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A Look Back at Sonic the Hedgehog

SonicHero writes "Part of its Essential 50 series, 1UP has posted a very interesting look back at Sonic the Hedgehog. It discusses how the character came about, how Sega marketed him, and how Sonic ultimately changed the course of the 16-bit platform wars."

198 comments

  1. I tried to take a look back by Anonymous Coward · · Score: 5, Funny

    But all I saw was a blue blur.

    1. Re:I tried to take a look back by Poeir · · Score: 3, Funny

      Really? All I saw was red.

      --
      Sigs are like bumper stickers.
    2. Re:I tried to take a look back by MikeXpop · · Score: 2, Informative

      I feel like a huuuuuge nerd understanding that joke.

      For those who don't, here's a quick view on red/blue shift

      --
      Etiquette is etiquette. He kills his mother but he can't wear grey trousers.
  2. let's face it.... by Prod_Deity · · Score: 5, Funny

    A cute little hedgehog is more marketable than a short fat plumber who plays with mushrooms.

  3. Sonic CD by Emrikol · · Score: 5, Interesting

    My favorite had to be the Sega CD game...and it had a kickass soundtrack!

    --
    You're all bastards!
  4. More info (directory of sites) on Sonic Games by Etcetera · · Score: 4, Informative


    Take a look at the Open Directory Project's category on it.

    God, I remember staying up nights back in 91/92 finishing the Sonic games. It's enough to make me want to go plug the console in right now and spend some time with Sonic&Knuckles + Sonic 1. :-\

    1. Re:More info (directory of sites) on Sonic Games by Anonymous Coward · · Score: 0

      You mean, the cart with "Lock-On Technology?"

      I think Sega had a good idea with that tech - they should have gone further with it. Imagine...

      Sega and Honda are together to form... the Honda Accorelement with LOCK-ON TECHNOLOGY! Why, with the simple flip of a switch and a large carapace (sold separately) your sedan is now... an SUV!

      Ooh! Ooh! How about Sega + the Porn industry?

      Naaaaah... too easy.

    2. Re:More info (directory of sites) on Sonic Games by Atog006 · · Score: 1

      But it didn't work with Sonic 1. Something about Knuckles not working with the conveyer belts.

    3. Re:More info (directory of sites) on Sonic Games by Fred+Or+Alive · · Score: 1

      Perhaps he's talking about the hidden bonus stage game? (Press A+B+C+START on the message you get if you plug a non Sonic 2 / 3 cart in, I think you might get different levels depending on what cartridge you plug in, but don't hold me to that).

      --
      10 PRINT "LOOK AROUND YOU ";
      20 GOTO 10
    4. Re:More info (directory of sites) on Sonic Games by AndyBusch · · Score: 1

      Perhaps he's talking about the hidden bonus stage game? (Press A+B+C+START on the message you get if you plug a non Sonic 2 / 3 cart in, I think you might get different levels depending on what cartridge you plug in, but don't hold me to that).

      You get random levels on most carts. Sonic 1 gave you the option to enter passwords for stage selects.

    5. Re:More info (directory of sites) on Sonic Games by TLSPRWR · · Score: 1

      There were also Palette issues. If I remember correctly from hacking communities, changing Sonic's colors to Knuckles' (the change that comes with putting him in) changed a lot of other object's colors (including the sky).

    6. Re:More info (directory of sites) on Sonic Games by Etcetera · · Score: 1


      Yes, that's what I'm talking about :) With normal (non-Sonic) games, you'll get a single bonus level. When you add Sonic 1 to it, you get a progressive game where you can complete some ungodly number of them in a row (I heard it was over 3000). For some reason I find the endless number of the bonus-round-like puzzles to be very relaxing.

      When I've been bored, I've been trying to compile a list of the bonus codes (so you can skip to where you left off). If anyone has any additions or knows of any other list, let me know.

      http://www-rohan.sdsu.edu/~cleaver/sonic.html

    7. Re:More info (directory of sites) on Sonic Games by stud9920 · · Score: 1
      God, I remember staying up nights back in 91/92 finishing the Sonic games
      I am a very poor gamer and beat it in two afternoons. SEGA games sucked at the lifetime.
    8. Re:More info (directory of sites) on Sonic Games by Anonymous Coward · · Score: 0

      You might want to know that much of it has been done already. Check out the "Blue Spheres Password FAQ" on this page at Gamefaqs. It has the first 3400 level codes, plus some for ~140 other miscellaneous levels.

    9. Re:More info (directory of sites) on Sonic Games by Etcetera · · Score: 1


      Yeah, I was curious enough to Google some of them after posting that (I hadn't updated my page in several months) and found that. (http://db.gamefaqs.com/console/genesis/file/sonic _the_hedgehog_blue_spheres.txt). Oy vey. I guess no matter how OCD you are, there's always someone worse than you =)

    10. Re:More info (directory of sites) on Sonic Games by Anonymous Coward · · Score: 0

      I remember staying up nights...

      Nights into dreams, now *that* was a kick-ass game.

    11. Re:More info (directory of sites) on Sonic Games by SphericalCrusher · · Score: 1

      "It's enough to make me want to go plug the console in right now and spend some time with Sonic&Knuckles + Sonic 1. :-\"

      And I'm glad I can still do that. I still own all of my old consoles -- especially all of the Sega ones. I have almost every Sonic game to date that was released in America and a lot of the ones released in Japan. I have about two hundred Sonic comics and no telling how much other merchandise. I grew up with Sonic and I still worship him today. Long live Sega. Long live Sonic.

      --
      "Instant gratification takes too long." - Carrie Fisher
    12. Re:More info (directory of sites) on Sonic Games by Anonymous Coward · · Score: 0

      How is this informative? Stupid assholes

  5. I have the hots for Tails by Anonymous Coward · · Score: 1, Insightful

    Okay, so he was introduced later, but what more can be said? The game's a classic!

  6. What a rip off! by Anonymous Coward · · Score: 5, Funny

    Everyone knows that Sonic was stolen. Shlomo the Hedgehog, know THERE was a 16 bit hero! Y'know... his epic battle with Rabbi Rabotnik, Dradles, his sidekick... Does no one remember?

    1. Re:What a rip off! by ivan1011001 · · Score: 1

      Uhm, sorry, but Sonic first appeared on the 8 bit Genesis.

      --

      I was thinking of converting to paganism, but where the hell can you find sacrificial virgins these days?
    2. Re:What a rip off! by Hooded+One · · Score: 1

      Except that the Genesis was 16-bit, and a direct competitor to the Super Nintendo. Which the article mentions explicitly.

    3. Re:What a rip off! by Anonymous Coward · · Score: 0

      The parent may be mistaking his appearance on the 8-bit Game Gear as his first appearance.

  7. Sonic was... by kdougherty · · Score: 0

    A hedgehog on steroids. My favorite character by far! Notice how he never gets tired... he's juicing for sure.

    --
    The best way to predict the future is to invent it. -Alan Kay
    1. Re:Sonic was... by AndroidCat · · Score: 2, Informative
      In 1993, he was the first (and last) video game character to make an appearance at the Macy's Thanksgiving Day Parade, in the form of a 65-foot balloon which famously knocked down a lamppost and injured two people.
      Yeehaah!
      --
      One line blog. I hear that they're called Twitters now.
  8. Never my cup of tea. by Lord+Graga · · Score: 4, Insightful

    All the times I've played Sonic it's been like... Hold down right and press jump on the right times, correct any silly little errors that I might make, and win the level. It's nothing fancy :P

    1. Re:Never my cup of tea. by BlueCup · · Score: 4, Funny

      Exactly, and programming is just pushing keys on a keyboard and moving a mouse. Honestly, how hard could it be? =)

      --
      WANNAWIKI Wannawiki WannaWiki WANNAWIKI!
    2. Re:Never my cup of tea. by tesmako · · Score: 1

      I agree, never quite understood the appeal of the games, but I so very much wanted to (and still wants to, I bought Sonic Advance for the GBA) since the characters and universe are all so very appealing.

    3. Re:Never my cup of tea. by orange_6 · · Score: 2, Insightful

      Kinda like Super Mario Brothers...right?

    4. Re:Never my cup of tea. by TLSPRWR · · Score: 1

      But... in SMB you could jump on enemie-oh wait...

      Uh... Mario could get powerups-um...

      Well.. in SMB2 you could pick different charcters-oh...

      Mario had to fight bosse-hm.. Okay, so Sonic had a few, too.

      Uh..Um... Mario had '2'player first! Nyeh!

    5. Re:Never my cup of tea. by Anonymous Coward · · Score: 0

      SMB was never about trying to wow you by making the scenery scroll by at ridiculous speeds. There were way too many "automatic" sections in the Sonic games for my tastes (ie., grabbing control away from you just to rush Sonic through the next series of tunnels, loops and jumps). SMB was about precision; Sonic was about speed.

    6. Re:Never my cup of tea. by Zangief · · Score: 1

      Exactly, and programming is just pushing keys on a keyboard and moving a mouse. Honestly, how hard could it be? =)

      Well, the"correcting the silly errors" part is the hard one.

  9. hehe by Turn-X+Alphonse · · Score: 5, Funny

    and we all had a sister or cousin who thought green hill was hard..

    --
    I like muppets.
    1. Re:hehe by Stormwatch · · Score: 1

      Yeah. My elder sister usually got to Marble Zone - when she was lucky enough to get there at all - with one or two lives left. Me, I usually had ten lives or more... :P

  10. Sonic flash game by Anonymous Coward · · Score: 4, Informative

    You can play a neat spinoff Sonic flash gamehere.

    1. Re:Sonic flash game by JaxWeb · · Score: 2, Interesting

      The best sonic fan game I've seen is DIY Sonic. It's actually more fun to play than the original, although it doesn't seem finished.

      Also worth pointing out is this website which lists some of the level which didn't make it into Sonic 2.

      --
      - Jax
  11. A look back... by Quill · · Score: 5, Funny

    Anyone else think of this Penny Arcade strip?

    --
    My religion forbids the use of sigs.
  12. What they don't mention by Anonymous Coward · · Score: 0

    Is how Sega ruined the series when it went to 3D by just translating the game directly into 3D, where the concepts didn't work, without trying to do any kind of process of understanding what had made the game fun in 2D and how to go about replicating that in 3D.

    "Oh" they thought. "All we need for people to enjoy a sonic game is a blue hedgehog moving quickly. Right?" ::clutches his copy of Sonic Mega Collection tightly::

    1. Re:What they don't mention by jest3r · · Score: 3, Insightful

      Unfortunately Sonic didn't have the staying power that Mario had / has. Sonic sucked after Sonic 2 and the Genesis ... Mario was / is alive and kicking on almost every Nintendo system to date.

    2. Re:What they don't mention by Anonymous Coward · · Score: 0

      *cough*Mario Sunshine*cough*

    3. Re:What they don't mention by Fred+Or+Alive · · Score: 2, Insightful

      How dare you insult Sonic 3 & Knuckles! It's the best Sonic game (well, it's technically two Sonic games). It's also one of the best looking Megadrive games ever.

      But the 3D games have mostly been average I agree. I half feel like getting a Sonic Advance game to see if they're better.

