Slashdot Mirror


Doom 3 Gets Reviews, Piracy Questions, Exultation

Yeti Von Baseball writes "Now that Doom 3 has officially shipped to stores, Computer Gaming World just posted its Doom 3 review - they also posted about 100 or so new screens." Elsewhere, GameSpy has an in-progress weblog and first-look impressions on the "claustrophobic corridors" of the game, Telefragged posted one of the first reviews, praising "a grand slam of action, story, atmosphere, and pure terror", the BBC reports on how "potential sales could be hit by the extent of online piracy of the game", and Time Magazine has a feature on Doom 3 and id.

45 of 1,319 comments (clear)

  1. I just got it. by sharkb8 · · Score: 3, Informative

    Multiplayer sucks. bad.

    1. Re:I just got it. by MournsForHumans · · Score: 5, Informative

      Yeah, the single player game is great. I'm decently far in (I have the BFG) and I'd have to say that the atmosphere and tension are excellent. I'll be moving slowly through an environment, wondering where the next group of enemies will pop up, and then something will happen and I'll find myself in an intense fight. The beginning of the game has a lot of smaller encounters -- don't worry, the difficulty and intensity continues to escalate throughout the game. While the game itself tends to be fairly linear, I think it's understandable in that it's more of a methodical, horror type game that makes use of scripted effects and sequences to heighten the tension and terror. At the point I'm at I feel constantly nervous with a sense of foreboding; while I've been scared I haven't jumped out of my chair (unlike my girlfriend, who had to stop playing)

      I have played 4 player DM with my friends and I have to say that it's a blast. I've always preferred smaller DM (I don't see the point in spawning, killing a guy who happens to be next to you, then dying quickly), and the well designed DM maps are very fun to play on. I've had a good mix between surprises and insane firefights (wait until you try berserk mode!)

      Regarding how well it runs: I have an Athlon XP 1600+ with 512 MB of RAM and a Geforce FX 5700 Ultra. I can play in 1024x768 at medium quality with high effects and only experience some occasional stuttering. One of my friends has a similar computer with a Geforce4 MX and he says that 800x600 at medium runs very smooth.

      All in all, I'm very pleased with this game and would say that it definately lives up to the hype. Make sure your monitor brightness is set to a decent level -- at first I had mine way too dark, and the game wasn't nearly as enjoyable. You should be able to see your environment without a flashlight. Also be sure to set your system to surround sound in Control Panel->Sounds and Audio->Volume Tab->Advanced, as the game doesn't support EAX and its autodetection or whatever.

  2. freakin great by aderusha · · Score: 1, Informative

    downloaded it a couple days ago cause i just couldn't wait, then bought it today as it hit the shelves. do youreself a favor - upgrade your pc then BUY THIS GAME!

    1. Re:freakin great by mog007 · · Score: 3, Informative

      "best single player FPS"?

      I didn't get to vote for it... RECOUNT!

      I think D3 is better than Half-Life in everyway. The only thing about Half-Life that was admirable was the possibility of a second ending.

  3. Odd Ratings by cephyn · · Score: 4, Informative

    I'm curious to see what it gets. I noticed on Gamerankings.com that all the earliest magazine reviews gave it a 9.4 -- the site members were giving it about an 8.6. It did strike me as odd that the first 3 reviews were exactly the same rating...but I guess that's not impossible.

    --
    Moo.
  4. I bought my copy today by FuzzzyLogik · · Score: 5, Informative

    And it's good :) doesn't run so hot on my setup though..
    amd athlon xp 2400+
    512mb ddr 400
    7200rpm hard drive
    nvidia geforce 4 ti 4400 (128mb)

    it doesn't detect my surround sound setup (sb live! with klipsch pro media 4.1's)
    it runs at medium detail @ 640x480 and gets pretty choppy in places...
    my only complaint so far is that it's so dark that even the flashlight doesn't even really let you see much (i'm trying not to turn my brightness up but it seems i may have to so i don't keep running into guard rails and such)...
    overall though.. i think the intro was a bit long.. i wanna kill stuff.. and kill it i shall... after the 15-20 minute introduction :-/ great for the story.. bad for my trigger finger

    1. Re:I bought my copy today by gedanken · · Score: 4, Informative

      Doom3 does not use creative's app to determine if you are capable of using surround sound. Be sure to look in the windows audio settings found in the control panel and be sure that that is set to the speaker setup that you have.

