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Dust To Dust - The Plight Of The Unplayed Game

Thanks to Eurogamer for its editorial discussing the phenomenon of having too many videogames and too little time. The author starts by suggesting: "Take a look at your own shelves. Look closely. Spot any shrink-wrapped games you definitely will get around to playing some day?" He continues: "Let's have a look at this writer's personal 'to play' pile: MGS: The Twin Snakes, Super Mario Sunshine, Knights of the Old Republic, Full Spectrum Warrior, True Crime, Deus Ex 2", before concluding: "Games. We love them. We could fill about 47 lifetimes playing them. But we hate them too. Most are overblown, bloated, and chaotic in their design. If they were movies, most of the footage would be on the cutting room floor. Few games designers seem to know how to edit, and weigh down the production process in the belief that we need bigger games."

23 of 122 comments (clear)

  1. Plight? by bottlerocket · · Score: 5, Insightful

    "The Plight Of The Unplayed Game"? Hell, this article should be retitled "The Plight of the Guy With More Money Than He Knows What to Do With". He goes on and on about the games he's bought and never played, and I'm sitting here thinking of how I'm going to make this month's rent.

    --
    where the comment ends and sig begins
    1. Re:Plight? by Yorrike · · Score: 3, Insightful
      I used to buy games and never play them. It was due to being a reasonably well paid sys admin, with geek friends, no girlfriend and an interest in gaming.

      Now I'm a poor student and I really have no desire to buy games anymore, for some reason. Maybe it's just being too tired to play due to the huge workload of being a geology student, but I think I may, and believe me this is difficult to say, I may no longer be entertained by games.

      Excuse me while I go and cry in the corner.

      --

      Looks can be deceiving. Or CAN they?

    2. Re:Plight? by Kris_J · · Score: 2, Insightful
      I used to buy games and never play them. It was due to being a reasonably well paid sys admin, with geek friends, no girlfriend and an interest in gaming.
      Jeez, for a moment there I thought my memory was going. Half of my PS2 game collection hasn't been played for more than 30 minutes. At least half of my secondhand gaming purchases haven't been played at all. At the moment I've got more TV episodes of stuff than I know what to do with. Friends I've been lending books, vidoes and DVDs to have started returning them unread/unwatched. Frankly, I need to stop buying entertainment product for the next year just so I stand some hope of catching up.
    3. Re:Plight? by AdamPiotrZochowski · · Score: 5, Insightful

      bullshit

      its a story about a guy who now:
      1) has a job that takes 8hrs a day plus 1hr of driving
      2) has a wife (husband) / kids that require time and attention
      3) has a house / shopping / food / cleaning to take care of

      and finds it hard to play recent games.

      assume you have 2hrs a day of free time, of that you can dedicate
      1.5hr to games (the rest is to catch up with news/read book).

      this means a game like baldurs gate will take you 53 days to play
      (assuming that you can pass it within 80hrs of gameplay). This is
      almost two months. In those two months of play there will be
      atleast two games released that will be added to your to play
      list and out of a sudden you notice that the only games you can
      play are ones that take 20hrs to pass. Max Payne albeit short
      had the advantage of being short, people could start and finish
      it without wondering where the time was lost.

      Thats what the complaint is all about. That games should have
      'easy' mode that limits the scope of all of the quests, rather
      than making the enemies easier to kill.

      When I was at university I had tons of hours to play games, climb
      ladders, read on the web strategies, howtos, faqs, guides, etc.
      Now with work one cannot put that much effort to game playing
      any more.

      Even cherry picking games is hard. I am currently 4years worth
      of gaming lag. There are some games that take too long to pass
      and should have options:
      - 'Core Gameplay (75% of quests removed, easier bosses)'
      - 'Complete Gameplay (80hr of game play minimum)'

      My current list of games to finish, or atleast try to:
      - fallout brother hood of steel : Tactics
      - planescape torment
      - arcanum
      - lionheart : legacy of the crusader
      - baldurs gate 1 + addons
      - baldurs gate 2 + addons
      - ice wind dale 1 + addons
      - ice wind dale 2 + addons
      - deus ex
      - max payne 2
      - kotor
      - halo
      - etherlords
      - age of wonders
      - majestic
      - c&c generals + condition zero
      - Disciples 2
      - HOMM4
      - Thorgal : Odin's Quest
      - Serious Sam 1 / 2
      - Silent Hill 2
      - Lemmings 3d Revolutions
      - no one lives forever 1/2
      - Sheep

      blah, am lagging in games way too much...

      --
      /apz, only if life were as customizable as games.