      --
      10 PRINT "LOOK AROUND YOU ";
      20 GOTO 10
    4. Re:What they don't mention by lightknight · · Score: 1

      I don't know...Sonic 3 felt so...trashy compared to the first two. Yes, better graphics, but the gameplay was much less enjoyable. And whoever did the music needs to be shot.

      Sonic & Knuckles-> better than Sonic 3, not quite on par with the previous two. Close, but it was missing something.

      And as an earlier poster said, kill Knuckles. It's like that Simpson's episode where Homer voices a new character for Itchy & Scratchy. "Knuckles-> Yay! He's new, cool, and badass. He has dreadlocks, what more could you want?" How about a game that doesn't suck, and doesn't need an extra character to give it a boost. We already have Tails, he can fly, not glide.

      --
      I am John Hurt.
    5. Re:What they don't mention by Mr+Smidge · · Score: 1

      Sonic sucked after Sonic 2

      Burn him!!!! How dare he insult Sonic 3 + Sonic & Knuckles.. that has to be one of the most complete and brilliantly-made games in existence!

    6. Re:What they don't mention by Anonymous Coward · · Score: 0

      > Sonic sucked after Sonic 2 and the Genesis

      Now, man, you are accused of heresy by word...

      Put him in the Comfy Chair!

    7. Re:What they don't mention by Anonymous Coward · · Score: 0

      Fuck you, S3&K owned all.

      And at least half of these Mario games on new systems are only ports of older games. Not that it makes them bad, but you make it sound like Mario's been in a shitload more new games than Sonic (and I don't count franchise offshoots like Paper Mario or SSBM, I'm just talking the mainstream platformers for each character).

    8. Re:What they don't mention by Anonymous Coward · · Score: 0

      sonic 3 felt unfinished ... kinf of short ...

      m.u.l.e is one the most completely and brilliantly made games in existence ... oh ya and starcraft. sonic 2 was pretty damn good ... so was mario kart.

  13. Re:let's face it.... by Anonymous Coward · · Score: 2, Funny

    Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music.

  14. On the same topic... by -kertrats- · · Score: 5, Interesting

    On the same topic, Lost Levels had an interesting article awhile back on Sonic X-treme, the would-be flagship game for the Saturn and how it went through development hell and eventually ended up being scrapped. You can read about it here

    --
    The Braying and Neighing of Barnyard Animals Follows.
    1. Re:On the same topic... by drinkypoo · · Score: 1

      Amusingly the flagship game for the Saturn ended up being Nights Into Dreams, which also had an overabundance of rings. I wonder what freud would say...

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    2. Re:On the same topic... by Threni · · Score: 1

      > Amusingly the flagship game for the Saturn ended up being Nights Into Dreams,
      > which also had an overabundance of rings. I wonder what freud would say...

      "For fucks sake, I pressed the fucking button! I had no rings so the bloody robo-wasp got me. Dodgy pad! I'm pressing reset, this is just bullshit."

    3. Re:On the same topic... by Three+Headed+Man · · Score: 1

      Sometimes, a ring is just a ring...

      --
      I'm probably at the karma cap. Mod up a funny troll instead, it lightens the mood :)
  15. Can anyone else by rsilvergun · · Score: 4, Interesting

    still hum the theme to the Green Hill Zone? I swear that little ditty ranks up with the Super Mario theme for cachiness.

    Still, after the Green Hill zone the rest of the game felt a little rushed. Not bad, just not as fully realized as the Green Hill Zone. I remember seeing a magazine article with some of the features that didn't make it into the release cart. And the game just felt a little short (like most early Genesis games). Still an amazing game, and Sonic 2 more than made up for any short commings of the first game :).

    --
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    1. Re:Can anyone else by Omestes · · Score: 1

      the first one was the best though. I just didn't like the graphics on the following Genesis versions. They seemed more... er... blocky and interpolated.

      Then came sonic adventures... The game that made we wish I could switch to methamphetamines instead of just coffee... I never could get very far in that, even being a twitch gamer.

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
    2. Re:Can anyone else by TLSPRWR · · Score: 2, Informative

      Why hum it when you've learned to play it on guitar?

      For those interested, there are several Videogame tabulature sites
      VGJam and Nintendo Tabs are some of the better ones I've found. VGJam has a nice selection of Sonic tabs, though.

    3. Re:Can anyone else by Anonymous Coward · · Score: 0

      The music in sonic the hedgehog games have always been some of the best. From the original on the Genesis/Master system through the Dreamcast and Gamecube incarnations, it's some of the catchiest music around.

    4. Re:Can anyone else by Stormwatch · · Score: 1

      But the most enjoyable song was the Ice Cap theme from Sonic 3! By the way, looking at yout username, I guess you should check this out:

      MrMonkeyMan's TREASURE fanpage
      - http://www.mrmonkeyman.com/

    5. Re:Can anyone else by Twinbee · · Score: 1

      I agree that the music from Sonic 1 has some of the best music ever (not quite Outrun, Monty on the run, Axelay, or Secret of Mana standard, but getting there). They're relatively simple tunes of course, but the melodies are 'concise'. As if they'd make music as good as that for today's games... sigh. And yes, better than Super Mario World's music of course =p

      --
      Why OpalCalc is the best Windows calc
    6. Re:Can anyone else by LocalH · · Score: 1

      Hum it? HUM IT?

      I have the Sonic 1 music driver in an extracted form, to be placed in my first Genesis demo when I actually get around to writing it. So my demo will have the exact music from the game =P

      --
      FC Closer
  16. Forgive this somewhat offtopic point, but.. by u-238 · · Score: 3, Insightful

    Why has the popular percetpion of the "Gamer" been composed of bratty MTV esque focus group, as seen in this 1up sight, and on the G4 TechTV channel?

    For example

    1. Re:Forgive this somewhat offtopic point, but.. by 0racle · · Score: 1

      Because they're the ones whose parents buy every damn thing for them if they whine loud enough.

      --
      "I use a Mac because I'm just better than you are."
    2. Re:Forgive this somewhat offtopic point, but.. by Anonymous Coward · · Score: 0

      Because those people don't do nothing around the house all day so they try to be cool by posting on 1-Up and wearing the t-shirts.

      Yes, I've met some of these people at work. :(

  17. Tails by Anonymous Coward · · Score: 0

    Is truly a hero to the gay furry community.

    His raw sexuality is so intense even non-furries have to recognize he's sexy.

  18. For the nostalgics among you... by RAMMS+EIN · · Score: 3, Informative

    I just finished playing Supertux. It brings back all those feelings of the old NES days. Highly recommended!

    --
    Please correct me if I got my facts wrong.
    1. Re:For the nostalgics among you... by Anonymous Coward · · Score: 0
      I just finished playing Supertux. It brings back all those feelings of the old NES days. Highly recommended!
      What? No link?
  19. Re:Whatever was "Blast Processing"? by Anonymous Coward · · Score: 0

    Read the article -- marketing term. I hear the dreamcast had "Hyper-Super-Uber-Blast processing"

  20. Marketing made it up. by Anonymous Coward · · Score: 0

    There is no such thing as "blast processing" and never was.

    The Genesis had no general performance advantage over the SNES.

    1. Re:Marketing made it up. by Fred+Or+Alive · · Score: 1

      Well, the main CPU was about twice as fast, which should give the Megadrive / Genesis a bit of a performace advantage, although the SNES / Super Famicom had more custom chips.

      I think the SNES had better graphics and sound, but it was mostly becuase of the custom chips, and the Megadrive does better with heavy CPU bound stuff, note that only Virtua Racing ever used an extra chip on the cartridge, unlike the loads of SNES games that did.

      --
      10 PRINT "LOOK AROUND YOU ";
      20 GOTO 10
    2. Re:Marketing made it up. by marcomarrero · · Score: 1

      The Genesis/ MegaDrive did also used a Z80 @ 4Mhz for sound and Sega Master emulation. It could be somewhat used for other stuff. There's an article somewhere by the guy who programmed Aladdin, even Sega's tech specs didn't tell things he had done. So, with a 7.8Mhz 68000 and some of the 4Mhz Z80 the Genesis should be even faster than Amigas and Macs!

      The SNES does have better graphics and sound. It had less sound channels but they were all digital, even with reverb and echo, thanks to Sony. The Genesis used a stereo Yamaha chip, proably the same of the soundblaster. (geez, the sounblaster was $100? Mono! what a ripoff).

      The SNES could display more background planes(4), more sprites, Mode7 (big rotating /scaling backgound, I think the sound chip DSP did the magic), more colors, and hirez which flickered insanely. (Sonic 2 dual screen is a sofware trick). The SNES CPU was too weak, Gradius III is a fine example. The same CPU caused the demise of the AppleIIGS!

    3. Re:Marketing made it up. by LocalH · · Score: 1

      What the hell are you doing talking about Sonic 2 2p mode, in the middle of a sentence about the SNES? Sonic 2 2p mode is done in 99% hardware and 1% software. The hardware part is the Genesis switching to interlace mode 2 (doubles the cell resolution to 8x16 pixels, thus doubling the vertical resolution). All the game had to do, was set up the bottom playfield at the right time on the screen. It was no 'software trick', any more than water was in Sonic games. The Hblank IRQ is a hardware feature, and is what was used to set up both water AND 2p mode.

      If the 'flickered insanely' you are referring to is just standard interlace flicker, then that's not a fault of any system that connects to a standard TV set - it's just the way things are. Analog TV is interlaced at it's highest resolution, and some games took advantage of it. All current-gen consoles run interlaced now, but with the added colors and better graphics hardware, everything can be antialiased and won't flicker as much.

      --
      FC Closer
    4. Re:Marketing made it up. by marcomarrero · · Score: 1

      Youre right, next time I'll find references about what I'm talking about. Probably I read about the split screen in another marketing gimick. I meant about the 'insane flicker' that I could swear the SNES interlaced screens I saw didn't seem to flicker so bad.

      Maybe I'm mad at Sega by not doing a great job like Nintendo did with the SNes hardware (sans CPU). Sega did a good job with the SegaCD, 32X and Nomad. Marketing could have been better.

  21. Their marketing worked by nd · · Score: 5, Interesting

    .. on me at least.

    As someone who was a SNES owner and longtime Nintendo fan, I remember feeling jealous of the Genesis after reading some gaming magazines which showcased Sonic/Genesis as a faster and cooler system. It is true that at one point the Genesis became the more desirable console to own, largely due to Sonic. The pure speed of Sonic appealed to me as a new angle for side-scrollers.

    What this article didn't touch on was how Nintendo's SNES eventually won in the end (due to its much more extensive 3rd party library and probably a few other things). I did not regret going with the SNES after DKC. Zelda (Link to the Past), Super Metroid, etc.

    1. Re:Their marketing worked by JDevers · · Score: 1

      I would say it became the more desirable console because of sports games, but that was just more my own experience and rose-colored memories. I owned a SNES and my neighbor owned a Genesis, ultimately he still liked the side-scrollers while I was liking the newer sports games, we switched consoles and were never happier :)

    2. Re:Their marketing worked by gblues · · Score: 1

      You fell for the "blast processing" bit?

