RGB to become RGBCMY
elgatozorbas writes "The basic color elements of television have not changed much since 1954; a half-century after RCA introduced the first color set, the RGB (red, green and blue) system used then still prevails. But Israeli company Genoa Color Technologies has broken the RGB barrier by adding one to three primary colors such as yellow, cyan and magenta, thus expanding - from 55 to 95 percent - the coverage of the visible color gamut. The promised result of this multi-primary color (MPC) technology is a television picture that, with its truer, more vibrant color and brighter image, looks more like cinema than video. Also covered in IEEE Spectrum."
Does this mean I should hold off on buying an HDTV?
It's almost enough to make me wish I was a mutant mother of a color blind son.
If the CMY(K) color space is smaller than RGB, then why would it look more like cinema?
Certainly makes one wonder what happened to three-color retinas...
A truly revolutionary idea would be to include and project IR and UV in addition to RGB/CMY. Even though our eyes can't exactly 'see' IR and UV, they still form an important part of our realistic image perception. It's not unlike sounds above 20-25kHz in pitch; we don't 'hear' them, but our brain perceives them nonetheless and they are used for stereo imaging of a space.
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Last I knew there were colors (the actual spectrum of light) and then there were pigments of things (which actually reflect certain colors of the light)
so now they can project reflected colors, aka pigments? hmmm
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Can the human eye even distinguish between such fine variations in color? I know I've never found any flaws with images rendered in 24-bit color.
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Adding two extra colors to this kind of projection television has little impact on the price tag, says Simon Lewis, vice president of marketing at Genoa. He says the new Philips color-enhanced set, to be available next year, needs only a few additional filters and optical components to create the yellow and cyan light, with no changes to the more costly microprojection chip.
Right. Right when we've got all these plants around the world cranking out inexpensive TV's using LEDS and LCD, some whizzo comes along and says, "Hey, look, a great idea and all you have to do is retool everything, develop some newer technology and keep selling it all at the same pricing you're currently at!"
Perhaps the main challenge in converting a video stream from a three- to a five-primary color system is doing it in real time, says Maureen C. Stone, ...
Yay, now we really will need a computer in every TV! More components - more to go wrong, more power consumption, etc.
"How the algorithm does that, precisely, is a secret well kept by Genoa. "It's part of their intellectual property," Stone says.
Yay, more intellectual property. This should drive prices down.
<curmudgeon>
Why, back in my day we didn't have remote controls and we had a folded playing card stuck beside the tuner knob to keep the picture from doing funny things, and we liked it!
</curmudgeon>
I'm sure it will look lovely, while watching older stuff from the bad old pre RGBCMY days.
"Gilligan!"
I'm like, totally there, dude!
A feeling of having made the same mistake before: Deja Foobar
Because green is one of the three primary colours of _light_, whereas yellow is one of the primary colours for like surfaces, which is a different proposition altogether. With light, yellow is gotten by combining two of the three primaries RGB (like red and green - I'm not 100% sure there), whereas green is a generally used as a primary colour thus nothing 'combines' to it.
You're thinking about combining paints (we all know from school art that blue + yellow = green). However they work in the opposite direction (the one is additive and the other subtractive). Thats why combining lots of paint colours gets brownish/black, while combining different coloured lights on the other hand moves towards white.
Far violet (~400nm) and far red (~700) are both visible. They might make the viewing experience much richer, and light at those wavelengths won't damage skin / eyes or cook your dinner.
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Various video media may not have the necessary color resolution to drive these displays, but (given quality art assets;) newer video cards do.
I wonder how these types of displays compare to Iridigm's upcoming products on color fidelity. Those look quite interesting, especially at effective 200 DPI.
Galileo: "The Earth revolves around the Sun!"
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Real advancement would be discovery of emitters that can match the XYZ Color standard. This standard was designed to mimic the actual operation of the eye, and therefore its gamut includes all possible human-observable colors.
If I have been able to see further than others, it is because I bought a pair of binoculars.
I'll wait for HDR display and feeds, thanks.
Judging from the gamut chart for this RGBCMY, the boost in color range is primarily in yellows and cyans. Gold, as they note, would be a good application. Cyan.. well, that's mostly skies - and those already appear just fine on TV. A fairly decent increase in magentas/purples as well (when taking the assymetric lobe into account), but again.. not seeing its application much.
Unless following the British royal family (lots of golds and purples) a lot, it doesn't appear to offer all that much. Especially considering movie people butcher things anyway (DVD gives a more stable picture, sure.. at the compromise of mpeg artifacting and even encoding issues.. twitches ever 25 frames are annoying - luckily only a few suffer from this).
On the other hand, a higher dynamic range would be immediately noticeable anywhere.
A sequence with the sun glaring into the camera ?
A car's headlights shining at the camera ?
Highlights on objects ?
Blown-out surfaces from bright lighting ?