    2. Re:I bought my copy today by Anonymous Coward · · Score: 2, Informative

      Your graphics card is definately the bottleneck, the rest of your rig should do just fine, just get a faster graphics card.

    3. Re:I bought my copy today by UnknowingFool · · Score: 3, Informative

      HardOCP had a hardware guide for Doom3.According to your specs, it should run fine but you have to run it at low settings and low resolution unless you have a top of the line card like an ATI Radeon 9800 or a NVidia FX5900 Ultra.

      --
      Well, there's spam egg sausage and spam, that's not got much spam in it.
    4. Re:I bought my copy today by bogie · · Score: 4, Informative

      Same here although I have a somewhat lesser system

      XP1900, GF 4 4200 64MB(this hurts), 512MB(could use 768 or a Gig for Doom 3)

      Anyway on your rig that seems to be par for the course although I've seen some people say that 800x600 at medium is playable with that spec. You honestly probably won't see that big a hit playing a notch higher resolution wise. On my system once I'm in a room its not too bad but running through doorways causes a huge bit a chop and when any big action scene starts it chops a little as well. After playing with this setup for so long its really is surprising that I'm playing at 640x480 low. I think the last time I played a fps at such a low resolution was like 5 years ago. :)

      One thing you can try is setting setting image_cacheMegs "32" to "96" or higher in the file DoomConfig.cfg. Some people are reporting that is helping smooth things out. YMMV

      btw anyone who says this game sucks or isn't scary hasn't played at night in a dark room with headphones on. Awesome sound effects.

      --
      If you wanna get rich, you know that payback is a bitch
    5. Re:I bought my copy today by OneHungLo · · Score: 2, Informative
      It ran fine on my system, and my specs aren't all that different.

      AMD Athlon XP 1700+
      640MB PC133 SDRAM
      120GB 7200rpm Hard Drive
      BFGTech Asylum GeForce FX5200 OC 256MB

      If you need some advice on making it run better, here's what you need to do. Open up the "base\DoomConfig.cfg" file, and go to the line that says something like:
      seta image_cacheMegs "20"
      Change the value to something a little more suitable for your video card. For example, I have a 256MB card, so I enlarged my cache to 192MB. Since yours is a 128MB card, I would recommend setting your cache to around 96MB. After making this tweak to my .cfg file, the frame rate picked up dramatically, and I was able to adjust my settings from 640x480 + Medium Quality to 800x600 + High Quality + 8xAF and still have the game running smoothly. YMMV.

      Also, have you thought about adjusting your Gamma correction? I think programs like Powerstrip and Photoshop have utilities that allow you to do this. the reason I asked is because I don't have very much trouble at all seeing in the game with my flashlight on, and sometimes with it off, so it sounds like a gamma problem to me.
  5. Re:So what's next for id software..? by FuzzzyLogik · · Score: 5, Informative

    they said they're doing something totally new... quake 4 is being done by someone else, and the wolfenstein series is being done by someone else.. so they're doing something totally new this time around and they should be starting on it soon.

  6. Experiences thus far: by bravehamster · · Score: 5, Informative

    I've got 4 computers at my disposal of various capabilities, and this is how Doom3 has run on them:

    XP 2600
    Ati Rad 9800 Pro
    2 x WD Raptor striped raid
    1GB PC3200 Corsair

    Can run smooth on High settings at 800x600, AA disabled. Game looks fantastic

    ------

    XP 2000
    Geforce FX 5200
    80GB 2mb buffer maxtor
    512MB PC2700 Generic

    Barely runs at 640x480. Framerates are in the 10-20 range. Would not recommend purchasing if you have similar specs. Upgrading the CPU or video card would have the largest impact.

    ------------

    P4 2.4Ghz B
    ATI Radeon 9500
    512MB PC2100
    2 x 80GB Maxtor Striped RAID

    Runs smooth on Medium settings at 640x480, or Low at 800x600. Definitely playable.

    -----------

    Haven't tried the 4th yet, but I don't hold much hope. It's an XP 1600 w/ GF4 Ti4200.