      <Nelson>Ha, Ha!</Nelson>

      Nathan

    3. Re:Their marketing worked by nd · · Score: 1

      I actually don't even remember that. So, no.

    4. Re:Their marketing worked by huchida · · Score: 2, Informative

      It also had a lot to do with SNES "cleaning up" violent games. You could see blood and exploding skulls on Genesis games, not so on SNES.

    5. Re:Their marketing worked by nd · · Score: 1

      I agree. I was also jealous that the SNES version of Mortal Kombat removed the coolest finishing moves that were present in the Genesis version.

    6. Re:Their marketing worked by Anonymous Coward · · Score: 0

      Yeah but Street Fighter 2 Hyper Fighting Turbo Championship Edition did have faster speed levels than the MegaDrive version.

    7. Re:Their marketing worked by An+Ominous+Cow+Erred · · Score: 1

      The main reason the SNES won in the end is that the Sega Megadrive (the real name of the Genesis) was pretty much a failure in Japan. It got some good shooters but it was the Super Famicom (the real name of the SNES) that courted the RPG makers who are the real key to success in the Japanese market. With both Dragon Quest and Final Fantasy under their belt, it was inevitable that Nintendo would rule the Japanese market.

      Since the vast majority of good games come from Japan, the third party onslaught of the SNES overwhelmed the Genesis. It also helped that the SNES had a largely superior chipset despite an inferior CPU.

      It's interesting to note that the Saturn, while being an abject failure in the U.S., was wildly successful in Japan and was the dominant 32-bit console there. The Playstation only won out with the release of Final Fantasy VII (and with the news that Dragon Quest VII would be released for it, though it was delayed for so long it only came out after the Playstation was ascendant.) I bet if Sega had courted Square and Enix and landed the key RPGs vital to winning in the Japanese market, the third party support of the Saturn would've eventually allowed it to win in the U.S. market, just like the SNES eventually won out.

    8. Re:Their marketing worked by evilviper · · Score: 1
      It is true that at one point the Genesis became the more desirable console to own, largely due to Sonic.

      Huh? The SNES wasn't even out when Sonic came on the scene.

      how Nintendo's SNES eventually won in the end

      Again, what? How did SNES win, exactly? Genesis had a majority of the market for some time, and never really lost much of it. It certainly never had to drop the Genesis, nor did game development slow down, until the Saturn came on the scene.

      So what definines winning to you, exactly?
      --
      Slashdot gets worse every day... Pipedot: News for nerds, without the corporate slant
    9. Re:Their marketing worked by nd · · Score: 1

      It is true that at one point the Genesis became the more desirable console to own, largely due to Sonic.

      Huh? The SNES wasn't even out when Sonic came on the scene.

      I never claimed this was the case. What I said is that at one point the Genesis became the more desirable console to own. Sonic was released in America the same year the SNES was released in America (1991). The period I was referring to was the early life of the SNES (it was probably 1992 when I felt the Genesis was more desirable to own, and I think this is viewpoint was commonly held).

      Again, what? How did SNES win, exactly? Genesis had a majority of the market for some time, and never really lost much of it. It certainly never had to drop the Genesis, nor did game development slow down, until the Saturn came on the scene.

      This shouldn't be that complicated. I don't know anyone who would have considered the Genesis the winner in the end. Doing a little googling around: Nintendo sold twice as many units as Sega. It also said Nintendo had 65% marketshare, though I don't know how that is determined since it doesn't appear to be consistent with the other figure.

      In any case, claiming that the SNES won is a very fair statement. Note that I did not say this meant that Genesis was a failure.

    10. Re:Their marketing worked by evilviper · · Score: 1
      What I said is that at one point the Genesis became the more desirable console to own.

      In order to "become" anything, implies at one time, it was not that way. Therefore, saying the Genesis became more desirable than the SNES, means at one point it was less desirable, which is obviously not true.

      I don't know anyone who would have considered the Genesis the winner in the end.

      I don't know anyone who would have considered the SNES the winner in the end, either.

      This is my problem with your statement. Who the hell says that one has to win, and one has to loose? The two were very close in terms of marketshare, as well as game titles, up until the very end of both console's lives. If anything, that qualifies as a draw. They were both successful products, neither won, neither lost.

      So, in the case of Ford vs. Chrysler... Who won, and who lost, in your strange opinion?

      It also said Nintendo had 65% marketshare

      But again, that was only at one point in time. At another point in time, the Genesis had more than 65% of the gaming market.

      These figures aren't really fair either, since they can be arrived upon in many different ways that would significantly change their numbers. Are we including 8-bit consoles? Are with including handhelds? Are we counting add-ons (like the Sega CD) as extra units, or just as a single unit?

      In any case, claiming that the SNES won is a very fair statement.

      No, it isn't a fair statement at all. Not even close.
      --
      Slashdot gets worse every day... Pipedot: News for nerds, without the corporate slant
    11. Re:Their marketing worked by Zangief · · Score: 1

      It also had a lot to do with SNES "cleaning up" violent games. You could see blood and exploding skulls on Genesis games, not so on SNES

      Yeah, and those games were greater because of that.

      Come on, nobody plays mortal kombat today. IT SUCKS. People are still trying to master street fighter 2, the "less violent" one.

    12. Re:Their marketing worked by YomikoReadman · · Score: 1

      Odd that you recall it in that fashion. I remember having to put in a 'Blood Code' on my brothers Genesis; no such thing was required on the SNES, and it still had all the finishing moves.

      --
      I have no regrets, this is the only path.
      My whole life has been "UNLIMITED BLADE WORKS"
  22. Sonic "changed the course" of the "platform wars"? by Anonymous Coward · · Score: 3, Informative

    The true timeline, sans hyperbole:

    1 - Nintendo Entertainment System is popularized
    2 - Sega Master System fails
    3 - Sega Genesis is a moderate success due to Sonic the Hedgehog (but has no competition for 2 years)
    4 - Super NES is popularized
    5 - Sega Genesis moves to second place
    6 - Sega Genesis fails
    7 - Sega 32X and Sega CD fail (despite Sonic games for each)
    8 - Sega Saturn released to mild popularity
    9 - Nintendo 64 released to mild popularity, Saturn fails
    10 - Sony Playstation popularized, N64 fails

    Sega "fought" in the "platform wars". They never won. Their competitor lost, too.

  23. Sonic has gotten pretty tacky .... by phoxix · · Score: 5, Interesting

    As much as I love Sonic, I can't stand what they keep doing to him.

    My gf and I both own Sonic Adventure DX: Director's Cut and Sonic Heros (game cube games). While the games are both fun, the image that Sonic and friends give off is excessively Tacky. Tacky in a really annoying matter (ie: they have dumb sayings like "Lets Blast off with sonic speed! Alright! OK!")

    And have you seen the sonic cartoon currently playing on The WB ? Those characters are beyond goofy and dumb. When I was a kind (10 years ago?), There used to be a really nice sonic cartoon on Saturday mornings (ABC broadcasted), and it had a much more serious look and feel (animation wise).

    Sega & Sonic Team: Stop screwing up Sonic and licensing it to all the wrong people

    Sunny Dubey

    NO spellcheck of any kind was used, deal with it.

    1. Re:Sonic has gotten pretty tacky .... by drinkypoo · · Score: 2, Insightful

      You seem to have missed the point that Sonic is a character designed to appeal to kids, a goal which was well-achieved. After all, at the time children absolutely drove the video game market. This is still pretty true today, but far less true now than it was then, as pricy handheld game platforms demonstrate. I have no problem envisioning kids jumping up and shouting "Let's blast off with sonic speed! Alright! OK!" Kids love to repeat all the stupid crap in the pokemon cartoons, too.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    2. Re:Sonic has gotten pretty tacky .... by TLSPRWR · · Score: 2, Informative

      The show you're probably refering to was entitled "Sonic the Hedgehog" but most people refer to it as SatAM (Saturday Morning Sonic). It was the most serious and darkest of all the Sonic cartoons.

      The first Sonic cartoon was "Adventures of.." which was very Road Runner-esque. Cartoony and set the in desert with a lot of goofy characters.
      Then 'SatAM' came along and revolutionized people's thoughts on Sonic (And Jaleel White [Urkel on Family Matters] did an awesome Sonic voice).
      A few years after it got cancelled or whatever happened to pull the plug, "Sonic Underground" came out. It was horrible, I won't even go into it... Some people swear by it, though.
      Now, there's "Sonic X," it being done in Japan instantly makes it popular. Trying to make sense of the nonsensical Sonic Adventure 1 and 2 (and even the GBAdvance games) plots, it's thrown in a lot of weird elements, but.. a lot of people like it.

      Arguably, SatAM was the most serious and well done (Character wise) and had a continual plot. Sonic X is doing pretty good, but we'll have to wait and see how it finishes out.

    3. Re:Sonic has gotten pretty tacky .... by Solosoft · · Score: 1

      The one game which revolutionized the dreamcast was "Sonic Adventures 2". I remember seeing that on commercials and how AWSOME it looked. You have to remember all most of us was used to seeing is N64 games (blocky little polygons) and Playstation 1 (kinda blocky ... looked nice but ... just not as good). That game ran SO SMOOTH and looked SMOOTH. Very Cartoony but smooth. I believe that was one of the biggest jumps in console games.

      You can't tell me you where not impressed from the dreamcasts preformance. It smoked the N64 and PS1 big time.

      My Dreamcast will be a loved system for along time (people are still "developing" for it). Which is the only system I ever got and kept. Since unlike the older ones people got like the Genisis and the Ninteno you can't download games off the net for free and play them.

    4. Re:Sonic has gotten pretty tacky .... by bersl2 · · Score: 1

      Sonic X is doing pretty good, but we'll have to wait and see how it finishes out.

      The English dub makes me want to hang myself.

    5. Re:Sonic has gotten pretty tacky .... by Sj0 · · Score: 1

      Hello? PC Gamers abound here? :P

      --
      It's been a long time.
  24. Re:Whatever was "Blast Processing"? by The+Infamous+Grimace · · Score: 4, Informative

    Was "blast processing" anything more than a superficial marketing term? Was it referring to anything in particular with the hardware?

    Ya know, I try to be nice on these forums, but could you RTFA before asking questions? 'Cause this is answered there. 'Blast Processing' refered to
    1) the fact that the CPU in the Genesis ran more than twice as fast as in the SNES (7.6MHz vs. 3.58MHz) and
    2) that the Genesis could draw one screen while rendering another.
    Yeah, I know, I shoulda just linked to the article. That woulda been the smart-ass thing to do...

    (tig)
    --
    Ignorance and prejudice and fear
    Walk hand in hand
  25. Sonic Hedgehog Antibody by NefariousOne · · Score: 5, Funny
    "Sonic [Hedgehog] ultimately changed the course of the 16-bit platform wars."

    Not mention eventually inspiring the name for a crucial signaling pathway, one imperative for the normal development and patterning of numerous human organs.

    1. Re:Sonic Hedgehog Antibody by Deanasc · · Score: 1

      A much better name then endoplasmic reticulum but not as cool a name as golgi apparatus.

