Both Tea And No Tea - Updated Hitchhiker's Game
Ford Prefect writes "To coincide with the new radio series of Douglas Adams' Hitchhiker's Guide to the Galaxy, the BBC will be reviving the old Infocom Hitchhiker's text adventure game, to appear on Radio 4's website. It's not just a straight port, either - apparently 'the new version of the game will be illustrated by Rod Lord, who won a BAFTA for his graphics for the original Hitchhiker TV series.' Hoopy!"
Alright, now a whole new generation can get frustrated and give up on this game before making it a tenth of the way through. Seriously, this was probably the most annoying Infocom game ever published, and I doubt I would have ever made it through without a guide I found on the net years later. There were so many ways to kill yourself in this game that you basically had to write out a script of actions that you must follow precisely in order to survive. Later on in the game it does branch out, but it is very easy to overlook a tiny detail and totally screw yourself over later in the game. The whole thing was an exercise in frustration for most players, especially ones who hadn't read the books or heard the radio broadcasts for several years.
If they're really going to redo the game, I hope they rework some of the more obtuse puzzles to make them a little less frustrating to the general populace.
I read the internet for the articles.
Especially the one with Dolphins on one side and Soldiers (with Guns) on the other ... from blue to dark red .. saying intelligence more <===> less . Also the meringue Margathean planet, the cone headed babel fish and all the other stuff ...
:)
Though I hope the colors look better this time around
PS: I run it as a slideshow screensaver
Quidquid latine dictum sit, altum videtur
I always liked the fact that AltaVista named their translation service "Babelfish." It would be interesting to catalog other examples of how Adams has left his mark on the Internet.
That was one thing that really frustrated me about the game was that you had to play out things in a certain sequence and in a certain time frame otherwise you'd die or something nasty would happen to you. I found myself saving the game often and reloading it until I got it right. It got old pretty quick. :/
Nothing like the Zork games I played...
Shane
You should have bought the hintbook for it. In order to get an obscure clue, you had to highlight it with a special marker. Unfortuantely, there were far more clues then ink in the marker. There was a rumor you could develop the answers with lemonade, and I guess that wasn't a bad idea to try (since if you wanted the answers you had to buy a new hintbook anyway for a new marker...)
activestudios web design
Actually, I've got a lot of my old inform (the name of the interpreter) favorites up on my site (all of these are freeware now afaik).
I signed the applet myself. If you accept write permission, then you can save the state of the game to your hard drive and restore from it.
Mod me down and I will become more powerful than you can possibly imagine!
It would seem that in 30 years of Natural Language processing advancements and so forth, that it would be possible to revive text adventure type games.
Personally I loved the things, but hated the frustration of being locked into typing EXACTLY what the command processor/ parser wanted.
I would hazard a guess that if a larger publisher backed the development of a professional quality text adventure, that on a percentage ROI basis, it would be very worthwhile from a business standpoint.
Especially if it was marketed and promoted in a way that Myst was years ago. I mean Myst got a lot of non-gamers to play a "game" (actually Myst was basically a powerpoint presentation with cheesy 3D graphics, not actually a game).
Compare the development cost and time frame of a quality text adventure with something like DoomIII. The potential market is thousands of times bigger because you could run the game on pretty much anything with a screen and input device cable of text entry and the processing power to handle a REALLY robust parser and command interpreter. There's no need for 4-6 years of R&D. Success is driven by creativity, etc. rather than eye-candy.
Sure it's not for everyone, but if you eliminate the frustration normally associated with parsers, have a quality product, market it properly, it could be a very good business opportunity.
That is if game publishers weren't complete lemmings.
What I don't know I just fake...
perhaps 'tis the Bantha you seek?
I think I actually love DNA.
I've just come back from holidays where I re-read the full 5-part H2G2 trilogy that, despite being extremely familiar with, I enjoyed hugely.
Douglas should go down in the annals of literature because reading his stuff is as much about enjoying his words as it is about enjoying the story. You could read it 100 times and still smirk at his amazing sense of humour and wordplay.
Like a good wine, it's not just about getting merry.
To (mis)quote an excellent and early example:
"The jump through hyperspace is like being drunk."
"What's so bad about being drunk?"
"Ask a glass of water."
Absolute bloody genius, the like of which I don't think we've ever seen before or will ever see again.
I had the pleasure of hearing and meeting Douglas back in 1998 when I was studying at Oxford and he did an evolution lecture with Richard Dawkins (there was an evening!). He was a really, really lovely guy with loads of time for the geeks around him. Mention your love of the Mac to him and he was yours for the night!
I still miss him loads.
It's fun to tell people how I was stuck for 6 months on one part. I didn't know that while I was Ford, I was supposed to get Arthur drunk and give him my satchel fluff.
That game is hilarious, and evil. Modern game design simply doesn't delight in killing you nearly as much, or stranding you with no outs without restarting the game from scratch.
