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Acclaim Entertainment Files for Bankruptcy

Prof. Jonathan Ezor, Touro Law Center writes "According to this story in Long Island Business News, Acclaim Entertainment has filed for Chapter 7 bankruptcy in the Eastern District of New York bankruptcy court, meaning it will liquidate its assets and shut down. The story states in part, 'Computer game maker Acclaim Entertainment (Nasdaq: AKLM) has filed for voluntary Chapter 7 bankruptcy, which would result in the liquidation of the company's assets. The company filed papers in U.S. Bankruptcy Court in Central Islip that estimated its debts at more than $100 million and its assets at $10 million to $50 million. The filing said it had more than 200 creditors.' Game Over."

35 of 118 comments (clear)

  1. There's Crazy Taxi, and then there's not. by captnitro · · Score: 5, Funny

    With recent titles such as American Pro Trucker and Mary Kate and Ashley: Sweet 16, it's almost hard to believe they were losing money.

    1. Re:There's Crazy Taxi, and then there's not. by Anonymous Coward · · Score: 5, Funny

      With recent titles such as American Pro Trucker and Mary Kate and Ashley: Sweet 16, it's almost hard to believe they were losing money.

      I just know there's a great joke here about increasing revenue by combining the two titles, but either I'm above making it or I can't quite figure it out.

    2. Re:There's Crazy Taxi, and then there's not. by rudy_wayne · · Score: 2, Funny


      Now that they are 18, "Mary Kate and Ashley: American Pro Trucker Gang Bang"

    3. Re:There's Crazy Taxi, and then there's not. by Oliver+Wendell+Jones · · Score: 2, Funny

      "I'd buy that for a dollar!"

      --
      A computer once beat me at chess, but it was no match for me at kick boxing -- Emo Phillips
  2. Constructor by Talrias · · Score: 3, Interesting

    Constructor was my favourite Acclaim game, grumpy foremen, hired gangsters, people who you were supposed to thank after you moved them into a *pyramid* (surely it should be the other way around...), sending around the undesirables to mess up your opponent's city (go the clown!).

    A great game - I've never seen anything quite like it. Anyone know of anything similar to this?

    --
    aterr - an open source threaded discussion board.
  3. As usual, Penny Arcade predicted this by OldMiner · · Score: 4, Funny

    On July 9th of last year, Penny Arcade predicted this, perhaps in not as many words. And, they had the good class to make a cat catapult while they were at it. Is there anything Tycho and Gabe can't do?

    --
    You like splinters in your crotch? -Jon Caldara
    1. Re:As usual, Penny Arcade predicted this by tarth · · Score: 2, Insightful

      Is there anything Tycho and Gabe can't do?

      Be funny?

    2. Re:As usual, Penny Arcade predicted this by Kris_J · · Score: 5, Funny

      I prefer this one as an insight into why Acclaim ran into problems.

  4. Creditor info... by shfted! · · Score: 3, Funny

    So if I'm a creditor, where do I file if I have acclaim against them?

    --
    He who laughs last is stuck in a time dilation bubble.
    1. Re:Creditor info... by EnVisiCrypt · · Score: 4, Funny

      It's a shame that the spelling so bad here on slashdot that people are actually missing the joke and are giving the guy advice on how to proceed.

      Geesh. What a bunch of maroons.

      --


      *everything* is Orwellian to cats.
    2. Re:Creditor info... by RsG · · Score: 2, Funny

      I've come to realize that /. readers suffer from a collective case of humor constipation. Puns especially seem to get stuck in the slashcolon.

      The moderation system needs a new option; -1 Ex-Lax. Moreover we need to get some fibre in our news stories.

      --
      Erotic is when you use a feather. Exotic is when you use the whole chicken.
    3. Re:Creditor info... by Colazar · · Score: 4, Interesting
      I work at a collection agency, and I've seen some co-creditors get most of "what's left" and others get none at all. I'm not sure exactly how that works (I'm not explicity involved in these sorts of things), and who chooses who gets what.