    --
    ---- El diablo esta en mis pantalones! Mire, mire!
  7. Get rid of all ambient light by Nailer · · Score: 3, Informative


    my only complaint so far is that it's so dark that even the flashlight doesn't even really let you see much (i'm trying not to turn my brightness up but it seems i may have to so i don't keep running into guard rails and such)...


    People used to say the same thing about Quake 1. However, if you got rid of all ambient light and played, you could see everything you were supposed to and without the washed out-ness that comes from upping your gamma too far.

  8. Tweak Settings by Jorell_Kovin · · Score: 5, Informative

    For those of you finding the game too dark try these settings:

    1)In game bring down the console (ctrl alt ~)
    2)r_gamma 1.3 - The default is 1, try a range from 1.2-1.4, some have said to go as high as 1.8 but that is way too bright and takes away from the atmosphere imho.
    3)r_brightness 1.5 - Again the default is 1, try a range up 1.8 to what looks best for you.
    4) Turn off AA, turn on vsync on.

    To boost performance try this!

    In your DOOM 3 directory, find "DoomConfig.cfg" (x:\Program Files\Doom 3\base). Open DoomConfig.cfg in Notepad.
    Find the line:
    seta image_cacheMegs "XX"
    Where XX is try increasing this value in according to how much ram you have. I have 1 GB of ram, and set it to 256, HUGE boost in framerate, game runs a lot smoother now. Try these values: 32, 96, 128, 256.

    1. Re:Tweak Settings by BEI01 · · Score: 4, Informative

      Another thing I have noticed, is that on some systems, particle dynamic lights (like the imp fireballs) are turned off. By default, when the imps launched a fireball in a room, you could just see the fireball...e.g...the whole room didn't light up orange. I have no idea why, as this is a HUGE part of the game, and changing between the three quality settings doesn't alter the fact these are off. This of course will make it very hard to fight in the dark, without the imps lighting up the room when they attack. There was no performance hit on my comp when I turned it on at the console:

      set g_projectilelights 1

      ALso, muzzleflare dynamic lights were also by default off for some reason. Again, this really helps illuminate the situation when fighting in the dark. Turn it on with:

      g_muzzleflash 1

      at the console. ( ctrl - alt - ~ )

      Once I turned both of these on, the game experience was much better.

      Hope this helps.

  9. Whuzzaahh!! by cOdEgUru · · Score: 4, Informative

    Waited, shuffled my feet today morning, hoping my wife wouldnt notice, waiting till 9:30 to leave home so that I could pick up the game at 10:00 from the nearest store.

    Store opened at 10:00, saw a bunch of people waiting for it to open, thought they all would be in line for the game. Felt like an old geek after realizing I was the only one to pick the game up. Felt real old waiting at the counter to pay for it.

    Read reviews/previews/salivate over old screenshots all day. Didnt feel a bit guilty at getting paid for nothing.

    Reached home, ignored wife completely, popped CD's in, installed, breathless now.

    Fired it up on my not so humble box, encountering game freezes during cut screens/ loading textures etc.

    Trying to pick up my jaw from the floor ever since.

    Game rocks..its dark, deliciously creepy, I have a weak heart and I dont think I will play at night (also slightly considerate towards neighbours).

    After two hours of getting creeped out, eaten alive, ass kicked, munched on. pulled down the ever so trusty in-game commandline, typed in the words:

    spawn monster_boss_cyberdemon

    Holy mother of God! Is that...omg!!...

  10. Re:piracy by friedmud · · Score: 2, Informative

    I have it - and I'll say that it will run fine at 800x600 at medium.

    Don't go with Low setting though - the textures look washed out... if you can't run at 800x600 I would go for 640x480 at medium - it looks better than any res with low textures.

    It runs pretty well on my laptop (17 fps average in using "timedemo demo1") at 1024x768 at High quality....

    My laptop's specs:
    Pentium M 355 (with 2 Megs of cache)
    1GB DDR
    Nvidia Quadro Go 1000 (this is my mobile workstation)

    Friedmud

  11. Re:Will the monsters fight? by BFaucet · · Score: 2, Informative

    Actually in DOOM the grunts (pistol, shotgun and machine gun dudes) and lost souls would fight their own kind (actually lost souls would only get one hit on the other lost soul before returning to you,) though the imps, cacodemons, pinkies, Mancubuses, etc wouldn't hurt their own kind.

