PlayStation Portable Chip Details
boarder8925 writes "The Register posted an article today that detailed the PlayStation Portable's chip specs. The CPU will run at up to 333MHz, and its frontside bus at up to 166MHz. The graphics system, operating across a 512-bit bus, will be capable of rendering 664m pixels per second and 35m polygons per second. Its core, operating at 166MHz, will include 2MB integrated buffer DRAM."
"Sony will also build in a dedicated security engine, which it *hopes* will eliminate game piracy and attempts to hack the system." (emphasis mine)
Oh, just like with the PS2 and PS1, right? Even the GBA has a flash card you can use to play ROMs and NES games. I understand that they need to be able to say they put effort into preventing piracy, I just found it funny they had hope.
I'm a little surprised at this statistic, when the PS3's cell chip is supposed to be 65nm fabbed.
A pizza of radius z and thickness a has a volume of pi z z a
probability for sony to allow 3rd party apps: 0%.
sad truth. if you want to code for a portable there's plenty around already though, zaurus, palms, pocketpc's, mobile phones, gp32..
(gba doesn't count, you can't officially create your own apps)
world was created 5 seconds before this post as it is.
Don't forget Sony is using their "minidisc' media (or whatever they call it). That's going to be spinning an awful lot for loading and such. I think that will be the biggest drain of all.
Have you ever used a minidisc player? They have incredible battery life. My old minidisc player can last days before I need to recharge the batteries and that's with playing it most of the time.
As most of the other comments and articles point out the media IO is not going to be as big as a drain as powering the screen and the rest of the CPU.
Who said Freedom was Fair?