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Nintendo Patents Online Console Gaming

MagicDude writes "Nintendo has patented key console online gaming features. Specifically, it has received patents on things such as player league tables, voice communications and online gaming host services. While the article doesn't address how Nintendo will use these patents, it makes you wonder if this is the first step for Nintendo to become a major player in the online gaming market."

78 of 395 comments (clear)

  1. Obviousness? by kmmatthews · · Score: 3, Informative
    From TFA: US patent that yields it the ownership of key online multi-player gaming facilities, including player league tables, voice communications and online gaming host services.

    Wow, they just patented telephones, VOIP, MMORPGs, etc... Sheesh, shouldn't something like this be a LITTLE obvious?

    Way to go, USPTO!

    --
    feh. stuff.
    1. Re:Obviousness? by kid-noodle · · Score: 5, Informative

      Nope. The patent specifically applies to home consoles, not to anything else.

      Even as a Nintendo fanboy, I'd call this questionable given Xbox Live, and whatever it is Sony have, but you can't pull them up on trying to patent telephones.

      --
      fortune -o
    2. Re:Obviousness? by funkdid · · Score: 4, Interesting
      The USPTO issues Patents NOT based on common sense (see above) but based on whether or not a patent for that exists. For example I submitted a patent for "scooting down stairs on your rear end, while making a 'budump' sound" While that is of course completely moronic, I'm sure I'll be issued a patent for it. Did I invent it? NO. But no one else is on record as inventing it so guess what, I OWN IT. Muwhahahahaha

      My hope is that if enough ridiculous patents are issued (I'm reminded of the guy that patented "swinging on a porch swing sideways" and "swinging on a porch swing sideways while making 'tarzan' sounds") they may revamp how the patent process works.

      Oh yeah I also submitted a patent for spinning in an office chair, don't be jealous...

      --

      I boycott signatures

    3. Re:Obviousness? by jsberg · · Score: 3, Funny

      The Playstation 3 will now now be released as a personal computer with television adaptor, gamepad, and proprietary operating system.

    4. Re:Obviousness? by molarmass192 · · Score: 2, Insightful

      Nothing against Nintendo but I think these kinds of patents are rediculous. Should I be allowed to patent connecting a coffee machine to the internet so you can say good morning to your parents through it? It's just an adaption of pre-existing technology, hardly novel.

      --

      Good people do not need laws to tell them to act responsibly, while bad people will find a way around the laws-Plato
    5. Re:Obviousness? by networkBoy · · Score: 2, Funny
      Oh yeah I also submitted a patent for spinning in an office chair, don't be jealous...
      Damn, and I was just doing this before I remembered I hadn't gotten my Slash fix this morning yet...
      {sigh} How much do I owe you for the following:

      an unlimited spinning licence

      a million spin licence

      a thousand spin licence

      per spin licencing

      a redistributable billion spin licence?

      -nB

      --
      whois gawk date unzip strip find touch finger mount join nice man top fsck grep eject more yes exit umount sleep dump
    6. Re:Obviousness? by stratjakt · · Score: 2, Insightful

      Go ahead and get those silly patents. Then try to use them, and the courts will toss them out.

      It really isn't the USPTOs job to weed through prior art and do all that investigative legwork. That would be nearly impossible, they'd need to employ top experts in every scientific and industrial discipline.

      No, it's up to your peers to challenge your patents by showing prior art or obviousness to a judge. The problem as I see it, are the financial barriers that keep the small guy out of court, not the USPTO or the notion of patents themselves.

      --
      I don't need no instructions to know how to rock!!!!
    7. Re:Obviousness? by Minna+Kirai · · Score: 3, Insightful

      It really isn't the USPTOs job to weed through prior art and do all that investigative legwork.

      No. It is their job, and they're not doing it. The USPTO should be applying at least a tiny level of common sense to these patent applications. Their mandate is to "promote the progress of science", and there's no way a kitchen-sink patent like this could possibly fit that goal. Even IF there were valid "inventions" in there, they'd be separate ideas- not one monstrous conglomeration of "stuff we can converge".

      Patents should be about HOW, not WHAT. Arthur C Clarke didn't deserve a patent on the TV relay satellite, because although he was the first to think of it, he couldn't plan it in specific technical detail. Nintendo has done no better. And need I point out that Nintendo filed their patent 5 years ago, but STILL haven't built a machine embodying it (or specific blueprints for that machine).

      I understand that patent examiners follow restrictive rules, so that individually they can argue "Not my job". But those rules are made by the USPTO, which is truely shirking it's public responsibility by being too lazy/corporate-friendly.

    8. Re:Obviousness? by KDR_11k · · Score: 2, Informative

      Unnecessary. The PS2 was ruled to be a computer.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    9. Re:Obviousness? by mikael · · Score: 2, Insightful

      Nope. The patent specifically applies to home consoles, not to anything else.

      Now, that is going to have interesting consequences. As the latest economy laptops now support advanced texture mapping, they could make an good alternative to buying a console system + wide-screen TV.

      It's also hard to believe that Nintendo would attempt to extract royalties from this patent, so it must be an attempt to build up a defensive patent portfolio.

      --
      Vintage computer adverts: http://www.vintageadbrowser.com/computers-and-software-ads
    10. Re:Obviousness? by strictfoo · · Score: 2, Insightful

      Not even in the same league. Game consoles run apps that utilize 100% of their power for a fully interactive experience.