    The only exception was Barron of hell v.s. Hell Knight.

    DOOM 2 had levels where you basicly had to get the monsters to fight eachother... Like the one level where there's a Cyber Demon and a Spider mastermind in the same room, or the level with a Cyber Demon that was behind 20 or so Barrons of Hell that weren't facing you.

    Fun times :)

    --
    -Derick
  12. Re:Will the monsters fight? by RichM · · Score: 4, Informative
    The new game, with its insane system requirements, will only have a handful of monsters at a time (about three, if I understood the Telefragged review correctly).
    I've played the game for around ten hours now and I can tell you that you'll see in excess of twenty "monsters" on screen occasionally.
  13. Re:Will the monsters fight? by RatBastard · · Score: 5, Informative
    Actually, it works like this:
    Species that shoot bullets can injure, and get into fighst with, any monster in the game.

    Species that use missile attacks can only injure, and therefore get in fights with, members of other species.

    That is to say that a Grunt can get into a fight with any other monster, including another grunt. While an Imp can only get into fights with any monster that is NOT an Imp.

    There are four exceptions to this:

    1. If a monster hits another with it's physical attack it will start a fight, regardless of species. This rarely happens with monsters of the same species, but I've seen it happen.
    2. Barons of Hell and Hell Knights are imune to each other's missiles.
    3. Monsters that use special attacks, like the Archvile, can injure and get intii fights with other members of their own species.
    4. Pain Elementals can injure each other, but because their weapons are Lost Souls, the injured monster gets into a fight with the lost soul, not the Pain Elemnetal. Yeah, I'm a DOOM geek.
    --
    Boobies never hurt anyone. - Sherry Glaser.
  14. Re:piracy by swillden · · Score: 4, Informative

    Copying bits that are arranged in a deliberate order against the stated wishes of the material's creator is theft. So is "borrowing" it.

    Incorrect. Those actions are copyright infringement, not theft. Theft involves taking something from its owner, with the intent to deprive them of it. When you make infringing copies you are taking something, but not depriving anyone else of it.

    If it's worth owning, wait for it and pay for it.

    Agreed. Just don't apply labels that don't fit. "Theft" has legal and moral meanings that don't apply to copyright infringement. Copyright infringement is a crime, and although it doesn't deprive anyone of anything, it does violate an important social contract, so what it is is enough, without calling it something else.

    If you don't "wanna pay for it", and the creator hasn't told you it's free for the taking, you have no right to possess a copy of it.

    More precisely, we as a society have decided that to give up that right, mostly, for a time, in order to promote the publication of more works. We as individuals should understand and honor this choice, because it's a good one. Again, though, don't make the mistake of assuming that the author of a work has some natural right to control the work. The only natural right the author has is to decide whether or not to create it, and whether or not to publish it. Everything after that is a legal fiction (for a good reason).

    --
    Note to ACs: I usually delete AC replies without reading them. If you want to talk to me, log in.
  15. Re:piracy by sqrt(2) · · Score: 2, Informative

    Wrong, wrong, wrong. We have the two different words because they are two different things, and one does not equal the other.

    Copyright Infringement does not equal Theft, and there is nothing that you can say or do to change that.

    --
    If you build it, nerds will come. Soylentnews.org
  16. Doom ]I[ too dark: a solution by Jack+Zombie · · Score: 4, Informative

    my only complaint so far is that it's so dark that even the flashlight doesn't even really let you see much

    I had the same problem, tried setting brightness to max in options, but the game was still much too dark to enjoy. Here is the real solution:
    The game has 0-2 gamma levels, level 1 is standard. Open the Console (CTRL+ALT+~) and type in r_gamma 1.5. Now the game is bright enough to play!

    --
    "You should never doubt what nobody is sure about." -- Willy Wonka
  17. My own little review by Killswitch1968 · · Score: 3, Informative

    I've clocked in about 10 h of play so far, all on single player, so that's what I'll focus on.

