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Nintendo Patents Online Console Gaming

MagicDude writes "Nintendo has patented key console online gaming features. Specifically, it has received patents on things such as player league tables, voice communications and online gaming host services. While the article doesn't address how Nintendo will use these patents, it makes you wonder if this is the first step for Nintendo to become a major player in the online gaming market."

24 of 395 comments (clear)

  1. Player? No. by grub · · Score: 4, Insightful


    it makes you wonder if this is the first step for Nintendo to become a major player in the online gaming market

    s/player/litigator/g

    --
    Trolling is a art,
  2. DON'T PEDDLE YOUR VILE CANDY TO ME CANDY MAN! by Spleener12 · · Score: 5, Funny

    That seems rather interesting, given Nintendo's current online policy.

  3. Microsoft by Anonymous Coward · · Score: 5, Interesting

    Is this why Microsoft wants to buy Nintendo, I wonder?

  4. In another patent by News+for+nerds · · Score: 5, Informative
  5. Re:Obviousness? by kid-noodle · · Score: 5, Informative

    Nope. The patent specifically applies to home consoles, not to anything else.

    Even as a Nintendo fanboy, I'd call this questionable given Xbox Live, and whatever it is Sony have, but you can't pull them up on trying to patent telephones.

    --
    fortune -o
  6. Re:XBOX Live? by Anti+Frozt · · Score: 5, Informative

    What they've been awarded is an addition to a patent they filed for back in 1999, long before Xbox Live existed.

    The thing is that a lot of this technology already existed prior to the patent application in PC online gaming. Nintendo has just patented the same thing on a different technology.

    --
    In C++, friends can touch each others private parts.
  7. For their own safety? by dmomo · · Score: 4, Insightful

    Perhaps, they plan on making use of online gaming with these features and they don't want someone else to patent it later, and then come asking for a handout. See also: One-Click Shopping, the hyperlink

  8. Re:Homer, hmmmm patents. Yum by FLAGGR · · Score: 5, Informative

    It was filed in 1998 for the 64DD. If they had filed for it in 2004 then I would agree with you.

  9. Prior Art by Anonymous Coward · · Score: 5, Funny

    "voice communications"

    I'm sure i remember shouting at my opponents while playing games before.

  10. Priority date is earlier than you think by tepples · · Score: 5, Informative

    Even as a Nintendo fanboy, I'd call this questionable given Xbox Live

    It appears you didn't read the article:

    The patent, number 6,769,989, was granted on 3 August this year, but is essentially a continuation of another Nintendo patent, 6,599,194, which was filed in April 1999.

    Which Xbox Live service are you talking about that was around before April 1999?

    1. Re:Priority date is earlier than you think by Qzukk · · Score: 5, Interesting

      The patent cited there is for a console with a harddrive, but voice services for games have been around much longer than 1999. I remember playing subspace in 97 with the ability to record and send short clips to other players, and using netmeeting to chat with friends. These days when consoles literally are just desktops, "on a console" is no more innovative than "on the internet".

      --
      If I have been able to see further than others, it is because I bought a pair of binoculars.
  11. Xbox Live by SpiffyMarc · · Score: 4, Insightful

    Nintendo patents Xbox Live! Just kidding...

    The article was light on details; if you read the text of the patent (which I have not, to be sure) it's most likely describing a specific implementation, or has key features that the generic technologies being described in the early replies to this thread don't have.

    It's fun to get your panties in a knot about every patent filed by every company, but they are just trying to cover their bases. If they (companies) don't patent everything they possibly can, someone else will turn around and do it. Better to have a patent thrown out for prior art than to risk having to pay massive royalties for something that one of your engineers claims to have invented (and may in fact have.)

    So tell me, who would you rather hold the patent on these things, Microsoft or Nintendo? ;-)

  12. Re:Homer, hmmmm patents. Yum by Grey+Ninja · · Score: 5, Insightful

    The difference here is that SCO did not invent Linux. Every single one of Nintendo's consoles (even the Famicom) has been online in some form or another.

  13. Yes, but before XBL... by Iscariot_ · · Score: 5, Informative

    Yes, but before Xbox Live there was this:

    http://www.megspace.com/entertainment/neskingdom/s pecial/lottery/

    As far as I know it was indeed the first online capable console. There were quite a few games for it, only in Japan, like a special version of Zelda.

