Nintendo Announces Western DS Game Line-Up
Thanks to Nintendo's press site for a release listing the Nintendo DS dual-screen handheld titles currently in development for a Western release. Although sharing many games with a recently announced Japanese listing, it's explained: "Many of the industry's biggest software companies confirm that they will deliver names like Madden NFL, Viewtiful Joe, Rayman and SpongeBob SquarePants to the Nintendo DS", and other new/surprising DS titles include GoldenEye from EA, an Atari Classics pack from Atari, and a Western release of the previously mentioned Caduceus surgery game from Atlus.
At first glance (yes, I RTFA) it looks like there are less than ten original titles on this list. Given the fact that the DS is supposed to be some sort of gaming revolution, opening up new control possibilities and allowing completely novel game concepts to be created, this bothers me. I realize that sequels to proven properties are more likely to be financially successful, but the DS is not the next logical evolution of a proven property. Why aren't game makers coming up with more novel concepts? The first generation of games, when gamers won't know what to expect, is the best time for such innovation. Who really needs another Bomberman, another lineup of Atari Classics, or yet another version of the Sims?
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Nice to see Viewtiful Joe, Bomberman, and Castlevania on there. Too bad Goldeneye will probably be a simple port of GoldenEye: Rogue Agent.
Oh, and 'Project Rub' just sounds dirty, Sega.
It seems to me that a lot of these games should probably be GBA games instead of DS games. The DS can play GBA games, but the GBA can't play DS games, so it doesn't make sense to release a DS game unless it actually makes use of some of the DS's new features. Granted, the features include the larger media and the extra buttons as well as the two screens and the touch screen, but some of these games don't sound like the sort of thing that need any of those features.
Of course, it could be that I'm too cynical and these developers all have great new ideas. Certainly, many of them do. Even some of the games that at first prompted me to type this could, on second thought, make good use of the DS. Atari Classics, for example, sounds like nothing special at first, but then I realized that the touch screen could be used to emulate the trackball from such arcade classics as Centipede.
I guess what I'm trying to say is that I really don't have faith that these companies will make the best possible use of the DS, which will ultimately be what determines whether the DS is a gimmick or a revolution. I'm hopeful, though.
I sure hope Konami doesn't try to go 3D the Castlevania game. If they simply continued with the type of increasingly high-quality 2D game they've put into Castlevania: Circle of the Moon, Castlevania: Harmony of Dissonance, and Castlevania: Aria of Sorrow, they will have something quite special. Add in some features that really exploit the DS hardware, and the press will fall all over themselves promoting it for you.
Konami's had their three strikes in 3D with Castlevania 64, Castlevania: Legacy of Darkness (N64), and Castlevania: Lament of Innocence (PS2), and should just stop trying, for now. (I guess it's three-and-a-half strikes if you count the aborted Dreamcast game.)
Not that the Castlevania games couldn't use some work. Harmony of Dissonance had some less-than-stellar musical tracks. All the GBA games have had a nearly useless map function that needs some serious enhancements to avoid driving players mad with backtracking insanity. And they could all do with a new set of artists and creative thinkers to get beyond the same tired enemy types that have existed since the very first games.
Anyway, I do think that Castlevania DS with a map screen that switches to an enemy profile when you're attacking would be neat. Let's hope they're doing it right so that we're not left saying "No special DS features? This could have been done on the GBA!"
Curmudgeon Gamer: Not happy
The current battle seems to be that Nintendo is going for original gameplay (rayman in the lineup does not bode well for that that) and Sony is going for graphics. Who will win? Well depends. You see sony is free to add original intresting games to match the best of Nintendo but Nintendo will be unable to match the graphical splendor of Sony.
The ball is now firmly in Sony's hand. Nintendo is just doing what it has always done. Cheap low price crappy hardware but fun. Sony is/seems to be doing quality good pricey hardware. Can it add fun? Handhelds are not consoles. You need a game that can be played for a few minutes, then you transfer to the next public transport and play again. One of the worst gba games was a racing game whose saves consisted of a lengthy char sequence.
So will sony screw up like everyone else or will Nintendo finally be beaten and forced to use some modern tech and good design in their handhelds? Lets face it both GBA's were crap. The first had no light meaning it couldn't be played outside and the second doesn't have a headphone. Clear "duh" designs. They sold because they were fun and there was no real competition. With the PSP I think Nintendo might be in for a rude awakening. Just as nintendo was not ready for sony in the console market I think they may not be ready in the handheld market.
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Does anyone know if this means that the CC style games will stay Nintendo-only?
I liked 7 but got bored with the random battles and mini-movies the later games turned into, though they had their cool points.
I like the simplicity of FFCC's game mechanics when it comes to magic, weapons, etc. It's a pick-up and play with your friends game (which was there intent I guess) but it does have a few issues. I always thought it would be awesome on PC for multiplay.
I suppose I'll stick to Diablo II and Dungeon Siege.
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Geesh, with all of these rereleases, I'm surprised that we haven't seen "Tetris Classic" or a "Tetris Nostalgia Pack" yet.
(or heck for that matter, "Pong" would be kinda cool on two linked Gameboy s)
Now imagine doing that with the stylus...
I find the lack of Metroid Prime: Hunters on that list disturbing.
The more things I hear about the DS, the more it sounds very interesting. I was initally pretty skeptical of the system, but the touch-screen thing really adds some cool stuff.
I can see a Madden with the option to scratch out custom plays with the stylus and Goldeneye with the ability to tap enemies (aiming) and punch in key codes on bombs/security systems for little mini-puzzles. The options are very open!
When you look at the state of the world, how can you not become a radical, liberal anarchist?