    The game has a half-life story: Bunch of monsters spawning because of wacko-scientific experiments. Whatever. The guns are all standard, pistol, shotgun, machine gun, grenade, rocket launcher, and of course BFG and plasma rifle; also nothing new.
    Gameplay largely involves walking around identical looking factory/metal corridors. The lighting is always always dark. This is particularly frustrating since our hero is incapable of wielding both a flashlight and a weapon. Yes, that's right. The flashlight is technically a weapon, and you can't hold 2 weapons at the same time. That means you often find yourself shooting in the dark hoping you hit stuff. Highly annoying.
    There is very little to figure out, all the maps are linear with no more than one-way to go. The 'secrets' in the game usually involve either looking behind a shelf for some ammo, or entering a code you found for some safe.
    Because the engine is so taxing, there are very few monsters at any given time. Usually 2, at most 5. There are few open areas.

    If you haven't gotten the idea, it's basically a very pretty, but utterly dull shoot 'em up. There is no secondary fire, and the weapons are unimaginative. The storyline is virtually nonexistant. After 10 levels, I still know next to nothing, except ****SPOILER*** there is some 'evil' scientist running around, and there's my marine captain trying to help us contact Earth. *** END SPOILER***.

    Finding new monsters is undoubtable the 'coolest' thing, since they are so well made. But that is about the only thing that makes me come crawling back. I'd wait a bit before you consider picking this up.

    --

    Corporations: your universal scapegoat for all society's ills.
  18. Re:Will the monsters fight? by Sigma+7 · · Score: 2, Informative
    Actually in DOOM the grunts (pistol, shotgun and machine gun dudes) and lost souls would fight their own kind (actually lost souls would only get one hit on the other lost soul before returning to you,) though the imps, cacodemons, pinkies, Mancubuses, etc wouldn't hurt their own kind.
    There's another exception to the rule you posted.

    If a monster damages another monster with a barrel explosion, the injured monster will become hostile - even if they are of the same species (e.g. Baron of Hell vs. Baron of Hell.) This gets exploited in some Tyson runs of Doom.

    When this happens, the monster will try to attack with the missile attack. Since this doesn't work, the monster will eventually close inand use the melee scratches - this will cause the two-way combat to occurr.
  19. Re:money in the engine not the game by linzeal · · Score: 2, Informative
    Exactly, I was waiting for someone to point this out. If Quake 3 hadn't had an unsecured multiplayer mode than many people would of never bothered with the playing the game. I first came upon Quake 3 at a Lan Party a few weeks after release and everyone was playing pirated copies. Over the years since I have picked up Quake III maybe 2-3 times for gifts and the like. It still introduces people to the FPS pc world well, imho. Now that a 100 dollar video card can run the game in 1280x1024+ it makes for some nice gameplaying.

    I live in a small town so my sole local means was sold out as of today when I got my damn check, so I ordered it online for a good price considering my local game shop wanted nearly 60 dollars plus tax. Ouch.

  20. Cheats and Console Commands by Davak · · Score: 5, Informative

    The cheats and consoelc commands have changed some since the alpha version. One of our users posted a pretty good list here:

    Doom 3 Console Commands and cheats

    If you figure out any more, please let me know.

    I didn't really get that old doom feeling until I turned on noclip and walked through a few walls anyway. :)

  21. Fellow Canucks - Good Deal at Future Shop by Konowl · · Score: 2, Informative

    Future Shop has a good deal going on Doom 3...

    Buy Doom 3 and get Knights of the Republic free, along with a poster (oooooohhhhh) and a figurine (aaaahhhh).

    Not a bad deal.

  22. Re:The Doom 3 piracy troll... by br0ck · · Score: 2, Informative

    According to this it will be available for $45 at Circuit City this Friday. I would think that other retailers might follow suit. However, I think you're on to something since UT 2004 went for $35 initially and sold very well. On the other hand, every retailer is selling out so it's not like people aren't buying it. Personally, I couldn't wait. I got it last night and it's worth every penny so far.

  23. Re:The Doom 3 piracy troll... by DrCash · · Score: 2, Informative
    $54.95 is not really a totally out of the world price for games. A lot of games, even 5-6 years ago, would release on day one at around $50. The price would rapidly drop soon after. I wouldn't be too surprised to see Doom 3 at $39.99 by Christmas, and at $29.99 by this time next year. Two years from now, it'll be $9.99!