      Game consoles have operating systems, as do computers. When I run a game on my computer or my game console they both utilize the majority of the processing power of the hardware. Last time I checked a Windows/Linux/Mac OS based computer was also a "fully interactive experience".

      Computers run apps of varying capability.

      As do game consoles. Have you seen some of the new stuff Sony is doing with that eyeToy? Completely unrelated to gaming, strangely enough. They're launching a video chat service. Oh, wait, but I thought these console things were just for gaming?

      So? Nobody has them. Your interface for something like this is a controller. That's what you got. That means when you create an online service, you have to deal with issues like 'how does one find another person's IP address?' Putting a keyboard into the mix is one way of doing it. But if you take the time to actually deal with it sans kb, you've done something innovative.

      I use a mouse to find my online servers, can I patent that? And I never see the IP for a lot of games I play online. Hell, I think I've played games online that have allowed me to use my Gravis Gamepad to select servers. Again, how is this anything special? It's not even innovative. It's just a standard input device (gamepad, mouse, keyboard, etc) that allows you to input (hence the name input device). And it doesn't matter if a lot of people don't have keyboards for their consoles. I'm sure there aren't a lot, but I'm sure there are at least several thousand people who do.

      Sharing similar internals does not make them the same any more than saying a woman and a man are the same just because they share most of the same organs.

      Men and women are actually extremely similar. They're also both humans, just like consoles and personal computers are both computers.

      You don't surf the web with consoles, and you don't play Super Mario Sunshine on your PC.

      I play games on my computer and I use software that connects over the internet on my console. Just because a certain game or application isn't available on one or the other means nothing.

      Honestly, trying to argue with you that game consoles are comptuers is getting a little tiring, because they are computers. It's a specialized computer. There are many different types of specialized computers. Everything from cash registers, to embedded systems that run weather stations, to super computers, to rendering clusters, etc. etc. etc. All of them are computers.

      --
      I've just signed legislation that'll outlaw Russia forever. We'll begin bombing in five minutes.
  2. Player? No. by grub · · Score: 4, Insightful


    it makes you wonder if this is the first step for Nintendo to become a major player in the online gaming market

    s/player/litigator/g

    --
    Trolling is a art,
  3. DON'T PEDDLE YOUR VILE CANDY TO ME CANDY MAN! by Spleener12 · · Score: 5, Funny

    That seems rather interesting, given Nintendo's current online policy.

  4. Great by stuffedmonkey · · Score: 2, Insightful

    All the patents go to the guys with the weakest online system.

    1. Re:Great by MORTAR_COMBAT! · · Score: 5, Insightful

      you know, I was going to use some mod points on this discussion, but I had to take notice to your comment.

      All the patents go to the guys with the weakest online system.

      The Cube has the fewest number of online titles, to be sure. But the system itself? It is at least orders of magnitude better than the XBox, which requires going through XBox Live! to play online (legally speaking of course). The Cube online system is actually the most open system available, the lack of publisher support for it may make it appear that the system itself is weak -- support from publishers in the form of compelling titles is what is really lacking.

      For example: if a large number of XBox developers wanted to provide their own gaming network... guess what -- they can't. XBox Live! only.

      There's actually nothing stopping you or me from developing our own Cube online gaming network and working with publishers to use this network.

      --
      MORTAR COMBAT!
  5. Microsoft by Anonymous Coward · · Score: 5, Interesting

    Is this why Microsoft wants to buy Nintendo, I wonder?

    1. Re:Microsoft by Klar · · Score: 3, Informative

      From what I remember about that article, Gates said he would buy Nintendo if he had the chance--a way of complementing them. Microsoft doesn't think they have a chance at buying Nintendo, and Nintendo has said that they don't want to be sold.

  6. And I patent...... by commo1 · · Score: 2, Insightful

    What next? "System for looking up bank balances & transfering currency on-line" "System for verifying stock levels for multi-location distributor"? This is getting out of hand.

  7. Patents - to encourage innovation? by gorbachev · · Score: 2, Insightful

    Maybe 100 years ago. This is truly getting ridiculous.

    --
    In Soviet Russia, I ruled you
  8. In another patent by News+for+nerds · · Score: 5, Informative
  9. Re:XBOX Live? by Anti+Frozt · · Score: 5, Informative

    What they've been awarded is an addition to a patent they filed for back in 1999, long before Xbox Live existed.

    The thing is that a lot of this technology already existed prior to the patent application in PC online gaming. Nintendo has just patented the same thing on a different technology.

    --
    In C++, friends can touch each others private parts.
  10. Re:By November? by slungsolow · · Score: 2, Informative

    Perhaps these folks can take care of it if nintendo doesn't bother.

    For those not familar, it makes gamecube games that are LAN compatable work over the internet. Its a beautiful thing.

  11. Or what else they have planned... by MayonakaHa · · Score: 3, Informative
    I read about this the other day on El Reg. As much as I love Nintendo, I have to wonder about what they might do with these patents. Sony and MS might become some major targets for YEPW (yet another patent war). On the flipside, it'd be nice if they finally got some decent online gaming going since they already have the adapters out for 56K and broadband.

    No chance for prior art on this one either from what I can tell I'm afraid. These were amended to previous patents and refer specifically to consoles. It looks like these predate the Dreamcasts online gaming and with the console specifically mentioned they could easily avoide the PC Prior Art argument.

