TransGaming Tagging Downloads to Combat Piracy
SeanTobin writes "It seems that TransGaming is implementing a new watermarking system to combat piracy. For now it seems that every tgz of Cedega 4.0.1 is individually tagged, and this has been frustrating Gentoo users who (like many others) like to be sure their archives are unmodified. Is this the future of software downloads? Is this tiny loss of personal privacy worth the increase in TransGaming's security?" Update: 08/16 17:42 GMT by S : There's an official response on the TransGaming forums indicating: "We can confirm that Cedega 4.0.1 included some basic watermarking... The objective behind the watermarking was to deal with some peer-to-peer piracy issues that we've been seeing over the past several months... We have suspended the watermarking feature for now and Gentoo users no longer need to be concerned with work-arounds."
This is a real pain because it actually breaks the gentoo ebuilds!
unzip two copies, find any differences, produce a third copy with random garbage in place of whatever the watermark is.
How would one verify that an archive is correct, or packaged from a reliable source, if the md5sum differs?
In my opinion, the cons outweight the pros for doing so.
Sunset over the lake, cool mist over the bridge; A leave upon the ripples, the snow reflects its glow.
Don't buy it.
Microsoft did this with Windows XP beta to see what beta testers were "leaking" the information. Somebody figured it out though and testers were in an uproar shortly thereafter. Frankly, if you buy (or rent) electronic hardware from a store, the serial number is recorded on the receipt to avoid a switcheroo... this is simply an extension of that in my opinion. Not a good thing for people who misuse their licenses... but nothing major for people who follow the rules.
Me, when I do a lot of work, I like to get paid for it. TG is 'fronting' the money needed to develope until they sell the product; if they don't sell enough, then it's not worth it to them to keep doing it and they fold up their tent and go home. If somebody likes their stuff *that* much, then pay for it.
--- Asking inconvenient questions for over 30 years...
I was recently getting back into gaming and considering becoming a Transgaming subscriber again. Maybe I would have chosen not to anyway, but I'm certainly not after this. Not because it's really worse than anything any other proprietary software company would do, but because it reminds me of why I prefer free (libre) software over proprietary software.
I remember when Transgaming was going to open source everything they wrote, if only they got enough subscribers. Well that pipe dream fell through. I'll stick to free software. There's no going back on such a promise with free software.
But from reading the article, I don't get the impression that this is an anti-piracy effort either. Consider that the RPMs and DEBs are unaffected. Could be anti-piracy, but it could also be just a download counting system or maybe per-user customization.
Certainly, it seems clear that they're not actively tracking you and that they're not going to be able to tell if you happen to install it on your desktop and laptop. The only way you're going to get in trouble (if that is indeed their goal) is if your unaltered tgz starts appearing en masse on the p2p networks.
If Linux is going to go bigtime on the desktop, you are just going to have to put up with this kind of stuff. Hell, I would bet that distributors put even more protection on commercial Linux apps/games since (pardon my generalization) Linux users are used to software being free (as in beer). Prepare for it to get worse in the coming years.
If you don't download it, you don't have any "loss" of privacy.
People throw around the idea of the loss of privacy as though they are being compelled to download whatever it is.
..but I feel their pain.
I've discussed this option before, and it's difficult to do without developing an entirely new online distribution format, however it is (in the end) an infinite uphill battle when it comes to copyprotecting non-multiplayer games. Signing a download will simply thward willy-nilly copiers. Any warez producer worth their salt will breeze by this one by either producing their own archives by simply ferreting out the watermark.
I'm not familiar with cedega, but I'm sure it's no different from any other title. If it ain't an MMO, you can't attain near-zero piracy - period.
Maybe someday, when bandwidth is free, we can write games that you simply "connect" to. It'll connect to your kb/mouse/controllers, and you'll get a video feed back, or some commands for your 3D renderer. No updates, no piracy, no privacy.
Why can't all fpga/microcontroller manufacturers just release free optimizing compilers???
If a person knows enough to be using Linux AND this application, chances are they can easily get around the watermark, so what's the point in it?
;)
I don't understand when companies go off on this tangent and act as if what they're doing will combat piracy. Piracy will always exist. No matter what you do, you can't get rid of it.
Yeah, it's wrong, but people will do it. Just be thankful EVERYONE isn't doing it. Bottom line: it will not bring back your "lost" sales, and people will have a workaround in a matter of hours.
There's also a reason why Microsoft more or less turns a blind eye to it - the more people who pirate a particular piece of software just means it's on that many more computers. MS would rather you have a pirated copy of Windows XP than to flat out run Linux simply because it gives them more of a place in the market.
No one likes to think on the flipside of things, so go on and mod this as troll
We have secretly replaced these Slashdot mods' sense of humor with a rusty nail. Let's see if they notice!!
And I was going to the trouble of getting out my magic marker and drawing on the download!
The dangers of knowledge trigger emotional distress in human beings.