    4. Re:Plight? by obeythefist · · Score: 3, Insightful

      It's not the having, it's the getting! Looks like you are stuck on an acquisition cycle. I should know, I'm stuck on one, too.

      Just remember, the things you own end up owning you.

      --
      I am government man, come from the government. The government has sent me. -- G.I.R.
  2. KOTOR should be played! by jebiester · · Score: 5, Insightful

    I also have some unplayed games on the shelf, but it would be an injustice if Star Wars:Knights of the Old Republic was one of those games. Seriously, try it out!

    Every now and then a game comes along that miles above the rest (especially for RPGs), like Fallout, the original Deus Ex or KOTOR. If you don't have much time, it's a good idea to not buy many games, and just the quality games when they come out. As the article says - be more discerning.

  3. Required time investment is too great. by thracky · · Score: 4, Insightful

    The big problem with games these days, is they take far too much time to really get into the *good* parts of a game. Much like a book that starts off slow and doesn't get exciting until halfway through. Games however, cost a lot more, and frankly are much more repetitive and leave much less to the imagination than a book.

    Your average, casual gamer, does not have a whole crapload of time in one sitting to spend getting into a game. In my opinion if a game cannot draw a person in within the first hour, that person probably will not be anywhere near as motivated to play it again.

    My solution to this, keep games short, sweet, unique, and appropriately priced. Development times would probably be shorter, development *costs* would probably be shorter, and hell, people might actually get a decent variety of games that they can actually finish in one hour spurts throughout their hectic lives.

    1. Re:Required time investment is too great. by FlipmodePlaya · · Score: 2, Insightful

      People want long play times from their games (I know I do), so your solution may not be all encompassing. I've heard more people crying that their latest $50 adventure game only gave them 10hrs of enjoyment, than complaints that they got bored half way through. There are dozens of games I would love to play, but I don't have the money or time for. That doesn't mean I would want the games I do play crippled by some length limitation requirement by publishers.

  4. I wonder about the ages involved by babasyzygy · · Score: 5, Insightful

    I have to wonder how age correlates with the people who can't afford many games, vs. those of us who collect more games than we can play.

    I find that as I age, I have less and less time for game playing, more and more disposable income, and as much of a desire as ever to play the great games that come out every year.

    The people who are, say, under 30 and are saying "you have too much money" are missing the point: this is the plight of the aging gamer. I'm 34, and it's only the last few years that I've found myself to have more games than time.

    1. Re:I wonder about the ages involved by PainKilleR-CE · · Score: 2, Insightful

      I'm 26, but my income tends to be higher than anyone I know the same age. I don't buy a lot of games that get left unplayed, but it does happen occasionally, especially when I find out there's an older game out there that was supposed to be really good that I missed (and I can pick up for $10-20). Otherwise, I usually catch up with a lot of my unplayed games in the summer, when fewer good titles come out.

      I've also found myself playing more games that have long play-time, but can be played in short bursts. I can pull a race or two in PGR2 or GT3 every now and then, a battle or two in Disgaea, La Pucelle, or C&C Generals, or a couple of levels in Mario vs. Donkey Kong or WarioWare Inc, without getting too much hassle for not paying attention to my wife, not helping with dinner, not taking out the trash, cleaning the house, etc. Sitting down to play KOTOR, Final Fantasy, or another of the RPGs I would've spent most of my time with a few years ago is suspended for the times she can visit friends or family for a weekend without me needing to be there.

      Of course, with a daughter on the way, I can always hope that she'll be a gamer, too, and will play some of the games I don't always get time for. I hope to be able to start her out on the classics collections, hopefully to get her to appreciate gameplay more than graphics (or at least appreciate the graphics for what they are, rather than appreciating nothing else).

      --
      -PainKilleR-[CE]
  5. Re:Not me by johannesg · · Score: 2, Insightful
    Personally, i can't afford to buy games i don't plan on buying.

    Looks like a sound financial strategy to me ;-)

    I have a bunch of games lying around that I picked up at bargain prices - yesterday I bougt Silent Hill 2 and 3 for the combined sum of 15 euro. However, I have a couple of other games lying around that I also bought at such prices and never came around to playing: Evil Twin, Septerra Core, Metal Gear Solid, Outcast, maybe some more. Will I come around to playing them eventually? I don't know. Do I feel sorry for buying them? Well, not at that price. I feel sorry for buying Unreal 2, because I bought it full price and it stinks.

  6. That's a negative by UCSCTek · · Score: 3, Insightful

    "Your average, casual gamer, does not have a whole crapload of time in one sitting to spend getting into a game" There are games for these types and there are games for hardcore gamers. Don't try to shoehorn the industry into serving one demographic. Take me for example: my PC tells me when I am allowed to eat, sleep, or do something fancy like go to school. I probably wouldn't like your short and sweet games nearly as much as my epic and complex games. Coincidentally, I also love really long books (when I'm given permission to read). To conclude, let's all be more careful before grabbing the proverbial tiller.

