the practical limit.
Resolution is, well, fairly down the list of important qualites of a video card. It took me a while to dig around to get that resolution size (the largest that a Quadro FX 4000 will put out). Ever since about the time that AGP came out resolutions stoped being highlighted.
I dont know how much "frame buffer" memory modern video cards have. I dont even know if it is just a segment of the main memory. Anyway, since a 256mb card has about 28 times the memory then is strictly necessary for driving a 1920x1200 screen, jumping to 512mb wont help at all.
This is not to say that when 512mb cards come out they wont have higher resolutions. But it wont be because of the memory. Other technologies would also increase. Or, more likely, existing but expensive technologies would be put on these new expensive cards.