      The order that creditors get paid in is spelled out in the bankruptcy laws, and the bankruptcy court essentially settles any ties. It's not completely set in stone (if all the creditors get together and agree to a particular division, it should be approved), but there is a broad outline. IIRC, the rough order (in my state, at least) is:

      #1 Bankruptcy Court costs

      #2 Payroll Taxes

      #3 Employees back pay

      #4 Secured creditors (ie, they got collateral for their loans)

      #5 Unsecured creditors

      And of course, if more than one lender has the same collateral, the order that the liens were issued in makes a difference. I could be wrong about Employees being so favorably treated, too. Heck, I could be wrong about all of that, but I think it's fairly close.

      --
      He decided to just watch the government, and kind of scale it down to size, and run his life that way. --Laurie Anderson
  5. good riddance... by I+judge+you · · Score: 2, Interesting
    ...to bad luggage.

    Among the whole field of lousy game publishers, they were very close to the bottom. Maybe outshined by crooks at Take Two? Not that Acclaim wasn't crooked...

  6. They had their day in the sun by accelleron · · Score: 3, Insightful

    There was a point when Acclaim titles were respected. Turok was one of them, until they screwed it up with the XBOX version. South Park's FPS was a fun little game while it lasted, as well as countless other good games I can credit these guys with.

    as far as I can see, though, they have failed to innovate:

    South Park's N64 FPS, years ago, had run-shoot-run-button-shoot-run type gameplay. Since then, games have become increasingly more innovative, better-looking, and sleeker/more intuitive. Acclaim, though, hung on to their old business model, lost enough market share to go to the ranks of ValuSoft, and even then failed to realize their mistake and improve on it. Now, the former captain has sunk with his ship.

    The Queen Is Dead. Long Live The Queen.

    --
    Genius may have its limitations, but stupidity is not thus handicapped.
  7. Job opportunities by MasterDirk · · Score: 2, Interesting

    Taken from Acclaim's own pages, right now (linkage):

    Acclaim Entertainment is one of the world's leading developers and publishers of video games. We are proud of the brands we have made famous over the years - brands such as Mortal Kombat, Turok, All-Star Baseball and Dave Mirra's BMX - but we are not content to rest on our laurels. Our industry is evolving at an ever increasing speed and we must continually push the boundaries of technology to provide entertaining, exciting and challenging video games.

    To do that, we need the best and brightest stars in our game development studios and our corporate departments. We need ideas, solutions, new innovations, strong opinions and dedication. We need YOU!

    Take it to the next level - Send your resume to Acclaim!

    Don't think I'll be sending in my resume after all

    --

    "Programming is like sex: one mistake and you have to support it for the rest of your life."

  8. This is conclusive proof! by Deadguy2322 · · Score: 3, Funny

    God is Alive and benevolent!!!

    --
    Check out my foes list to see who is so retarded that they can't use the signature line!!!
  9. Game publishers by RsG · · Score: 4, Interesting

    Is it just me or are game publishers dying off? Sierra, Interplay and now Acclaim are all gone, or as good as dead. Moreover, IMHO we're seeing less and less new titles, and more sequels, rip-offs and shovelware.

    A long time ago I read something to the effect that we'll see the death of the game industry (computer and console) if Moore's law slows down/stops/ceases to aplly to gaming. If new technology can't improve on last years games by a significant margin, then the industry's business model is in _real_ trouble (which might explain the abundance of sequels).

    I know that, other than Doom 3 and Thief 3, it's been a long time since I bought a new release (no, I don't pirate). The last few original games I've liked had gameplay that was refined, but not really _new_ as such. Dungeon Siege, for example, was basically Diable meets Icewind Dale; it was good and well executed, but not really a new idea.

    I'm not being a nostalgic geezer here, I really think we could be in trouble. Anyone care to comment?