  12. For their own safety? by dmomo · · Score: 4, Insightful

    Perhaps, they plan on making use of online gaming with these features and they don't want someone else to patent it later, and then come asking for a handout. See also: One-Click Shopping, the hyperlink

  13. Re:Homer, hmmmm patents. Yum by FLAGGR · · Score: 5, Informative

    It was filed in 1998 for the 64DD. If they had filed for it in 2004 then I would agree with you.

  14. Prior Art by Anonymous Coward · · Score: 5, Funny

    "voice communications"

    I'm sure i remember shouting at my opponents while playing games before.

  15. Priority date is earlier than you think by tepples · · Score: 5, Informative

    Even as a Nintendo fanboy, I'd call this questionable given Xbox Live

    It appears you didn't read the article:

    The patent, number 6,769,989, was granted on 3 August this year, but is essentially a continuation of another Nintendo patent, 6,599,194, which was filed in April 1999.

    Which Xbox Live service are you talking about that was around before April 1999?

    1. Re:Priority date is earlier than you think by Qzukk · · Score: 5, Interesting

      The patent cited there is for a console with a harddrive, but voice services for games have been around much longer than 1999. I remember playing subspace in 97 with the ability to record and send short clips to other players, and using netmeeting to chat with friends. These days when consoles literally are just desktops, "on a console" is no more innovative than "on the internet".

      --
      If I have been able to see further than others, it is because I bought a pair of binoculars.
    2. Re:Priority date is earlier than you think by stratjakt · · Score: 2, Informative

      The patent is for a console add-on device, specifically the mega-flop that was the 64DD.

      If that stuff is integrated into the console, the patent doesn't apply.

      No doubt they filed this to stop third parties from offering their own add-on devices, like lets say, CD-64 rom copying units.

      It's the same strategy they took with NES and SNES. They patented the "keying" mechanisms that authenticated real NES carts, and sent the hordes of lawyers after third parties who tried to release products. Game Doctor, etc..

      --
      I don't need no instructions to know how to rock!!!!
    3. Re:Priority date is earlier than you think by ThisIsFred · · Score: 2, Insightful

      Can we get a "Bizzarro" category for some of these patent stories? Only in such an alternate world would a patent on these things be granted. I believe voice comm was standard in Half-Life multiplayer in 1998, but please feel free to correct me on that one. Everything else is a logical extension of networked gaming since Quake came with TCP/IP support. I don't care if the patent specifies home gaming consoles. What's the difference? Both PCs and console are computers used to play games.

      There needs to be a way to challenge junk patents. The problem is that a single company can't do it alone. I think it's time to look at some type clause whereby a class of potentially effected people can challenge a patent on the grounds that the idea is obvious. We're all going to end up paying when the cost of software developers defending against this nonsense gets worked into the prices of their products. Might as well nip it in the bud.

      --
      Fred

      "A fool and his freedom are soon parted"
      -RMS
    4. Re:Priority date is earlier than you think by Decameron81 · · Score: 2, Informative
      "... I believe voice comm was standard in Half-Life multiplayer in 1998..."


      I'm not sure about that but there's an old Mac game called Marathon which was released nearly when Doom was released that had the in-game voice communication feature.

      What's that? Like 1992?
      --
      diegoT
    5. Re:Priority date is earlier than you think by LtOcelot · · Score: 2, Insightful

      They're not patenting what they did with the NES, so what they did with the NES has no bearing on their patent's legitimacy.

  16. Xbox Live by SpiffyMarc · · Score: 4, Insightful

    Nintendo patents Xbox Live! Just kidding...

    The article was light on details; if you read the text of the patent (which I have not, to be sure) it's most likely describing a specific implementation, or has key features that the generic technologies being described in the early replies to this thread don't have.

    It's fun to get your panties in a knot about every patent filed by every company, but they are just trying to cover their bases. If they (companies) don't patent everything they possibly can, someone else will turn around and do it. Better to have a patent thrown out for prior art than to risk having to pay massive royalties for something that one of your engineers claims to have invented (and may in fact have.)

    So tell me, who would you rather hold the patent on these things, Microsoft or Nintendo? ;-)

    1. Re:Xbox Live by slashjames · · Score: 2, Insightful

      Forgot a third choice: Public Domain.

    2. Re:Xbox Live by SilentChris · · Score: 3, Interesting

      "So tell me, who would you rather hold the patent on these things, Microsoft or Nintendo?"

      Honestly? MS. Or MS and Sony. Nintendo has a vested interested in keeping software piracy controlled to the point that they didn't want any games online. Sure, the PR was that "no one wanted online gaming", but come on. Everyone wanted online gaming. The truth is Nintendo wanted to take every possible easy avenue away from pirates (what better way to get ISOs on an Xbox than by the network).

      Nintendo doesn't "get it". They haven't gotten it in 20 years. Their controls drive away users and piss off players who'd like to play online.

    3. Re:Xbox Live by Chibi+Merrow · · Score: 3, Informative

      Hmm okay let's see... The most recent statistics I have state the installed base for the PS2 is 70-71 million units and the XBox is 15.5 million units. The last figures I saw was that 7% of the X-Box's userbase was using Live!... Meanwhile, 3% of the PS2's userbase is using online content. (But since the PS2's installed base is 7 times that of the XBox, they're still winning. The amount of time spent playing SOCOM II outpaces XBox Live! usage by itself...)
      Now that means that 1 million people are using X-Box Live and just over two million people are using their PS2 online. These may seem like huge numbers, but they're pathetically small compared to the entirety of the market. So no, 'everyone' does not want Online gaming. The majority of gamers don't give a rat's ass about online gaming for this generation. That may change in the next generation, but since no one knows what the capabilities of everyone's next console is we have no way of knowing how seriously each company is taking it. A few rabid fanboys and early adopters do not market forces make.

