MMOG Subscription Analysis Provides New Insights
Thanks to jer0 for pointing to SirBruce's updated MMOG Subscription Growth analysis page, which tries to "chart the trend in active subscriptions" for major MMO titles using public and private data. This "major revision" has the "chart separated into three tiers" dependent on subscription size, and shows Lineage as the worldwide MMO leader at "just under 2.7 million" (though this may be reliant on bulk 'PC Baang' subscriptions in countries such as South Korea, and the game has "only 7,000 [subscribers] in the United States.") Other notable entries include City Of Heroes ("surpassed 180,000 subscribers... proof that a well-executed MMOG can still garner substantial numbers even in the current competitive climate"), and the also recently launched, but less successful Horizons ("After peaking at around 35,000 subscribers, they have since fallen to somewhere between 20,000 and 25,000 subscribers.")
does anyone here play any of those Asian based MMORPG's? I'm just curious, do they have enough english-speaking players or english language servers so that playing doesn't become a chore of finding something you can understand??
Horizons had some nice ideas but the implementation was horrible. The game felt incredibly lifeless and boring.
There were no equipment drops as far as I was aware. Only items that could be used by crafters to create equipment.
The combat was extremely boring and had little to keep anyone interested.
The only interesting things was the extensive crafting system but it wasn't enough to keep this game from dying a slow death.
There's a free trial if you want to try it (www.istaria.com), but Horizons has a ... colorful history.
Since a corporate takeover from the inside by David Bowman (of Asheron's Call fame, who was fired for "agressive ladder-climbing"), the game underwent an extreme redesign, and hasn't been the same since.
It made its retail debut around December of this year, still very much in beta, for which it received sound derision. The bugs were incredible. The game was a flop
Artifact Entertainment filed for bankruptcy a few months ago, and last month handed pink slips to half its developer staff. This seemed aimed at making the game a viable target for a buyout, but nothing has happened as yet.
David Bowman ran AE and Horizons into the ground. All in all, I wouldn't play an online game with no future. Subscription numbers are dropping steadily every month. Horizons is on its deathbed, waiting to die.
occultae nullus est respectus musicae - originally a Greek proverb
after playing SWG for a few months and getting tired of paying for it, I tried some free MMORPGs. There's a list of some here.
What MMOG really need is a 'death' time.
I play MMORPG's a lot, as does my wife....and we own our own house so we're not in line to be kicked out of our parents basement...but I digress.
I've always thought there should be a RPG that has aging and perm death. All these kiddies walk around saying how lame PvP is on different games yet they curl up in a ball and piss themselves when I tell them my thoughts on PvP and MMORPGs
You should start out very young, age through the game and at some point in the future die of old age if the environment doesn't kill you. Also, if you die, you're dead....you lose everything and can never come back. Your account AND credit card that you used to set up the account are locked and can never be used again! If you want to join the game again you have to buy a whole new version with a different credit card.
Anything less than this and you're a little girl care-bear loser wimp! Don't even try to argue with me! You're a wimp care-bear! Eat it and STFU!
"Music is everybody's possession. It's only publishers who think that people own it." - John Lennon.
City of Heroes is fun, and I commend them for doing something different when too many people are just trying to be Everquest.
It goes to show that there's a lot of different things that attract different people; CoH was my first MMO, despite being a long-time MUDder who wrote 100,000 lines of code to expand the Diku/ROM base for a mud I helped make. (I do have an SWG box still gathering dust that I'll use sooner or later)
I think there's two concepts that are waiting to make a lot of money:
(1) MMORPG for people with money. People are desperate to target the $10-15 range. But I think there's a substantial set of subscribers who would pay a lot more for better service. I think the MMO to exploit this will be two tiered. Much like EQ's premium service, but far more so. It will be at least $75/mo -- or possibly not flat rate. It may be $50/mo + $2/hr or something. I know a lot of players are price sensitive, but I paid $3/hr on weekends to get onto compuserve and move an asterick around in a dungeon at 300 baud. And $2/hr doesn't mean squat to me, and if I can get a party of 6 into some real "DM-controlled" sort of adventures at $2/hr, I'm on it. I'd probably want some perks, but it could be very profitable. I know a lot of people who would do the same.
(2) Skill-based play. By which I mean reflexes. I'm a broken record on this topic, sure; but MMOs are "the same". One needs to implement semi-twitch gameplay... perhaps a Q3 style play, with a level of auto-aim that decreases with level. (or simply easier-to-hit monsters) I don't want to completely twitch-base it, I think anyone should be able to fight and win (at least at lower levels), but I think there should be an in-game effect of "skill". Please don't mention planetside; I still want level progression; I still want it to be playable by people who don't have the reflexes. I just want those that do to get an edge for them.
<rant>
On another note, I'd like to pre-emptively predict the utter failure of Dungeons and Dragons Online. They were SURE to get a subscription out of me, until I read an interview, and discover they are MANGLING the D&D ruleset, one of the best things about it... doing things like allowing a +5 attack bonus to let you "perform 5-hit combos with the proper key sequence". What? Are these crack-monkeys making D&D Online or Street Fighter II Online?
</rant>
They will just force you to run it at a resolution of 65536 x 49152 with 16x antialiasing, and there, you got it, bullet time on your PC.
This unique feature gives real strategic depth to an FPS game, because you can think a minute for every move.