    The gaming industry moves at a fairly rapid pace. Part of the reason for this is that the average lifespan of some of these games is short. Gamers (usually 15-24 year olds), typically have short attention spans. They will focus on this game for the next week or two, blow through all of the levels of the game and get to the end, learning all the cheat codes to get them through it if they have to. Once they're done, they'll play multiplayer for awhile (perhaps a few months). By January 2005, they'll definitely move on to something else, if they haven't done so by then. So that's why the price will drop dramatically by X-mas, so as to attract the next **batch** of gamers - those that want to try the game but aren't die-harders and maybe more on a budget.

  24. Re:And you are correct sir. by OwP_Fabricated · · Score: 4, Informative

    Oh yeah, you go to hell alright. Also, parts of the base are being taken over by hell.

    But don't let me throw you, you spend a LOT of time running through similar looking futuristic tunnels with crappy light fixtures that go out if you look at them crosseyed.

  25. Re:The Doom 3 piracy troll... by RudyG13 · · Score: 1, Informative

    Wow, you clearly have NO idea what you are talking about. I'm guessing that Doom 3 took 20-30 million dollars to develop, and I'm just being conservative. I wish I could find the article, but PC Gamer gave a breakdown of what your typical games development costs were. For a 50 dollar game, they were lucky to make 2-3 dollars a copy. Is that greed? Besides, don't blame the developers, blame the publishers that bleed them dry. Next time before you post, think, and say "Do I really know what I'm talking about?"

  26. Re:Very disappointed by toddhunter · · Score: 2, Informative

    Yes indeed. Which is all fine until you pull out the flashlight only to spot something that needs the shotgun to kill...except that the last weapon you had was the hand-gun. By the time you have sorted it out, you've been hit a couple of times.
    It's not 'terrible', but would have been a whole lot easier if you could say, strap the light onto your gun or similar and shoot at the same time.
    Whilst I'm typing too, I'll say the other big problem is how all the guns really suck compared to the shotgun. Every creature in the game can be killed by shooting with the shot-gun, running back behind the last corner, and then waiting for it to wander around and shooting it again.
    Since 99% of the game is wondering around tight corridors, the shotgun is all you really need.

  27. Re:Windows Server 2003 by Anonymous Coward · · Score: 1, Informative

    1) Create a destination folder (for example, c:\program files\doom 3)
    2) Insert CD 1.
    3) Copy Doom3.exe from CD 1 (Setup\Data\Doom3.exe) to your destination folder.
    4) Create a "base" directory in your destination folder (for example, c:\program files\doom 3\base).
    5) Copy pak002.pk4 from CD 1 (SetupData\base\pak002.pk4) to the "base" folder.
    6) Copy game00.pk4 from CD 1 (SetupData\base\game00.pk4) to the "base" folder.
    7) Insert CD 2.
    8) Copy pak000.pk4 from CD 2 (SetupData\base\pak000.pk4) to the "base" folder.
    9) Copy pak001.pk4 from CD 2 (SetupData\base\pak001.pk4) to the "base" folder.
    10) Insert CD 3.
    11) Copy pak003.pk4 from CD 2 (SetupData\base\pak003.pk4) to the "base" folder.
    12) Copy pak004.pk4 from CD 2 (SetupData\base\pak004.pk4) to the "base" folder.
    13) Go to the base folder and create a text file called "doomkey". NOTE: This file should not have any file extension.
    14) Open the doomkey file in notepad.
    15) Enter your CD Key exactly as it appears on the CD Key sticker. Use all capital letters and do not include any dashes.
    16) Save that file.
    17) Doom 3 should now be installed on your computer.

    The final layout on the CD drive should look like this:
    [destination folder]\Doom3.exe
    [destination folder]\base\doomkey
    [destination folder]\base\game00.pk4
    [destination folder]\base\pak000.pk4
    [destination folder]\base\pak001.pk4
    [destination folder]\base\pak002.pk4
    [destination folder]\base\pak003.pk4
    [destination folder]\base\pak004.pk4

  28. Radeon problems by WormholeFiend · · Score: 3, Informative

    I haven't seen much complaints in here so far, but it seems like a lot of people with Radeons (me included) complain about intermittent graphic lockups and freezes...

    I started having those problems after the first few objectives, starting in Alpha Labs.

    After trying all the obvious solutions (updating drivers for various hardware, trying the different sound settings in dxdiag, etc.), I found that turning AGP completely off makes the game stop freezing.

    Hope this helps any of you, because I was just about to throw the Doom3 CDs out the window when I found the solution.