  14. Re:Obviousness? by funkdid · · Score: 4, Interesting
    The USPTO issues Patents NOT based on common sense (see above) but based on whether or not a patent for that exists. For example I submitted a patent for "scooting down stairs on your rear end, while making a 'budump' sound" While that is of course completely moronic, I'm sure I'll be issued a patent for it. Did I invent it? NO. But no one else is on record as inventing it so guess what, I OWN IT. Muwhahahahaha

    My hope is that if enough ridiculous patents are issued (I'm reminded of the guy that patented "swinging on a porch swing sideways" and "swinging on a porch swing sideways while making 'tarzan' sounds") they may revamp how the patent process works.

    Oh yeah I also submitted a patent for spinning in an office chair, don't be jealous...

    --

    I boycott signatures

  15. Back further... by Thedalek · · Score: 4, Informative

    Actually, way back when, there was this thing called an X-Band modem, and was available for both the Sega Genesis and Super NES. Using it, you could play multiplayer games over a dialup connection, and even rent and download games to your console (supposedly).

    I believe that this predated even the Japanese BS-X (Stellaview) system, but I could easily be wrong on that point.

    --
    Happiness is relative, Based upon the way we live.
  16. Re:Homer, hmmmm patents. Yum by cafard · · Score: 5, Insightful

    Is Nintendo really threatened on the market? I thought they still had most of the kid gaming market
    due to their popular franchises around the Mario character, and so far, i didn't see any development by Sony or Microsoft to really threaten this dominance.

    Anyway, i can understand why they file such patents. If they don't, they get exposed to another company filing them later. Though they suck, the IP laws exist, and a business has no other choice than to play according to those rules...

    --
    This post is awesome.
  17. 64DD by forensick · · Score: 5, Informative

    Not to be a spoilsport, but this news is a week old and ign and gamespot confirmed a couple days ago that it was just an "add-on" patent for the 64DD so it has nothing to do with future consoles. Unless the Revolution is going to have the 64DD attached to it, but then I would just be confused.

  18. Re:This is so sad by meringuoid · · Score: 4, Interesting
    Nintendo used to be a productive company that focused on satisfying its customers.

    Nintendo were always a mean, litigious, predatory outfit, some of whose business practices would make Microsoft blush. They had a near-monopoly in the NES days and they used every trick in the book to maintain it as long as they possibly could.

    They focused on world domination, and screwed over everyone and everything in their path. The only reason they're not still what they were is that they screwed over Sony on the SNES CD project and Sony screwed them right back.

    Do not expect Nintendo to play nice with a patent like this one. They'll sue everything in sight to ensure online dominance for their next console.

    --
    Real Daleks don't climb stairs - they level the building.
  19. Re:Homer, hmmmm patents. Yum by jstultz · · Score: 4, Insightful
    What I really don't understand is how the USPTO can grant additions that have already been done by someone else, simply because the original patent predated it? Sure, the original patent was in 1999, but the things that they're adding that weren't in the original patent have already been done by Microsoft.

    I understand how the law works here, I'm just really at a loss for WHY?

    Shouldn't there be or isn't there something that prevents companies from keeping hold on these patents after other companies have already used the ideas heavily without any litigation? Much like trademarks?

  20. Re:Great by MORTAR_COMBAT! · · Score: 5, Insightful

    you know, I was going to use some mod points on this discussion, but I had to take notice to your comment.

    All the patents go to the guys with the weakest online system.

    The Cube has the fewest number of online titles, to be sure. But the system itself? It is at least orders of magnitude better than the XBox, which requires going through XBox Live! to play online (legally speaking of course). The Cube online system is actually the most open system available, the lack of publisher support for it may make it appear that the system itself is weak -- support from publishers in the form of compelling titles is what is really lacking.

    For example: if a large number of XBox developers wanted to provide their own gaming network... guess what -- they can't. XBox Live! only.

    There's actually nothing stopping you or me from developing our own Cube online gaming network and working with publishers to use this network.

    --
    MORTAR COMBAT!
  21. This is a patent for the Nintendo 64 disk drive by mcc · · Score: 4, Informative
    This is a patent for the Nintendo 64 Disk Drive. I repeat: This is a patent for the Nintendo 64 Disk Drive. This is not a patent on online gaming. This is a patent on one specific product, one component of which happens to be online gaming. That product was a peripheral for the Nintendo 64.

