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Nintendo DS To Allow Free VoIP Calls

sm4kxd writes "Gamespot is reporting that the Nintendo DS will use "built-in wireless 802.11b networking capabilities to offer voice-over-IP chat--in effect, allowing gamers to use the DS to make free phone calls at wireless network hotspots." There's also mention of a headset, so you won't look ridiculous while doing so." The article doesn't have much more information, but the "in effect" seems important; this may only allow unit-to-unit conversations, not VoIP calls to the regular telephone network.

31 of 195 comments (clear)

  1. Early Adapters tend to look ridiculous by joeldixon66 · · Score: 3, Funny

    "There's also mention of a headset, so you won't look ridiculous while doing so."

    I'm sorry - but is it just me that thinks the sight of someone talking to their Gameboy would look ridiculous? People using hands free kits already look like dopes IMO.

  2. I need more though by Stevyn · · Score: 5, Funny

    I still need an online music store, place to get stock quotes, a free webmail account...and something else. I can't put my finger on what it is. Oh yeah, instant messenging through AOL. Alright, now we got a hot product.

    1. Re:I need more though by The+Other+White+Boy · · Score: 5, Funny

      heh, i read that last bit as 'Hot Pocket' for some reason and got terribly confused.

  3. Standards by bfree · · Score: 4, Insightful

    Maybe they might use some standard to do it so you can make calls to any compliant device (including pstn via services)? But then again this is Nintendo, I don't imagine it's very likely!

    --

    Never underestimate the dark side of the Source

  4. This is good by zoloto · · Score: 5, Interesting

    and not subject to regulatory agencies. very nice, and useful as well! just think about being able to communicate with a useful tool (and toy) and you're gaming or in range of someone elses public network!

    not that I'll be buying one yet, however - this idea is very cool.

    1. Re:This is good by gcaseye6677 · · Score: 5, Insightful

      I'm sure that if this actually works, Asscroft will make them add wiretapping capabilities. And if the telecom monopolies have their way, Universal Service Fees as well. And then it's just an overhyped telephone. We can't have people making things that are too revolutionary, now can we?

    2. Re:This is good by v1x · · Score: 5, Insightful

      >> not subject to regulatory agencies That will likely change within the next few years. The situation is analogous to taxation of online purchases. Sooner or later, it will reach a threshold so that governments would start considering legislation to somehow collect taxes or regulate that sector somewhat. According to an eweek article, some states are already moving in that direction.

  5. Nope. by MBCook · · Score: 4, Insightful
    Nintendo doesn't like those "all in one" things that do everything (convergence). I would be amazed if Nintendo allowed you to use the DS as a phone. It's just not going to happen.

    I think it's there to allow voice chat when playing against other people wirelessly, ala X-Box Live. I don't see what else it could be used for. Nice that the support is there. I'd like to see what else companies come up with for a way to use it, I certanly can't think of anything.

    Now all that said, I fully expect some company to release a piece of software for the DS to let you use it as a phone. I just don't think it will be built in, or that the software will be released by the big N.

    --
    Comment forecast: Bits of genius surrounded by a sea of mediocrity.
    1. Re:Nope. by Gothic_Walrus · · Score: 4, Insightful
      Give it a few months. There's video conferencing for the EyeToy, XBoxes running Linux, cell phones playing NGage games...

      If the hack can be done, it will be done. Otherwise, we can't call ourselves geeks anymore. :)

      --
      Goo goo g'joob.
    2. Re:Nope. by jx100 · · Score: 4, Informative

      It has 2 wireless networks. One is either completely proprietary, or some derivative of bluetooth, and is basically meant to replace the gameboy link cable directly. The other is regular 802.11b Wifi, and this'll be used to connect to other people over the internet. The second is what this is meant to be used over.

  6. That's not likely to come from Nintendo by chrispyman · · Score: 4, Insightful

    With Nintendo's current "only about games" attitude, I highly doubt the DS will be able to be used as a WiFi VoIP phone out of the box. However, that does sound like some killer product that some 3rd party will/could come out with.

    1. Re:That's not likely to come from Nintendo by BW_Nuprin · · Score: 5, Interesting

      Nintendo's press footage at E3 showed the DS being used for many other purposes besides games. People taking notes, people chatting with each other via some kind of whiteboard program, etc. While I still doubt the DS will be able to make VoIP calls for free and all that that entails, I tend to think that the "only about games" attitude is merely Gamecube centric.

  7. Killer app? by sploo22 · · Score: 4, Interesting

    I've always thought that wireless connectivity would be the killer app for handheld game consoles. Platforms like the GBA have always had a lot of restrictions - like needing specially-designed link cables, headphones, etc. Now that Nintendo is coming under pressure from products like the N-Gage, it seems that they're finally going to unleash their secret weapon.

    I'm just hoping that the DS will have all the appropriate goodies to go with this capability, like wireless multiplayer games, Jabber, maybe even a web browser and media player.

    --
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    1. Re:Killer app? by SimplyCosmic · · Score: 3, Insightful

      I have to wonder just how much of a killer app it is, though.