All that could then more accurately be represented. And thanks to most things still being shot on film, or already on 10bit CCDs with, formally, underexposure but a gain for the operator, a good bit of extra range is already available in previous and current productions.
Whilst RGBCMY would only really be of use for film (as in, actual film) productions, as digital cameras are in much the same RGB limbo that current displays are.
Wow, this is really cool.
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There's a whole bunch of these wide gamut and high dynamic range displays suddenly.
At SIGGRAPH this year, there was a 6-primary (RGBCMY) projection system called IRODORI on display in emerging technologies:
http://www.siggraph.org/s2004/conference/etech/ir
There was also a high dynamic range display (capable of a greater range of brightness) from Sunnybrook Technologies at E-Tech:
http://www.siggraph.org/s2004/conference/etech/hi
And then I saw a few displays on the exhibition floor from NEC with a "WG" specifier for "Wide Gamut". NEC's WG monitor is still RGB but with purer R, G, and B phosphors to obtain a gammut wider than Adobe RGB.
And now there's this one. Way cool.
I can't wait till this becomes more widespread. The question becomes, what will the next color standard be for use in applications and APIs? It doesn't make sense to actually encode color as 6 values for display, since (most) humans only have three kinds of cones. It would make more sense to use something like CIEXYX for color interchange in that case. Especially if we're going to have this wierd mix of HDR and various wide gamut displays around for a while, each which has slightly different needs for color output. Best to just go with a neutral, well-defined intermediate colorspace.
Last week in the emerging technology section of SIGGRAPH a company or process called IRODORI was demoing a six-color projection system. (I could not find a reference on Google or www.siggraph.org.) When side-by-side with a conventional three-color you saw dramatic differences. Conventional is like looking at the world with wax-paper taped over your eyes. They claimed that conventional systems only covers about 55% of the CIE color chart, while they get over 90% color space. They bootstrap off of two conventional three-color projection systems. They put in different color filters and add special color separation software.
And here's what you said: "This isn't a new standard, it's just an after effect applied to existing signals."
While you're right that it can be used in transitional technology, you're wrong that it's "just" an after effect. Nobody would say that Technicolorized B&W reproductions are the same as actual full-color originals. And here, you're going to need a format that preserves color information in the new 5 color system if you're going to exploit the real improvements in this color technology: closer reproductions of actual color.
Cyan is not the opposite of red, it is the Blue - (minus) Red channel,
Magenta is Red - Green,
Yellow is Blue - Green,
Key (black) is Red-Green-Blue
you dont "mix" colors to get Cyan, or any of CMYK because CMYK is subtractive (RGB is additive).
You can say without fail that CMYK is the opposite of RGB though
I follow the SDK and GDN principles.. Spelling Dont Kount, Grammer Dont Neither
Actually, I would venture to say I know much more than you do.
I AM a graphic professional and I was taught before all this reliance on calibrations and color models and the like. We color correct images using actual CMYK data that we read from the image itself. Just because a monitor is calibrated to a given image-setter or "direct-to-plate" doesn't mean anything if you don't know the basics.
I'm talking about printing and the printing industry that has totally fallen in love with Colorsync and it's ilk. Yes, it doesn't take a brainiac (as you've proven with your post) to work with color anymore.
I know, I'm fighting a losing battle and the shift from pre-press houses to induviduals with calibrated monitors and ink-jets has totally changed everything. But it's nice to go know the roots.
If you really knew what you were doing there Tumbleweed, you could color correct an image using a gray-scale monitor! But then again, why?
Some advice: when you don't know what your talking about, shut the fuck up.
"Music is everybody's possession. It's only publishers who think that people own it." - John Lennon.
I'm glad to see they're upgrading the colour on displays, as I've always hated the weak saturation of the cyan/green colour in particular (much closer than you'd think to pale grey than actual cyan).
For those that want to cyan should look, try the 'Eclipse of Mars' illusion at this site.
Why OpalCalc is the best Windows calc
Green is not one of the three "primary" colours of light. Light doesn't have primary anything -- it's a bunch of waves oscilating at different speeds. It's the human eye that has "primary" receptor that detect ranges of color, ranges that roughly approximate blue, red and green. Real yellow is not a combination of a red wave and a green wave of different intensities...it's a discrete yellow wave with its own intensity.
It doesn't make that much of a difference, overall. But since everybody's perceptions of RGB percentages are different, everybody's ideal color matching values in an RGB plane are different -- meaning there's no way to accurately reproduce a particular color in RGB.
RGBCMY is a start...but the ideal would be an emitter that released the exactly correct waveform of light at a pixel. It's not too difficult to perceive a color system that used a floating point wavelength value, an intensity value, and maybe a direction to display an image produced by a series of photon emitters...
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You're talking about a limited application of graphic design. If you're designing something from scratch, you need to have your equipment colour calibrated FIRST. If you're trying to match something else, then yeah, you can work around it. If you want your print output to match your display output you'd best get that equipment calibrated, no matter what you're doing.