    Here is a link I got off the Penny Arcade message boards wherein Nintendo confirms this:
    Nintendo reps contacted by GameSpot confirmed the patent was indeed for the 64DD and not for a new console.
    Of course, it's too late; the slashdot blurb has done its damage and this story will likely be filled with nothing but alternating "OMFG THE REVOLUTION" and "they patented the internet!" comments. But, if you were curious, this is what is actually happening here.
  22. Patent Details by drphil · · Score: 4, Informative

    Here are the patent abstract and claims from the USPTO site:
    Abstract:
    An existing video game system is modified to include additional communication and storage capability via a modem and hard disk drive. The modification may involve the use of an expansion device coupled to a video game system port. A cable TV tuner is also included in the expansion device to assist in providing a unique picture-in-picture video capability. TV signals are coupled to the expansion device via the RF input from either cable TV or off-air signals. These RF signals are blended with the output signals from the video game system. A user may, for example, watch TV while viewing overlay information from the video game console. A user may receive a TV channel guide downloaded via the Internet, spot a program which the user desires to view and immediately access, via an IR input, the desired channel through the expansion device TV tuner. A user may also watch TV while simultaneously logging onto the Internet. A hard drive permits downloading from the Internet of entire games.

    Claims:
    We claim:

    1. A home video game system for executing video game programs and for generating game play graphics in response to player controller control signals generated by a player operating a player controller for display on a television, said home video game system including a removable memory insertion port for receiving a removable memory storing video game program instructions, comprising:

    a game processing system including a main processor, operatively coupled to receive video game instructions from said removable memory when inserted into the removable memory insertion port for executing a video game program, and a graphics coprocessor for processing graphics information under control of said main processor, and being responsive to said player controller control signal for generating game play graphics for display on a television;

    communications circuitry, coupled in use to said game processing system and to a user's communications network, for linking said game processing system to the Internet and permitting communication from the player to another party over the Internet;

    a writeable mass storage device coupled in use to said game processing system for receiving information downloaded from the Internet; and

    cryptographic processing circuitry, coupled to said mass storage device, for decrypting at least some of said information downloaded from the Internet.

    2. A home video game system according to claim 1, further including

    audio circuitry coupled to said video game processing system.

    3. A home video game system according to claim 1, wherein said communications circuitry and said mass storage device are housed in an expansion device and said video game processing system is housed in a separate video game console which is coupled to said expansion device.

    4. A home video game system according to claim 1, wherein said communications circuitry comprises a modem, ethernet port, or wireless connection circuitry, and further including a controller for controlling said mass storage device and said communications circuitry.

    5. A home video game system according to claim 1, wherein said mass storage device comprises a hard disk drive which stores a network browser program.

    6. A home video game system according to claim 1, wherein said mass storage device is a flash memory storage device.

    7. A home video game system according to claim 1, wherein said mass storage device stores information downloaded from the Internet.

    8. A home video game system comprising:

    a removable memory insertion port for receiving a removable memory storing video game program instructions,

    a game processing system including a main processor, operatively coupled to receive video game instructions from said removable memory when inserted into the removable memory insertion port and a graphics coprocessor for processing graphics information under control of said m

  23. Re:Why? It's a money maker cash cow... by Anonymous Coward · · Score: 5, Insightful

    Damn, this place is getting even more cynical.

    There are NO laws passed that large international corporations DON'T want.

    I call bullshit. Workman's comp, minimum wage, environmental protection, corporate taxes, to name a few.

    I think that many people in the government are there for the right reasons, and are trying to do the right thing. They might not be very good at it. They might not agree with you how to go about it. They will make mistakes. They might get disillusioned with the whole beurocracy and stop trying. They're human, just like you. How often do you risk your job to do what is best for your company?

    Historically, governments have a tendancy to either grow to oppression or shrink to ineffectiveness (and then get removed). We try to avoid the former through turnover, our leaders can't guarantee that they'll be in office in a few years, so they have to think about what happens if they aren't. I think we should get rid of a lot of the special treatment given to officials to make them think about it more, though.

    Now, patent applications make money for the gov't. Patent enforcement loses money (courts). I don't think any government agency should be self-supporting, the free market idea doesn't work if it's not free. If the PTO didn't care about the revenue stream, maybe they'd be a little more critical.

    (BTW, if you want to rant, fine. If you want to try to improve things, you should be a little more balanced, and try to offer suggestions for how to make it better.)