      The idea of being able to play another person wirelessly is a good one, obviously, but outside of young adults, are there really that many opportunities for the rest of us to use this feature all that often?

      Your social group may be different from mine, but rarely do I find myself in situations where I have multiple friends around who want to play a game, but don't have a console or pc LAN involved.

      Most of the times I'm using my GBA, it's when on a commute, where I'm not quite convinced I'd fell the need to play random strangers.

  8. VOIP tapping? by DigiShaman · · Score: 4, Funny

    I thought the US Gov had to mandate that all VOIP systems are to be tapped when needed? I guess this COULD be used by terrorists according to the patriot act.

    Sorry Nintendo, I guess it's game over for all of us.

    --
    Life is not for the lazy.
    1. Re:VOIP tapping? by Wesley+Felter · · Score: 3, Informative

      The government only mandates that VoIP services that act like traditional phone service must support wiretaps.

  9. IT'S THE *OPINION* OF AN *ANALYST* by mcc · · Score: 5, Informative

    Note to the 98% of the Slashdot populace who does not read the article: Actually, no, in fact, all that Gamestop is reporting is that an analyst named "Boris Markovich" has the THEORY that the Nintendo DS will support voice over IP. There is however no support for this theory whatsoever.

    Nintendo representatives have publically stated they think it would be neat if there were a DS web browser that used the DS's built-in wireless ethernet to connect to the internet; however this does not mean that such a browser will ever actually occur, to my knowlege they've said nothing whatsoever about internet voice chat.

  10. Multiplayer voip by Fiz+Ocelot · · Score: 4, Insightful
    I think in order to call someone on a POTS network you would need a service to ultimately make that connection.

    This certainly could be used in conjunction with network play to be able to trash talk to anyone you're playing though :) "omg u hax tetris!"

  11. I thought phones were getting smaller. by TheOtherAgentM · · Score: 5, Funny

    Soon we will be back to the 80's brick cell phone.

    1. Re:I thought phones were getting smaller. by xsupergr0verx · · Score: 3, Funny

      Zach Morris would be so proud of us...

      And possibly Screech.

      --

      Click here for a free picture of an iPod!
  12. Sounds pointless without gaming... by tktk · · Score: 5, Insightful
    I know it's still speculation but multiplayer over IP better be there also. If it's only VOIP, then the DS is mimicking the functions of a highly crippled cell phone. Why would I use my DS to call my friend on his DS even if it were free? We'd both have to be in range of a free access point, or have some subscription to a paid AP, and the DS would have to be standby mode to receive calls. My friends and I already have cell phones. If I was concerned about the price of making a call with my cell phone, I probably wouldn't have a DS.

    I'm getting tired of this 'featuritis' where both Sony and Nintendo are adding features like mad. I just want new portable system to play games, play games wirelessly, and play games over IP via Gameboy Live or PS Live.

    1. Re:Sounds pointless without gaming... by jd · · Score: 3, Informative
      Multiplayer over IP, even on "regular" machines, is a pain. The problem is that you really do need multicasting, if you're doing anything more than very trivial stuff, when linked to more than a very few machines.


      The reason is simple. Let's say you're using a regular (ie: unicast) connection to link everyone to everyone else. For N players, you need N * (N-1) connections to link every player's machine to everyone else's. (Remember, you need to pipe data both ways.) The number of streams is rising almost with the square of the number of users. With that kind of exponential explosion in bandwidth needs, it doesn't take much to saturate even a broadband connection.


      For multicast, one person transmits once to a virtual address, and all subscribers receive a copy of that transmission. Growth is therefore linear. N users, N streams and no more. That's at worst, however. Multicasting doesn't duplicate over a LAN, so if you have multiple computers on the same LAN, they don't each need those N streams. The one copy of all of the data will be visible to all of the users' machines.


      The day that regular ISPs give everyone native multicast will be the day that multiuser gaming explodes from 2-player or 4-player (on the same high-speed LAN) to being 16-player or 32-player over the entire Internet.


      (Ob. Netrek reference: Yes, 16-player games over the entire Internet already exist, and they don't need multicasting. They aren't exactly sophisticated, though. Netrek played with the graphics and gameplay sophistication of Doom 3 would likely chew up rather more bandwidth.)

      --
      It's a small world and it smells funny; I'd buy another if it wasn't for the money; Take back what I paid (SoM)
    2. Re:Sounds pointless without gaming... by Jerf · · Score: 4, Informative

      Let's say you're using a regular (ie: unicast) connection to link everyone to everyone else. For N players, you need N * (N-1) connections to link every player's machine to everyone else's.

      Yes, it's a real pity this is true, or we could create massive IM networks with millions of simultaneous users. That would be so cool.

      Wait a minute...

      Hey, I've got an idea! Let's designate one of the machines as a server, and have it collect and transmit all the data from a centralized source! Then the overall bandwidth needed still goes up effectively linearly, and only one machine needs a lot of bandwidth! That just might work!

      Oh damn, looks like somebody already came up with that general idea.