Hey where's Mavis Beacon Teaches Hand Writing? With the touch screen, a good edutainment writing title should be a snap!
Okay, just kidding, but it still concerns me that there's little in that list of games that introduces new and innovative gameplay. Sega's Project Rub sounds potentially interesting given Sega's history of unusual games, Seaman for instance. Hmmm maybe Project Rub is a follow up to Seaman wherein tactile interaction with the creature is included... A lot of potential for "echi" titles there if Nintendo gets desperate!
Anyway, the biggest concern with the second screen is that so far the most interesting uses I can think of are for things that are hardly games. If Nintendo were trying to make a new PDA, then I can think of lots of things to do with a touch sensitive screen. But gaming uses are a bit of a stretch. I'm also concerned about how this screen is going to wear over time. That will probably have the effect of suppressing the used market or eliminating it altogether. Any way you slice it, Nintendo is taking a big risk here.
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Make a DS player for my Gamecube.
This list doesn't look like the revolution Nintendo promised. This could very well have been the lineup for the last GBA, and it is especially not the kind of lineup I'd really want going up against the PSP. Compare Sony's lineup with Nintendo's, and there's some obvious overlap. This is bad news for Nintendo, as ports will hurt Nintendo. For the touch and dual screen to really work they need to be implemented from the bottom up, not as an afterthought. What's more is that when we're talking $200+ price tags, the kids going on vacation playing Spongebob and Monster Rancher in the back seat, it's the 24 year old riding the bus to class playing Metal Gear Solid and Gran Turismo (at least in the US). Without an effective touch and dual screen implementation, any ports will inevitably look better on the graphically more powerful PSP.
Those that aren't ports and are indiginous to either system seem to be kid oriented titles on the DS and conversely more "adult" titles on the PSP.
Now, to be fair, the handheld market is obviously doing fairly well among kids and neither company can ignore that. As much as I hate to admit though, I think that Sony's pulling a Playstation here on this. The proliferation of cellphones and mp3 players means people - adults - are used to having electronic devices in their pockets, and that's a relatively untapped market so far. Toss in a Grand Theft Auto PSP in the American launch lineup, and it may well be the end of Nintendo as we know it.
Sure, Nintendo's isn't a bad lineup persay, and it remains to be seen what Nintendo will pull out of their hat. But this is definitely not the lineup of someone fighting tooth and nail over what is essentially the last bastian of the their once grand empire. This is instead s reminiscient of a clueless company who thinks that Goldeneye will sway the GTA3 junkies.
Gee, that sounds familiar. I think that Nintendo might be in for some deja vu here. I'm thinking this smacks of PSX v. N64, only tinier. Here's hoping it's not, because I do love Nintendo and I think that the DS could be something really great in video gaming, a pinnacle moment in innovation. Nintendo just needs to start acting like it is all.
Without an effective touch and dual screen implementation, any ports will inevitably look better on the graphically more powerful PSP.
That's not true at all. If anything games on both systems will look the same. That's the way it works now. Many games on the xbox and gamecube look identical to the PS2 version because the developers like doing straight ports.
Finally, all they did was release the *names* of the games, how can anyone here possibly judge the games based on the title?
I meant in like saying a celeron is a crappy cheap game system. Doesn't mean a celeron is badly made chip. Just that whoever chooses to put it in game system is being cheap.
Sure the GBA with its old hardware has just kept working and working and working but that doesn't count. I want gloss. I want shine. I want sparkly!!!!!
MMO Quests are like orgasms:
You may solo them, I prefer them in a group.
Thanks for the pessimism, but I'm afraid you might be right. I know of no parent that would be willing to pay $200+ for such a device, unless they're rich and spoil their child.
// file: mice.h
#include "frickin_lasers.h"
Many games on the xbox and gamecube look identical to the PS2 version because the developers like doing straight ports.
Go read the reviews of games that appear on both and find me an Xbox one that says "this looks identical to the PS2 version." When comparing the two, the reviewers nearly always point out that the Xbox version looks "slightly" better, sometimes more than that. The only exception I can think of is the last Need For Speed, whose XBox port was developed by a less capable EA studio than the one for PS2. I don't know if this translates into extra sales or not for the Xbox, but for an older crowd who already hang towards Sony as their brand of choice, it can't hurt.
Finally, all they did was release the *names* of the games, how can anyone here possibly judge the games based on the title?
Have you looked at the list prockcore? I've already played 80% of them on other systems? Are you thinking that somehow Dynasty Warriors will be a tetris clone, and that New Mr. Driller is a bloody 3d romp around Florida? I guess "Plus one additional title in development" from Namco is a mystery. I guess that'll be their ace in the hole huh?
Besides, I'm not saying that this is a piss poor launch lineup. It's just not the lineup of someone who's going down fighting, it's the lineup of someone going down. History is stacked against Nintendo here, not for it, and they seem characteristically obvlivious to that. It's cute, almost, except that I may lose my precious Nintendo because their head is in the sand of Spongebob ports.
I'm interested in seeing what they're going to do with the Gundam Seed game. I'm imagining the top screen being used to display the battlefield (3rd person view), and the bottom screen displaying the controls of the strike/gundam you're piloting (pilot view). Adjust one of the controls (say, activate a special armor) with the stylus and the mecha responds.
I'm interested in seeing what is going to happen with the DS platform. I'm holding judgement on the system until we start seeing what some of these games can do. Some people voiced concerns about relying too heavily on existing franchises; it's not the franchises that are important, but the games themselves.
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Luckily for Nintendo they can count on at least 14 people in my neighborhood getting at least one each on launch day.
:) The number of PSP preorders is a slightly smaller zero (and yes, we're taking PSP pre-orders).
That's the number of preorders at my GameCrazy, RIGHT NOW.