      --
      Maxim: People cannot follow directions.
      Increases in truth directly with the length of time spent explaining them
  17. Re:Homer, hmmmm patents. Yum by Grey+Ninja · · Score: 5, Insightful

    The difference here is that SCO did not invent Linux. Every single one of Nintendo's consoles (even the Famicom) has been online in some form or another.

  18. Yes, but before XBL... by Iscariot_ · · Score: 5, Informative

    Yes, but before Xbox Live there was this:

    http://www.megspace.com/entertainment/neskingdom/s pecial/lottery/

    As far as I know it was indeed the first online capable console. There were quite a few games for it, only in Japan, like a special version of Zelda.

  19. Back further... by Thedalek · · Score: 4, Informative

    Actually, way back when, there was this thing called an X-Band modem, and was available for both the Sega Genesis and Super NES. Using it, you could play multiplayer games over a dialup connection, and even rent and download games to your console (supposedly).

    I believe that this predated even the Japanese BS-X (Stellaview) system, but I could easily be wrong on that point.

    --
    Happiness is relative, Based upon the way we live.
  20. Rumors and Poker by artlu · · Score: 2, Interesting

    I heard a rumor awhile back about Microsoft purchasing Nintendo, does anyone have any links relating to this?

    Also, their patent is for "league gaming" et al., and it may be possible to apply that methodology to online poker rooms. Is it possible that the patents will cover certain types of online gambling as well as actual games?

    --
    -------
    artlu.net
    1. Re:Rumors and Poker by dfj225 · · Score: 2, Informative

      What I have heard is that Bill Gates has said on a few occasions that if he were to get in contact with Nintendo he would immediately offer to buy them. I think Nintendo is a company that MS would like to own. In fact I think they made a bid for Nintendo and Sega when they were first creating the Xbox. At this point, it just seems like the offer is always there is Nintendo is willing to take it.

      --
      SIGFAULT
  21. Re:Homer, hmmmm patents. Yum by cafard · · Score: 5, Insightful

    Is Nintendo really threatened on the market? I thought they still had most of the kid gaming market
    due to their popular franchises around the Mario character, and so far, i didn't see any development by Sony or Microsoft to really threaten this dominance.

    Anyway, i can understand why they file such patents. If they don't, they get exposed to another company filing them later. Though they suck, the IP laws exist, and a business has no other choice than to play according to those rules...

    --
    This post is awesome.
  22. YABP (Yet another bolloxy patent) by JaredOfEuropa · · Score: 2, Insightful
    As the article states
    All of these components are well-established elements of modern online gaming, and have been available for PCs for some time. Nintendo's patents focus on "home game video systems"
    So how come this patent was awarded? There is no new technology or even new functionality introduced here: it's all existing stuff, done on existing technology... except that Ninento have made a somewhat narrower definition of their platform: "home game video systems". Does that mean that I can patent the same things for "coin-op/web cafe game video systems?".

    This is just another one of those patents on existing and obvious functionality, but in a slightly different environment/platform. Nothing new is invented here; it is only marginally more creative than all those patents for "Obvious and millennia-old activity X.... on the Internet"
    --
    If construction was anything like programming, an incorrectly fitted lock would bring down the entire building...
  23. console/PC by drakyri · · Score: 2, Insightful

    Since Nintendo's patents are specific to gaming consoles, the PTO probably ignored prior art from computers. However, I think that as consoles get more and more complex, there are increasing similarities to computers ... consoles can be used for web browsing and other PC-like features. The market seems to be moving towards having one big comprehensive system - a box that serves as a computer, TV, gaming console and stereo. What will happen to all of these patents when we get there?

  24. 64DD by forensick · · Score: 5, Informative

    Not to be a spoilsport, but this news is a week old and ign and gamespot confirmed a couple days ago that it was just an "add-on" patent for the 64DD so it has nothing to do with future consoles. Unless the Revolution is going to have the 64DD attached to it, but then I would just be confused.

  25. Re:Homer, hmmmm patents. Yum by funkdid · · Score: 3, Insightful
    Like Microsoft, that other company going patent crazy? Oh wait, they're not going out of business.

    Maybe these are just the product of one IP lawyer to many. Perhaps they have a staff of 30 IP lawyers and they really only need 26. 4 guys are sitting around going "We're going to be fired, we have to invent some work" but maybe they're lazy. Wallah- patent some prior art and look like the almost hero. If they pull it off they may be up for a promotion, or a free gameboy...

    --

    I boycott signatures

  26. Re:This is so sad by meringuoid · · Score: 4, Interesting
    Nintendo used to be a productive company that focused on satisfying its customers.

    Nintendo were always a mean, litigious, predatory outfit, some of whose business practices would make Microsoft blush. They had a near-monopoly in the NES days and they used every trick in the book to maintain it as long as they possibly could.

    They focused on world domination, and screwed over everyone and everything in their path. The only reason they're not still what they were is that they screwed over Sony on the SNES CD project and Sony screwed them right back.

    Do not expect Nintendo to play nice with a patent like this one. They'll sue everything in sight to ensure online dominance for their next console.