And it will contain a programmable backdoor so that you feel how it is to be in the Matrix when it is hacked.
I'm still trying to figure out what people mean by 'social skills' here.
If I see a spider in my appartment, I run and scream like a girl. (Not too difficult cause I am a girl!) Then I go play my MMO, kill things, and pretend they're spiders in my appartment.
I would say it was the 35 year occupation(1910-1945) and colonial Japan's attmept to wipe out the Korean language and culture(people were given Japanese names, the Japanese language was the only language allowed in schools and official forums), Korean comfort women etc. Plus the fact that unlike Germany, Japan made very few renumerations to the victims. The youth of Korea seem a lot less angry at Japan than their parents/grandparents. Off topic but if you do get the chance, I recommend you talk to both Germans and Japanese about the war, you will get some very interesting opinions...
I see the replies here are sort of one-sided, so as a current Horizons player I guess I should post my views. As good as any first post, I guess. =P
First off, let's deal with the "corporate takeover from the inside." There are two camps in regards to this. There are the Allen camp and the anti-Allen camp. David Allen was the CEO of Artifact Entertainment before the "takeover," and provided most of the early days ideas, concepts and designs.
The Allen camp claims it was a vicious, ruthless takeover, taking Allen's baby away from him and then ruining it.
The anti-Allen camp claims that Allen was fired due to incompetence and inability to make all his nice ideas into something real, and then the remaining staff created a game as best as they could with the funds and time left at their disposal.
Thing is - WE DON'T KNOW. We can never know either. All we have are Mr. Allen's biased articles and interviews and AE's official (and thus, naturally, biased) comments. In the end, this becomes a non-issue, since it's the game itself that is important, and not who made it and who not made it.
Also, AE did not file bankruptcy, they filed bankruptcy -protection-. The difference is huge, and the story is long. Details can be had www.istaria.com, for instance.
Alright, now for the game itself.
Horizons of today is a completely different game than Horizons of pre-launch, or even at launch. I'm not going to say much, in order to not come off as biased, but I will bring up a few of my personal likes.
Variety and freedom: Character development in Horizons is very flexible. You can decide to do anything at any moment. You can build complex characters with multiclassing, leveraging individual strengths of the different classes. For instance you can train up a warrior based class for the melee capability, and then switch over to a mage based class to get some magic support, then to a cleric based one to enhance your survivability. Since you can join any and all schools available in the game, you can do a lot of things. (Exception is dragons, more on that later.) Tired of killing things? Go join any of the crafting classes and start building weapons, armor, houses, food...
Construction: Unlike many games where you buy a premade house to put your things in, in Horizons you buy a Plot. The plot has a set size and any of three zonings which determine what structures can be put on the plot. (RCI - Sim City players will be familiar with those.) When you've placed a building on your plot only the basic scaffolding is actually placed. You then have to build it yourself. Putting in that final stone block on a building and seeing it complete is very gratifying.
Crafting vs fighting: While Horizons is very crafting centric, it's hardly a must. I know several players who have opted to ignore crafting in favour of more adventuring, and they are doing well. Likewise, if you don't like fighting you don't have to do that either - as long as you can outrun the occasional monster wandering around dangerous resource places.
Dragons: To my knowledge, Horizons is the only current MMORPG that allows players to play as dragons. Playing as a dragon is a -very- different experience to any other race.
Community: Due to how Horizons plays, it tends to attract social people, or "team players." In no other game have I met a community so helpful, kind and cooperative as in Horizons.
In the end, Horizons is not for everyone. It is a niche game, and everyone knows it. Chances are it might be for you. In fact, you know what? Don't listen to me. Don't listen to what anyone else says about this game either. Go download the trial and play the game to get your own perception. It won't cost you more than your time and some bandwidth. If you don't like it, fine, leave it. If you like it, a winner is you! I will give you one advice, however. Don't be afraid to join the community. Ask for help, trade, just plain chat. The communication inte
Horizons is hands down my favorite of all of those. I foresee myself playing this game for years to come.
The game has a much more mature player base than any other I have seen, a complete lack of d00ds/griefers (the lack of a PvP element probably is a part of this). The game certainly is less attractive to power-levelers who do become bored with it rapidly. The game is also the most "solo friendly" of anything I've played since AC1. I have always hated forced-grouping games, and Horizons gives you both the ability to participate in a community, as well as a chance to be self-reliant if you choose.
For me the attraction is the very immersive world. The world itself is a beautiful one, the player models from Dragon to Dryad are great, the crafting system is first-class, and the multi-schooling system is much more enjoyable and intriguing for me than rigid class systems like EQ/DAoC had. I love the *process* of playing Horizons, and just interacting with the world. If you are a goal-oriented person in a race to level 100, then yes this game may not be for you.
There ARE issues with the game at this time, and they ARE making some major improvements, which I expect to really transform the game over the next 6-12 months. For a game like Horizons, I am willing to give this game the time it needs to fully mature. I currently play mainly on the Blight test server and there are a LOT of changes coming in the very near future.
Visit Tazoon.com to see a greater amount of positive feedback from CURRENT players who really love this game, and learn WHY they like it. It has a loyal diehard fanbase that I have not experienced since my three years with AC1.
But most of all, try the 7-day free trial and make up your own mind about this game.