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Dust To Dust - The Plight Of The Unplayed Game

Thanks to Eurogamer for its editorial discussing the phenomenon of having too many videogames and too little time. The author starts by suggesting: "Take a look at your own shelves. Look closely. Spot any shrink-wrapped games you definitely will get around to playing some day?" He continues: "Let's have a look at this writer's personal 'to play' pile: MGS: The Twin Snakes, Super Mario Sunshine, Knights of the Old Republic, Full Spectrum Warrior, True Crime, Deus Ex 2", before concluding: "Games. We love them. We could fill about 47 lifetimes playing them. But we hate them too. Most are overblown, bloated, and chaotic in their design. If they were movies, most of the footage would be on the cutting room floor. Few games designers seem to know how to edit, and weigh down the production process in the belief that we need bigger games."

16 of 122 comments (clear)

  1. Re:Not me by LincolnX · · Score: 5, Funny

    OK, I clicked on the "Reply to This". Now what?

  2. It is just a matter of time... by LincolnX · · Score: 4, Interesting

    It is just a matter of time until the length of time in certain game genres becomes nearly standardized. Such as the "average" movie length of 75 minutes.

  3. Plight? by bottlerocket · · Score: 5, Insightful

    "The Plight Of The Unplayed Game"? Hell, this article should be retitled "The Plight of the Guy With More Money Than He Knows What to Do With". He goes on and on about the games he's bought and never played, and I'm sitting here thinking of how I'm going to make this month's rent.

    --
    where the comment ends and sig begins
    1. Re:Plight? by AdamPiotrZochowski · · Score: 5, Insightful

      bullshit

      its a story about a guy who now:
      1) has a job that takes 8hrs a day plus 1hr of driving
      2) has a wife (husband) / kids that require time and attention
      3) has a house / shopping / food / cleaning to take care of

      and finds it hard to play recent games.

      assume you have 2hrs a day of free time, of that you can dedicate
      1.5hr to games (the rest is to catch up with news/read book).

      this means a game like baldurs gate will take you 53 days to play
      (assuming that you can pass it within 80hrs of gameplay). This is
      almost two months. In those two months of play there will be
      atleast two games released that will be added to your to play
      list and out of a sudden you notice that the only games you can
      play are ones that take 20hrs to pass. Max Payne albeit short
      had the advantage of being short, people could start and finish
      it without wondering where the time was lost.

      Thats what the complaint is all about. That games should have
      'easy' mode that limits the scope of all of the quests, rather
      than making the enemies easier to kill.

      When I was at university I had tons of hours to play games, climb
      ladders, read on the web strategies, howtos, faqs, guides, etc.
      Now with work one cannot put that much effort to game playing
      any more.

      Even cherry picking games is hard. I am currently 4years worth
      of gaming lag. There are some games that take too long to pass
      and should have options:
      - 'Core Gameplay (75% of quests removed, easier bosses)'
      - 'Complete Gameplay (80hr of game play minimum)'

      My current list of games to finish, or atleast try to:
      - fallout brother hood of steel : Tactics
      - planescape torment
      - arcanum
      - lionheart : legacy of the crusader
      - baldurs gate 1 + addons
      - baldurs gate 2 + addons
      - ice wind dale 1 + addons
      - ice wind dale 2 + addons
      - deus ex
      - max payne 2
      - kotor
      - halo
      - etherlords
      - age of wonders
      - majestic
      - c&c generals + condition zero
      - Disciples 2
      - HOMM4
      - Thorgal : Odin's Quest
      - Serious Sam 1 / 2
      - Silent Hill 2
      - Lemmings 3d Revolutions
      - no one lives forever 1/2
      - Sheep

      blah, am lagging in games way too much...

      --
      /apz, only if life were as customizable as games.

  4. Re:Not me by Guppy06 · · Score: 5, Funny

    Well, you could mock him for this line right here:

    "Personally, i can't afford to buy games i don't plan on buying."