    --
    Real Daleks don't climb stairs - they level the building.
  27. Nintendo Online by kaleco · · Score: 2
    It will be interesting to see what Nintendo have up their sleeves. I'm not quite ready to attribute this action to desperation, since they are the one console manufacturer which has been quite behind on the online gaming front.

    Ah well, time will tell.

    --
    Prosperity is only an instrument to be used, not a deity to be worshipped. Calvin Coolidge
  28. Re:Homer, hmmmm patents. Yum by Anonymous Coward · · Score: 2, Informative

    http://www.1up.com/do/newsStory?cId=3134053 The patent was filed for in 1998, before it was "prior art"

  29. N64 DD by CommanderData · · Score: 2, Informative

    Technically, Nintendo has done most of this stuff first with it's miserable failure, the N64 64DD accessory which was released in Japan in 1999. It wasn't a hard drive, but it was read/write storage on a spinning disc in 1999. It also included a modem to access an online service (In Japan). Not many were produced or sold. This device gives muscle behind the original 1999 filing, but not the ammendments.

    Everything you wanted to know about the 64DD...

    --
    Urge to post... fading... fading... RISING!... fading... fading... gone.
  30. Not even the USPTO would grant this patent by tepples · · Score: 2, Insightful

    Dang. The USPTO examiners would have to smoke something really good to grant this. Most of the claims of Sony's patent application look like any other triangle filler. The only difference between claim 1 and the prior art is "at least 16 pixels per clock cycle," which is no different from patenting a car that can move "at least 100 miles per hour."

  31. Re:Homer, hmmmm patents. Yum by jstultz · · Score: 4, Insightful
    What I really don't understand is how the USPTO can grant additions that have already been done by someone else, simply because the original patent predated it? Sure, the original patent was in 1999, but the things that they're adding that weren't in the original patent have already been done by Microsoft.

    I understand how the law works here, I'm just really at a loss for WHY?

    Shouldn't there be or isn't there something that prevents companies from keeping hold on these patents after other companies have already used the ideas heavily without any litigation? Much like trademarks?

  32. Patents always been part of Nintendo business by xtermin8 · · Score: 3, Interesting

    Nintendo began as a company making playing card decks, and protecting its brand ferociously. When it went into electronics, making cheap knockoffs was rampant throughout Asia. Their protectionist strategy backfired in getting a library of games to compete with Sony and MS, but Nintendo always has and will continue to feircely protect its intellectual properties.

  33. This is a patent for the Nintendo 64 disk drive by mcc · · Score: 4, Informative
    This is a patent for the Nintendo 64 Disk Drive. I repeat: This is a patent for the Nintendo 64 Disk Drive. This is not a patent on online gaming. This is a patent on one specific product, one component of which happens to be online gaming. That product was a peripheral for the Nintendo 64.

    Here is a link I got off the Penny Arcade message boards wherein Nintendo confirms this:
    Nintendo reps contacted by GameSpot confirmed the patent was indeed for the 64DD and not for a new console.
    Of course, it's too late; the slashdot blurb has done its damage and this story will likely be filled with nothing but alternating "OMFG THE REVOLUTION" and "they patented the internet!" comments. But, if you were curious, this is what is actually happening here.
    1. Re:This is a patent for the Nintendo 64 disk drive by stubear · · Score: 3, Informative

      According to The Register article (I know, they have trouble with facts) patents can be extended in scope from their original filing date so all new additions are patented from that date. From teh article, "Patents can be modified to add new elements, and technology companies frequently amend existing intellectual property with new, related ideas - which then apply from the first filing date, in this case April 1999, long before last year's introduction by Microsoft of Xbox Live, its console-oriented online gaming and information service, and which also offers voice chat facilities."

      Now I question if this is really true or not and if so to what extent it is true. Surely there are mechanisms in place to limit how much one can add and if one can patent something through an addition to the original patent already in the marketplace and still be granted protection from the original patent application date. The Register article was light on these details.

    2. Re:This is a patent for the Nintendo 64 disk drive by Tairnyn · · Score: 2, Funny

      Thanks for clarifying that for the jumpy patent bashers. A glimpse of sanity in an otherwise insane, yet surprisingly SNAFU, Slashdot story. Anyone who took a second to RTFP would realize that they weren't patenting 'online console gaming'.. the description is pretty specific reagrding the technology, actually. Slashdot: Hype for Nerds, Exaggeration that Matters

      --
      "Don't waste your time or time will waste you" -MUSE
  34. Seperate Device by Student_Tech · · Score: 3, Informative
    Skimming the claims on the Patent Application there are lots of references to the communications and mass storage being in a seperate device, claim 3:

    3. A home video game system according to claim 1, wherein said communications circuitry and said mass storage device are housed in an expansion device and said video game processing system is housed in a separate video game console which is coupled to said expansion device.

    So I don't think XBox would have any problems (its network and hard drive aren't expansion), but the PS2 might be(Network adapter is attached to back of unit, but the hard drive does sit within the PS2, just connected to network adapter)

    But what do I know, I am NAL.
  35. How about a less paranoid article? by stratjakt · · Score: 2, Interesting

    Gamesindustry.biz has a long write up.

    This patent was about the 64DD add-on device..

