Dust To Dust - The Plight Of The Unplayed Game
Thanks to Eurogamer for its editorial discussing the phenomenon of having too many videogames and too little time. The author starts by suggesting: "Take a look at your own shelves. Look closely. Spot any shrink-wrapped games you definitely will get around to playing some day?" He continues: "Let's have a look at this writer's personal 'to play' pile: MGS: The Twin Snakes, Super Mario Sunshine, Knights of the Old Republic, Full Spectrum Warrior, True Crime, Deus Ex 2", before concluding: "Games. We love them. We could fill about 47 lifetimes playing them. But we hate them too. Most are overblown, bloated, and chaotic in their design. If they were movies, most of the footage would be on the cutting room floor. Few games designers seem to know how to edit, and weigh down the production process in the belief that we need bigger games."
It is just a matter of time until the length of time in certain game genres becomes nearly standardized. Such as the "average" movie length of 75 minutes.
I'm a college student. I have very little income, but lots of free time. (Well, not really lots of free time, but more than most employed adults.) When I buy a game, the *very first thing* I consider is the 'time i'm gonna get out of this game'/price ratio. I won't buy a game that's only gonna give me ten hours of playtime. A game that's 20 hours would have to come down in price a lot before I'd buy it. Even massive rpgs that promise 70+ hours of gameplay...I still think, 'yeah, but is it worth 50 bucks?' Cause let's face it, 50 bucks is a lot of fucking money for a toy.
Basically...fuck short and sweet. I hate playing a game for a little bit and then tossing it aside never to played again. Maybe it's such a huge factor for me these days because games have virtually zero replay value anymore. I personally think this can be blamed squarely on systems with memory cards. Wonderful idea...but the problem is, when even your favorite dumb action game has savepoints, it just makes it so that when you beat the last level, you're done. I mean, looking back to when I was a kid...I probably put about 200 hours into something like contra, and probably 150 of those were the first few levels. I'm not saying memory cards are bad, cause they're great, but they've really changed the way we play games and how much enjoyment we get out of them (in terms of hours) for the worse.
So maybe it's just because I don't buy into the whole 'video games are art, they're great storytelling!' thing. I call bullshit on that. Video game storytelling is as awful and childish as ever, by and large. No, if I'm going to throw down a large chunk of money on a game, I want to spend the largest amount of time possible enjoying it. I don't want some supposed masterpiece that's short and sweet but tells a great story. I want something that'll literally kill hours and hours and hours. Because video games are, and always have been, a timekiller. Forget whatever else.
hot foreign sheep.
I can sort of relate to the article author in regards to having a lot of games that I haven't finished yet. For me, I really blame the fact that the video game industry seems to have a "good game season" in which a crapload of good games will come out weeks within each other, which then forces the gamer (that has enough dough to buy all the good games) to pick and choose the ones to work on. Eventually, games are bound to be lost in the cracks.
This is just, and its kind of weird, but sometimes I don't like to keep playing RPGs because I don't want them to end. There are a few games I've played that had great stories and the battle system and graphics were decent, but I just didn't want to continue playing. Just like how some readers fear finishing a book because when the ending is made clear the suspense and fun is gone, that's how I treat a good RPG sometimes.
The game demo scene is sadly lacking. This is the movie trailer equiv. Very few trailers i see, and go, I *have* to watch that, but if I do think that, then I see it opening night.
/. story), but after playing the XIII demo, I paid for it, and I was glad I did!
Usually the trailer only showed the 30 seconds of decent footage, in which case I don't get it on DVD.
Good trailer + good film = DVD.
Gaming is different. I am looking forward to the Doom3 demo.
Why? I will not buy Doom3! But if they release a demo, I get to look at those graphics on my machine.
Like the article says about bigger games, how you 'weigh' a game is different per game.
I weigh Doom3 purley on Graphics. Therefore I will play just the demo.
Just a demo of FF7 (I never really played that game) or a game that is really compelling (GTA [1-4]) can get away with a demo - usually time limited.
Demos can make cracking easier (see recent
Commandos also had a great demo.
More demos!
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