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Obsidian's Urquhart On NWN2, Fallout 3

Thanks to GameSpot for its interview with Obsidian Entertainment's Feargus Urquhart, as the ex-Black Isle founder talks about the formation of the Star Wars: KOTOR II developers ("I must have been at least an OK boss, or it was just Interplay almost going out of business, but of the 36 people working here at Obsidian, 18 of them are from Black Isle"), regarding updates to BioWare's engine for the 2006-due Neverwinter Nights 2 ("We are going over almost every inch of the engine to add new features and refine things that are going to stay the same. From a graphics standpoint, we are updating most of the graphics engine to support new graphical features like normal mapping"), and discusses the fate of the Fallout 3 license ("I think the team at Bethesda has their work cut out for them. This is mostly because there is almost nothing that they can do that will make the Fallout fans happy.")

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  1. there are no "fallout" fans.. by gl4ss · · Score: 0, Flamebait

    in the long term, they're fans of a certain SETTING and type of GAMEPLAY. fallout itself being a 'rehash'/beefed up version of an older post apocalyptic rpg.

    though in that sense who owns the fallout franchise has little to do with who does the true fallout successor game. because, hell, there is nothing that you couldn't take for free expect character and faction names in the fallouts 1 and 2. and lets face it, character names never were that important.

    so all and all, wtf you need the fallout name for if you're intending to do a post apocalyptic rpg? for pre-production hype (to get it financed)?

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    world was created 5 seconds before this post as it is.