    1. Re:That's a negative by thracky · · Score: 4, Insightful

      How many companies that cater exclusively to hardcore gamers have done themselves in financially in recent times? Quite a few as far as I can remember. SSI, which made quite a few war games as well as some others. (OK SSI isn't that recent) Looking Glass studios made some pretty hardcore and long games, but frankly was set to be one of the more promising game developer studios around. And I'm sure there are others I'm failing to mention here.

      The proof, unfortunately for hardcore gamers, is in the numbers. Where games like The Sims, Grand Theft Auto (Which was a long game, but it was a game that had action right from the get go and could be played in short spurts) and games that cater to broader crowds such as sports games, are king. And unfortunately, developers and publishers need money to keep going.

      This is not to say that games intended for the hardcore crowds cannot survive at all, epic games like Baldur's Gate and Final Fantasy series games sell like hotcakes, but when every game tries to be a huge epic like the aforementioned RPG's, people run out of time, and start to lose interest because an epic game is no longer a special thing.

      So essentially developers and publishers need to focus mainly on games that can be enjoyed in short action packed or intriguing spurts (The actual length of the game may not matter now that I think of it, but the minimum length of time needed to fully enjoy a playing session.) but occasionally develop a huge epic wonderful game that the hardcore gamers and the occasional casual gamer will eat up, because frankly, not every game can be an epic sort of game.

    2. Re:That's a negative by PainKilleR-CE · · Score: 2, Insightful

      The proof, unfortunately for hardcore gamers, is in the numbers. Where games like The Sims, Grand Theft Auto (Which was a long game, but it was a game that had action right from the get go and could be played in short spurts) and games that cater to broader crowds such as sports games, are king. And unfortunately, developers and publishers need money to keep going.

      Unfortunately for the publishers, though, the people that go out and buy Madden every year, and maybe buy the occasional blockbuster like GTA:VC or The Sims, are not buying a lot of games, there are just a lot of them buying certain games.

      Personally, I don't mind the fact that some of the games on my shelf are underplayed, and that most of them are very long. I know that if I have to stop buying games (I have certainly cut down in the last year), it will be a while before I can really say I've played all I have. It also helps in the dry periods, which usually occur every summer, and keeps me from having to jump on every over-hyped game that comes along before the real reviews come out.

      More often than not, length is determined by genre. Sports games tend to gain length by adding features and game modes, or unlockables, but otherwise what keeps people playing them is a love for the particular sport. I could play all the Madden I need in 30 minutes or less, so I don't buy the game (that and knowing that someone I know will pick it up...). RPGs tend to be long in order to tell their story, with some longer than others. Needless to say, I don't start playing an RPG when I only have 30 minutes. There are many games that lie in between, like platformers and shooters, while strategy games can fill the whole range (whether RTS or SRPG), with quick rounds combining for long-term playability (i.e. playing 1 battle at a sitting in either genre), though I've found that some of them tend to stretch out to a number of hours per battle, and hopefully those games allow saving mid-battle.

      We don't need shorter games, they're already out there. If you want short games, buy short games. I'll stick to longer games, even if most of them are games I only play 30 minutes at a time.

      I'll also add that my primary reason for buying more games than I can play usually comes down to wanting to buy any well-reviewed titles of particular genres, in order to add one more sale to that particular game, in hopes that people will continue to make good titles in that genre. There's nothing worse than seeing that one of your favorite genres is absent from a certain platform, and this should be easy to see for RPG fans that were PC gamers before Baldur's Gate, or GameCube owners, or even XBox owners that are still playing KOTOR over and over again.

      --
      -PainKilleR-[CE]
  7. Re:Not me by Christopher+Cashell · · Score: 2, Insightful

    Personally, i can't afford to buy games i don't plan on buying. And most of the time, i feel games aren't long enough, but maybe i only buy good games? Couldn't say really.

    Pick your games carefully, and watch for sales.

    I'm actually in the same sitaution as the article author. I bought a GameCube a little over a year ago, when it dropped to $100. Within a month or two, I had over a dozen really good games, because they'd all been out for a year or two. They may not be the newest games, but hell, I'd never played them, so they were new to me. And they are damn good games, including Zelda: Windwaker, Zelda: Ocarina of Time, True Crime, Beyond Good & Evil, Soul Calibur 2, Skies of Arcadia Legends, Pikmin, Burnout 2, Sphinx and the Cursed Mummy, and more.