    US patent 6,769,989, which was granted on the 3rd of August, refers to a console add-on device which would modify an existing system to include "additional communication and storage capability via a modem and hard disk drive."

    blah blah blah

    However, despite only being granted this month, the original patent was actually filed back in 1999, and the picture attached to the patent clearly displays a 64DD unit attached to an N64. The ill-fated peripheral offered many of the functions described by the patent, but was unpopular with consumers and was rapidly discontinued by Nintendo.

    blah blah blah

    This isn't to say that some of that functionality won't make it into Revolution, although in general Nintendo has aimed for pure game devices rather than trying to compete with Sony's vision for building a home media empire based on the PlayStation brand.

    Sure they got the patent, it doesn't fit with their plans. And since the patent is for a CONSOLE ADD ON DEVICE, it doesn't apply to XBox or PCs, which have hard drives and ethernet integrated. Like the article said, it really doesn't fit with Nintendo's plans whatsoever.

    Did you know Konami has more video game patents than anyone else? Makes sense, with all their specialty arcade hardware. Followed by Sega, then Ninteno.. MSFT is wayyyyy down near the bottom of the list, lower than folks like Tiger Electronics (game.com roxorz!) Just something interesting I stumbled over while googling for that link. Pretty much irrelevant and offtopic, though.

    --
    I don't need no instructions to know how to rock!!!!
  36. "It's ok, they never used patents aggressively" by finkployd · · Score: 3, Interesting

    Dammit people, stop thinking like that. I hear it all the time with regards to Microsoft, IBM, Nintendo, pretty much any huge company that has a patent portfolio.

    Yes, you are right they have never used them aggressively, it has always been a "defense" war-chest.

    Have you ever heard of an "end game"?

    Look at SCO, they never used their supposed ownership of Unix aggressively either right? Ooops, they never did until they became completely irrelevant and and felt the need to do something, ANYTHING to resurrect their failed business.

    So what happens when (not if) Nintendo, IBM, Microsoft, et al, being to lose significant marketshare? When (either due to competition, crappy economy, whatever) these companies begin the inevitable fall from grace that every company in history eventually has done? When the stockholders demand profit and actions to be taken to get that profit? It will be fiscially irresponsible (and almost criminal) for the management NOT to use their patent portfolio aggressively to regain profit. If they won't the stockholders will oust them and bring in attack dogs who will.

    It is almost inevitable that these patents WILL be used aggressively. It is just a matter of time. Consider it corporate insurance that you will never lose your position in the computer industry.

    Or look at it another way, consider it insurance that Microsoft and IBM will never be made irrelevent by Open Source, as soon as it gets too popular, it will be litigated away. If the PS2 and X-Box take away too much of Nintendo's market, they will be ligitated into effectively paying Nintendo (licensing fees) for the market-share they took.

    Finkployd

    1. Re:"It's ok, they never used patents aggressively" by jimicus · · Score: 2, Insightful

      Or look at it another way, consider it insurance that Microsoft and IBM will never be made irrelevent by Open Source, as soon as it gets too popular, it will be litigated away.

      Quite possibly true with Microsoft, but I would disagree with that statement as applied to IBM (or for that matter any major IT service-oriented company).

      The logic being: most IT service/solution oriented companies make their money from support contracts. IBM, Sun, Novell - they all do it. A proper support contract with something like "4 hour response/8 hour fix, 24x365" does Not Come Cheap.

      For them, software development is a cost centre rather than a profit centre. If that software development can be partly "outsourced" by open sourcing it and keeping a smaller team of programmers onboard, wonderful! Costs significantly reduced, the main source of income (support contracts) remains more-or-less intact.

      True, someone else can offer support for it. But that's already been going on for years - why should it have any significant impact now?

  37. Patent Details by drphil · · Score: 4, Informative

    Here are the patent abstract and claims from the USPTO site:
    Abstract:
    An existing video game system is modified to include additional communication and storage capability via a modem and hard disk drive. The modification may involve the use of an expansion device coupled to a video game system port. A cable TV tuner is also included in the expansion device to assist in providing a unique picture-in-picture video capability. TV signals are coupled to the expansion device via the RF input from either cable TV or off-air signals. These RF signals are blended with the output signals from the video game system. A user may, for example, watch TV while viewing overlay information from the video game console. A user may receive a TV channel guide downloaded via the Internet, spot a program which the user desires to view and immediately access, via an IR input, the desired channel through the expansion device TV tuner. A user may also watch TV while simultaneously logging onto the Internet. A hard drive permits downloading from the Internet of entire games.

    Claims:
    We claim:

    1. A home video game system for executing video game programs and for generating game play graphics in response to player controller control signals generated by a player operating a player controller for display on a television, said home video game system including a removable memory insertion port for receiving a removable memory storing video game program instructions, comprising:

    a game processing system including a main processor, operatively coupled to receive video game instructions from said removable memory when inserted into the removable memory insertion port for executing a video game program, and a graphics coprocessor for processing graphics information under control of said main processor, and being responsive to said player controller control signal for generating game play graphics for display on a television;

    communications circuitry, coupled in use to said game processing system and to a user's communications network, for linking said game processing system to the Internet and permitting communication from the player to another party over the Internet;

    a writeable mass storage device coupled in use to said game processing system for receiving information downloaded from the Internet; and

    cryptographic processing circuitry, coupled to said mass storage device, for decrypting at least some of said information downloaded from the Internet.

    2. A home video game system according to claim 1, further including

    audio circuitry coupled to said video game processing system.

    3. A home video game system according to claim 1, wherein said communications circuitry and said mass storage device are housed in an expansion device and said video game processing system is housed in a separate video game console which is coupled to said expansion device.

