On The Most Boring Videogames Of All Time
Thanks to 1UP.com for its feature documenting what the writers consider to be the most boring videogames ever. The intro explains the criteria: "These ten games weren't necessarily bad or good -- they were just really, really dull", before pointing to titles like Donkey Kong 64 ("a mediocre platformer bogged down by forty hours of useless doodad-hunting"), King's Field ("It's kind of like an RPG, and it's kind of like an FPS, but mostly it's like falling asleep"), and Aquanaut's Holiday ("...doesn't really have a point -- it's a blocky, dithered simulation of what it's presumably like to go deep sea diving.") What would your pick be?
Don't think this is flamebait because I know a shitload of people love this game series, but for the life of me, I can't see the appeal of the game.
To me it's nothing more than a glorified spreadsheet.
(not giving one iota about soccer is also a factor I think)
This is the sig that says NI (again)
ok, I don't mean to get nintendo fans mad at me, but I always found the Metroid games very boring. Sure, when you get to explore and fight bosses they're a total blast! But it suffers from something that I believe to be the biggest drag in any video games, backtracking. Even with a pretty face like Metriod Prime, backtracking is still backtracking, and doing things like trudging from one point to get an item or flip a switch, only to have to go back through the same area a dozen times or so doing fetch quests, it get's very old and repetitive.
Theory of flight?! I'll teach you the theory of fist!!
The Great Escape for the C64, a mostly monochromatic (except for the little border around the tiny game screen) simulation of escape from a German concentration camp. During the day, you had to go through the routine of a prisoner or risk being put in solitary. Solitary involved looking at your character in a locked room until the guards let you out. If you didn't touch the joystick for 5 mins, the game took over for you.
I never had the patience to collect all the items and info needed for escape; I think my character just died from boredom.
That's not a soda... it's a caffeine delivery device!
Some of the later (especially superhero-oriented) beat-em-ups on the Sega Genesis were awfully boring.
I eagerly purchased Spider-Man and Venom: Separation Anxiety, expecting it to be as enjoyable as the original Maximum Carnage, but it was drudgery.
The Tick is quite possibly the most boring game ever, with hours and hours of monotonous fighting. "Night of a Million Zillion Ninjas," indeed. Falling into pits and being forced to play the same miniboss/cutscene challenges over and over was worst of all.
Most of the Batman games for Genesis were horrid. Batman Returns had mundane combat, mixed with some absurdly difficult timed jumping. The Adventures of Batman and Robin had extremely boring combat, except that the occasional tit-for-tat enemy who gave as good as he got and required a bit of movement in the vertical plane. Batman Forever had great motion-capture graphics, but frustratingly repetitive combat.
Other bad Genesis beat-em-up games include Captain America and the Avengers, the second X-Men game, and the last 2 16-bit Shinobi games.
You couldn't pay me to play Superman or The Incredible Hulk. I actually used the latter cartridge, along with a broken copy of Sub-Terrania, to prop up my desk hutch during my freshman year of college.
Early Genesis beat-em-ups could be quite fun. I loved the Golden Axe and Streets of Rage series, Altered Beast, and the original Maximum Carnage. I find most of the "good" games to still be playable today.
I have Aquanaut's Holiday and I recall it being an enjoyable, soothing game. There was a vast array of creatures to see, an interesting evironment to explore and an artificial reef to build. Any game with leafy sea dragons scores highly in my book.
Japanese console RPGs. Nothing like a one-hour game that's extended to 40+ hours by including tons and tons of irritating, unavoidable random encounters.
There's little more tedious than having to trudge through endless maze dungeons where you can take at most five steps before having to waste another couple of minutes fighting some stupid creature that popped out of nowhere. Add to that mechanics that were outdated twenty years ago (seriously, compare the early Ultimas and the latest and greatest out of Japan, and after you've scraped away the candy-coating you're left with a far less enjoyable game) and you're forced to draw the conclusion that they're designed for lobotomy victims
What? No Shenmue on the list?
I never really understood why people actually liked this game. It was boring as hell, as most of the "gameplay" was dialogue and wandering around, and the only real moments of interactivity were mini-games (the two classic Sega arcade games were more fun than the rest of the game!), a poorly executed battle system, and Dragon's Lair-style sequences that while being very nostalgic, aren't very fun.