      --
      I've hit Karma 50 and gotten a Score:5, Troll... I win!
    2. Re:Sonic Hedgehog Antibody by chinodelosmuertos · · Score: 1

      Didn't so much inspire it. SHH is actually the 4th or the 5th Hedgehog protein that they found. The first couple they discovered were named after real hedgehogs, and then they ran out of real ones, and picked Sonic, which ultimately ended up being the important protein. I'm not a molecular biologist anymore, so don't quote me on it. (It aint an antibody, either)

  26. I know I'm in a minority... by Weirdofreak · · Score: 3, Insightful

    But I'm not a fan of the early Sonic games. Maybe you don't get the same experience from playing the Mega Collection disk on your 'Cube, but I played each for about ten minutes before getting bored. It's just so repetitive. Run to the right, don't get hurt. That doesn't apply to Sonic 3D, but I don't like that either. The same goes for the early Mario games as well. Super Mario World is often thought to be a simply amazing game, but after a few days with the ROM I got bored.

    It's like that with any 'mindless' game. I don't know why I can't them for long. Maybe I just don't feel like I'm progressing. Maybe I just suck too much and am too lazy to keep playing until I improve. I dunno. There's no doubt they're good games - but they just aren't my style. Everybody else seems to love them, I hate 'em.

    1. Re:I know I'm in a minority... by Turn-X+Alphonse · · Score: 2, Informative

      Kinda the point... nothing really happens,it'sjust flashy graphics. But back in the day it was damn impressive.. Just got to enjoy it and shrug. Enjoy the level design and not what you must do to get through it.

      --
      I like muppets.
    2. Re:I know I'm in a minority... by Anonymous Coward · · Score: 0

      Let me guess. You were born after SMB was released?

    3. Re:I know I'm in a minority... by Sj0 · · Score: 1

      I think SMB(not sure if the original poster meant Super Mario World as in the huge game for SNES, in which case I'm sort of confused since they really started adding variety to the gameplay after the first, and it REALLY picked up after the third) is one of those things you need to be there to understand. If you can get instant gratification visiting a website, why try timing that jump just right and risk failing and getting no gratification at all?

      What a strange world we live in where I'm talking about instant gratification compared to a VIDEO GAME!

      --
      It's been a long time.
  27. Re:let's face it.... by doctormetal · · Score: 0, Redundant

    Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music.

    Are you sure? This sound like an average dance or trance party to me ;)

    only the color of the pills have changed, they are mostly blue now

  28. you know your a sonic freak when by Nova1313 · · Score: 4, Funny

    all the computers in your house have sonic the hedgehog related hostnames..

    I'm on flicky right now... Mobius is my file server.

    --
    There exists some positive integer N that you are the Nth person to read this signature.
  29. Re:let's face it.... by EpsCylonB · · Score: 1

    i don't think that quote works so well on a geek site...

  30. Re:let's face it.... by Lisandro · · Score: 1, Funny

    Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music.

    http://www.uk-cl.com/club_pictures/03/large/creamf ields_aug/Creamfields_2003_058.jpg

    I rest my case.

  31. Morphogenetic Protein by Ann+Coulter · · Score: 4, Informative

    Don't forget the inspiration of the name of the morphogenetic protein.

    1. Re:Morphogenetic Protein by Thing+1 · · Score: 1
      I love that the introduction to the protein said "The purpose of this page is to describe the protein Sonic Hedgehog (shh)."

      It took me until the next protein and its abbreviation was introduced to realize that they weren't, like, telling me a secret. ("It's the Sonic protein! Shhhhhhh!")

      --
      I feel fantastic, and I'm still alive.
  32. Re:let's face it.... by mingot · · Score: 1

    So Sonic is the meth monster?

  33. Re:Sonic "changed the course" of the "platform war by fondue · · Score: 4, Interesting
    However you've introduced a healthy dose of Americanocentric (?) historical revisionism.


    "2 - Sega Master System fails" - True, it didn't dent the NES's popularity in the US, but it was by no means a failure. Lots of sales, lots of support.


    "3 - Sega Genesis is a moderate success due to Sonic the Hedgehog (but has no competition for 2 years)" - What rot. The Mega Drive quickly lassoed upwards of 80% of the market and didn't drop below 50% until a significant amount of time after the release of the SNES. That success was not due solely to one game, nor lack of competition. This is where Sega most significantly influenced the course of the 'console wars' - the MD completely wiped Nintendo's incumbent NES monopoly, and indisputably brought forward the development and release of the SNES.


    "6 - Sega Genesis fails" - I think you'll find the machine was still healthy up until the point Sega prematurely pulled the plug on all their existing systems to concentrate all resources on the Saturn. Even the Playstation took a little while to inherit all of the 16-bit market.


    Hmm, so every machine that doesn't have at least a 90% stranglehold on the market 'fails'? My advice would be don't get into any arguments with Apple fans.

    --

    Preferences > Homepage > Customize stories on homepage > Authors > Zonk > Uncheck

  34. Thoughts by Turn-X+Alphonse · · Score: 4, Interesting

    Right then.. Sonic.. what can we say about it.... hmm.

    Sonic was so reconiseable in the early 90s (my era as a kid) that even my parents reconised him. I didn't have a genesis for quite a while (I had a SNES instead. I got the choice, a SNES or a pony... I picked the SNES and never looked back).

    Everything was perfect in the original 2 sonic games (Sonic1 and 2). They did everything right and it was down right fun. I still look back and remember that video I got with a magazine showing hill top Zone and going "FUCK I WANT IT!". At the time I didn't have a mega drive (genesis) so I waited for the Master system version (took a while but it came).

    So it wasa school day and I remember sitting there itching to get back to my MS, The weather was vile (rain and wind), the shops had a huge queue but my parents agreed to get it for me (I was disabled for some of my life so they never objected to my games playing).

    So off I dashed, home I met and played Sonic 2 I did. Everything felt good and right with the world... Untill I got to that fucking hang glider. Even to this day I don't know how that fucking things works, but it sure drains lives.

    So years later I get a Mega drive to go with my SNES (and like 9 games with it, so lots to play). and I remember thinking I'd just got a few videos, maybe a SNES game and a football or some crap I didn't want (my parents tend to get what I ask rather then general crap, it's easier and cheaper in the long run). So there I was with my Mega drive, playing sonic over and over.. cursing the spikes (why didn't we get the updated version with the fix? :( ). Labrynth still haunts me.. the jaws theme has NOTHING on that thing...

    Sonic 3... well what can I say.... lost it's feel. It was all "COOL KNUCKLES!" and then it became "..just fucking kill him already!" and so on and so forth. The feel of the originals (bright, colourful and damn fun) just seemed lost.

    Apply knuckles and repeat 3 and you get the same. It's not sonic no more... I miss tails being a cute little kid who can't write (they will show the classic sonic on satalite here... Nothing says fun like Sonic telling kids not to be molested).

    Sonic Xtreme gets canceled due to health and polotical issues, we all lose the saturn and in turn lose Sega.

    Dreamcast comes out, everyone adores it, yay for dreamcast (still love mine). Sonic totally rockson it, keeps the original feel but adds in cool new elements (and loads of extra characters no one likes).

    Rinse and repeat for the cube.

    Advance comes ago... takes sonic 3s feel and then adds in attacks (WTF!?). It becomes almost a parody of it's self losing the fast feel more for "pick a path, any path you'll never remember them all because they all look the same".

    Sonic Advance 2 and 3 comes out. I ignore

    Sonic heroes come out.. every character gets majorly nerfed... I buy, find fun but semi regret..

    So yea thats a better idea of sonic. It started out amazingly well, I have OC remixs of Sonic 1 and 2 music on Winamp all the time. I still adore Sonic 2 (and 1) and even set up my Mega drive to play them some times. After that Sonic starts to lose his edge on the market, loads of spin offs take place and it just feels cheap and nasty now.

    Once when you said Sonic you had the picture of a blue hedgehog tapping his foot and waving his finger and then dashing off across the land scape, he WAS the cool guy of the 90s, to me that Sonic still is cool and always will be.

    Now he's "just another platformer" blending in with all the others. His design has changed (you probably won't notice much, but the spikes are very different now), his character has become "lets do whats right!" rather then "Meh, it's fun lets annoy him some more and laugh" (Heroes even says Sonic is no longer a danger to robotnik and more of a "friendly rival" ffs!).

    I'd point out all the flaws with the other characters (Shadow, Rouge, big etc.) but yanno, it's not worth it.

    To me Son

    --
    I like muppets.
    1. Re:Thoughts by datastalker · · Score: 1

      SNES or a PONY? Damn.

      Your parents: SNES or a PONY. You have to learn to make the hard choices.

      My parents: Take the job or play with your friends. You have to learn to make the hard choices.

      Your parents: Here's the SNES. Oh, and we felt bad, and got you the PONY too.

      My parents: No, you can't have an advance. Save your earnings and buy the console if you want it.

      I had to save my allowance for months to buy my Genesis (I had gotten the NES for XMas), and that was just so that my parents could teach me the value of things... and yours made you choose between an SNES and a PONY?

      Damn.

    2. Re:Thoughts by TLSPRWR · · Score: 1

      Labrynth still haunts me.. the jaws theme has NOTHING on that thing...
      No no, the Water Warning music gave me heartattacks. Any time I hear that music I just freeze up... I really shouldn't listen to the remix while driving...

    3. Re:Thoughts by Turn-X+Alphonse · · Score: 1

      hmm.

      4 GBs, GBA, Gamegear, nes, master system, snes, genesis, sat.. no bought that myself.. psx... no bought that myself.... dramcast, N64, gamecube...

      to name the common ones :)

      Like I said, I was in a wheel chair for a while, gotta get my kicks some how.

      --
      I like muppets.
    4. Re:Thoughts by abionnnn · · Score: 1

      Amen.

      I can't agree more, but I doubt people who are brought up these days (the new school) would appreciate the older sonic games. I've played and completed the newer ones, without any satisfaction whatso ever. Also, what ever happened to the sonic cartoons in the morning. Those were so good compared to the crap they've got now.

      Mmmm chilly dogs...

  35. Re:Sonic "changed the course" of the "platform war by rash · · Score: 1

    nintendo made money with the n64.

    though its true that it was in second place to the playstation.

    it didnt fail. (though I think it sucked)

  36. Re:let's face it.... by jbltk · · Score: 1

    Methinks this was the point of his post.

    Congratulations on your bright and shiny "Missed the Humor" award.

  37. Re:let's face it.... STOP CORRECTING HIM by Anonymous Coward · · Score: 1, Informative

    To all those replying to the parent, STOP. The parent poster *knows* there are people in darkened rooms taking magic pills listening to repetitive electronic music. That was the *POINT*.

    Do posts need bludgeoning straightforwardness before anyone here on slashdot understands the punchline?

    Sig: this is a bludgeoningly straightforward post

  38. Re:let's face it.... by Milton+Waddams · · Score: 1

    I've read that a few times on other geek threads. Where's the quote from?

  39. Re:let's face it.... by Weh · · Score: 1

    oh sorry, I'm pretty tired... so could be.

  40. For me Sega has always been brilliant by mingrassia · · Score: 5, Informative
    This may be a bit off topic, but here I go ...