    4. A home video game system according to claim 1, wherein said communications circuitry comprises a modem, ethernet port, or wireless connection circuitry, and further including a controller for controlling said mass storage device and said communications circuitry.

    5. A home video game system according to claim 1, wherein said mass storage device comprises a hard disk drive which stores a network browser program.

    6. A home video game system according to claim 1, wherein said mass storage device is a flash memory storage device.

    7. A home video game system according to claim 1, wherein said mass storage device stores information downloaded from the Internet.

    8. A home video game system comprising:

    a removable memory insertion port for receiving a removable memory storing video game program instructions,

    a game processing system including a main processor, operatively coupled to receive video game instructions from said removable memory when inserted into the removable memory insertion port and a graphics coprocessor for processing graphics information under control of said m

  38. Give me a break by Rooked_One · · Score: 2, Insightful
    i've been using stuff like voicecomm in games for years. I believe the first thing used was a little utility called battlecomm... which was also in the era of roger wilco, which was a little more popular - probably only becuase of the name.

    And what about voice comm in Half Life? Personally, I think all online multiplayer games that don't have voicecomm are just plain inferior. And I may be striking a chord here with some of the "gamers" who play MMOPRS, but really... what are you doing the whole time? Are you dodging rockets or typing to people on your keyboard? No faimbait intended - whatever game tickles you pink is fine with me. A game that doesn't utilize the latest in technology - a way to save yourself a little carpal tunnel, but still, to each his own.

    1. Re:Give me a break by Telepathetic+Man · · Score: 2, Insightful

      A lot of the MMORPGs' developers have claimed that the problem is language translators. The text translators are way ahead of time. Voice, apparently thats a toughie.

      --
      Just because you can, does not mean you should.
  39. If Nintendo's worried about online game sales... by Glytch · · Score: 2, Insightful

    ...then maybe they should MAKE SOME.

  40. Re:Homer, hmmmm patents. Yum by FLAGGR · · Score: 2, Insightful

    key litigation: define console A computer designed with the sole intention to play video games.

  41. Re:Homer, hmmmm patents. Yum by BasilBrush · · Score: 2, Informative

    Quite right. The original poster doen't know what he's talking about. Sony are beating Nintendo in worldwide sales, but they are the only one. Microsoft isn't. It's pretty much neck and neck in worldwide sales figures between GC and Xbox, if there's any lead at all, it's in GCs favour.

  42. Re:Homer, hmmmm patents. Yum by Enigma_Man · · Score: 2, Funny

    What's a Wallah? Oh OOHhh, you mean "voila"... I see..

    -Jesse

    --
    Nothing says "unprofessional job" like wrinkles in your duct tape.
  43. Re:Homer, hmmmm patents. Yum by meringuoid · · Score: 2, Funny
    I saw someone upthread somewhere spell it 'viola'. I'm not sure which abuse of language is the more painful.

    The bizarre thing is that I've never, ever seen anyone mis-spell Gesundheit.

    --
    Real Daleks don't climb stairs - they level the building.
  44. Re:Homer, hmmmm patents. Yum by KDR_11k · · Score: 2, Insightful

    Linguistic definition != legal definition
    Also the reason why you don't get hung for software "piracy".

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.
  45. Re:Homer, hmmmm patents. Yum by rd_syringe · · Score: 2, Insightful

    Like Microsoft, that other company going patent crazy? Oh wait, they're not going out of business.

    Good point. As usual, the conclusions people draw are based entirely on the opinion they already have...

  46. Re:Homer, hmmmm patents. Yum by Grey+Ninja · · Score: 3, Informative

    I'm at work right now, and my internet access is logged, so I can't provide any links.

    The Famicom had a modem that could check stocks, and download some games I believe... it was only released in Japan though I think, and I my memory of it is sort of hazy. It did have some connectivity stuff though, take my word for that.

    The American SNES had full online play via a modem, where you could compete with other people. The Japanese Super Famicom had a system where you could download games from a central server.

    The N64 had an add-on device called the 64DD. It is for this that the patent in question is being disputed here. It had a modem built into it that could be used for online stuff. I believe that only one 64DD game actually used it though.

    GameCube has an expansion slot that can be fitted with either a broadband adaptor or 56k modem.

  47. Nintendo's next move by stylee · · Score: 2, Insightful

    This is a pretty interesting move by Nintendo. There current stance on online gaming has been ultra-conservative to say the least. It seems like they are really waiting to move on it until they know they are going to make money off of it. However, as someone who has enjoyed Nintendo's franchise for a while this really makes me happy. It means that while publicly Nintendo has been downplaying online gaming, privately they have always had a huge interest in it. I hope that means that in the future Nintendo will be entering the online game market. Thay has always been my biggest gripe with the GC, the complete lack of online gaming. I don't like PSO at all but would love to be able to play MKDD and others online without some nifty hacks like Warp Pipe.

    A few interesting thing from the patent. There is no prior art for this from what I can tell. It applies only to console video game machines. It is pretty broad reaching, I don't see how Xbox Live gets out from it currently. The patent specifically mentions the use of a HDD. Maybe that is why Xbox2 isn't going to have an HDD. The filing of the patent gave an example setup with the N64DD with a few add on peripherals but made sure to mention that they didn't have to be add ons. They could be housed in a single machine. The patent also mentions that entire games could be downloaded over the internet. It seems that The Phantom may be in a world of hurt over this. And from what I can tell there is no prior art for this. The patent was filed in '98, way before Xbox Live or PS2 online games, and even before Dreamcast I think.

