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Obsidian's Urquhart On NWN2, Fallout 3

Thanks to GameSpot for its interview with Obsidian Entertainment's Feargus Urquhart, as the ex-Black Isle founder talks about the formation of the Star Wars: KOTOR II developers ("I must have been at least an OK boss, or it was just Interplay almost going out of business, but of the 36 people working here at Obsidian, 18 of them are from Black Isle"), regarding updates to BioWare's engine for the 2006-due Neverwinter Nights 2 ("We are going over almost every inch of the engine to add new features and refine things that are going to stay the same. From a graphics standpoint, we are updating most of the graphics engine to support new graphical features like normal mapping"), and discusses the fate of the Fallout 3 license ("I think the team at Bethesda has their work cut out for them. This is mostly because there is almost nothing that they can do that will make the Fallout fans happy.")

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  1. On linux clients... by meanfriend · · Score: 0, Offtopic
    I'm sure that most people here know that Bioware releases linux binaries for NWN and provides a linux forum where the actual developers can get feedback and provide assistance.

    Even though the binaries lagged behind the original box release and are officially 'unsupported', and Bioware deserves a lot of credit for the excellent job they've done with NWN under Linux; it remains the only triple-A RPG title available natively for Linux (AFAIK).

    Unfortunately, there was no Linux client forthcoming for KOTOR. Conspiracy theorists speculate that MS paid a premium to have KOTOR first released as an Xbox exclusive and there was no way in hell they'd allow Bioware to work on a linux client (or mac). Fun stuff to chat about, but any posts on the official KOTOR forums asking the developers about a mac or linux port of KOTOR is greeted by a whole lotta silence...

    As far NWN2 goes, now that a new studio is working on it, who knows what thier stance on non-MS OS's is going to be. I did find this posting on the Obsidian forums from one of the actual developers:

    We are not actively developing an OpenGL (mac/linux) version of NWN2 at the moment. Things may change, and people keeping the issue in the forefront is not a bad thing.

    So if you want to see a mac/linux port of NWN2, then head over and make your voice heard.