    Reading articles like this really upset me. Sega is (or was) a brilliant company. For years I was amazed by the risks that Sega would take to release some really brilliant games. While everyone else (i.e. Sony and Nintendo) were releasing the same old first-person shooters and guaranteed sellers, Sega was taking real risks with trying new types of games. Some of my favorite Dreamcast examples are ...

    1. Samba De Amigo
    2. Jet Grind Radio
    3. Seaman
    4. Typing of the Dead
    5. Space Channel 5
    6. Chu Chu Rocket
    7. Ooga Booga
    I'm sure there are some I'm forgeting.

    The Sega Dreamcast was an absolutely great console. The games for it were bizarre, but brilliant and amazingly fun. Their biggest mistake(s) was not basing it on DVD and of course their partnering with MS. The death of the Dreamcast marked a severe turning point in my thinking. It was when Sega announced the death of the Dreamcast that I truly became a hater of MS and it marked the end of me being an enthusiastic gamer. Forget the XBox and the PS2, when I want to play some fun games I still turn on my Dreamcast

    As a side note I would have loved to be in the room during the meeting when the idea for Samba De Amigo was pitched ... "A monkey with maracas and dancing?"
    --
    OS X, Linux, Tivo, Amiga, my fascination with cult-like technologies would intrigue any psychiatrist.
    1. Re:For me Sega has always been brilliant by Anonymous Coward · · Score: 0

      All I know is that the dreamcast had Windows CE available for it (and that developers could develop using a generic dreamcastOS instead).

      How did Microsoft contribute to the death of the Dreamcast? I am really curious.

      Thanks.

    2. Re:For me Sega has always been brilliant by mingrassia · · Score: 1

      How did Microsoft contribute to the death of the Dreamcast? I am really curious.

      In my opinion MS used the Dreamcast as an experiment in entering the console market.

      MS had absolutely no interest in the long term health of the Dreamcast, after all they were going to release the xbox so why would they want to see the Dreamcast live very long?

      Honestly, what was the benefit to Sega for having the Dreamcast running CE? All of the games (at least that I remember) that ran on CE were horrible (even the South Park title was lame).

      In my personal opinion Sega got used and abused by the deal with MS.

      Where are they now? At one time they were taking risks releasing edgy and strange but fun games (see my original post). Look at them now ... Have they experimented with any new genres of games recently? Have they started any new trends in visual effects (like cell shading)? What was the last game that they released that they were willing to take a risk on? All games that they are releasing now are pretty much "safe bets" and "standards".

      All I know is that Sega was constantly coming out with games that made me mark my calendar and anticipate the release date (in the days of the Dreamcast). The last games that Sega released that I anticipated buying (and really enjoyed) were "Panzer Dragoon Orta" (Jan 2003 : xbox) and "Jet Set Radio Future" (Feb 2003 : xbox).

      This article just reminded me of the brilliance and creativity that Sega used to be. It just struck an emotional chord.

      ** Yes, I do own an xbox. My spouse works for MS and having one in our house was inevitable. That being said, our Dreamcast gets used much more than the xbox. Try having a party and not breaking out Samba De Amigo and the maracas :-)

      --
      OS X, Linux, Tivo, Amiga, my fascination with cult-like technologies would intrigue any psychiatrist.
    3. Re:For me Sega has always been brilliant by Anonymous Coward · · Score: 0
    4. Re:For me Sega has always been brilliant by jregel · · Score: 1
      As a side note I would have loved to be in the room during the meeting when the idea for Samba De Amigo was pitched ... "A monkey with maracas and dancing?"


      I've always thought the same with Chu Chu Rocket and Space Channel 5:


      "So there are these mice, except they're space mice, and they need to get to a rocket ship, and there are these space cats that chase them."


      or


      "It's a rhythm action game. But it's different because its set in the future and everyone wears 70s clothes. And aliens are invading and making people dance."


      Those guys at Sega must have some really strong stuff to smoke to get ideas like that.

    5. Re:For me Sega has always been brilliant by xjerky · · Score: 1

      I thought "Crazy Taxi" fit the bill too. Damn, that's still one of my most favorite games ever.

      --
      A sentence you'll never see on an Internet discussion board: "You know what? You're right."
    6. Re:For me Sega has always been brilliant by Anonymous Coward · · Score: 0

      >In my personal opinion Sega got used and abused by the deal with MS.

      Just plain wrong. I was on the Windows CE for Dreamcast SDK development team, and as far as I can recall, we just provided an SDK and marketing services. As there wasn't much uptake of the SDK, there's not much that MS could have done to influence Sega's success. (What we heard from the PM team was that parts of Sega were actively telling developers that our SDK was inferior to their SDK and that they shouldn't use it until we got wind of it and made them stop. (That inferiority was a matter of opinion: Windows CE provided a full blown operating system to rely on whereas Sega's SDK required you to write to the bare metal. Despite the overhead of providing an OS, we still beat them on certain 3D benchmarks, much to their embarrassment.))

      >In my opinion MS used the Dreamcast as an experiment in entering the console market.

      Also wrong. To the best of my recollection, the carryover was minimal. There were actually two proposals for what became the Xbox. Ours was Windows CE based and lost out against the other. Only a handful from our team joined the Xbox team.

      >It was when Sega announced the death of the Dreamcast that I truly became a hater of MS and it marked the end of me being an enthusiastic gamer

      A) Those blockheads at Sega did it to themselves.
      B) Get a life, dude.

    7. Re:For me Sega has always been brilliant by forgotmypassword · · Score: 1


      >In my personal opinion Sega got used and abused by the deal with MS.

      Just plain wrong. I was on the Windows CE for Dreamcast SDK development team, and as far as I can recall, we just provided an SDK and marketing services. As there wasn't much uptake of the SDK, there's not much that MS could have done to influence Sega's success.


      Sega: Hey Microsoft, now that you have made an operating system and web browser for the Dreamcast we would really like to get momentum going on our network initiative.
      Microsoft: Oh you want to do networking? That's really to bad because were are making our own system now and you can go fuck your self.

      Now Sega wasn't doing to well at this point, but it did not help that MS basically fucked them over at the end. It was a good buisness decision for MS to do this - just not worthy of sainthood.

      That inferiority was a matter of opinion: Windows CE provided a full blown operating system to rely on whereas Sega's SDK required you to write to the bare metal. Despite the overhead of providing an OS, we still beat them on certain 3D benchmarks, much to their embarrassment.

      Immediately I think you are lying, because CE on the dreamcast was heavily stripped down and was in no way a full blown operating system. But if you are telling the truth and just exagerating on the full blown operating system part, then you are just way too biased. WinCE on the Dreamcast was not good. None of the initial titles used it and I don't remember any title of medium quality or better using it. Performance wise WinCE on the Dreamcast was very poor and I don't think a single game exists to disprove that.


      >In my opinion MS used the Dreamcast as an experiment in entering the console market.

      Also wrong. To the best of my recollection, the carryover was minimal. There were actually two proposals for what became the Xbox. Ours was Windows CE based and lost out against the other. Only a handful from our team joined the Xbox team.


      Experiments can sometimes have negative results. Perhaps if Microsoft never worked with Sega then the Xbox would be running WinCE and be a complete failure. Perhaps it was an experiment from which Microsoft did learn valuable information.

      All that aside, I do not blame MS from killing the Dreamcast. I completely agree with you that Sega did it to themselves.

    8. Re:For me Sega has always been brilliant by Anonymous Coward · · Score: 0

      >Microsoft: Oh you want to do networking? That's really to bad because were are making our own system now and you can go fuck your self.

      Google around; we had full DirectPlay support right from the beginning. The Japanese version of Sega Rally 2 (a launch title if I recall correctly) used it for four-player head to head play, albeit to Sega-run centralized servers. The US version of Sega Rally 2 lacked this feature, alas.

      >Immediately I think you are lying, because CE on the dreamcast was heavily stripped down and was in no way a full blown operating system. But if you are telling the truth and just exagerating on the full blown operating system part, then you are just way too biased.

      Again, Google around; it was a full blown operating system. If you think that an OS has to include the GUI and the apps, perhaps you should consider taking an operating systems design course. Or maybe just ask Linus Torvalds what he thinks about that. :)

      >WinCE on the Dreamcast was not good. None of the initial titles used it and I don't remember any title of medium quality or better using it.

      A) I already said that there was very little uptake of the SDK and outlined the reasons why.
      B) What the hell kind of reasoning is that? I suppose you think Linux and BSD suck too because hardly anybody uses them, either.

      >Performance wise WinCE on the Dreamcast was very poor and I don't think a single game exists to disprove that.

      Coincidentally, also Sega Rally 2. The only major consistent complaint is about the framerate dropping from 60fps to 30fps, and, as the Gamespot reviewer points out, 30fps is the framerate that most other games run at all the time.

      >Experiments can sometimes have negative results. Perhaps if Microsoft never worked with Sega then the Xbox would be running WinCE and be a complete failure. Perhaps it was an experiment from which Microsoft did learn valuable information.

      I think that's a bit tinfoil-hattish. If not the team members, pray tell, what would have carried over? Sure, upper management could have learned from what Sega did, but, really, they could have learned as much whether they'd worked with Sega or not.

    9. Re:For me Sega has always been brilliant by forgotmypassword · · Score: 1


      >Microsoft: Oh you want to do networking? That's really to bad because were are making our own system now and you can go fuck your self.

      Google around; we had full DirectPlay support right from the beginning. The Japanese version of Sega Rally 2 (a launch title if I recall correctly) used it for four-player head to head play, albeit to Sega-run centralized servers. The US version of Sega Rally 2 lacked this feature, alas.


      I'm talking about SegaNet gaming network, not networking enabling specific games.


      Again, Google around; it was a full blown operating system. If you think that an OS has to include the GUI and the apps, perhaps you should consider taking an operating systems design course. Or maybe just ask Linus Torvalds what he thinks about that. :)


      Now you are just arguing semantics and being a smart ass. If you consider an OS with no GUI, shell, and where all processes share a single virtual address space to be a "full blown" OS then I am going to say that you are stretching the truth.

      I retract my statement that there were no medium quality Windows CE games for the dreamcast. Sega Rally 2 was definitely of medium quality. For the record the frame rate problems were much worse than that, and in addition that game had serious clipping issues with trees poping up right infront of you.

      I think that you citing Sega Rally 2 as the flagship WinCE game on the Dreamcast really justifies the fact that WinCE on the dreamcast just couldn't cut it.

    10. Re:For me Sega has always been brilliant by forgotmypassword · · Score: 1
      I just wanted to add that you may well be correct that the WinCE on the Dreamcast was as good as the Sega stuff. However given that

      • The dirth of WinCE games on the Dreamcast despite the familiar tools
      • The nonexistance of high quality Dreamcast games running WinCE
      • The fact that Sega, reviewers, developers, and everyone else all spouted the same line about how WinCE wasn't as good with less performance and capabilities


      The burden of proof is upon you to establish that it was just as good and infact better in some areas.

      You didn't give any proof, so I can't let myself believe you. Sorry.
    11. Re:For me Sega has always been brilliant by Anonymous Coward · · Score: 0

      >I'm talking about SegaNet gaming network, not networking enabling specific games.

      Care to elaborate?

