Slashdot Mirror


Obsidian's Urquhart On NWN2, Fallout 3

Thanks to GameSpot for its interview with Obsidian Entertainment's Feargus Urquhart, as the ex-Black Isle founder talks about the formation of the Star Wars: KOTOR II developers ("I must have been at least an OK boss, or it was just Interplay almost going out of business, but of the 36 people working here at Obsidian, 18 of them are from Black Isle"), regarding updates to BioWare's engine for the 2006-due Neverwinter Nights 2 ("We are going over almost every inch of the engine to add new features and refine things that are going to stay the same. From a graphics standpoint, we are updating most of the graphics engine to support new graphical features like normal mapping"), and discusses the fate of the Fallout 3 license ("I think the team at Bethesda has their work cut out for them. This is mostly because there is almost nothing that they can do that will make the Fallout fans happy.")

7 of 32 comments (clear)

  1. Making Fallout Fans Happy by th3walrus · · Score: 4, Insightful

    It should be easy enough. Just don't be stupid.

    Keep the feel of the original games. Update the engine all to hell of course and give us flashy things (we like flashy things), but don't go changing the basics. The feel of the world with the whole retro 50's nuclear age motif is perfect. Don't do something strange like give it a fantasy, victorian, or God forbid 80's theme. Keep the gritty feel that the environments had. Bring us new plot devices, but make sure our old favorites (Radscorpions, mutants, slavers, Brahmin, etc.) are lurking around every corner.

    Most of all, don't go dicking around with the game system too much. Fallout fans are Fallout fans because the system was so beautiful. You had really good character customization with the perks, skills, and stats. It was like playing a REAL RPG!!! I can see them trying to simplify it or automate it or something really dumb.

    There's also this trend to move turn based games into real time combat. Fallout doesn't need it. It goes along with the system and how it makes it feel like you're playing a real table-top style RPG. Just because the world is twitch oriented, doesn't mean people always want their games like that. Even twitch action gamers like to calm down and strategize their combat now and again.

    We want new stories. We want a flashy new engine and updated technology. Beyond that, what's so difficult to understand? If they can't understand why we like the original games in the first place, they have no reason to be building the new one.

    Luckily, I think Bethesda understands and will have little problem making us happy.

    1. Re:Making Fallout Fans Happy by ActionJesus · · Score: 2, Insightful
      Most of all, don't go dicking around with the game system too much.

      You have no idea how right you are.

      I was the biggest Warlords 2 fanboy ever (still am, I suppose) so I creamed myself when i heard about warlords 3. But they screwed up the character system.

      Before it played nicely, so if you put all your points into strength, it would take more and more points to increase it. Made for more rounded characters- a max level mage could still hold his own in a fight. Now its just bog standard diablo - get 1 point a level, assign it where you want. If your a mage, you cant fight, warriors cant convert, etc. Also, they removed the skills - so now rather than being a strong merchant but weak converter, your just overall charismatic.

      I love fallout, and had hours of fun shooting peoples eyes out with my perception 10 sharpshooter. If they mess around then sure it may be a better game but 90% chance says it wont, as well as pissing off all the fallout fans.

    2. Re:Making Fallout Fans Happy by Lightwarrior · · Score: 3, Insightful

      You're kidding, right? The SPECIAL system is a lot of things, but in no way is it simple and streamlined.

      The vast majority of Fallout fans are worried about them making a *less* complex system than SPECIAL. The fact that you think it's less complex than Morrowind's character system just shows that you're very, very comfortable with SPECIAL.

      -lw

      --
      Mods: Disagreeing with me != my post Offtopic / Flamebait.
      World without hate or war, invaded. Tragic?
    3. Re:Making Fallout Fans Happy by Lightwarrior · · Score: 3, Insightful

      > Comfortable? Maybe...

      Absolutely, and your post proves it! It also goes to show that you were (almost from the get-go) able to jump right into Fallout's *game* and ignore the rules. Isn't that what a great RPG is about? Not having to be a rule-jockey, but immersing yourself in the story and/or gameplay?

      What you experienced in Fallout is (more or less) the same sort of thing I experienced with Morrowind; I took a little bit of time to learn the character creation interface, and then picked some skills I thought sounded good. After about ten minutes (plowing through a nearby cave), I realized I wasn't having fun. So I dropped back out and built a character based on a concept that had worked for me in the past, instead of min/maxing everything. I found the resulting Khajiit Fighter/Thief to be one of the best characters I have ever had the pleasure of gaming with.

      I had the misfortune of not picking up Fallout until a year or two ago; it took me months (literally!) to find a character concept I was comfortable with. I wasn't able to hit that same niche, because with only three tagged skills, it seemed a lot more important that I got those three skills (and two gifts) "right".

      Having a useless major or minor skill in Morrowind doesn't seem fatal; there's five of each, one imperfection doesn't seem like that big of a deal. But when you're working with stats that can't be changed, 3 skills that can't be untagged, and 2 gifts that can't be given back, each one seems vital.

      Eventually, I just got over it and thoroughly enjoyed the game. Sometimes, that's hard to do with RPGs - be they Fallout, Morrowind, or whatever. The rules can get in the way.

      -lw

      --
      Mods: Disagreeing with me != my post Offtopic / Flamebait.
      World without hate or war, invaded. Tragic?
  2. Unfortunately, pretty much true... by Ayaress · · Score: 4, Insightful

    I think the team at Bethesda has their work cut out for them. This is mostly because there is almost nothing that they can do that will make the Fallout fans happy.

    On the other hand, the way thins were looking, Black Isle couldn't make them happy either. I remember the rather heated feedback that Black Isle got, first when they said that Fallout 3 would have 3D graphics (although it would still take place in a 2D space like Fallou 1 and 2 did), and later when they wanted to make the combat real-time.

    After that, they wanted to balance certain things. Balance is supposed to be a good thing, but the community hated it for some reason. I was stopped reading NMA-fallout.com's forums after the response to a Black Isle member mused about reducing the bonus from the Gifted trait so it would be an actual tradeoff like it was intended to be, and not a freebie.

    Just about every new idea thought of - improved science skills, weapon creation/modification, decan and repair, more limited resources in the game world, even more grass on the ground brought some amount of backlash. I just don't think anything short of a remake of Fallout 1 will satisfy many of the hardcore fans.

    I can think of a thousand things Bathesda can do wrong with Fallout 3, but the existing fanbase is too firmly set with the original engine. They have to realize that without renovating the game at just about every level, it won't go anywhere. An original-engine game would sell a couple hundred copies to the hardcore fans, but even the bulk of the original fanbase has moved on to more modern things. What the most vocal part of the Fallout community seems to want just isn't a viable game in 2004, especially not with the modding tools available for Fallout and Fallout 2.

  3. Re:Fallout3 by easychord · · Score: 2, Insightful

    Another example is Deus Ex.

    They make a sequel and get nothing but complaints about stupid AI, poor performace, slow load times and so on. They complain about bad voice acting, unbelievable story and characters, lousy hud, actions not having any real impact on the story.

    All problems that were the same or worse in the original game.

    And the fans wonder why the publishers give up trying to make them happy and just release cheap mass market games using the IP.

  4. Re:NWN's dated engine by Anonymous Coward · · Score: 1, Insightful

    Your post is a good example of not understanding what an engine is about. It's fun to see armchair developers touting about all the mistake Obsidian is making on this - I mean it's obvious, why should 36 obisidian employees be right when everyone who has seen a screenshot knows how bad the engine must be...

    An engine defines an application framework, not fancy graphics. Since Obsidian is using another version of Aurora for KotOR, they must know pretty well what they are getting into.