    Oh, yeah, and I only payed more than $20 for one of them.

    By watching for good sales, I've managed to continue the same way. I buy games that have been out for 4-6 months, and have dropped down to $20-$30. Heck, a lot of times I'll find them for $10-$15.

    At this point, I've got close to 40 games. Of those, I still have a significant amount of playing left to do on at least half of them. Now I just need to find some time to actually play them more.

    --
    Topher
  8. A simple rule of thumb by pat_trick · · Score: 4, Insightful

    I won't buy a game until I've finished one of the games that I already own. Somewhere along the line I ended up with a few games that I still haven't played yet. So, I won't let myself buy a new game until I finish an older one.

    Sure, I don't play newer games right away, but that allows for the price to drop down about $10-20, and I'm still enjoying the games that I already have.

  9. Ah, but... by tm2b · · Score: 4, Insightful

    Will money get you through times of no games better than games will get you through times of no money?

    --
    "It is our blasphemy which has made us great, and will sustain us, and which the gods secretly admire in us." - Zelazny
  10. Pick a few, play them forever by Nice2Cats · · Score: 2, Insightful
    I've always wondered about people who seem to be more interesting in collecting games than playing them. Discounting the Atari ST games (which should tell you my age), the shelf with games is about a yard long, and that is counting "re-buying" games of the same kind: Civ went to Civ II went to Call to Power for Linux, Quake went to Quake II to Quake 3, Age of Empires went to Age of Kings, and MOO2 went to MOO3 (and then back to MOO2 very, very quickly). Those are the games that I still play -- Call to Power is a game I expect to be playing for decades. And then of course there is NetHack, which I see more as a life-long quest...nothing comes close to depth of game play.

    So frankly, if you have time for all those games, either you don't have a life (job, house, wife, kids), you are not a player, but a collector, or you are not letting yourself get your money's worth.

  11. Someone please shoot this guy by SmallFurryCreature · · Score: 3, Insightful
    Just what the gamer needs. More Max Payne. Games that are finished in a couple of hours with no replay. Bleeeeeeh.

    You like Max Payne? Well good for you. There is probably a market for it but that does not mean that every game has to be a Max Payne.

    There is a market for short simple games. There is a market for incredibly hard non-ending games. And there is a market for everything in between.

    Accusing Deus EX 2 of being to long suggest this guy is either a really bad player or just a very bad organizer. If anything version 2 was a lot smaller and was over far too quickly.

    Same with games like Elite Force wich can be completed in a couple of hours. I am expected to pay full price for that? Sorry, I grew up on games that charged full price but gave me weeks of gameplay. Hours is not going to cut it.

    And having unplayed games on the shelf shows that this guy needs to get a grip on his life. He buys games he never plays? Isn't that like those shopaholics?

    If we don't kill this guy then we will soon have an extra edition of the Lord of the Rings. The super cut, 1 hour for the entire trilogy. War and Peace, reader digests version. Baldur's gate, the lets not mess about version, you roll up a god and kill the bad guy on the first map. No need for all that boring endless roleplaying crap.

    If you want a fast game go play tetris. A lot of games by their nature have to be long. You can't simulate a flight between London and New York in 2 minutes. Landing on the beaches of normandy will at least take you as long as walking a few hundred meters of terrain. Telling a complex tale of growing up is going to take more then 5 minutes. Driving around the nurburg ring is not going to be done in a 2 minute game.

    Can't play all the games out there? Cry me a river. BUY only the games you really want and give the rest of the money to charity.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:Someone please shoot this guy by Frenchy_2001 · · Score: 2, Insightful

      funny to see how the /. crowd is split on such issues.

      You can basically feel who are the overworked, busy professionals and the single college people.

      This is a PERFECT example of what i call the student paradox. While a student, you have little money and loads of free time. When employed, you have loads of money, but little free time. It is true and apply for basically all leisure activity (gaming, travelling, shopping...).

      Why do college student look for the best bargains when they buy? Because they can (or even have to) trade time for money. Workers are ready to take the opposite trade off. When your bank account is healthy, you are ready to pay for your time.

      So, no, this guy is not to be shot. Quite the opposite. The demographics and product studies should tell the companies that money CAN be made with shorter games. Do all games have to be short? No. But the very vocal hardcore gamer crowd (well, they have MUCH time to express themselves) is not the only one around gaming and certainly NOT the one with the most disposable income.