      >Now you are just arguing semantics and being a smart ass. If you consider an OS with no GUI, shell, and where all processes share a single virtual address space to be a "full blown" OS then I am going to say that you are stretching the truth.

      I couldn't be more serious. Write an email to any CS professor at your local university (preferably someone in OS research) and ask. I predict that the reply will contain the phrases "Yes", "embedded OSes", and "no swap space".

      >I think that you citing Sega Rally 2 as the flagship WinCE game on the Dreamcast really justifies the fact that WinCE on the dreamcast just couldn't cut it.

      I think the review scores and the glowing comments about the graphics speak for themselves.

    12. Re:For me Sega has always been brilliant by Anonymous Coward · · Score: 0

      >You didn't give any proof, so I can't let myself believe you. Sorry.

      It's a free country, kid; believe whatever you want without apologizing for it. Beyond what I've said already, there's not much proof I can offer, unless you've got the ability to compile using both Sega's and the Windows CE SDK. :)

      However, it's the truth and I make no apologies for it either.

  41. Re:let's face it.... by Anonymous Coward · · Score: 0

    "Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."
    - Kristian Wilson, Nintendo Inc, 1989

  42. Re:let's face it.... by satoshi1 · · Score: 1

    'Tis from a shirt, I've seen my fair share of them at my school.

  43. Great game by Stevyn · · Score: 4, Insightful

    When I was a kid, I spent many hours paying sonic 2. Now I can play it through emulations on my computer or xbox. It's the perfect example how a good game doesn't depend on great graphics or an internet connection, but just a good idea.

  44. Re:Whatever was "Blast Processing"? by Anonymous Coward · · Score: 0

    Maybe you should have read the article.
    "Sega had come up with the buzzword for another bit of technology that the Genesis used to speed up its games: Blast Processing. Technically, it was to describe the way the Genesis could display one image while loading another into memory -- something the SNES couldn't do"

    Nothing about rendering images because, frankly, no console back then had a real concept of a per-pixel frame buffer to render to without resorting to raw CPU usage. You had to doctor up both consoles to do that. Sega had the SVP (Virtua Racing) and Nintendo had the SuperFX (StarFox, Yoshi's Island, etc), which actually could plot pixels locally to a framebuffer in the cartridge and DMA results back to the SNES when ready. Effectively a double-buffer concept.

    While I doubt SNES' pokey CPU could compare to a 68K at double the MHz, adding such coprocessors to the cartridge definitely helped. How many cycles does the Genesis CPU take to multiply? 8 or 10?
    SNES CPU has no multiply instruction, but SuperFX takes what? 2 or 4 cycles, worst case? So even at 11 MHz the SuperFX could bowl over the 68K inside the Genesis or Neo-Geo at doing multiply-intensive math used for polygon rendering.

    Back to the article. I'm not familiar with SNES DMA but I don't believe you can't display an image while loading another into memory. That's pure baloney. If that was true every SNES game would freeze or drop to a blank screen every time the cartridge was accessed and that is definitely NOT the case. In fact, some games DMAed audio from the cartridge on the fly instead of storing it in SNES audio RAM. (64KB audio RAM was nicer than Genesis' 8 KB audio RAM, but definitely not copious.). The SuperFX does have to be halted when SNES DMAs results back from the cartridge, but that's about it. I don't think the SNES CPU needs to be halted during DMAs, unlike stupid GBA. I'm sure someone will correct me if I'm wrong here.

    So I submit that "blast processing" is still just a marketing term. Interplay coined "Blaze Processing" for their SNES "Claymates" game in response.

  45. Re:let's face it.... by Fnkmaster · · Score: 1

    You know, everything I've read indicates that quote has been frequently _misattributed_ to a Nintendo executive, and that in fact it was never said by a Nintendo employee. Go google for "Kristian Wilson", you'll find some discussions on this that seem to indicate nobody can ever cite a real original source for the quote.

  46. Genesis didn't fail. by BitwizeGHC · · Score: 1

    The Sega Genesis didn't fail. It was manufactured and sold until 1997 -- it had a run longer than most consoles. The reason probably had to do a lot with Sonic: The Saturn didn't have a significant Sonic release at all (yes, I know NiGHTS was cool, but Sonic was money in the bank).

    --
    N4st0r, trixx0r h0bb1tz0rz! Th3y st0l3 0ur pr3c10uzz!
  47. Re:Whatever was "Blast Processing"? by Kevin108 · · Score: 1

    Genesis couldn't touch the Mode 7 effects either.

    --

    It's a perfect time for being wasted.
    A perfect time to watch the stars.
    - Burden Brothers, "Beautiful Night"
  48. Re:Whatever was "Blast Processing"? by badasscat · · Score: 1

    Ya know, I try to be nice on these forums, but could you RTFA before asking questions? 'Cause this is answered there. 'Blast Processing' refered to
    1) the fact that the CPU in the Genesis ran more than twice as fast as in the SNES (7.6MHz vs. 3.58MHz) and
    2) that the Genesis could draw one screen while rendering another.


    Well, all I can say is don't believe everything you read.

    Your point #1 is accurate. Point #2 is dubious at best - I suppose you could probably figure out a way to argue this on semantics but it'd be a stretch. Every system has to "draw one screen while rendering another"; otherwise you'd get massive flicker and screen blanking, which is something we haven't seen since the days of the Atari 2600.

    "Blast Processing" was just a buzzword. I've never heard the rendering angle to it; the main thing was just the CPU speed. Sega wanted to point out the difference in CPU speed and "blast processing" was a new "feature" they dreamed up to sound like the Genesis was not only faster, but also had extra stuff that the SNES didn't. Of course, this really wasn't true - Genesis was faster, but the SNES was able to display more colors, had higher resolution, and could display more sprites on-screen.

    Anybody who knew anything at the time just laughed whenever these "blast processing" commercials came on, but you have to admit they worked... for a while, anyway.

  49. Re:Whatever was "Blast Processing"? by The+Infamous+Grimace · · Score: 1

    You're right in that the terminology I used was incorrect. However, you seem to be calling those who wrote the article, and those who designed the original Genesis, liars. I'm not going to believe that (although I will believe that marketers will stretch the truth to sell their product). Rather, I'm going to believe the people who make a living researching and writing about games. What use do they have to lie? The Genesis could load one image while rendering another. This speeded up the game. It also had a faster processor. This as well speeded things up. You seem to know more in general about this than I, so I ask you - did the 16-bitness of the Genesis give it more pipelines to work with? How about across the controller boards? As far as additional procs in the game cartridges themselves, I've never heard of that, although it makes sense. Personally, I've always prefered cartridges over discs.

    Again, if I'm misinformed, I apologize. But I did RTFA before commenting. The whole thing. Really.

    (tig)

    --
    Ignorance and prejudice and fear
    Walk hand in hand
  50. Re:Whatever was "Blast Processing"? by The+Infamous+Grimace · · Score: 1

    The article says that the Genesis could load one image while drawing the next. 'Rendering' and 'drawing' are pretty much the same thing (at least in this context), so yeah I definately mis-quoted. My bad.
    As I asked the last comment, did it perhaps have more pipelines to work with, or some other aspect of the hardware that allowed it to perform multiple tasks at once?

    (tig)

    --
    Ignorance and prejudice and fear
    Walk hand in hand
  51. Re:let's face it.... by mikeg22 · · Score: 1, Funny
    A cute little hedgehog is more marketable than a short fat plumber who plays with mushrooms.
    How about a hedgehog that plays with mushrooms?
    And that, folks, was the worst joke I have told this month!
    I'm here all weekend. Don't forget to tip your waitress.
  52. Irony.. by NivenHuH · · Score: 4, Interesting

    Does anybody else find it ironic that Sonic is now on the GameCube and GBA?

    --
    Just when you make it idiotproof, some idiot builds a better idiot.
    1. Re:Irony.. by NarrMaster · · Score: 0

      It's like an episode of Sliders.... I was confused for the longest time...

      --
      That's right. All your base.
    2. Re:Irony.. by lightspawn · · Score: 2, Interesting

      Does anybody else find it ironic that Sonic is now on the GameCube and GBA?

      No. Remember the Dreamcast let you play Mario games on Sega hardware before Sonic games were available for Nintendo platforms.

      And if you really want to be confused:
      Somari

    3. Re:Irony.. by IntergalacticWalrus · · Score: 1

      > Does anybody else find it ironic that Sonic is now on the GameCube and GBA?

      Yes, like three years ago. What, you just noticed it?

    4. Re:Irony.. by May+Kasahara · · Score: 1

      Hmm... what about the SNES port of Sonic the Hedgehog? I'm not entirely sure of its origins... but I've been seeing it on emulation sites for years.

    5. Re:Irony.. by Anonymous Coward · · Score: 0

      I believe the sonic cult web site [sorry forgot the url]
      said it is a quite cleverly hacked pirate cart of speedy gonzales made
      to look like a sonic game.

  53. Hyper Sonic by DarkGamer20X6 · · Score: 2, Informative

    How fitting that this article should come out, as I've been on in constant euphoria playing Sonic 3 & Knuckles for the past week.

    It's as I was telling a friend a couple days ago: I loved it when video game companies could increase their already vice-like grip on the market by taking a tried, tested, and true concept and adding a "Super" in front of it.

    "Hey kids, Sonic is pretty fuh, huh?"
    "Sure, I guess...it's a little old now."
    "Oh, really? Uh,...well...did I mention Sonic...uh,...can be Super Sonic, now?"
    "Wow!!!"

    Of course, when that got old, just change "Super" to "Hyper" (or, alternatively/additionally, throw in a "Turbo", "Ultra", "Mega", or perhaps "Neo").

    Sure, it's the same old formula: Make the Chaos Emeralds into SUPER Chaos Emeralds, then instead of Sonic going SUPER Sonic, he goes HYPER Sonic... ...but I'll tell you one thing, beating the crap out of Robotnik in the Doomsday Zone as Hyper Sonic has to be the best final battle I've played in any action game of its time.

    1. Re:Hyper Sonic by Anonymous Coward · · Score: 0

      They're called Super Emeralds, not Super Chaos Emeralds.

    2. Re:Hyper Sonic by rsmith-mac · · Score: 1

      Damn straight; it was a gimmick, and there's no denying that, but Super Sonic(and then Hyper Sonic) allowed you to go even faster, reach higher, and otherwise go insane, and that's always a blast. I can't think of another console final boss battle that was that fun.

  54. Master System Sonic by Master+Of+Ninja · · Score: 1

    THe original on the Master System is worth having a go at - it differs from the Genesis a lot - and is worth enjoying in its own right. It even has Jungle Zone, which wasn't even in the Genesis, plus you could actually have amazing speed contests on the 1st level of Green Hill Zone there.

    Also have to chip in that sonic was only good for the 1st two games, as everyone else was saying. Mario (and in particular the SNES mario world which I still love playing to this day) was much better overall.

  55. He's A Happy Little Crack-Hog by Wandering+Wombat · · Score: 1

    People who spend their entire lives in fast forward and obsessing about collecting gold rings... come on, this is clearly a rip-off of Smeagol.