  29. Doom 3 pirated--news that Slashdot just reported by Anonymous Coward · · Score: 1, Informative

    Gamespot and the BBC are reporting that several thousands of illegal copies of Doom 3 were pirated over the weekend, shaping up to be one of the most pirated pieces of software of all time. One technology correspondent estimates that Activision and id Software lost up to "$2,749,500 worth of software at Doom 3's $54.99 sticker price." Activision has no comment, but Matt Pierce of PC Gamer has some harsh words. John Carmack is reportedly very unhappy. The game was legally scheduled for release today.

  30. Re:Quake3 engine open-source? When? by John+Carmack · · Score: 5, Informative

    By the end of the year. There are still a lot of higher priority things, but it is coming soon.

    Hopefully punkbuster will keep the source release from having any negative impact on the player community.

    John Carmack

  31. Re:Goddam thing wont run without a no-cd crack by togofspookware · · Score: 3, Informative

    If you can't get a NoCD crack, Nero + Daemon Tools do the job nicely. That's how I got mine to work without having the CD in there all the time.

    --
    Duct tape, XML, democracy: Not doing the job? Use more.
  32. Re:Doom 3 Linux by Anonymous Coward · · Score: 3, Informative

    According to Todd whatever-his-name-is (someone from id), linux binaries will be available for download "shortly after retail release".

    There's no linux installer on the CD, and will not be a boxed linux version of the game.

    I know some people that are buying this and constantly looking at the doom3 site for any sign of linux binaries. Personally, I'm not buying the game until I have the linux binaries in my possession.

  33. Re:"relatively low price"? by Kanon · · Score: 2, Informative

    The RRP in the UK is £44.99. After discounts UK stores will probably be selling it at about the same price as most other PC games start at.

    Online prices are cheaper but not to the same extent as other games. I payed £17.99 for UT2004 and I have a pre-order in for Stalker at £17.99

  34. Re:The Doom 3 piracy troll... by Rethcir · · Score: 2, Informative

    No, the first _9_ levels, out of 27. There would eventually be a new episode added with another 9 levels, as well. Know your roots.

  35. Get it cheaper here.. by MattRog · · Score: 3, Informative

    To those whining that $55USD is too much... try doing a little leg work before bitching.

    Microcenter has a coupon to purchase it until 8/8/04 for $46.87.

    Circuit City has it online for $44.99 with free shipping.

    Best Buy will price match (in store purchase only) for the difference plus 10%.

    What does this mean? You can easily pick up Doom 3 for less than $46USD. Quit your whining and start playing!

    --

    Thanks,
    --
    Matt
  36. Re:Lets talk about Jon Carmack. by SigmaEpsilonChi · · Score: 2, Informative

    No. For one, the software released by id for which there is source code available is not an example of good programming, either in the small or the large.

    If you have ever looked at the code that is released by id, which I am certain that you have not, you would immediately recognize a lot of deficiencies: a lot of things will be hard-coded, there is no coherent polymorphism and dynamic dispatch will be spread out over several source files, error conditions are not properly handled (many of which can result in crashes), no effort is made for permitting localization, suboptimal and sometimes downright horribly inefficient algorithms and datastructures are used for anything not directly related to rendering, the potential efficiency of the network is poorly utilized, there is no or poor effort to make effective use of system resources for caching, the quality of code documentation is inconsistent, the code itself makes much use of variable name abuse from the very link you provide, and then there are other design deficiencies present in their engines that are unrelated to the quality of the code itself.

    These engines are small, and id really isn't a company in the business of writing software; it is in the business of writing game engines for a relatively small industry of developers in the business of writing FPS titles. The code they have released thus far has nothing in common with "software engineering" and no one should point to it as an example of how to write software. However, that is orthogonal to whether or not John Carmack has provided useful contributions to his industry, which he has, though you've exaggerated them slightly.

  37. Re:Unbelievable! by Azrael+Newtype · · Score: 2, Informative

    I didn't know that slashbot mods would see a statement like this and think it was anything other than humor. Not that there's anything wrong with humor, but "informative?" The only way this is informative is if your life and wealth of knowledge is somehow important to the masses. Still, it is humorous.

    --
    I'm always right and I can prove it, because to the best of my knowledge, I've never been wrong.