On The Most Boring Videogames Of All Time
Thanks to 1UP.com for its feature documenting what the writers consider to be the most boring videogames ever. The intro explains the criteria: "These ten games weren't necessarily bad or good -- they were just really, really dull", before pointing to titles like Donkey Kong 64 ("a mediocre platformer bogged down by forty hours of useless doodad-hunting"), King's Field ("It's kind of like an RPG, and it's kind of like an FPS, but mostly it's like falling asleep"), and Aquanaut's Holiday ("...doesn't really have a point -- it's a blocky, dithered simulation of what it's presumably like to go deep sea diving.") What would your pick be?
Don't think this is flamebait because I know a shitload of people love this game series, but for the life of me, I can't see the appeal of the game.
To me it's nothing more than a glorified spreadsheet.
(not giving one iota about soccer is also a factor I think)
This is the sig that says NI (again)
In fact, we're at a loss to remember any of this game's specifics.
But yet, its apparently one of the boringest games of all times. Now that's journalism.
Having played this game, I must say that I didn't consider the dungeons to be especially boring, although it might be that my expectations were just really low :p
Anyway, whereas Lufia II: Rise of the Sinistrals (SNES) is definitely one of the best RPGs, the mind-numbing music (not like any GB games ever had 'good' music), among other factors, of this GBC-sequel eventually turned me off.
So, in retrospect, I don't disagree with calling Lufia: TLR a 'boring' game, although I would like to blame this partially on the platform it was made for, and the limitations this imposed.
Something like the PSX version (Lufia III, cancelled) might (should) have kicked much ass.
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ok, I don't mean to get nintendo fans mad at me, but I always found the Metroid games very boring. Sure, when you get to explore and fight bosses they're a total blast! But it suffers from something that I believe to be the biggest drag in any video games, backtracking. Even with a pretty face like Metriod Prime, backtracking is still backtracking, and doing things like trudging from one point to get an item or flip a switch, only to have to go back through the same area a dozen times or so doing fetch quests, it get's very old and repetitive.
Theory of flight?! I'll teach you the theory of fist!!
Some of the later (especially superhero-oriented) beat-em-ups on the Sega Genesis were awfully boring.
I eagerly purchased Spider-Man and Venom: Separation Anxiety, expecting it to be as enjoyable as the original Maximum Carnage, but it was drudgery.
The Tick is quite possibly the most boring game ever, with hours and hours of monotonous fighting. "Night of a Million Zillion Ninjas," indeed. Falling into pits and being forced to play the same miniboss/cutscene challenges over and over was worst of all.
Most of the Batman games for Genesis were horrid. Batman Returns had mundane combat, mixed with some absurdly difficult timed jumping. The Adventures of Batman and Robin had extremely boring combat, except that the occasional tit-for-tat enemy who gave as good as he got and required a bit of movement in the vertical plane. Batman Forever had great motion-capture graphics, but frustratingly repetitive combat.
Other bad Genesis beat-em-up games include Captain America and the Avengers, the second X-Men game, and the last 2 16-bit Shinobi games.
You couldn't pay me to play Superman or The Incredible Hulk. I actually used the latter cartridge, along with a broken copy of Sub-Terrania, to prop up my desk hutch during my freshman year of college.
Early Genesis beat-em-ups could be quite fun. I loved the Golden Axe and Streets of Rage series, Altered Beast, and the original Maximum Carnage. I find most of the "good" games to still be playable today.
What? No Shenmue on the list?
I never really understood why people actually liked this game. It was boring as hell, as most of the "gameplay" was dialogue and wandering around, and the only real moments of interactivity were mini-games (the two classic Sega arcade games were more fun than the rest of the game!), a poorly executed battle system, and Dragon's Lair-style sequences that while being very nostalgic, aren't very fun.
I stopped playing the game when I reached that point where you get a job carrying crates with a forklift. That was completely uninteresting, and a complete waste of my time. I don't play videogames to do fake work. I have enough work in real life, and in RL I actually get real money. What the hell is wrong with the people who made this game ??
Too much damn collecting, but DK64 had some excellent boss fights...maybe Rare realized the dichotomy, because once you beat a boss you could select the fight from a menu off of the title screen. So I give them some kudos for that.
SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
Where the myst option? There was..... well I don't know whatthere was, I got sick of it after five minutes and gave up. Donkey kong on the other hand I played throughfor quite a few levels (damn loyalty to the old country games!)
I like muppets.
Maybe not as boring as some of the games listed here, but am I the only one who thought Halo was completely over-rated? Seemingly endless sequences of room after room that looked the same?
Am I crazy?
Ever wanted to pick up trash in exchange for points to play mundane minigames?
Of course, if you really wanted, you could also just wander around the park in a dazed attempt to figure out where you're going or how to get somewhere else. Humanity has yet to accept this ultimate challenge.
Glog!
Mind you, the article was about boring games, not bad games. So it wasn't called the worst game ever in the article; just the most boring one.
No one has mentioned ET yet? Or were boring games only invented in the last decade?