    --
    Erotic is when you use a feather. Exotic is when you use the whole chicken.
    1. Re:Game publishers by MistaE · · Score: 3, Insightful

      I think you're right. The only companies that are 'well off' in the current video game world are the big boys such as EA and SquareEnix. The smaller companies are either getting assimilated by the big companies or are being forced to close up shop because they can't afford risks.

      On the other hand this seems to foreshadow a time when developers will HAVE to make a decent game or else they will be dead in the water. If you succeed, you are rewarded with some money to back up your crew in the form of a buyout by a big one. Unfortunately, this other means that, like you said, most folks are just going to be trying to make rehash sequels/prequels of current games out there simply because there is too much risk involved in innovative titles any more. I hope that doesn't happen for good in the long run.

    2. Re:Game publishers by pommiekiwifruit · · Score: 2, Interesting

      Well, about 30 games developers have gone bust in the UK alone in the last 18 months...

    3. Re:Game publishers by AltaMannen · · Score: 4, Insightful

      "Is it just me or are game publishers dying off? Sierra, Interplay and now Acclaim are all gone"

      Add 3DO to that list and see the pattern. Abandon quality and people stop buying the games!

      "I know that, other than Doom 3 and Thief 3, it's been a long time since I bought a new release (no, I don't pirate)."

      If you didn't buy any other games and didn't play them as a buccaneer, how can you know if you like the games or not? I rarely ever play PC games anymore because I don't like FPS games, but that doesn't mean that I think all PC games are bad, I just don't know about them.

      I think as long as games sell more or roughly the same amount of dollars as the year before everything is great. And as much as the press calls for innovation and complexity I rather like a lot of current and older games and wouldn't mind playing similar games again. Added complexity is mostly just annoying.

      So no, I don't think the game industry is in trouble. Getting rid of a publisher that produced almost only really bad titles can not be a bad thing for game industry!

    4. Re:Game publishers by unclethursday · · Score: 3, Informative
      Vivendi owns Sierra, you know. And Vivendi was looking to dump it's game division a while back, and may still be looking to do it.

      The two largest third party publishers in the market are EA and Activision. Not EA and Vivendi Universal.

    5. Re:Game publishers by Doctor_Jest · · Score: 5, Insightful

      I'd agree with that in principle if Acclaim wasn't such a large publisher of games (they've got quite a list of titles)...

      Sure, there are independent developers making crap and dying off all the time, but that's been true of every industry. When the big companies start dying off and/or not being able to find a game that isn't terrible, something larger is amiss. I think we're seeing what is going to happen inevitably to the entire marketplace if the big companies don't stop making MOTS and focusing on graphics and framerates to the nth degree.

      I haven't bought a new release in quite some time for any console or my PC/Macs. The games I have bought are used titles of games like Disgaea and La Pucelle Tactics (and Silent Storm 2 for the PC.) The whizzbang movie-tie-in or whatnot hasn't even been on my rent list since I tried to play Blade on the consoles. Bleh.

      Anyway, the point I'm trying to make (or not, it's been a long day)... is that we're seeing a hyper expansive version of the days before the crash of 84. (mainly it's expansive is because games and console entertainment in general are much more a part of society than in 1984.)

      Tons of games are going into the bargain bin (shovelware galore) before you even get a chance to read up on the title, companies are dropping like flies, the "next big thing" is not giving people cause to do their traditional "want it now!" drool-fest. I am thinking if the PS3 and XBox Next aren't leaps and bounds over their current offerings, it's going to collapse under its own weight. The big companies are launching tons of "also-rans" of the last big hit, seeing if any of them will stick... and I just don't think even EA has the financial cushion to keep doing this forever. That's just a guess, of course.

      (and I miss TBS games...hehehh) :-) Guess that's why I keep my eyes on the independent wargame publishers... :) They're turn-based and proud. :-)

      --
      It's the Stay-Puft Marshmallow Man.
    6. Re:Game publishers by RsG · · Score: 2, Insightful

      >If you didn't buy any other games and didn't play them as a buccaneer, how can you know if you like the games or not?

