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Body and Brains of Gamers Probed

ElvenMonkey writes "The BBC News is reporting about researchers at the University of Hull who are performing what they call the first scientific research into what actually happens when you play computer games, using a method called 'mood testing' (previously used on athletes.) Hardly surprisingly results so far show that we don't like losing, and that gaming puts you into an altered state. I can see it now.. computer games, the next designer drug."

26 of 223 comments (clear)

  1. What?? by bucket74 · · Score: 4, Funny

    WTF? The article mentions nothing about bleeding eyes?!

  2. Mother's Opinion by enforcer999 · · Score: 4, Insightful

    Well, I am glad that they finally figured out what most of us mother's have known for a long time. Have you ever tried to talk to your kid when they are playing a game? Or, have you ever heard a group of boys ages 11-14 play Halo? Yikes!!

    1. Re:Mother's Opinion by Chewie · · Score: 4, Funny

      Or, have you ever heard a group of boys ages 11-14 play Halo? Yikes!!

      My friends and I (all 26-28) routinely play Mario Kart Double Dash, and get *way* into it. So much so that a) little kids don't want to play with us because we "race too mean", and b) I've used a *lot* of language I wouldn't want my mother to hear me use. We are extremely competitive, and social pecking order is somewhat determined by video game prowess.

      We're such nerds.

      --
      49 20 68 61 76 65 20 74 6F 6F 20 6D 75 63 68 20 66 72 65 65 20 74 69 6D 65 2E
  3. Splash screens by Zorilla · · Score: 4, Funny

    I'd like to see the brain readings when a console game gets started up. Nothing like seven unskippable splash screens in a row to really affect the enjoyment of a game.

    --

    It would be cool if it didn't suck.
  4. Drugs are bad, mmkay? by ActionJesus · · Score: 5, Funny

    >>computer games, the next designer drug

    Just as well computer games arent addictive.
    *cough evercrack cough*

  5. In summary: by Anonymous Coward · · Score: 5, Funny

    Body: fatter
    Brain cells: fewer
    Skin tone: paler
    Wallet: less money
    English skills: worse

  6. So this research proves... by ahsile · · Score: 5, Insightful

    Based on this, the researchers have hypothesised so far that the psycho-physiological impacts are similar to physical sports.

    That if we have more games like Dance Dance Revolution, or VR games where we move... we'll be healthier on the whole?

  7. computer games, the next designer drug... by Anonymous Coward · · Score: 5, Interesting

    "computer games, the next designer drug"

    not that far fetched considering they let burn victims play video games because it helps distract them from the pain.

    Video games are a terific distraction from a lot of things.

  8. Interesting, but nothing really new by Second_Infinity · · Score: 5, Interesting

    How many of you have been immersed in a game of [whateverFPSyouPlay] and someone walks by and says something to you. You respond 2 minutes later, not realizing that much time had passed. Obviously an altered state of mind (or reality at that point). Show us something REALLY interesting, like how much fat is burned during an intense 5 hours of counterstrike. Show us if we have to worry about high bloodpressure from the games (disregarding inactivity and weight problems in the study).

    1. Re:Interesting, but nothing really new by Chi+Hsuan+Men · · Score: 5, Interesting

      I think the altered state of mind would be the most interesting part of the entire study. After all, I don't play video games to burn fat and calories.

      Getting into "the zone" is something atheletes and researches have been curious for decades. Easter cultures have been interested in it for much, much longer. The Japanese call it "mushin" or "no mind", that is, the body and mind acting in perfect harmony together, so no error can be committed. Michael Jordan has often spoken about being in the zone. Tiger Woods has been there often. Perhaps the most recent athlete I have seen the zone? Carlos Arroyo on the Cuban Olympic team against the U.S. in Athens. He couldn't miss.

      The only problem is, no one really knows how to get there. Meditation is one way to do it, and is the preferred was of practicing to get there. Sitting very still and not thinking of anything is a very difficult chore, hence why katas were developed (the element of exercise combined with moving meditation).

      I think studying gamers' brain activity while they play is one way to figure out how to get into "the zone". After all, there is minimal motion involved and most of the effort is exerted by the mind.

      --
      Respect It.
  9. What will those wacky scientists discover next? by deacon · · Score: 4, Funny
    Next week, "scientists" discover that:

    Sex feels good! (Readers here will have to take my word for it)

    What is after that?