      </sarcasm>

      Multicast is cool and all, but let's not overstate the problem it is solving. People play 64-player games of Quake 2 or 3 or various Unreals all the time, today (and I'm not into that scene so there may be even more), because a 64-player game of Unreal is a mere 64 bi-directional connections, not the 4,032 (unidirectional) you are claiming. I think you need to spend some more time studying real networking before pitching obscure solutions that by and large have yet to be needed by the common man. (You do realize that Quake et al doesn't ship the entire graphics load over the network, right? Your last paragraph seems to strongly hint otherwise...)

  13. Gateways are only a matter of time by jd · · Score: 4, Interesting
    When VoIP first appeared for actual telephony, rather than just machine-to-machine calls, the telecom companies were absolutely livid. They even pushed for ISPs to be charged as "long distance carriers", even if no VoIP took place, because it could.


    (This would have meant that you would have paid long-distance rates to dial into dial-up ISPs - possibly more as Mom-and-Pop ISPs just wouldn't have the clout to arrange the kind of deals that most long-distance providers work out with the local telephone companies.)


    What really got to the telecos was not the idea of computer-to-computer chat, which had been around for some time, but the gateways linking the Internet to the regular telephone exchanges. A lot of people were buying such exchanges, hooking them up, and basically allowing any Internet user (for a fee the guy with the exchange could set) to dial ANYONE in the local calling area of that gateway.


    I'm going to predict that Nintendo geeks'll have similar gateways rigged up (with the cries and screams of telecos & Nintendo ringing in their ears) within a year. It's just a case of breaking the protocol and writing a simple translator for one of the myriad of modular gateways that now exist.


    With British Telecom switching to a pure IP-based telephone network (they're abandoning the dedicated switched-circuit approach completely), and where Nintendo's encumbering licenses are largely considered invalid (there are independent software developers for Nintendo in the UK, and Nintendo has failed in efforts to stop them), I am going to predict that the UK will have the greatest interest in such a gateway and will likely see some of the earliest attempts at one.


    The US, with its DMCA and other assorted copyright extensions, is simply not friendly to that kind of R&D. The risks are high and the benefits are low.


    India and China have a good tech industry, fewer problems with copyright, etc, but don't really have enough high-speed infrastructure to make VoIP realistic, right now.

    --
    It's a small world and it smells funny; I'd buy another if it wasn't for the money; Take back what I paid (SoM)
  14. KISS by EodLabs · · Score: 3, Insightful

    God, Keep it Simple Stupid. If you wanna shock the game crowd.... Big one here... Give them eye candy, not a new phone.

  15. What will my Nintendo DS phone number be? by jmcmunn · · Score: 4, Interesting

    So can people call me through VoIP as well, if I am at home using my DS or at a hotspot somewhere looking like a dork playing games? Will I be able to have it ring me while in the middle of a lonely single player game of pacman, when one of my buddies wants to get his ass kicked in mario party or whatever multiplayer game?

    Let's hope that Nintendo does the "phone thing" better than N-Gage did the "game thing". I wonder if those two markets of portable electronics are ready to merge just yet. Maybe we're close...

  16. Headset? by A+Boy+and+His+Blob · · Score: 3, Funny

    Hopefully this doesn't look anything like the last Nintendo headset I owned. Otherwise I doubt that I "won't look ridiculous."

  17. Looking ridiculous? by carcosa30 · · Score: 4, Funny

    Since when did looking ridiculous matter to the sorts of people who use this kind of thing?

    Actually though this sounds like a really sweet product...

    --
    Intolerance for ambiguity is the mark of the authoritarian personality.
  18. Smart move, although probably not what we expect by CodeMaster · · Score: 4, Informative

    Smart move Nintendo. Use a proven technology, and enable better GAMING experience.

    Did anyone really think that this will be done just so we can make free calls in hotspots?

    1. Nintendo, gaming, voice chat... rings a bell? The main application will probably be to connect to other unites so people can talk to each other while they play.
    2. VOIP to any number will require a gateway to the POTS which costs $$$ (where Vonage makes their money on...).

    Nevertheless - pretty slick!

    get a free ipod! This really works...

  19. free trade works by chuckfucter · · Score: 4, Insightful

    If you consider the GBA a console, which it really is, the gba is the best selling console ever. Constant renovation and competition is what pushes this company. Nintendo started out making arcade games and after the mario brothers hit they kept that same character, in fact almost any game with him in it goes gold. With n-gage starting to appeal to the masses it's kinda common sense that nintendo would have to redesign in product to keep ahead. Nintendo is actually a great company and I'm glad that they are testing new and cool waters.

  20. Voice recognition by mcc · · Score: 4, Informative

    Previous examples of voice recognition in a video game can be seen in the Dreamcast's Seaman, which I have heard nothing but excellent things about, and in the N64's "Hey You Pikachu", which I have heard nothing at all about.

    A somewhat more directly relevant example of how we might see voice recognition used in the DS might perhaps be teased from the news about Nintendo's upcoming Mario Party 6, which will contain about eighty-something multiplayer minigames, all entirely based around the useage of a microphone peripheral that will come with the game, and some of which will incorporate voice recognition.