    I think that MS and Sony are going to try to show that their machines are home media entertainment systems, not just video game console machines, to try and wiggle around this.

    I don't know how Nintendo is going to use this patent. Theoretically it could give them a huge leg up in the next gen console wars. While online gaming is a a draw for MS and Sony, I don't think it is the deciding factor for buying any console, price is a much bigger consideration I think. Imagine Nintendo being able to affect the price of MS and Sony with the strict licensing agreements they are notorious for. My guess would be that if they try that and are successful (cause ya know MS and Sony are going to dispute it), that MS and Sony will eat the cost themselves, rather than let Nintendo affect their retail price. They already lose money on the console hardware anyway.

    I'll bet that Nintendo just sits on it though, my guess is if they try and enforce this patent against MS and Sony, MS and Sony will do likewise to them, and I'm sure they have a few that might be able to stick.

    This patent tells me that Nintendo has always had online gaming as a priority even if their public statements say otherwise. Now, that the patent has been approved I hope they make some moves to add online gaming to the GC, or at least make it a big part of the next gen console.

    --
    I swear PowerPoint is going to be the downfall of higher education in western society.
  48. Re:Why? It's a money maker cash cow... by Anonymous Coward · · Score: 5, Insightful

    Damn, this place is getting even more cynical.

    There are NO laws passed that large international corporations DON'T want.

    I call bullshit. Workman's comp, minimum wage, environmental protection, corporate taxes, to name a few.

    I think that many people in the government are there for the right reasons, and are trying to do the right thing. They might not be very good at it. They might not agree with you how to go about it. They will make mistakes. They might get disillusioned with the whole beurocracy and stop trying. They're human, just like you. How often do you risk your job to do what is best for your company?

    Historically, governments have a tendancy to either grow to oppression or shrink to ineffectiveness (and then get removed). We try to avoid the former through turnover, our leaders can't guarantee that they'll be in office in a few years, so they have to think about what happens if they aren't. I think we should get rid of a lot of the special treatment given to officials to make them think about it more, though.

    Now, patent applications make money for the gov't. Patent enforcement loses money (courts). I don't think any government agency should be self-supporting, the free market idea doesn't work if it's not free. If the PTO didn't care about the revenue stream, maybe they'd be a little more critical.

    (BTW, if you want to rant, fine. If you want to try to improve things, you should be a little more balanced, and try to offer suggestions for how to make it better.)

  49. No worry....worthless patent...here is why... by PortHaven · · Score: 2, Insightful

    See, the question here is on the term "console"...and this is what will kill Nintendo.

    I am sure Microsoft has dozens of similar patents in the PC world. Nintendo is just trying to say they have ownership in the console world.

    However, all Microsoft's lawyers need to do is shatter the distinction of console/computer. Show that throughout history computers have been both generalized (PC) and specialized. And that a game console is nothing but a specialized computer.

    Then simply prove it by walking in with a Nintendo Gamecube. Open the box....point to it's main processor. "PowerPC"

    Then look back to the judge and simply ask "and how is this NOT a computer, a PC even? look right there in the box....on the core chip it says so. "PowerPC"

    Nintendo not only loses all the strength of it's patents. They now become susceptible to Microsoft's own patents in these areas. Next day headlines read - "Nintendo's case against Microsoft dropped! Microsoft now suing Nintendo for multiple patent infringement!"

    Two years later the case is settled out of court. Microsoft now owns a 24% share of Nintendo. And is the largest single stockholder.

    Yup.....

    God help the company that tries to win a legal war with Microsoft. Even if you win you are sure to lose....

  50. Re:Homer, hmmmm patents. Yum by ebyrob · · Score: 2, Interesting

    ...because it wasn't designed to.

    Lemme get this strait. You're saying this technology is patentable because it is being applied to purposely "crippled" hardware when it has existed for years on normal hardware?

    ie: console = a computer purposely crippled into only doing *some* of the normal functions of a computer.

    So uh, the selection mask for "crippled system" is patentable? Seems pretty silly to me. Maybe Microsoft can just rename their console and call it a "GamePC" and sidestep the whole patent?

  51. Re:Homer, hmmmm patents. Yum by _KiTA_ · · Score: 2, Informative

    You know, this article was "broken" to the gaming community a week ago, and we rather quickly figured out (someone called Gamespot or Nintendo and asked directly, IIRC) that it was the patent for the Nintendo 64 disk drive addon. As such, it's really old news, and proven false news at that.

    But it does make the random rantings of people about how Nintendo's panicing, how they have too many Patent lawyers, how netcraft confirms Nintendo is dying, etc rather funny.

    Now, what IS slightly newsworthy is that they decided to re-up the patent. Which may mean that they're going to use it in the Nintendo Revolution console. But then again, when have you heard of a company voluntairily giving up IP?

  52. Re:Homer, hmmmm patents. Yum by _KiTA_ · · Score: 2, Insightful

    Being a Dragon Warrior fan, I distinctly remember reading about a downloadable, time limited, Dragon Quest 1 demo for the Famicom in Japan. IIRC it even had a touch of online play.

    If *anyone* deserves credit for online console gaming, it's Nintendo. That's why they have a patent for it.

  53. Re:Homer, hmmmm patents. Yum by MightyPez · · Score: 2, Insightful

    Since when is owning a patent ever about actually having a product released or ready for release? Unless of course you can find someone marketing laser pointers specificaly as "kitten workout devices".