So how about the leeches among us start supporting the rare breed of company that shows any interest in Linux on the desktop?
No joke - somebody mod this fellow up. TG is, by all evidence I've seen, a totally community oriented gig. They let you vote on future developments, send status updates containing at least a modicum of technical detail, provide packages in all sorts of formats, and have their devs man their message boards with reasonable regularity. What the hell more could you ask of a company?
If you rip off TG, you're ripping off the good guys. Don't even try to tell yourself otherwise.
... any action that makes things more difficult / inconvenient / annoying / etc. for legitimate users of a piece of software (or anything else - like an audio CD) is an action that should not be taken.
When I am using software that I am a legitimate owner of, the last thing I want to do is jump through a million hoops just to prove I'm legit. For example, I'll be the first to admit that when I BUY a PC game, the first thing I do is go looking for a "no CD crack" to download. Why? Because I own the game and don't WANT to be forced to swap CDs all the time, just to constantly prove that I paid for the damn thing. I shouldn't have to. Honestly, it's insulting.
AFAIK, every form of copy/piracy protection that has ever existed has been cracked, and typically in a relatively short amount of time. The ones doing the pirating don't care - they have come to expect it, and finding out how to crack the software will be widely preferred to forking over the cash anyway. The crackers/warez distributors don't care either - indeed, quite the opposite, as many crackers will love the chance to be the first to crack a new protection scheme. The only ones who care are the legitimate users, because they're the ones who usually suffer.
Transgaming is selling a product based on Wine, a totally free software project. TransGaming has added to that codebase, but without contributing most of those additions back to the Wine codebase.
They have brought value to their product, which is why it is worth any money at all, but they have not really been a team player with the free software community.
In addition, there have been various sketchy issues, including a promise (unfulfilled) of opening their codebase when they get a bunch of subscribers. They also damaged sales of a native linux port by wine-porting it redundantly (kohan), have used linux-subscriber funds to port games to macintosh instead of linux which were not made available to linux subscribers.
Now, these are oversimplified descriptions, and I'm not suggesting they are an evil bunch of people. But describing them as "totally community oriented" is simply inaccurate. There is also the contestable issue that they may be helping to prevent the growth of the native Linux games market by diverting demand to windows games, while also providing a poor linux gaming experience (look at the list of fully supported games, it's quite small). This view is not airtight but it's not invalid either.
In short, they are not the "good guys". They are a business out to make a profit regardless of whether their actions are "good" or "bad".
-josh
The fact is, it doesn't affect piracy one bit, but now users gotta deal with additional BS. For example, piece together a new PC and put your copy of XP on it. Now, after activation fails, try to convince Microsoft that you destroyed or got rid of the old computer!
I have actually done this, and there is no problem at all. Ive changed my PC 5 times since I bought the XP license that requires activation, and only on the latest switch did the online activation fail. I rang a 0845 number (UK) and got hold of a very nice girl in a call center. All she asked me was if this installation was a unique install IE I hadnt installed it on other PCs. When I said yes, she reset my activations and gave me the option of activating through her or redoing the online activation, which I chose and was carried out without a problem.
Yes, anti piracy schemes get cracked, but cars also get broken into, you wouldnt see Ford selling cars without a doorlock. They are there to slow down the casual pirates, not the hardcore people.
but cars also get broken into, you wouldnt see Ford selling cars without a doorlock
The difference is a car owner WANTS the lock to be there. I am glad to take an extra 2 seconds to get my keys out of my pocket if it helps prevent the stuff in my car from being jacked.
I don't benefit in any way from software activation or CD keys. It is nothing but a hassle when you buy the software. It's easier in many cases to install the cracked version.
I used to get high on life, but I developed a tolerance. Now I need something stronger.
Apparently it is watermarking...I downloaded two copies:
.tgzs of the same data would be different?
$tar xvzf cedega1.tgz
$ls
cedega1.tgz cedega2.tgz usr
$mv usr usr1
$tar xvzf cedgea2.tgz
$mv usr usr2
$ls
cedega1.tgz cedega2.tgz usr1 usr2
$diff -r usr1 usr2
$
'Nuff said. Its just a watermark, not in the actual files. If you do a:
$diff -rs usr1 usr2
it'll report that every file is identical, just to verify.
Then, make an unwatermarked version:
$mv usr1 usr
$tar czf cedega_clean.tgz usr
Sadly, if you compress the *exact* same folder twice with tar czf it will not md5sum the same (try it!). I can't say I know why. So basically, this helps with piracy but not with the verification problem. =( Don't know how to fix the ebuild problem. Anyone that knows more about why the md5sums for two
Hi all,
0 9# 4009
I've posted an official response here:
http://transgaming.org/forum/viewtopic.php?p=40
Take care,
-Gav
--
Gavriel State, Co-CEO & CTO
TransGaming Technologies Inc.
gav@transgaming.com