There's a huge amount of slop in the brain needed to produce the perception of stable colors of objects under different lighting conditions
:). Alternating between the LEDs (white light) and the bulb (yellow light) was... interesting. My eyes couldn't decide what colour things were. Relatively speaking, sure. But I'd go for a while with just the LEDs, my eyes got used to that, then switch to the bulb. Suddenly, switch to the bulb, and everything gets weird. Even subtle things like depth cues get messed up, because your brain is frantically trying to re-colour what you're looking at.
:)
Boy, you can say that again. For anyone who *really* wants to experience this, I suggest you go caving some time. In a deep enough cave that no outside light penetrates. Last weekend myself and a group were out, and we all had different models of headlamps. Now, the cave we were in has 3 interesting things going for it here: very banded & multicoloured rock, lots of ice (again somewhat multicoloured due to how it forms over the centuries), and human artifacts (a fair bit of paint on the walls, general human refuse, etc).
Here's the trick: you're in an area where your eyes have never seen the surroundings in natural light. Effectively, you have no reference point to know what colour things are. Now, I personally have one of the newer LED/incandescent combo headlamps (an amazing combination by the way, and for those with any doubt, 3 white LEDs will provide more than enough light for at least 20' around you - no more trying to focus right in front of your feet
This really didn't happen with things like our clothing or other gear, because my brain "knew" what colour that stuff was, having seen it outside, and it adjusted easily. But the rocks, ice, and *especially* the tagging on the walls - very creepy effect. Things that looked green in one light could be red in another. The ice was fun, because it's actually somewhat brown/yellowish in some layers (dirt, I suspect). But the brain wants to colour it blue-white.
We also had a good game of "guess my eye colour" - many of these people didn't know each other very well. I think we scored less than 50% overall
Endless arguments over trivial contradictions in books written by ignorant savages to explain thunder in the dark.
Indeed, with a number of primary colors (which must lie in the horseshoe shape), one can only produce the colors lying in their convex closure, which is the smallest polygon containing all the points corresponding to the primary colors. Since the horseshoe shape is not a polygon, it is impossible to produce all human-observable colors by mixing a finite number of primary colors.
I couldn't see this info elsewhere. I was at a colour course at Siggraph 2004 last Sunday for most of the day (8:30am to 5:30pm on just colour!). I also got to see both the IRODORI wide gamut display and the HDR display, both were very cool. Once we get HDTV it is clear we can go at least one more step.
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The problem with RGB is it can't describe all colours the eye can see. This was a problem for the guys that made Salem Cigarettes. The problem is their brand's colour lies outside of the small RGB gamut! The best they can display for their brand in RGB is only an approximization. Sure it is a blue-ish green-ish colour when you see it on TV, but it isn't what you would actually see in reality or with a wide gamut colour device. They weren't the only company with this problem.
This is a huge problem for hundreds of thousands of people every day. There are colours that exist that they can't see in their work. They can sit down on a computer and work in an alternative colour space such as L*a*b* and create these colours and even print these colours, but thanks to our RGB monitors they can't view them! What do they do when they have to print an add for Salem Cigarettes? Guess and check I suppose...
Technically RGB can represent more colours than we give it credit for, you just have to allow for negative values which is only useful mathematically until we invent anti-photons to remove light...
Here is a short link to make explain details:
http://www.cs.sfu.ca/CourseCentral/365/
A few more things I'll add from that course; HVS is basically the worst colour space and CIELAB or L*a*b* is the best. CYMK is technically multiplicitive, not subtractive like so many people like to call it. Our eyes are sensitive to short, medium, and long wavelengths, not Red/Green/Blue. RGB happens to mostly match up with what we percive, but it is an over simplification.
For the real keeners here is a nice FAQ about this:
http://www.poynton.com/notes/colour_and_ga
We have to separate the two very different sources of loss here:
:-). On the other hand, the RGB color space is fundamentally not able to represent all colors visible to the human eye with positive amounts of R, G and B - this is #1 type loss.
1. Loss due to the target color space not being able to represent the color in the source color space; for example RGB cannot represent all colors visible to the human eye (without having negative components);
2. Precision loss in the conversion.
Now these two are very different beasts, and #2 can be avoided to an arbitratry precision if you for some reason wanted to. Actually with some cleverness the conversion could be avoided altogether until the XYZ signal is in the viewing device where it can be converted to the nearest matching color you can display to an arbitrary precision (unless of course it's an XYZ display in which case you don't need to convert at all
Now, to your actual claim:
While the shade of color reproduced with such a conversion might be close, it won't get the color back all of the way and will lose some information, and information that will be noticed by a good eye.
Ah, but you forget that human eyes are actually discrete too. There's a limited number of receptors for each "primary color", and the intensity of that component as interpreted by the brain is determined by (number of receptors activated)/(total number of receptors). Thus with enough precision, it is possible to convert even with discrete signals from a more restrictive color space to a less restrictive one without any loss you could perceive.