Dragon's Lair - A Forbidden Love Affair?
Thanks to WoS for its article exploring the low critical regard that laserdisc videogame Dragon's Lair is held in. The author argues that the game "is the most successful videogame in the history of the world that nobody will admit to liking. For over 20 years, Dragon's Lair games have been coining in cash hand-over-fist, while drawing nothing but bile from press and critics." He goes on to suggest: "Half-Life is almost as linear and pre-scripted as Dragon's Lair, and is just as happy to kill you instantly if you take a single step in the wrong direction", before concluding: "It's only the hardcore, the critics and the reviewers who tend to have it in for Lair and its ilk, and that may be because a game like Dragon's Lair renders both criticism and years of carefully-accumulated gaming expertise worthless."
By comparison, Dragons Lair requires you to press a single button during a very short interval to choose between death and life. It is just a series of binary choices, with no hope of variation, ever. The beautiful graphics tend to wow people, but once you play the game you quickly realize it isn't a game at all.
Look at the "Myst" series. Myst and Riven topped the charts for years (I think it was the best-selling game on CD-ROM since the format came out) and all it ever got were bashings in the (gamers') press by the critics.
This guy is being a knob. I like Dragon's Lair. Sure, it wasn't an execptionally good game, but it was fun in it's simplicity and I don't blame him for singing it's praises. But does he have to shamelessly knock modern games, sometimes games that have little or nothing to do with DL to do so?
Dragon's Lair is little more than Simon with a Don Bluth cartoon. Some people will like this, some people won't.
When I was a kid in the 80's and I saw Dragon's Lair, I was amazed at it and thought that more games coming out soon were going to look just as amazing. Boy was I wrong!
Dragon's Lair looks great. It has an interesting story. The lead character is interesting. But in the gameplay department, it is SORELY LACKING.
Draogn's Lair was designed to eat quarters, and eat them it does, faster than any other game on the planet probably. Move the joystick three times and you have to put in another quarter. It's amazing anyone continued to play.
"Half-Life is almost as linear and pre-scripted as Dragon's Lair, and is just as happy to kill you instantly if you take a single step in the wrong direction"
That is a load of crap. I can put a quarter into Dragon's Lair and be dead three times in less than 30 seconds, barely having even touched the stick.
Half Life on the other hand, you can walk around for quite a while without encountering a monster, and when you do, you are very likely to kill it. And not only are you likely to kill it, but you are likely to actually MOVE THE STICK/MOUSE AROUND A BIT WHILE DOING SO.
Half Life is very interactive, Dragon's Lair is not. As a game, Dragon's Lair's only success is that it does what it was designed to do, and that is to eat quarters, and look better than all the other games sitting around it so people gravitate towards it and put quarters in.
[insert coin]
L R R Die
[insert coin]
L R L U D Die
[insert coin]
L R L U D R L Die
I can't think of any other game that wasted quarters so fast.