    Chocolate is addictive?

    Feh.

  10. yikes! by Guano_Jim · · Score: 4, Funny

    method called 'mood testing'

    After the title incuding the word "probe" I read this as "wood testing" and was very disturbed.

  11. Yes by Anonymous Coward · · Score: 5, Funny

    Video games already are the best contraceptive on the market.

  12. Correlation vs. Causation by webword · · Score: 5, Interesting

    "Scientific testing of physiological and psychological responses, or "mood profiling", could help developers robustly plan which games will be hits."

    While I believe this is very interesting I have a hard time understanding how they are going to map mood to design. Some people might be in the zone and very angry at the same time. Is that a good thing or a bad thing? Furthermore, this smacks of correlation only, not causation. Determining mood is like checking your horoscope: you might get correlation but is there really causation? Put another way, can you really reverse engineer a mood to figure out what characteristics of a game will be useful for other future games, and in turn, expect success? The causal chain is weak, if you ask me...

  13. Goes beyond that by Ra5pu7in · · Score: 5, Interesting

    The altered state can last beyond the time playing the game. There have been times when I have played a game like Tetris (wonderfully addictive) for long hours on end. After turning it off and going about other activities, I find myself trying to fit thoughts into place - turning them this way and that. It's the "Gaming Zone" in which things are done almost without conscious thought.

    One thing that makes this more obvious is to take someone who is used to playing alone and talk to them as they try to accomplish the same task in a game. Chatter can bring a gamer out of that altered state and frustrate the living daylights out of them. Unbelievable how hard it is to jump from platform to platform if someone is demanding some of your attention.

    --
    I was taking one day at a time, but then several days got together and ambushed me. (from a Rhymes with Orange comic)
    1. Re:Goes beyond that by B5_geek · · Score: 4, Funny

      I have another more distrubing situation happen to me.

      I have been a Tribes fan since it first came out, and when I was in school after a long night of intensive gaming, my comments and speach were restricted to things like: vgh
      (which in Tribes these 3 keys activate a voice command: (V)oice (G)lobal (H)i!

      Another simplar situation occurs after long periods of time on IRC. I would goto speak with someone in real-life, and my fingers would move to the imaginary keyboard, and in my minds eye the keys would be in front of me.

      I found that both amusing and scary at the same time.

      --
      "The price good men pay for indifference to public affairs is to be ruled by evil men." ~Plato (427-347 BC)
  14. But is this useful for game development? by CFresquet · · Score: 5, Interesting

    I don't see anywhere in the article where they claim that their results are any better than simply asking the player "Was this game fun to play?"

    Said question is already asked of focus groups extensively during development of games.

    The methodology the article provides isn't going to provide any better feedback to the developers than the way we already do it -- it just lets them put nice graphs and numbers up that tell us what we already know.

    Yes, it is interesting to know that the psychological reactions to playing computer games are similar to the psychological reactions from playing real-world sports, but that doesn't give us a better process for making computer games than we have now.

    Add to that the fact that often 75-90% of the game development has to be finished before you really have something playable that could be used for this testing. It is only after the majority of the game is done that user feedback actually becomes useful -- before that what you have is a pile of compiling code that only superficially resembles what the final product will be. Come up with a system that we can use on a game design document BEFORE we spend a year programming to the alpha stage of the game and you will have something useful.

    Basically, I get the impression that the people behind the study don't really understand how computer games are actually made.

  15. Re:gaming as a drug by Bricklets · · Score: 4, Interesting

    Dude, it's not a drug. In fact, it sounds an awful lot like an athlete getting into the "zone." Nothing new here. I've heard this before, except that study was done on some Virtua Fighter professional player. Something about an increase of alpha waves or the sort.

    --
    Little Bricklets
  16. sex, drugs, and video games. by sxtxixtxcxh · · Score: 5, Insightful

    if you go by the definition of "drug" as anything that alters your body chemistry nearly everything IS a drug.

    it's those with dependency problems that blow things way out of proportion AND attract the most attention. it'd be a sad day if video games start getting regulated like any other drug.

    sex is addictive as heroin. yet it's not regulated (yet). the difference being that most normal people (/.ers excluded ;)) participate in it thereby rounding out the bell curve of addiction, where as heroin use is nowhere near as pervasive as sex. it attracts a certain personality and usually someone predisposed to addiction.

    it's nearly the same w/video games. they're not the problem, they're the symptom of something larger.

    --
    for a minute there, i lost myself...
  17. Altered State... by Universal+Nerd · · Score: 4, Interesting

    You know, I have a secret.

    I've never had the need to take any drugs, other than booze, because I'm a hardcore gamer. I get such a rush playing that I find myself totally walled off from reality while I'm fragging.

    The rush I have is sort of like the one Alex has in "The Clockwork Orange" (the book is a lot deeper into the pleasure he's having but the movie version captures the soul of it, especially the scenes in the hospital bed in the end). I should add that I don't go around beating people up for fun, but I found that Anthony Burgess (and Stanley Kubrick) depicted the rush of pleasure in a way that almost mirrors my own.

    Booze only hightens this effect and I don't even need more than a couple beers to sharpen my senses.

    Mind you, I'm not a very good gamer and when I'm drunk I suck even more but the rush, OH, THE RUSH!

    I confess, FPS games are my drug.

    --
    Ash nazg durbatuluk, ash nazg gimbatul Ash nazg thrakatuluk agh burzum-ishi krimpatul
  18. Maybe, but... by SimoM · · Score: 5, Insightful

    English skills: worse

    The effect can also be the opposite for those who are not native speakers of English.

  19. Re:gaming as a drug by KDan · · Score: 4, Interesting

    Tell that to those people who come out of planet evercrack after having lost 2 years of their life to a complete fantasy. For those who have read Red Dwarf, the "Better Than Life" volume, doesn't it seem obvious that games - especially the graphical MUD (ok, call it MMORGP if you feel like twisting your tongue) type - are heading straight that way? Considering the social symptoms that these games are already having in Asia, I don't think it's far fetched at all to imagine that within the next decade certain types of games will start to be treated like controlled substances.

    Daniel

    --
    Carpe Diem
  20. Re:Interesting quote by Zorilla · · Score: 5, Funny

    This seems to be a similar state to that of having sex, or so I've read. Could anyone confirm that?

    No, I believe none of us can confirm that for you. Sorry.

    --

    It would be cool if it didn't suck.
  21. Mom's an enforcer? by MachDelta · · Score: 4, Funny

    Anyone else find it odd that a self-proclaimed mother would use the name "enforcer999" online?

    Jeez, maybe that little "M0rpH3uS69" punk I fragged the other day was actually the nice old lady down the street!

  22. Excerpt from Counter-Strike match by shigelojoe · · Score: 5, Funny

    xXx-juggalo-xXx: fuk!!1 enforcer999 iz a sniper bitch!

    enforcer999: Don't swear, Jason! And don't call your mother a bitch!

    xXx-juggalo-xXx: wtf mom! you play cf?

    enforcer999: That's right, kiddo! And *you* are up past your bed time! Turn off that computer right now!

    xXx-juggalo-xXx: fuk!!

    enforcer999: pwn3d!

  23. Re:gaming as a drug by gurkha711 · · Score: 4, Interesting
    This is what the psychologist Csikszentmihalyi (1993) refers to as "the state of flow"; when this happens, you find a number of clear characteristics of the experience:
    1. Clear goals: an objective is distinctly defined; immediate feedback: one knows instantly how well one is doing.
    2. The opportunities for acting decisively are relatively high, and they are matched by one's perceived ability to act. In other words, personal skills are well suited to given challenges.
    3. Action and awareness merge; one-pointedness of mind.
    4. Concentration on the task at hand; irrelevant stimuli disappear from consciousness, worries and concerns are temporarily suspended.
    5. A sense of potential control.
    6. Loss of self-consciousness, transcendence of ego boundaries, a sense of growth and of being part of some greater entity.
    7. Altered sense of time, which usually seems to pass faster.
    8. Experience becomes autotelic: If several of the previous conditions are present, what one does becomes autotelic, or worth doing for its own sake. (Csikszentmihalyi, 1993, p.178-9)

    The fact that you still retain many of the details in your memory marks this as a significant event, which validates both the article and Csikszentmihalyi's hypothesis.

    -------

    Csikszentmihalyi, M.(1993) The evolving self. New York: HarperCollins

    --
    Stephen R. Schaffter schaffter@schaffter.org http://www.schaffter.org