      Well, first off, I said new releases. I bought Warcraft 3, Serious Sam, Freelancer, GTA3 and a few other titles in recent memory; however I fished them out of the bargain bin or waited for the price to drop. My point was that I'm spending less than I used to, and this in spite of the fact that I have more money; to me, new games are all to often the same as the games I already have, and thus aren't worth $60 CDN to me.

      My point about the game industry was that it was headed for trouble (and this argument is not original to me). In theory, if Moore's law is beginning to have less influence, then the _first_ publishers to die off would be the shovelware producers (like, for example, Acclaim). The lack of good original new titles is a symptom of stagnation, which is in line with the theory.

      I'm not saying we're there yet, I'm saying that this is where we're headed. And I'm not saying I don't play games anymore, I'm saying that I buy from the bargain bins, play demos/shareware, am indifferent to hyped up new releases, and am re-playing my game collection. And I doubt I'm the only one.

      --
      Erotic is when you use a feather. Exotic is when you use the whole chicken.
  10. *Rips off mask to reveal skull* by Anonymous Coward · · Score: 5, Funny

    Bankruptcy Wins...

    FATALITY

  11. Acclaim lost it years ago by Anonymous Coward · · Score: 5, Interesting

    Acclaim has always been on this cycle of boom and bust. They had NBA Jam and Mortal Kombat (neither of which were original titles - they were ports). Then things started to get a bit tight around the transition time between genesis/snes and saturn/ps1 (some baaad games came out for these - some, thankfully, never saw the light of day because they were sooo bad). Then came Turok. This got them going again. Did they rest on their laurels? Nah! They just started spending money like there was no tomorrow.
    It all started to go really downhill with pretty much every product after N64. It's taken several years for them to die but they lost the momentum a *long* time ago. A string of very poor quality, dubiously marketed games got them in this position.
    Is Acclaim management all to blame? Well, frankly, yes. Not just those in Glencove but all of the management. But the studio management teams had their hands tied by Glen Cove.
    Have you noticed that the only part of the management team that has survived any appreciable period of time is Fishbach, Scorpowski and Cousins?
    All the rest were fired or jumped ship.
    They went through many CFO's, CTO's, COO's (and whatever made up job titles they came up with) within a very short period of time. The staffing turnover rate in glen cove was amazing.
    I recall a meeting once where we were told, "if we don't pull out of this, we're going to hit a mountain". Today, they hit the mountain and slid down it in a big heap.

    My thoughts go out to the employees who found out they were laid off when they couldn't get in to their offices. The management team never even had the decency to tell them they were no longer employed.

    1. Re:Acclaim lost it years ago by Babbster · · Score: 2, Informative
      The management team never even had the decency to tell them they were no longer employed.

      There can be legal issues involved with letting a bankruptcy cat out of the bag at the wrong time, especially with a publicly traded company. It's certainly a shame for the employees but they've known for a long time that Acclaim was operating hand to mouth at best.

  12. quality was the issue by Anonymous Coward · · Score: 2, Interesting

    Quality was definitely the issue. I have the Blockbuster GAME pass, unlimited video game rentals for a month, and I'm letting that thing expire after the first thirty days ends. Why? I have all three systems, and I notice the shelves at BBV groan under the weight of mostly Acclaim/Midway/Atari bombs. Sports (excepting the excellent Sega and EA offerings), fps, boooooring adventure task quests, EXTREME this and that. Blah. I can have any game I want and I hardly want any of them. I already own the keepers like DDR, Metroid Prime, Halo, etc. None of those is by Acclaim, I notice. I content myself with the occasional "pleasant surprise" game that looked iffy and turned out to be fun, like Blood Wake, Riddick, Pikmin, etc.

  13. good riddens... by Anonymous Coward · · Score: 3, Informative

    I won't miss Acclaim at all. They acquired and then ruined one of the best independent comic book companies ever, Valiant. Shortly after purchasing the comic book company, they changed all the writers and artists, ran all the books into the ground and then canceled them. All this just to get the rights to make a few Turok games.

    Not only did this really piss off loyal readers such as myself, it contributed to the comic book market crash, completely ruining the value of all of Valiant's back issues. :-(

  14. What is Slashdot's Deal With SPOnG?? by TyrionEagle · · Score: 5, Interesting

    I submitted this story to Slashdot on Friday and on Tuesday, first just with the SPOnG.com story, then again on Tuesday with other sources.

    The SPOnG story has feedback directly from Acclaim employees in the UK. Their forum on the story has a comment from an Acclaim employee that their pension contributions have not been payed since April!

    Honestly, do the editors actually RTFA, or do they just see SPOnG and bin it? This is the 5th time I've submitted stories from SPOnG, just to have them appear on Slashdot days later, attributed to someone else, usually GamesIndustry.biz, who re-write SPOnG stories for their own front page.

    What is up with this?

    --
    -- I like the cut of your thinking, young man. - me.
  15. who needs the 'recent' hits? by muel · · Score: 2, Funny

    I mean, didn't everyone assume that Acclaim could rest its laurels on its old super-hot franchise?

    You know what I'm talkin' 'bout... IGGY'S RECKING BALLS. The one where a bunch of balls, you know, "recked" each other.

    Yup. All five of you balls-lovers remember that one, I'm sure.

    (let's see how long until someone combines the trucking, olsen and recking game titles......)

  16. In other words... by Eil · · Score: 2, Funny


    In other words, they missed the swinging rope and finally fell into the tarpit.

  17. Bard's Tale: marked start of RPG on computers by xtermin8 · · Score: 2, Interesting

    I remember playing the Bard's Tale series on my Apple IIe! After playing AD&D as a teenager, I grew tired of games that depended on stroking the Dungeon Masters' ego. I thought "Wouldn't it be great if a computer could take over the duties of running games" The Bard's Tale was the answer, with much better graphics and audio than "Ultima." After that reality intruded, however and I never felt I had the time for RPGs.

  18. Not All Bad by Mattb90 · · Score: 2, Insightful

    Is everybody forgetting the good times from Acclaim? The original Turok on N64, Burnout 1 and 2, and for you guys in the US and Canada, Worms 3D. They even had W3D's Xbox (Live-enabled) release up their sleeve for this month, just like Juiced (which has even had a couple of reviews - good scores - here in the UK). There was even Worms Forts on the horizon which looks promising - and I guess Team 17 are currently rushing around for a US/Canada publisher right now.

    So, sure, they made crap like BMX XXX, but we have to remember the good times - and that's not forgetting they were Sega of Europe's distributor for quite a few months until they found their feet post-Dreamcast.

    --
    Mattb90
    Editor, allaboutgames.co.uk
    1. Re:Not All Bad by uodeltasig · · Score: 2, Interesting

      Burnout 2: Developer's Cut was a great game... however, the game didn't get a lot of press and the real anticipation was/is for Burnout 3 which EA Games has. The problem is that Acclaim always had great idea's, like Turok, South Park and Cruisin USA... but they where easily duplicated and someone else usually did it better.
      P.s - Sorry to link to a competitors website

      --
      Hey look no pointless curley braces or semicolons... just like Python
  19. Sayonara Acclaim by r_benchley · · Score: 2, Interesting

    It'll be kind of sad to see Acclaim go. Granted, most of their games were complete shit, but they had some pretty decent ones as well. I used to love playing Wizards & Warriors on my NES back in the day (almost 20 years ago!). They were a major player in the video game world, and now they're gone. I hope the talented employees are able to find work quickly, and I hope that Acclaim's good franchises find homes with publishers that will do them justice. For those curious about Acclaim's library throughout the years: http://gamefaqs.com/features/company/215.html The list is not quite complete, but gives a pretty good overview.