I stopped playing the game when I reached that point where you get a job carrying crates with a forklift. That was completely uninteresting, and a complete waste of my time. I don't play videogames to do fake work. I have enough work in real life, and in RL I actually get real money. What the hell is wrong with the people who made this game ??
Well I know that it is not always true that "worst = most boring".
But, Barbie for the C64 can definitely qualify for both! Get this:
Ken calls Barbie, asks, "Would you like to go to dinner?". She says "sure", and he replies, "Great! Pick you up in an hour." So she drives around and goes shopping for clothes for dinner, gets her hair done, etc.
Ken calls back, "Barbie, plans have changed! Would you like to go to the prom? Pick you up in an hour." She drives, shops, Barbisizes some more.
However, when she gets home, Ken is again indecisive: "Barbie plans have changed! Want to go to the movies? Pick you up in an hour"
Finally Ken makes up his f*ckin mind and they goto whatever final destination he chose after Barbie has spent several hours answering to his every whim!
Not only is this the worst game, but what does this teach our children? To be ready for whatever demands Ken makes, not having any input for the decision, and making unreallistic demands like getting ready for "a Prom" in an hour?!?
Unfortunately, when some nincompoop license holder thinks it is a good idea to create an adventure game based on his license, he invariably seems to give the assignment to a game developers that know squat-all about adventures. And thus, we see "Star Trek DS9: Harbinger". Not only a terribly boring and unattractive game, but also the game with the biggest, saddest, slowest, and most irritating 3D maze it has ever been my misfortune to wade through.
I stopped playing "Myst" when I got in the underground maze, came to a dead end, and realised I had to track back for at least 10 minutes to get to the right path again. Can't say Myst is a boring game on the whole, but in the maze it sank to the pits.
Strangely, some games that were fun to play 15-20 years ago are terribly boring nowadays. Who remembers "The Bard's Tale"? Who enjoyed it? And who would loathe to play it today?
I've actually got a copy of "Tail of the Sun" in my entertainment case just a couple feet from where I'm sitting.
I don't think it deserves to be called the worst game ever. It wasn't great, but it wasn't completely without merit either.
Theoretically, the idea of the game is to collect food, build up your civilization, invent weapons, etc. Eventually, you are supposed to hunt down hundreds of Mammoths and collect their tusks. The only way to win the game is to build a tower of them tall enough to reach the sun.
In actuality, the game was more about exploring and discovering Easter eggs. The world is HUGE, and without a map or compass, it can be a bit hard to find things, but there are giant stone monoliths, caves, creatures, lakes, oceans, hidden islands, things to hunt, aliens, monstrous fossils, Stonehenge.. The list goes on. You can literally spend hours exploring, always finding something new.
It gets boring after awhile, but it can still give a good 10-15 hours of play without running out of things to do.
-Calmiche,
Truly.
I liked the original Xenogears, even in spite of the text... that... read... like... this. The storyline was cool and there were lots of evil characters from the outset, only to be bested by one of them, and then we're left to question whether or not said character was really evil in the first place. And I liked how the intro cinematic was just this disconnected, looming scene until about three-quarters in the game when it finally begins to come together.
But Xenosaga was a pithy, monumental mess of a game. It lacked any of the interesting characters from the first game. It bastardized the battle system from the first game. It recited its storyline like it was some demented gospel. And it took itself so damn seriously, I honestly laughed. The best part is getting e-mail from this futuristic world, talking about nonsense like AGWS converters, that the game takes for granted I'm supposed to instantly understand. I guess that's what the huge built-in encyclopedia is for. Lame.
Maybe not as boring as some of the games listed here, but am I the only one who thought Halo was completely over-rated? Seemingly endless sequences of room after room that looked the same?
Am I crazy?
Ever wanted to pick up trash in exchange for points to play mundane minigames?
Of course, if you really wanted, you could also just wander around the park in a dazed attempt to figure out where you're going or how to get somewhere else. Humanity has yet to accept this ultimate challenge.
Glog!
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on the XBox. I could never find anyone on Live to play. I think I was the only one stupid enough to buy it.
Political correctness is the newest form of slavery.