    --
    I like to place meaningful quotes in my sig, so people will know that I know what meaningful quotes are.
  56. Re:Sonic "changed the course" of the "platform war by Milton+Waddams · · Score: 1

    No way dood! The graphics were way better on the N64 and the control pad was better too. N64 had a killer game, Goldeneye. The James Bond games on the playstation just plain suck. There were really cool games on the N64. There were just loads of games on the playstation. Tomb Raider sucks. Mario was always way cooler than Sonic. Mario Bros 1 and 3 are the 2 best games of all time.

  57. SEGA! by Anonymous Coward · · Score: 0

    WELCO
    METOT
    HENEX
    TLEVEL

  58. Re:Whatever was "Blast Processing"? by Anonymous Coward · · Score: 0

    Don't forget Nintendo's wonderful FX chip.

  59. Re:let's face it.... by Tr0mBoNe- · · Score: 0

    True mano... I was more into Sonic than Mario... I still have my Genesis and play when I am... infulenced... by... substances...

    hehe... Knuckles..

    --
    while(1) { fork(); };
  60. Scientist are more funny than i thought by Rune+Tnnesen · · Score: 2, Funny

    12 month ago when I read my embryology book, I read about sonic hedgehog proteins, a protein that controls development of left and right. It is rather funny that scientist name a protein after a character in a computergame.

    Have anybody similar stories.

    Best regards
    Rune

    1. Re:Scientist are more funny than i thought by Anonymous Coward · · Score: 0

      It is rather funny that scientist name a protein after a character in a computergame.

      Have anybody similar stories.


      How about the Tetris model in the statistical physics of granular media?
  61. Re:let's face it.... STOP CORRECTING HIM by SillyNickName4me · · Score: 1

    > Do posts need bludgeoning straightforwardness before anyone here on slashdot understands the punchline?

    Nah, but unless they are, there will always be people who won't understand it.

  62. The SatAM series was the BEST by Straker+Skunk · · Score: 1

    Arguably, SatAM was the most serious and well done (Character wise) and had a continual plot.

    Amen. StH/SatAM really stood out as a grittier, more mature series than typical Saturday morning fare. That, the high-tech/sci-fi-ish setting, and the fact that all the good guys were furries (*grin*) made it my personal all-time favorite TV show. Still waiting for that DVD box set some day....

    Sonic X is doing pretty good, but we'll have to wait and see how it finishes out.

    I picked up a pirate DVD of that one, first three episodes. The whole Sonic/real world crossover idea is cute. I liked the fact that they took two of the Sonic-world characters to a military facility for "study," but the whole "police department that uses F1 racers to track down high-speed moving violations" schtick stretched credibility just a wee bit too far for me ^_^

    --
    iSKUNK!
  63. Re:Sonic "changed the course" of the "platform war by NanoGator · · Score: 2, Interesting

    "10 - Sony Playstation popularized, N64 fails"

    30+ million units sold != failure.

    --
    "Derp de derp."
  64. SEGA's mistake. by master_p · · Score: 1

    SEGA did a great mistake back then: they bet everything on a 2d horse (the Genesis/Megadrive), whereas the competition was moving to 3d (mode 7/super fx chip for SNES). Commodore also made the same mistake with the Amiga. The Sonic property was not enough to save them. They repeated the same mistake with Saturn, which was very difficult to program 3d graphics with (in constract with PS which was very easy).

    And this was from a company that made its fame on 3d games! Space Harrier, Outrun, Afterburner, Powerdrift, Galaxy Force, Virtua Racing, Virtua Fighter, Daytona USA, Virtua Striker...SEGA has the best list of 3d arcade games, but they blew it in the console arena simply because they did not have good 3d!

    1. Re:SEGA's mistake. by Anonymous Coward · · Score: 0

      the 32X beat the shit out anything Nintendo had - about 3 times the polygons as a superFX chip, if I remember right and at a higher resulotion.

      They should have morphed a segaCD with a 32X into a single machine and called it a Saturn and then released an upgrade for it to give it more power - while allowing a person to put the new "system" together individually. They were the first concole to really have upgrades which were worth a damn, it's too bad they divided their own market by releasing the Saturn - totally new system, not backward compatible. I've heard the 32X called "almost a saturn".

      I was one of 5 people who bought one. I played Doom on it, and it was rather good for the time...

  65. Re:let's face it.... by riscthis · · Score: 1
    ...nobody can ever cite a real original source for the quote.
    Aparrently the quote is from the stand-up act of British comedian Marcus Brigstocke:

    http://www.marcusbrigstocke.com/pacman.asp
  66. Re:Whatever was "Blast Processing"? by Anonymous Coward · · Score: 1, Informative

    But with the Genesis' CPU power and smart programming, you could do 3D effects without special hardware. There was a never released Wacky Races game for the Genesis that was a Mario Kart clone that used the CPU to calculate an effect similar to what the SNES could do. Not as versitile or smooth, but still pretty good.

    Look at these Genesis games. NONE of them used any special chips.

    Gunstar Heroes (3D Treasure logo, crazy amount of explosions)
    Contra Hard Corps
    Sonic 3D Blast/Flickies' Island (FMV Intro)
    Duke Nukem 3D (More like Wolfenstein though)
    Zero Tolerance (!!!HOLY CRAP!!! 0wns the above. You can even see blood splatter against the walls and slowly slide down.)
    Kawasaki Superbike Challenge
    Race Drivin'/Stunt Drivin' (Race is better)
    F15 Strike Eagle II
    F1 World Championship
    F22 Interceptor
    LHX Helicopter
    MiG 29 Super Fulcrum
    F-117 Night Storm
    Out of This World (Better frame rate then SNES port and no load times)
    Red Zone (!!!HOLY CRAP!!! FMV, scaling, rotation, polygons... By the same people as Zero Tolerance)

  67. Which is why you think Sonic games take no skill. by Qwaniton · · Score: 1

    Sonic Advance for the GBA takes absolutely no skill at all. Sure, it's fun, but it's not a real Sonic game. Sonic games do take skill. Pick up Sonic 2 and play it. If all you do is hold right and press Jump at the right times, you'll Fail It in minutes. But Sonic 1 & 2 are still more fun.

  68. Re:let's face it.... by logicnazi · · Score: 1

    Are people here *really* trying to figure out the source of a joke? No doubt someone (if not multiple independent people) came up with it while stoned at some rave. The comedian probably just borrowed it (and perhaps improved it) from one of his friends.

    Why don't we try and figure out where the chicken joke came from.

    I am also amazed that not only have many people here not heard the joke but took it literally. Then again I am replying to these people so I don't have much of a leg to stand on.

    --

    If you liked this thought maybe you would find my blog nice too:

  69. Re:Sonic "changed the course" of the "platform war by nairb774 · · Score: 2, Interesting

    And don't forget that the playstation was origionaly a cd add in for the Super NES that nintendo backed out of. Sony the partner in the deal produced the playstation.
    The CD addin was intended to allow the SNES to have the capibility to hold as much game data as the Sega Saturn.

  70. More thoughts by Syncdata · · Score: 3, Insightful

    Poverty is not in and of itself a virtue.
    Wealth is not in and of itself a vice.
    Envy is in every way a vice (or worse).

    Some people have parents that can afford ponies.
    Some parents, like my own, can't.

    Some people, such as myself, have loving families.
    Some people don't.

    Life is a mixed bag, and bitching about it just cheapens yourself, and causes you to overlook the good bits.

    --
    "Inattention makes clowns of us all" -Bean
    1. Re:More thoughts by Anonymous Coward · · Score: 0

      Good wisdom- an uncommon thing in these days. Or in any other 'days', for that matter.

  71. OT: Sonic 3 by Bega · · Score: 1

    Those who were talking about Sonic and his fast speeds, check this out - a near-perfect play through Sonic 3 & Knuckles; do check this one out, there's an AVI up on torrent here.

    --

    THIS IS THE INTERNET. PLEASE PICK UP YOUR SERIOUS BUSINESS SUIT AT THE FRONT COUNTER.
  72. Time attack records by Twinbee · · Score: 1

    I still play the game today. No really.

    It's all down to the amazing time attack mode in the Sonic Jam collection (Saturn). Try and beat these times:
    Green Hill zone: Act 1:21"96.... Act 2:15"89
    Spring Yard zone: Act 1:23"13.... Act 2:27"49
    Labyrinth zone: Act 2:1:01"01
    StarLight zone: Act 2:17"68 !

    You wouldn't believe the subtle and surprising intricacies that one can discover by choosing the best route (I'll have to put videos online one day). Of course, if anyone get even close to those times (within a few tenths of a second), don't hesitate to contact me. But I bet that nobody, but nobody, could ever beat those times. I worked on them for ages!

    By the way, Green Hill Zone is a nice website on the game, and contains trivia about the Sonic team.

    --
    Why OpalCalc is the best Windows calc
  73. Crack-Hog!!!!!! by xjerky · · Score: 1



    I'm really starting to hate that I never have mod points when I actually want to USE them......

    --
    A sentence you'll never see on an Internet discussion board: "You know what? You're right."
  74. It's also changed the course of fan art. by solios · · Score: 2, Insightful

    There is so MUCH Sonic fan art on deviant art that it practically deserves its own category.

    Since the only Nintendo fan art I've seen on DA is fetish pr0n, I guess that attests to the popularity of the Sonic series.

    Me, I was more of a Mario fan.

    1. Re:It's also changed the course of fan art. by Anonymous Coward · · Score: 0

      >Since the only Nintendo fan art I've seen on DA is fetish pr0n, I guess that attests to the popularity of the Sonic series.
      >
      >Me, I was more of a Mario fan.


      YOU PERVERT!

  75. The biggest mistake... by rsilvergun · · Score: 1

    was bad marketing and too many hardcore games. It's all well and good to have lots of innovative and cool titles, but you need a healthy dose or solid and simple platformers and RPGs to draw the general masses in. The sports games where top, but that wasn't enough.

    And dear God, did the marketing suck. I mean, whose idea was it to spend your whole comercial time showing off how cool Sonic and crew were instead of showing off the (at the time) mind blowing graphics? When the DC came out nothing was even close. It was like comparing the playstation to the NES.

    Ultimately Sega was doomed from the get go though, since Sony recognized the threat and put the smack down on them with marketing so clever it puts DeBeers to shame. Sony was pulling the crap Nintendo did with the N64 (showing off screenshots that weren't actually rendered on the console, at one point Nintendo was running booths with $10,000 SG workstations render stuff and saying it was running on an N64), but nobody called them on it. Probably because noone in the Game Biz in their right mind wants to see the current gravy train fail.

    --
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  76. Um, no... by rsilvergun · · Score: 4, Informative

    3D graphics where nowhere around the time the genesis was created. At most they where a clever idea done in a few games. Space Harrier, Outrun and Afterburnner wheren't really 3D and wheren't anything new technology wise by the time they where out. 2D was still where it was at. If you where talking about Saturn, then you're kind of right.

    From what I understand, Sega didn't expect the PSX to be as powerful as it was. They where still shooting for a $200-$250 dollar console. When the saw what Sony was doing, they panicked, and instead of redeigning their console, dropped another main processor in it to make up the difference. Problem is this was a hack, and a bad one. There was a ton of bugs in Saturn hardware, it was more expensive to produce, and the main processors where a bitch to program for (only one could access memory at a time, and you needed to do some complex tricks to use both because of it. This lead to a lot of programmers only using 1/2 the Saturn's power). Virtual Fighter 2 may have been amazing, but it was also hand coded in Assembly by Sega's best programmers. Third party venders couldn't really be expected to do that.

