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Doom 3 Gets Reviews, Piracy Questions, Exultation

Yeti Von Baseball writes "Now that Doom 3 has officially shipped to stores, Computer Gaming World just posted its Doom 3 review - they also posted about 100 or so new screens." Elsewhere, GameSpy has an in-progress weblog and first-look impressions on the "claustrophobic corridors" of the game, Telefragged posted one of the first reviews, praising "a grand slam of action, story, atmosphere, and pure terror", the BBC reports on how "potential sales could be hit by the extent of online piracy of the game", and Time Magazine has a feature on Doom 3 and id.

8 of 1,319 comments (clear)

  1. Re:Lets talk about Jon Carmack. by 3dartist · · Score: 1, Troll

    Carmack didn't program anything for Unreal. It was developed by epic and digital extremes. I know. Since your facts are wrong, your post has no credability. ;)

  2. Re:Lets talk about Jon Carmack. by duckpoopy · · Score: 0, Troll

    Coding is as much a gift as auto repair or plumbing. There is a reason you don't see "Teach yourself physics in 24 hours" books.

    --
    word.
  3. Mod this shit down by pclminion · · Score: 0, Troll
    We don't need this childish crap on Slashdot.

    This is like walking up to John Carmack and saying "Fuck you! And by the way, you write awesome games!"

    Why? I can remotely understand if your a broke teenager, but employed adults have no excuse whatsoever to not buy the game.

  4. Re:piracy by Grrr · · Score: 0, Troll

    Coward, coward, coward. Copying bits that are arranged in a deliberate order against the stated wishes of the material's creator is theft. So is "borrowing" it.
    If it's worth owning, wait for it and pay for it.
    If you don't "wanna pay for it", and the creator hasn't told you it's free for the taking, you have no right to possess a copy of it.

    Your ad hominem slur doesn't stick, either. Perhaps you've never produced content with the intent or hope of making your living from it. (If that seems evil to you, that's a shame.) Endless copying provides precious little incentive for the codemonkeys who dumped a lot of their life into this title.

    Wrong, yet again, when you say that people can be responsible for "making people think" anything... but that's a whole different topic.

    <grrr>

  5. Re:piracy by RatBastard · · Score: 0, Troll

    Recieving a ciopyrighted work without the legally required compensation to the distributor/seller/etc... is theft. You are recieving the benefit of someone else's work for nothing against their wishes.

    But I understand the desire to make it sound like you're not stealing anything as you are only making a copy. It makes it that much easier to look yourself in the mirror.

    --
    Boobies never hurt anyone. - Sherry Glaser.
  6. I tried a warez copy 3 days ago by GuyFawkes · · Score: 0, Troll


    because otherwise it will be another 3 days before I can get to the shops and grab a copy, assuming it is in stock by then, assuming it is going to be at the recommended retail price of 44.99 UK pounds, and seeing as I was grabbing a bought and paid for copy anyway I didn't see any harm in trying the warezed copy.

    So, I'm here to tell you that piracy does indeed cost the industry money, because within a few hours I got totally bored, and there is no way I'm parting with good money for a piece of shit game like this.

    I was so amazed thinking "this can't be it, must get better later" that I went out looking for a cheat, well that was hard...

    +set sv-cheats 1

    ALT+CTRL+Tilde

    god=god mode
    give all = all weapons and ammo
    noclip = noclip

    and the cheat codes pretty much sum it up perfectly, yet another been done before man-in-a-corridor-with-a-gun game where the only thing that changes as you progess through the game is the gun and the bad guys both slowly get bigger.

    Yes, the graphics are nicer than doom 1, so what, the gameplay is years out of date, the weapons are years out of date and the only people who will truly enjoy this are those who have never heard of or played quake....

    so valve will be getting my money instead.

    (PS, it may well be down to the fact it was warez, but LOTS of people reported problems with ati radeon cards freezing all the time, I did too (rad8500) and no amount of directx updating to 9c beta or catalyst upating of trying scigraphs opengl instead of ati etc made a blind bit of difference, pop in an old GF2 MX and it played glitch free)

    --
    http://slashdot.org/~GuyFawkes/journal
  7. Re:Quake3 engine open-source? When? by Anonymous Coward · · Score: 0, Troll

    I hope you're reading all the criticisms of the game here as well, by the way. Many of them are quite valid. It's a nice technical demo of the engine, but other than that, it's pretty cut-and-dry. The same could be said for the Quake III single-player experience.

  8. Re: by Craftos · · Score: 0, Troll

    John Marketing:I'm proud of it., John Honestly: Right now working on brand new engine

    This is first game of id software which really disappoints me. In contrast to previous games, every title was groundbreaking in one or many gaming/graphics areas. This is not the case of Doom3. Why?:
    - Engine is not impressive at all, FarCry, Stalker look way better. Damn, it looks like Half Life 1 with bump maps or (at best) Taenebrae with 3d shadows.
    - Very small rooms, low poly details, repetitive gameplay, boring (obvious) story.
    - It looks nice only on gaming very high-end hardware. On quite good system, that runs other (mentioned games) with very nice visuals, Doom3 is scaled down to shitty graphics (low res bumpmaps and textures).
    - non-existent (yes) MP

    So it is no suprise to me that John Carmack says few days after release of his brand-new-engine game that he starts work on new game with new engine. Every other previous engine lasted thru at least 2-3 id's made games and many licenced ones. Not this time.