MMOG Subscription Analysis Provides New Insights
Thanks to jer0 for pointing to SirBruce's updated MMOG Subscription Growth analysis page, which tries to "chart the trend in active subscriptions" for major MMO titles using public and private data. This "major revision" has the "chart separated into three tiers" dependent on subscription size, and shows Lineage as the worldwide MMO leader at "just under 2.7 million" (though this may be reliant on bulk 'PC Baang' subscriptions in countries such as South Korea, and the game has "only 7,000 [subscribers] in the United States.") Other notable entries include City Of Heroes ("surpassed 180,000 subscribers... proof that a well-executed MMOG can still garner substantial numbers even in the current competitive climate"), and the also recently launched, but less successful Horizons ("After peaking at around 35,000 subscribers, they have since fallen to somewhere between 20,000 and 25,000 subscribers.")
ah...so they're still pissed about the whole WW2 thing huh?
"Music is everybody's possession. It's only publishers who think that people own it." - John Lennon.
Anyone care to comment on how stupid all of this is?
Sure, I will. For $50/month, if I died a permanent death in week two, I would be really, really pissed off.
I very much like Horizons, and expect to be playing it for several years to come. Maybe I was very lucky having come into Horizons six months after release. I generally stay away from games right after their release, and especially ones with a lot of this-is-gonna-rock! hype attached to them.
Personally I would never go near a game if someone told me "Dude! This is going to be the best game EVER! All my old Everquest friends are going to be playing it!"
That alone would send me running in the opposite direction ...