    It didn't help that Sega of America treated their 3rd party venders like shit. Look up the crap they pulled on Working Designs some time (long story short, Working Designs wanted to sell Sega memory cards to thier users so they's stop bitching about losing saves due to bad memory cards. Sega basically said no/fuck off, and no one's sure why). Oh, and sega kept other 3D fighters out of the US market to decrease compitition with their own games. For a company that relied so much on third party developers in the Genesis days, who knows what the hell they where thinking. One thing's certain, Bernie Stolar will forever be hated by all true Sega fans. After running the company into the ground in the Saturn days he ejected with a nice fat Golden Parachute.

    --
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    1. Re:Um, no... by master_p · · Score: 1

      Many things you said are wrong; most probably the moderators were misinformed.

      3D graphics where nowhere around the time the genesis was created.

      Of course 3d graphics existed back then. They even existed much earlier than that. First of all, the 3d graphics algorithms are 30 years old, at least; secondly, there existed many expensive workstations that could do 3d.

      At most they where a clever idea done in a few games.

      It was not just a clever idea, it was THE idea. SEGA did the most spectacular coin-ops using sprite scaling. They still impress today. They managed to revive the arcade sector with Space Harrier and Outrun.

      Space Harrier, Outrun and Afterburnner wheren't really 3D and wheren't anything new technology wise by the time they where out.

      All the super scaler games (Space Harrier, Afterburner, Thunderblade, Outrun, Power Drift, Galaxy Force etc) were 3d games. They just did not use polygons, they used sprites. Remember that 3d != polygons. Isometric games are 3d games, because the game is played in 3 dimensions.

      No other company could do a super scaler engine like SEGA. Have you ever seen other sprite scaling coin-ops? They suck. Grab an emulator and see why.

      The arcade boards of SEGA were the top notch gaming technology of that era. The 2x68000 + z80 setup was just to feed the custom chips with instructions and data. No other company even came close in shifting, scaling and rotating so many sprites in real-time ever.

      From what I understand, Sega didn't expect the PSX to be as powerful as it was.

      There is no point in repeating what I have already said. What do you mean SEGA panicked? SEGA was the king of 3d in the arcades, but they stupidly did not realize the strength of 3d graphics. How more stupid can one get? A huge mistake. It's like you are Michael Jordan but you insist on playing baseball...or have a Phaser gun but fight with your bare arms.

      I still can not believe that the company that brought 3d to the arcade lost the console battle due to 3d!

    2. Re:Um, no... by rsilvergun · · Score: 1

      For all intents and purposes 3D == polygons. The Saturn could do excellant sprite based 3D. What people wanted (and what the playstation was designed for) was polygonal 3D. What made polygonal 3D so important was you could do cool, cutting edge graphics without the need for tons and tons of expensive RAM. Imagine trying to do Doom3 with nothing but sprites and scaling.

      And I mean exactly what I said. It's a historical fact that the Saturn was originally going to be a uniprocessor system. Sega tacked on the additional Hitachi SH-1 when they finally realized their current system wasn't going to be able to push enough _polygons_. The Saturn could do sprite based 3D as well as memory would allow (you could program an unlimited # of spites for the Saturn, limited only by RAM). Sega should have steped back and redesigned the Saturn as a system capable of pushing out the trendy new polygons people where demanding. Instead, they turned the Saturn into the worst system to program for since the Atari 2600 (meanwhile pissing off their third party devs).

      In other word, Sega realized the importance of 3D for the Saturn, they just didn't realize it soon enough or react intelligently when they did.

      --
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    3. Re:Um, no... by master_p · · Score: 1

      For all intents and purposes 3D == polygons. The Saturn could do excellant sprite based 3D.

      No, not at all. If SEGA sprite-based games were not 3d games, no one would have played them. Imagine a 2d AfterBurner, Space Harrier or Outrun and you will see what I mean: complete boredom. It was the 3d part of these games that made it cool; it just happened that they used sprite scaling to implement it.

      What people wanted (and what the playstation was designed for) was polygonal 3D. What made polygonal 3D so important was you could do cool, cutting edge graphics without the need for tons and tons of expensive RAM. Imagine trying to do Doom3 with nothing but sprites and scaling.

      I never said that sprites == polygons. What I am trying to tell, and you to counter-argue, is that SEGA triumphed on 3d but they did not realize lack of 3d at home killed em.

      In other word, Sega realized the importance of 3D for the Saturn, they just didn't realize it soon enough or react intelligently when they did.

      SEGA did not realize the importance of 3d for Megadrive through. At the same time Outrun triumphed at the arcades, the Megadrive/Genesis did not have sprite scaling. They missed the importance of 3d at home. That they missed the polygon bandwagon, is just a coincidence, because at the time the Saturn was deployed, the world was going to polygons...and Sega also was going to polygons in the arcades with Virtua Racing. In other words, the Megadrive should have Saturn capabilities. They just followed a totally stupid strategy for home consoles and failed, while at the same time they triumphed with 3d at the arcades! it does not get more stupid than that.

  77. The Sega ad Apocalypse by Anonymous Coward · · Score: 0

    One of the very best ads I have seen was the once called Apocalypse (sometimes called Thief), featuring a latex catsuit clad female thief battling against Sonic in VR-space.

    I have the 60 second ad but have heard there is a 90 second varsion. Does anyone have a copy? I would be very grateful for a copy of it.

    The reason is that it is clearly cyberpunk, using tons of Gibsonisms, at high density.

    Thanks in advance.

  78. Ecco the Dolphin by Anonymous Coward · · Score: 0

    I, myself, preferred Ecco to Sonic. But one thing stands out from the past favorite games: most of them are cute creatures or funny characters with high entertainment values even if the plot is somewhat thin. They are fun to play even as repeats. Sometimes, I think that they were more fun to play with compared to the current games which mostly are violence driven without plots and rely on 3-D graphic rendering. OK, maybe it's not entirely fair, but I think there is a truth to that. Game publishers put too much emphasis on the technology than to the entertainment value of the games.

  79. Sonic Team needs a new Sonic team... by BumpyCarrot · · Score: 1

    This is just like saying to the current Sonic Team "This is what you could have been". I think it's about time we dropped the whole "Adventure" crap, Sonic was meant to be fast. The games should go back to that old school side-scrolling style, perhaps even with 3D graphics, and dump all these stupid humans. Mobius was never about humans.

    --
    Do you see what I did there?
  80. Re:Sonic "changed the course" of the "platform war by rsmith-mac · · Score: 1

    I think your timeline is a bit off; if I recall correctly, Sonic The Hedgehog was introduced in 1991, the same time the SNES was released; the system didn't have competition for 2 years, but it didn't gain popularity until Sonic either. That said, I would call the Genesis the 2nd place console(dude to Donkey Kong Country in the end), but it certainly wasn't a failure either.

  81. I'd never heard of Sonic the Hedgehog by danny · · Score: 1
    Until I read Campbell-Kelly's history of the software industry, From Airline Reservations to Sonic the Hedgehog , I'd never heard of Sonic the Hedgehog. But then I was never much of a gamer.

    Danny.

    --
    I have written over 900 book reviews
    1. Re:I'd never heard of Sonic the Hedgehog by Anonymous Coward · · Score: 0

      If you're so culturally unaware that you don't even know who Sonic the Hedgehog is, I'm sure your book review must be completely worthless. Thanks for the ad but you do a shitty job selling yourself.

  82. YEAH! Curse Nintendo! by Anonymous Coward · · Score: 0

    Curse them for releasing all those first-person shooters... like, um... well, there was Goldeneye and Perfect Dark, though those were made by Rare... and, er, Metroid Prime was KIND OF a first person shooter, but not really (just first person perspective)... and...

    CURSE THEM FOR ALL THOSE FPSes!

  83. Re:Sonic "changed the course" of the "platform war by Sj0 · · Score: 1

    heh, you're right! a library of thousands of games, many of which went on to be classics in their own right are nothing beside Goldeneye 64, Mario 64, and Zelda!

    Now I'm going to go play on my halobox--I mean, X-box. ;)

    --
    It's been a long time.
  84. It's all about the Speed by Anonymous Coward · · Score: 0

    Even though at the time I was a Nintendo boy, I enjoyed the original Sonic games (that would be 1 & 2) immensely. Mario's great, but I got more enjoyment trying to zip through green hill in under 30 seconds than I ever did in any mario level. It's the speed, the ability to let loose, that makes the Sonic games so fun.

    Well, that and the Casino Zone in Sonic 2 (love playing the slots )

  85. Re:Whatever was "Blast Processing"? by Anonymous Coward · · Score: 0

    Sounds like the article's full of shit. The Genesis had one 'frame buffer', tile-based, 32 or 40 tiles wide and 14 or 16 tiles high (8x8 tiles). The Genesis, like all pre-3d raster-based systems, drew the image on the fly, basically, from the top of the screen to the bottom. On NTSC Sonic 2, remember that little bit of flickering white shit at the bottom of the screen? That's the game setting up the next frame, by writing the positions of the sprites, setting up the VDP's scroll RAM, and setting up the hblank IRQ in the case of water, for the mid-frame palette changes. Similar crap can be seen inbetween the playfields in 2p mode - that's the game setting up each individual playfield at the point on the screen where it needs it. There is no 'drawing a frame ahead of time' or anything. As the Genesis runs, it draws the tiles for each of the layers and then draws any sprites necessary on the current scanline. The only real advantage was DMA, which could move data from ROM/RAM to the VDP's RAM areas, faster than the 68k could itself. However, this was only really beneficial in areas of the screen without addressable pixel data, as the DMA has to yield to normal VDP behaviors.

    I've never heard of the Genesis 'loading one image while drawing another'. If you change the VDP setup midframe, the changes should reflect immediately, or at the very least on the next line, for most things. There is no doublebuffering in hardware, and I'd think it would be quite hard to do software doublebuffering given the VDP's port-based access (even with DMA, you can't really load 64k of VRAM on a oneframed basis, and still actually display the screen).

  86. Success, Hardly by Anonymous Coward · · Score: 0

    Hmm, so every machine that doesn't have at least a 90% stranglehold on the market 'fails'? My advice would be don't get into any arguments with Apple fans.

    Failure is coming up short, no matter by how much. It doesn't mean "50% or worse" like an "F" grade does in kiddie-school. Sega had goals... and they didn't meet them due to outcompetition. That's failure.

    Anyone familiar with Apple would also be familiar with their repeated failures. I don't see that an argument would be necessary to establish this. Today, Apple profits more from selling MP3 players than they do from selling PCs. A much younger company, Dell, has eaten through and surpassed their market share, and taken their niche.

    Sega has been similarly outcompeted. Today, they're strictly a collection of software devs that can no longer effectively compete in their old primary market. It's entirely possible that Sega will become a subsidiary of a larger corporation in the near future.

    If that's your definition of success, I guess Atari was also "successful".