  5. KOTOR should be played! by jebiester · · Score: 5, Insightful

    I also have some unplayed games on the shelf, but it would be an injustice if Star Wars:Knights of the Old Republic was one of those games. Seriously, try it out!

    Every now and then a game comes along that miles above the rest (especially for RPGs), like Fallout, the original Deus Ex or KOTOR. If you don't have much time, it's a good idea to not buy many games, and just the quality games when they come out. As the article says - be more discerning.

  6. Required time investment is too great. by thracky · · Score: 4, Insightful

    The big problem with games these days, is they take far too much time to really get into the *good* parts of a game. Much like a book that starts off slow and doesn't get exciting until halfway through. Games however, cost a lot more, and frankly are much more repetitive and leave much less to the imagination than a book.

    Your average, casual gamer, does not have a whole crapload of time in one sitting to spend getting into a game. In my opinion if a game cannot draw a person in within the first hour, that person probably will not be anywhere near as motivated to play it again.

    My solution to this, keep games short, sweet, unique, and appropriately priced. Development times would probably be shorter, development *costs* would probably be shorter, and hell, people might actually get a decent variety of games that they can actually finish in one hour spurts throughout their hectic lives.

  7. Who'd be by stimpy · · Score: 4, Funny

    stupid enough to buy games that you have no intention of playing immediately? That'd be as stupid as saving downloaded porn that you're never going to look at again...Ohhhhhhh! I get it now. Never mind.

    Brian

  8. Rent by Safety+Cap · · Score: 4, Funny
    Get you to Sam's and get the case of Ramen: US$0.04/each. That's $0.12/day (just make sure you splurge once a week and get a lemon to prevent scurvy).

    As for getting the money for rent: you'd be suprised what a bounty the human body can provide! Why, selling your blood, hair and teeth alone should supply you with the necessary funds. If you have a woman, you can milk her and sell the milk, or make cheese and peddle that at the local farmer's market.

    --
    Yeah, right.
  9. I wonder about the ages involved by babasyzygy · · Score: 5, Insightful

    I have to wonder how age correlates with the people who can't afford many games, vs. those of us who collect more games than we can play.

    I find that as I age, I have less and less time for game playing, more and more disposable income, and as much of a desire as ever to play the great games that come out every year.

    The people who are, say, under 30 and are saying "you have too much money" are missing the point: this is the plight of the aging gamer. I'm 34, and it's only the last few years that I've found myself to have more games than time.

  10. This guy obviously lives in a different world by bskin · · Score: 4, Interesting

    I'm a college student. I have very little income, but lots of free time. (Well, not really lots of free time, but more than most employed adults.) When I buy a game, the *very first thing* I consider is the 'time i'm gonna get out of this game'/price ratio. I won't buy a game that's only gonna give me ten hours of playtime. A game that's 20 hours would have to come down in price a lot before I'd buy it. Even massive rpgs that promise 70+ hours of gameplay...I still think, 'yeah, but is it worth 50 bucks?' Cause let's face it, 50 bucks is a lot of fucking money for a toy.

    Basically...fuck short and sweet. I hate playing a game for a little bit and then tossing it aside never to played again. Maybe it's such a huge factor for me these days because games have virtually zero replay value anymore. I personally think this can be blamed squarely on systems with memory cards. Wonderful idea...but the problem is, when even your favorite dumb action game has savepoints, it just makes it so that when you beat the last level, you're done. I mean, looking back to when I was a kid...I probably put about 200 hours into something like contra, and probably 150 of those were the first few levels. I'm not saying memory cards are bad, cause they're great, but they've really changed the way we play games and how much enjoyment we get out of them (in terms of hours) for the worse.

    So maybe it's just because I don't buy into the whole 'video games are art, they're great storytelling!' thing. I call bullshit on that. Video game storytelling is as awful and childish as ever, by and large. No, if I'm going to throw down a large chunk of money on a game, I want to spend the largest amount of time possible enjoying it. I don't want some supposed masterpiece that's short and sweet but tells a great story. I want something that'll literally kill hours and hours and hours. Because video games are, and always have been, a timekiller. Forget whatever else.

