Predictions Of Further PSP Release Delay Floated
Thanks to CNN Money for its article discussing the possible further delay of Sony's PSP handheld. According to the piece: "Activision CEO Bobby Kotick told investors yesterday that his company does not expect the PSP to launch in North America until the second quarter [of 2005]." It's explained: "The PSP was originally scheduled to go on sale worldwide this holiday season. In February, Sony pushed back the U.S. launch of the system to the first quarter of 2005, but said it still planned to launch on schedule in Japan." The article also comments on possible PSP battery life issues, suggesting "...those putting games together for the system say Sony has urged them to avoid streaming game levels from the Universal Media Disk, to lengthen the system's battery life."
a) UMD has a heritage in MD. b) How likely is it that someone would want to/continue to game if the environment is rough enough to induce skipping?
a) UMD has a heritage in MD. b) How likely is it that someone would want to/continue to game if the environment is rough enough to induce skipping?>
What, so now we're not even reading the post we're responding to? Man, how am I supposed to make fun of people?
Considering the entire disc-reading assembly consumes far less power than the display.
IMO, the PSP is sure to suck on the battery life w/o some serious revisions. Prove me wrong Sony, you have no choice.
The key to the enjoyment of pop music is to replace any instance of "love" with "C.H.U.D."
Oh, come on... Everyone knows that they should just release around 1000 of them this holiday season, with plenty of copies of all the shipping titles, so that, when Christmas comes around, there will be an artificial scarcity, and people will think they are more popular than they are. This will be be a feedback cycle that will keep pushing hardware sales, and allow them to sneak into the market. Hey, it worked with the PS2, didn't it?
Anyway, since most games probably won't be spooling off the UMD (RTA), but instead loading in chunks, it shouldn't be a major issue anyway.
Dude, I think I can see my house from here.
Of course, if they'd gone with cartridges, the power draw and loading times would be significantly less.
- (a) I really didn't even expect the PSP as early as Q1 2005, so it kind of surpises me that it's being pushed back to then.
- (b) since when did Sony ever release anything on time. It's a marketing tactic they use to prevent you from buying something else that's already out. Like, if you were gonna buy a GBA SP right now, you might say "well, I'll hold off and see what the PSP is like." As long as the launch is always right around the corner, they can squeeze a few more sales out.
That being said, GT4 portable is a very cool idea.-=-=-=-=-=
I'd rather be flamed than ignored.
I don't know where you've been for the past 15 years, but nobody does low level programming for games anymore.
p ment-tools are suffering would be laughable. I'm laughing right now even. They are the highest profit games companies on the planet you fool!
Everyone uses Renderware . Just look, over 500 titles released or in development use Renderware and it's not that old. That's 1 in 4 titles (I'm reading this from the site). Grand Theft Auto 3 Vice City uses Renderware. Peter Molyneux's The Movies uses Renderware. Broken Sword 3 Sleeping Dragon uses Renderware. Everyone friggin' uses Renderware. And you know what? They aren't all the same game. Hell, even SEGA, Sony, and Konami and featured clients of Renderware.
Oh, and lets not forget Epic Games or id Software . And don't forget, these are not just for first person shooters. It's a 3D engine with underlying network code. I don't even want to think about how many games used the Quake engines over the years.
To say these development-houses-that-rely-on-high-level-develo
I'm sorry, but all the games you mention, and all the games listed on the Renderware site would fall into my category of uninspired cookie-cutter games. To be fair, as would 90% of the titles on offer at the moment. Britney Spears' music sells particularly well too, doesn't mean it's not pap. Slick advertising and well managed licenses does not an innovative game make.
You originally talked about "half-decent" dev houses - innovative games weren't even mentioned. What is your complaint exactly?
(And why would Renderware be advertising all the niche games that their engine is used for? They are trying to sell their engine to developers as a product that can be used to make successful games in a variety of genres. The existing list does that perfectly. Sports games, action games, adventure games, strategy games, platforming games... They don't mention racing games, but hopefully any serious dev would already know about GTA3 and the awesome Burnout 2. Besides, it is obvious that most development houses using Renderware don't seem to allow their games being used for this PR, or games like GTA3 would be at the top of the list.)
Regardless, most innovative games leverage either some kind of existing technology (a modified previous game engine perhaps) or a design with the ability for lots of higher level game editing (various Brian Reynolds games like Alpha Centauri do this well). Those are really the only reasonable ways to do iterative (and hence innovative) development nowadays.
And I would love to know what your standards are for an inspired, original game. If something like The Movies doesn't fit them, I can't imagine a game that could.
There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon