MultiTheftAuto Development Continues
MultiTheftAuto Team writes "Today, MultiTheftAuto have released the first information about their new core technology that will be deployed in future versions of MultiTheftAuto. The new core technology, codenamed 'blue', offers many of the features that have been requested by the software's users over the last year and a half, these include: Support for boats, support for firing from vehicles, support for drive-bys, and support for planes. As well as supporting all these features, the new core will introduce a revolutionary new way of writing modifications for Vice City, combining the existing methods with a fully integrated C++ add-on system, giving anyone who wishes to the ability to create complex and exciting mods, far beyond the possibilities of 'traditional' methods."
MTA uses the ASE protocol, so The All Seeing Eye supports it just fine. Much better than GameSpy anyway (imho).
I haven't been keeping up to date with SA but is it going to have multiplayer support? And anyway, each games' style is completely different and I think I'd find myself playing Vice City even when SA is out because I like it so much. As you said, the soundtrack is great and one of the best elements of the game.
I have not failed. I've just found 10,000 ways that won't work.
But with GTA:San Andreas around the corner, is it worth it?
Of course, since SA won't be released on the PC until may
Open Source Java Web Forum with LDAP authentication
I loved GTA3 and I loved GTA:VC. And I really do understand the many, many reasons to release the next one, San Andreas, on the PS2. But it should be released on the PC.
And this article is why.
Multi-theft Auto basically takes the GTA franchise "all the way." I wouldn't dare suggest that GTA:VC wasn't worth the purchase price, and the developers reasons for not finishing the multiplayer portions (they didn't think they could do it to their own satisfaction, or that of other gamers) are totally understandable.
But that's what mod communities and dedicated fan-bases are for. I loved GTA:VC and having that experience multiplayer is just exciting. I'm confident San Andreas will be fantastic, but it will never be the game GTA3 or GTA:VC have become, because there won't be a "rename the cars to their real names" mod, or a mod that adds new and interesting vehicles, or a mod that creates a multiplayer, or text files where the physics engine can be toyed with...
Yeah, I know, their target audience doesn't give two shakes for neat-o physics engines. But I am sure ten years from now, those things will allow GTA:VC to stand out as a classic while San Andreas stands as another "merely good" game.
Unless we get a PC port...!
Get a free computer. No joke.
their site isn't slashdotted, and if you're not willing to spend tim ereading the blurb,why spend it writing questions (i know why, but hey, in a perfect world...) Multitheft auto lets you play GTA:3 and Vice city with multiplayer, so you have a server (which i think can run on linux) and clients. i believe you still need a full copy of whichever flavor of GTA you're using, though.
Don't worry - its just stigmata. Pass me a napkin and don't you dare tell my mother.
MultiTheft Auto adds multiplayer to GTA3 and GTA: Vice City
Actually. There is a mod for Battlefield 1942 called Interstate 1982 (I believe). Guess what it is? That's right, just driving... mostly. You still have idiots that like to shoot each other, but it's all about the cars and driving.
Wheel in the sky keeps on turnin'.
Browsing games on Gamespy 'for free' ; That is, if you can endure the 10 second banners that you HAVE to watch every X minutes on Gamespy.
On your point of ASE not being free : it -is- , you are never forced to buy the software, but it sometimes gives you slack about 'not having enough resources' which most of the time is quickly fixed by refreshing the gamelist again.