    --
    hot foreign sheep.
  11. Re:That's a negative by thracky · · Score: 4, Insightful

    How many companies that cater exclusively to hardcore gamers have done themselves in financially in recent times? Quite a few as far as I can remember. SSI, which made quite a few war games as well as some others. (OK SSI isn't that recent) Looking Glass studios made some pretty hardcore and long games, but frankly was set to be one of the more promising game developer studios around. And I'm sure there are others I'm failing to mention here.

    The proof, unfortunately for hardcore gamers, is in the numbers. Where games like The Sims, Grand Theft Auto (Which was a long game, but it was a game that had action right from the get go and could be played in short spurts) and games that cater to broader crowds such as sports games, are king. And unfortunately, developers and publishers need money to keep going.

    This is not to say that games intended for the hardcore crowds cannot survive at all, epic games like Baldur's Gate and Final Fantasy series games sell like hotcakes, but when every game tries to be a huge epic like the aforementioned RPG's, people run out of time, and start to lose interest because an epic game is no longer a special thing.

    So essentially developers and publishers need to focus mainly on games that can be enjoyed in short action packed or intriguing spurts (The actual length of the game may not matter now that I think of it, but the minimum length of time needed to fully enjoy a playing session.) but occasionally develop a huge epic wonderful game that the hardcore gamers and the occasional casual gamer will eat up, because frankly, not every game can be an epic sort of game.

  12. A Different Twist. . . by MistaE · · Score: 4, Interesting

    I can sort of relate to the article author in regards to having a lot of games that I haven't finished yet. For me, I really blame the fact that the video game industry seems to have a "good game season" in which a crapload of good games will come out weeks within each other, which then forces the gamer (that has enough dough to buy all the good games) to pick and choose the ones to work on. Eventually, games are bound to be lost in the cracks.

    This is just, and its kind of weird, but sometimes I don't like to keep playing RPGs because I don't want them to end. There are a few games I've played that had great stories and the battle system and graphics were decent, but I just didn't want to continue playing. Just like how some readers fear finishing a book because when the ending is made clear the suspense and fun is gone, that's how I treat a good RPG sometimes.

  13. A simple rule of thumb by pat_trick · · Score: 4, Insightful

    I won't buy a game until I've finished one of the games that I already own. Somewhere along the line I ended up with a few games that I still haven't played yet. So, I won't let myself buy a new game until I finish an older one.

    Sure, I don't play newer games right away, but that allows for the price to drop down about $10-20, and I'm still enjoying the games that I already have.

  14. Ah, but... by tm2b · · Score: 4, Insightful

    Will money get you through times of no games better than games will get you through times of no money?

    --
    "It is our blasphemy which has made us great, and will sustain us, and which the gods secretly admire in us." - Zelazny
  15. Game demo scene by tod_miller · · Score: 4, Interesting

    The game demo scene is sadly lacking. This is the movie trailer equiv. Very few trailers i see, and go, I *have* to watch that, but if I do think that, then I see it opening night.

    Usually the trailer only showed the 30 seconds of decent footage, in which case I don't get it on DVD.

    Good trailer + good film = DVD.

    Gaming is different. I am looking forward to the Doom3 demo.

    Why? I will not buy Doom3! But if they release a demo, I get to look at those graphics on my machine.

    Like the article says about bigger games, how you 'weigh' a game is different per game.

    I weigh Doom3 purley on Graphics. Therefore I will play just the demo.

    Just a demo of FF7 (I never really played that game) or a game that is really compelling (GTA [1-4]) can get away with a demo - usually time limited.

    Demos can make cracking easier (see recent /. story), but after playing the XIII demo, I paid for it, and I was glad I did!

    Commandos also had a great demo.

    More demos!

    --
    #hostfile 0.0.0.0 primidi.com 0.0.0.0 www.primidi.com 0.0.0.0 radio.weblogs.com