Personally, what I would like is a complete rip of all the text from the game.
-Z
See this link here: http://www.ifcomp.org/ Also there is this about the IM bots which serve up INFOCOM games. Those can be found here: http://wired.com/news/games/0,2101,62791,00.html
There is even a Ford model named after it.
I didn't feel like copying-pasting the entire article, but here's the Slashdot intro, with a few fun steps in between, and then back to Engrish:
Written Ford Prefect falls "To with the series of new radiosenders of Douglas fir Adams' together; ; At leaders of Hitchhiker's at the galaxy the BBC reviving the old play of the l'aventure of the Hitchhiker's-Textes d'Infocom for deapparaître in the net location 4's of the radio. It's not only straight lines a port, everyone, which one - the new version of 'the of the play is illustrated obviously by Rod gentleman, the BAFTA for their graphics for the tev4. Originalseries.' won; ; of more hitchhiker; Hoopy!" ;
If my answers frighten you, stop asking scary questions.
You might not be the only one.
I absolutely worshipped his writing... when I was 14.
Looking back, he managed to write two-and-a-half oustanding books in his five-novel trilogy. The rest of his stuff was better than a lot of what's out there, but were kind of like the Sherlock Holmes stories Doyle wrote after "killing" Holmes off, only to find that popular demand compelled him to cash in... er... give in and write some new material.
In the end, Adams wound up being the sort of niche celebrity who actually thought the world gave a crap about his opinions on religion, politics, technology, and Dire Straits guitar solos. All I ever wanted out of him was some light chuckles about bureaucracy and Isaac Asimov novels, and when he was in his prime, that was what he delivered, with a style of prose which was often imitated, but never really duplicated.
But the brilliant punch of describing massive spaceships that hang in the air "exactly the same way that bricks don't," has been diluted slightly by a thousand posers (I'm looking in your direction, Mr. Pratchett) who were less adept at playing with the language yet still insisted on doing do.
The jokes have worn even thinner still from being quoted by college-aged nerds more often than the Knights Who Say Ni.
HHGTTG was the "Tom Swift" series of a whole generation, and we will see "the next Beatles" long before we ever see an author worthy of being called "the next Douglas Adams."
But yeah... I'm fucking sick of it too. I hope this new movie suffers a pre-natal death and is forgotten about.
Information wants to be anthropomorphized.
My professor for an awesome intro physics class called 7 Ideas that Shook the Universe played part of the audiotape today for the class. He said the easiest way to describe space was through that: "Space, Is big. Really big. You just won't believe how vastly hugely mind-bogglingly big it is. I mean, you might think it's a long walk down the road to the chemist, but that's just peanuts to space." "
Seriously... well, unless you count my brief employment as a rocket scientist at the Propellants, Explosives and Rocket Motor Establishment.
I did a whole game for Magnetic Scrolls called REACH FOR THE MOON, which unfortunately never got published as far as I know.
They were a very fun company to work for. I think I did the whole thing on a Sinclair Spectrum which they shipped out to me. It paid surprisingly well, too.
I'm not wrong. You haven't thought about it hard enough.
Some copies of the C64 version of the Infocom game had an opening picture featuring the green eyeless alien and a thumb. It was displayed while the game loaded and wasn't part of the original game. It was added to an illegally distributed copy.
Does anyone here remember this picture? Anyone has a copy that can be run on an emulator? I drew this picture and I'd love to see it again...
Stop worrying about the risks of nuclear power and start worrying about the risks of not using nuclear power.
... any chance of finding the original game anywhere? If the company's bankrupt, not much chance of purchasing it....
What's the copyright status? Abandonware?
Jw
Absolutely- and I'm one of them. DNA however was obviously attacking a very narrowly defined breed of believers in this- Original Protestants, the kind who still believe in Sola Scriptura, Sola Fide, Sola Gratia. For these people there will never be a marriage between the idea that people came from Apes and their 6000-year-old world described in the literal scriptures. And they ain't so sure about Jews or Muslims who never accepted Christ as God either. Think Rev. Phelps of Kansas City style Christians. See explaination of how the straw man works above.
SJW: a person who perceives an injustice, and while correcting it, commits a greater injustice.
I'm glad the IF version of "Hitchhikers' Guide" is coming back. I hope they take it further and bring back some of his other IF titles. "Bureaucracy" is deserving, and I've not had the opportunity to try "Starship Titanic".
Peter Jones was the voice and unfortunately he died recently. One of his friends will be the new voice of the guide and is a pretty close match. He also voiced the guide in the radio series, which is worth tracking down if you like his voice. As with each version of HHG the radio series is rather different from the books and TV show.
When all of our computers can talk like Peter Jones, the world will be a better place.
"What if they're using IE?" "I've dumbed Mozilla down to cope with it." - BOFH