      Case in point for good short games: I recently finished both Prince of Persia and Beyond Good and Evil. About 12h of game play per game in the medium setting, BUT playable easily and nicely in 1h session. Interesting, nice enough to look at and keeping me coming for more everyday. This can be finished in less than 2 weeks for a casual gamer. It is rewarding. No, i did not buy them the day they came out and hence did not pay full price. Same for Max Payne 1 and 2. I enjoyed them a lot, like a good interactive movie. Doom3 is probably in the same category (although i cant tell, i haven't finished it yet).

      Were those games enjoyable? Certainly. Are they easy to pick for both hardcore and casual gamers? Yes. Should they be soold full price? No. Around $30 is reasonnable and well worth it (Hell, you pay $15-20 for a 2h movie on DVD!).

      Like people quitting studies and joining the work force, i have had to adapt. Although i loved my non stop gaming sessions in college, i just cannot continue doing it. On the other hand, i stopped "swapping" games with friends and buy all the ones in want.

      There SOULD be a market for such games and advertised as such. Do not discard casual gamers just because YOU have 8+ h/day to play.

      Oh, and BTW, i still finished Morrowind this way... And i DO have a copy of Deus Ex 2 on my shelf, never played (well, it came as an unfinished Beta and i have to time to debug a paid-for game. I waited for the patches, but by the time they were out, i was already playing something else...)

  12. Re:This guy obviously lives in a different world by Anonymous Coward · · Score: 2, Insightful

    Agree entirely with the point about not liking "short and sweet" games, but I do take issue with some of the other stuff you say. "Short and sweet" has been the inspiration behind too many games lately, particularly PC fpses. Medal of Honour and Call of Duty were perhaps the worst offenders; that the latter should have received so many "Game of the Year" awards is a damning indictment of the state of PC gaming in 2003; it was one of the shortest and most derivative titles I've played.

    On the topic of saves, I now refuse to play games without a fairly enlightened save policy (eg. save-anywhere or regular save-points). I recently picked up R-Type Final and although it's a good shooter, I can't stand the idea of having to go back to the start every time I play the game.

    In a way, no offence intended, I think you're the one living in a different world. I've recently gone through university myself and the lifestyle and attitudes you find there are a long, long way from those you'll find in the real world. At school, you generally have little disposable income (unless your parents are a push-over) and your free time is constrained by regular school hours and homework. Once you start work, your disposable income rises considerably (assuming you have a decent enough job), but your free time is still constrained (and you don't even get the long school holidays). University life is a peculiar little stage balanced in the middle where you've little or no disposable income, but you have more free time than you will probably have at any other period of your life, after you start school (assuming you manage to avoid lengthy spells of unemployment). As such, university student attitudes towards games are going to be different. Like school-kids, students have to be incredibly picky about which games they buy; forget about trying to pick up every interesting new title. However, due to the vast amounts of free time, students have to stretch out those games for longer. This is complicated by the fact that the traditional timesinks, MMORPGs, are often rules out for students by the monthly fees.

    Since I graduated from university and started working, my attitudes to games has completely changed. I expect to get decent enjoyment from pretty much every minute of gaming time now. I'm happy to take this in a variety of forms, be it plot or gameplay. Hence games such as the Final Fantasy series are among my favorites now. Moreover, I'm not especially fussed about game length, so long as it's reasonable. I generally consider 20 hours to be reasonable (full marks to Doom 3 here, for being the first PC fps in a long time to break through that barrier). What I'm not prepared to tolerate is trying the same sections over and over again because I made a mistake. This is where games with ridiculous save policies or no save option at all go out the window.

  13. A proposal by Pentagram · · Score: 3, Insightful

    Personally I'm on the side of the "make games shorter" argument. However, shouldn't it be possible to satisfy everyone? I'm proposing, in a similar vein to the "easy-medium-difficult" setting, a "distilled-medium-dilute" setting which specifies the approximate size of the game.

    I'm currently playing Doom 3 and it'll probably be weeks before I get a chance to finish it. If I could play it through in, say, 7 hours, just being exposed to the most interesting parts, and skipping some of the endless corridors and mindless fighting, I'd be happy.

  14. Monkey Island 2 by Robmonster · · Score: 3, Insightful

    MI2 had this kind of feature. You had a choise at the beginning if you wanted to play Monkey Lite, or the full adventure.

    Taking the Lite option simplified some f the puzzles, and removed some of the locations, making the game far more accesable to people on a tight timescale. It took absolutely nothing away from those who opted for the full thing.

    I completed the long version, then went back and did the short version to see what was missed out. As far as I can remember the many-stage puzzles were usually simplified by removing a few sections, or you automatically found an item lying around that you would otherwise have had to solve a puzzle to obtain.

    I cant see how this kind of choice can be anyhing other than a good thing?

    RM

    --
    I have no sig yet I must scream.